In this time of worry over censorship and appropriateness in Spam, what better distraction than a game of murder and mayhem? Yes, that's right, it's time again for Rabbit Doubt.
Fantasy Doubt is exactly what it says on the tin: Rabbit Doubt with a fantasy theme. No fandom stuff going on this time around, just some fantasy tropes thrown into a medieval-ish setting of my own making, the roles being mostly types of adventurers and the like (there's a Knight role, a Necromancer, a Barbarian, a Merchant, etc.). For those of you familiar with my past RD games, this one will not have a role for dead players (though they can talk in the thread all they like), there will be no random events as seen in GoT Doubt, and there will actually be a player limit to avoid the 40 person clusterfuck of last time around. Though I'm stripping things down to basics elsewhere, there will be an addition of a rudimentary character sheet this time around (just some basic appearance stuff mostly, to give me things to use as clues for your character).
For those of you who are not familiar with Rabbit Doubt, read this little intro guide I wrote:
The core premise of Rabbit Doubt is simple: there are non-killers (rabbits in the original version) and killers (wolf, snake, etc. in the original version). The killers have the simple goal of staying hidden, surviving, and killing everyone else to achieve whatever the win condition of the game is for them, be it only killers left standing or only a certain number of players left alive. The non-killers have to find out who the killers are and deal with them before they're out of time/people to get the job done, which they do via the lynch vote process explained a little later.
There are typically a lot of special roles involved, the amount and nature of them depending on the game manager's preference and imagination. Roles that you'll almost always see (aside from the killers) are a Mayor who is elected by the players at the start of the game and receives some benefit or power, Detectives who can investigate others to learn their roles, Protectors to defend others from the killers, Matchmakers who can pair two players together at the start of the game so that if one dies the other goes with them, and Doctor types who can save targets of killers or sometimes straight up revive the dead. Other roles can range from a Self-Sacrificial role who will take a killer with them in death, to someone who can prevent all role abilities of a target player for a turn, to a Vigilante type who can kill others but isn't a murderer that the non-killers need to take care of, and anything else the GM can think up to add to the game. Some roles will be known to exist by being listed in the game rules, but there are almost always secret roles (known only to that player and the GM) as well to make things interesting.
The game is played in turns. There are two kinds of turns: Day Phase and Night Phase; they are sometimes named other things, like lynch phase and kill phase, but their function remains the same. Night Phase is when the primary killer strikes, picking and attacking their victim. There may be many other roles that can act in the night, so there could be a lot more going on than just a kill. The Day Phase is also known as the lynch phase because that is exactly what happens: the players vote to lynch someone that they think is a killer. Whoever receives the most votes is killed, and hopefully they were one of the killers, else the non-killer players have squandered one of their few turns to save themselves.
Aside from the Detective role power, there are a couple ways to try to figure out who has which role, but how workable they are depends on the GM's rules for that particular game. The one standard method is discussion in the game thread, which is almost universally encouraged by those who run games of Rabbit Doubt. Most GMs (myself included) also like to give story posts for each turn that give plenty of potential clues to player role identities, with the intent being for astute and clever individuals to be able to identify the killers just by those clues alone (oh, and they'll also hopefully be a fun and entertaining read). A more contested form of information gathering is talking to players privately/outside of the game thread, for which each GM has their own particular set of rules for what is and is not allowed, so be sure to read those thoroughly before engaging in such shenanigans.
Hopefully that was all clear and informative. The TL;DR version is "sign up, get role, read story posts, send in turn actions when prompted, try to win." If you have any questions, feel free to ask.
Oh, by the way, if you can't commit to reading one lengthy post (look here and open the hiders to see what I mean by lengthy) and sending in role a role action every ~36 hours, don't bother signing up. There will be some very strict inactivity rules applied to this game, so it'll just be a waste of your time and, more importantly, mine if you sign up and go inactive. I'm predicting that this game will run for no more than two weeks after it starts (Sunday or Monday if sign ups finish by then), so if you're going to be away from the internet for a stretch of time in there you should also probably not bother signing up.
Something I meant to announce but forgot until reminded:
If you're interested in playing, say so in this thread and PM me your completed character sheet from the hider below. Note that your CS choices will not impact what role you are given in any way, just what clues are used to identify your character. Oh, also note that nepotism is in full effect here: I'm capping the number of players at 24, but just because you're one of the first to sign up doesn't mean you're guaranteed a spot. If you're some new person who signed up and someone who I'm friends with wants to join but the 24 people limit is met, odds are you're gonna get the boot to make room. Nothing personal, I'd just prefer having people I like in the game over people I don't even know. Anyway, on with the CS.
Reminder: PM this to me, don't post it in the thread like an idiot. But also post saying you want to play or something, to keep this thread bumped up near the top.
Name: Your forum username or whatever shorthand form of it you want used in the story posts.
Gender: Your actual real life gender or whatever the forum thinks you are. I'd rather avoid gender confusions shenanigans, so no actual choice allowed here; however, if there's a huge imbalance of genders I'll allow some character gender swaps to make it more even, so let me know if you want to or would be okay with your character being the opposite gender.
Age: Young (will be 18-25 or equivalent for your race), Middling (26-45), or Old (46+). Don't give a specific number, just a category.
Race: Human, Elf, or Dwarf
Appearance: Brief description of your appearance. Include at minimum your character's build, relative height, hair color and length, and eye color. Anything else given above and beyond these basics may or may not be used as clues in the story posts at my discretion.
Nationality: There are a few regions of the continent your character might have lived in before traveling to where the game takes place. Where did they reside?
Marelia - The nation where the game actually takes place. It is a very mountainous and rugged land to the east of the others, with a single major city that claims dominion over the surrounding land, but in truth most of it is wild and uncontrolled with only a few sparse towns and villages eking out a living there. This frontier nation is quite hard working and, by necessity of defense from barbarians and wildlife alike, very militarily adept.
Troulen - This northern nation is the homeland of the elves, dominated by pine forests and snowy expanses farther north. There are numerous settlements amongst the trees, none so large as to be called a true city, though they remain well connected due to a series of sturdy human-built roadways that run through the nation and connect it to the outside world. Troulen is generally magic and faith oriented, though there are many who prefer to stay to more earthy and grounded ways of life.
Crokuttan - Where once stood majestic mountains in the west to match those in Marelia, the dwarves worked them down to hills and nubs in ancient eras, or so the tale goes. This land of rolling plains and fertile ground is home to an assortment of all the races, predominantly dwarves. The peaceful surface hides an astoundingly vast mining industry underground, whence comes the wealth of this nation to fuel its culture of lavish indulgence.
The Expanse - The vast tracts of land known only as the Expanse includes everything south of the political borders of Marelia and Crokuttan, though Marelia was formerly considered part of it, a land untamed and largely unexplored, home to beasts and monsters more so than to the few people who struggle through their fraught lives there. Nomadic tribes have lived here for countless generations, and others have been pushed there by the expanse of civilization to the north, but none make any claim to ownership over the land. Many colonization efforts have been pushed into the Expanse, mostly by the people of Crokuttan, but Marelia and its nearby smaller settlements constitute the one victory among dozens of failures; large expeditions to map and explore the land have met similar poor fates. Numerous tales and legends have cropped up about the Expanse, but none are truly sure what lurks in the wild lands of the south.
Personality: 2-5 personality traits for your character. Keep in mind that you could be the killer just as easily as the detective, so try to keep it realistic and balanced rather than going for a paragon of virtue or a completely amoral bastard. Same thing goes here as for appearance, I may not use all of the personality bits but I'll be sure to use at least one.
Past Profession: Your role will count as your current profession, but what's something else your character has done in life? This is a medieval type fantasy world, so keep that in mind. This part isn't mandatory, leave it blank if you can't think of anything that you want to use here. Same thing here as above, I may not choose to use this stuff in the story posts, it's just another thing for me to use as a clue if I need it.
List of those who have expressed interest but not sent me their CS:
List of accepted players:
- Walker of Darkness