● → ≈ ϟ ∆ ●----------The Gods Within Us
THE OOC THREAD
In a world alternate to our own, where technology has reached much higher than Earth's, a long-kept secret is about to resurface. Six individuals known as the Keepers hold within them the power to change fate: The gods themselves.
Hosting the elements of Earth, Air, Fire, Water, Light, and Void, the Keepers have been kept secret from the world for centuries. Their existence prevents a war between the gods and its accompanying apocalypse, and their secrecy prevents one among men.
The world began when the First God sought light in the endless darkness of the universe. The land known as Terros became the home of God’s decided base elements: Earth, Air, Fire, Water, Light, and Void. On Terros, these elements gave rise to an unexpected variable: Life. Even for an all-powerful being, both regulating all the fundamental elements and observing life became taxing. Eventually, God decided to create six seperate beings to preside over each of the basic elements, each with a portion of his power. The six elemental gods were born. For centuries, this system of separate elemental deities worked well. Humans, the first sentient race, grew to recognize and worship their gods, and built shrines and idols in their honor.
However, conflict arose among humanity from the favoring of certain gods and ideals. Wars were fought and blood was shed. The friction did not appear in humans alone however: The gods themselves began their own contention. Each having their own personality and opinion, they bickered and fought much like humanity; their underlings. In the two-thousandth year of Terros, the gods of Light and Void began a destructive battle, and the other gods were forced to take sides. The god of Life—the First God—urged the others to stop their fighting for the sake of the world they’d created. No matter how desperate his pleas though, the fighting did not cease. Terros was ravaged by the resulting storms, earthquakes, tsunamis, and fires caused by the conflict. Unable to stop his brethren himself, the First God went to humanity. In desperation, he chose six of the strongest-willed humans to serve as Keepers of the gods--containers for their power and will. So, through several complex rituals and the sacrifice of the god of Life himself, the elementals were sealed away inside of six human beings.
With the success of this plan, the age of gods came to an end. Humans became the masters of their own destinies. Technology flourished and lasting peace through societal advancement was achieved on Terros.
The ability to host a god is passed down through bloodlines, but gods are always passed down to the keeper candidate with the strongest affinity for being a host, not just descendants of previous Keepers.
As a Keeper, one shares his/her consciousness with the god he/she is hosting. The Keeper and god can freely speak to one another through thought, and may struggle for control of the god’s powers or, in extreme cases, the host’s body. Struggles like this are uncommon nowadays, unless one of the more rebellious gods senses weakness in its host. A Keeper who is in total control can also manipulate, or even create, the element of his/her hosted god. Keepers may also live for several hundred years because of the god of Life's power passed down from the original sealing.
There are six sacred temples secluded in the most isolated regions in the world where a secret order for each Keeper resides. Their purpose is to both protect and hide the existence of their godly host. Candidates for the next generation of Keepers are raised and trained rigorously in their temple for several years until they reach the age of twenty, when they are tested for hosting affinity. Those not considered as ideal hosts are integrated into the temple order as Acolytes. Viable Keeper candidates are considered so until they reach the age of twenty-six, when their bodies are no longer in absolute peak condition. There are several exceptions to these processes in history, but they are very rare.
Light: The god of Light, Lumus is the most arrogant of the Six. He thinks of himself as the most important, giving the gifts of sight and colors to Humanity. Because of the association of light with good, Lumus thinks he cannot be wrong. Since humans never directly met him, Lumus was the most loved of the gods besides the First.
Void: Skotos, the god of Void, or the lack of matter and light, is the loneliest god, and possibly the angriest. Among humans, Skotos was feared because he represented the unknown. Seemingly the least important among his godly peers, a deep-seeded hatred of both humans and the other gods—especially Lumus, their most-loved god—grew within Skotos. This was likely the reason for the war among the gods.
Air: Aerema, the god of Air, is the most mischievous and care-free of the gods. In the age of gods, she would often play tricks on humans—and sometimes go too far—making them hear things, destroy property with great winds and tornados, et cetera. In the war, she sided with Skotos because she hated Lumus’s hubris and bad manners.
Earth: Chóm, god of earth was the most serious and “down-to-earth” of the gods. He took his duties as a god very seriously, and was most grateful to the First. One could say he was the exact opposite of Aerema, so he sided with Lumus, and against her.
Fire: Igniri, god of fire, fits her stereotypical role the best. She is indeed “fiery” and perhaps the godly equivalent to a femme fatale. She is not afraid to speak her mind or share her feelings, but is also no stranger to deception and manipulation. She most likely sided with Skotos in the war because it suited her mood at the time.
Water: Lacura, god of water, is the gentle, caring soul among the gods. Like the First God, she objected greatly to the gods’ fighting due to her love for both the world and her fellow gods. In the end, she was forced to side with Lumus in hopes of ending the fighting, finding his side more just.
Life: The First God that gave birth to the world has no official name. Humans called him Vivus, but the god of life never recognized himself with any particular name. It is said that the First’s love for all things transcended comprehension. This is evident by his willingness to sacrifice himself and his fellow gods to preserve the balance of the world.
● → ≈ ϟ ∆ ●
Greetings Roleplayers of the Guild, and welcome to The Gods Within Us. This is an RP I've been developing for quite some time, and have currently completed enough to reveal to the public. The story will follow the six Keepers of the elements and/or other interesting characters people would like to play as they try to uncover (or hide) the truth behind the nature and origins of the world after it is turned upside down. Players are not required to play Keepers, though I doubt many won't want to. THE FIRE KEEPER IS CURRENTLY RESERVED.
This RP will have HIGH CASUAL+ writing requirements. If you plan on joining, you must be literate and able to write a least three paragraphs per post (that does not mean three is required at all times).
GWU is a SCIENCE FANTASY story, meaning it will feature science fiction with fantastical elements (such as the godly powers of the Keepers). Vehicles will be flying and tissue regeneration will be the norm for medical care. I won't list every advancement here, trusting that any who want to play will bring their own creative input.
I will be placing a map of Terros in the OOC whenever it goes up, and probably here whenever I feel like it.
THE TEN COMMANDMENTS OF ROLEPLAYING (THE RULES)
Spoiler1. I AM THE LORD THY GM AND THOU SHALT HAVE NO OTHER GMS BEFORE ME -- What I say goes. You have the right to state your opinion and I will listen to it, but do not flat out argue with me or refuse to do something. I won't make unreasonable request, but I reserve the right to deny yours. Put "God" in your first post in either the check or OOC if you read this rule.
2. THOU SHALT NOT MAKE UNTO THEE ANY GRAVEN IMAGE (DON'T MAKE FALSE IDOLS) -- Do not get bent over hollow things of little importance. I ask for literacy, but don't topple the RP over a typo or little inconsistency. I tend to get overzealous about small stuff too, but it's really not a big deal. Put "Bad interpretation" in your first post in the check or OOC if you read this rule.
3. THOU SHALT NOT TAKE THE RP'S NAME IN VAIN -- I want this to be a collaborative story many people will enjoy for a while. Don't join for empty and stupid reasons. Come here to write and enjoy writiing. Put "Vanity" in your first post in the check or OOC if you read this rule.
4. REMEMBER THE ROLEPLAY, TO KEEP IT HOLY -- Be dedicated. Seriously. Don't disappear or just leave because you're too busy or whatever. You should have a general idea of your availability. If anything, try to keep everyone updated if something legitimate happens to either kill your motivation or keep you preoccupied. Put "Dedication" in your first post in the check or OOC if you read this rule.
5. HONOUR THY FAMILY -- Treat your fellow players with courtesy and respect. You know what that is, so I shouldn't have to spell it out. Put "Honor" in your first post in the check or OOC if you read this rule.
6. THOU SHALT NOT KILL -- Don't kill the RP. Don't Kill characters without the author's permission. Don't kill. Yep. Put "Murder" in your first post in the check or OOC if you read this rule.
7. THOU SHALT NOT COMMIT ADULTERY -- The layman's term for adultery is "cheating". Don't cheat, be it godmodding, being overpowered, or being invincible. You should know what fair play is. Put "roflstomp" in your first post in the check or OOC if you read this rule.
8. THOU SHALT NOT STEAL -- Yeah. Don't steal people's ideas, writing, or anything. If you think about it, most of the commandments fall under this one. Put "Grand theft roleplay" in your first post in the check or OOC if you read this rule.
9. THOU SHALT NOT BEAR FALSE WITNESS -- Don't lie. "Honesty is the best policy" and all that. This should really be common sense and all, but shouldn't most rules? Put "Lies" in your first post in the check or OOC if you read this rule.
10. THOU SHALT NOT COVET -- Basically, don't even THINK about violating the other rules. Yeah this is pretty much here as filler. Sue me. Put "Seriously?" in your first post in the check or OOC if you read this rule.
Yeah, I think that's all I need for an interest check. If you have issues with my horribly altered-to-my-benefit rules, you can shove it. That is all.
APPLY NOW (after reading the rules)!
Please save your CSs for the OOC. You can PM them to me if you'd like early approval.
HTML Code:[B][i]Name:[/i][/B] [B][i]Age:[/i][/B] (Character's actual age. Keepers can be up to 400ish) [I][B]Age Appearance:[/B][/I] (Keepers can be very very old and appear middle-aged. Aging is about one-fifth after becoming a keeper.) [B][i]Gender:[/i][/B] [I][B]Ethnicity:[/B][/I] (Put the earthly equivalent to what race you'd like to play) [B][i]Affiliation/Occupation:[/i][/B] (Are you a member of an elemental order, or just a normal person? If an order member, state whether you're a Keeper, Acolyte, Student, Master, et cetera.) [B][i]Personality:[/i][/B] (Doesn't have to be terribly detailed. Actions speak louder than words after all.) [B][i]Biography:[/i][/B] (Summary of your characters' history. Keepers normally have standard lives of training and meditation, so I don't expect anything too in-depth from them. Extra points if you can pull it off though.) [B][i]Appearance:[/i][/B] (Give a picture and/or good description of your character.) [B][i]Weapon(s):[/i][/B] (In story where everything is mostly at peace, many may not have weapons. You can, however, state what weapons you plan to have. Shit will hit the fan eventually.) [B][i]Ability/Skill(s):[/i][/B] (Put your character's general physical and mental capabilities here. Keepers can list specific abilities. Get creative.) [B][i]Strengths:[/i][/B] (Anything your character is good at or strong with.) [B][i]Weaknesses:[/i][/B] (any downsides or vices your character may have.) [B][I]Other:[/I][/B] (Anything else you'd like to add.)