"C'mon Ensign! The Captain is dead, we've gotta move!"
You're barely able to make out the words as they are barked through the internal speaker system. Your mind is in complete shock and your body feels numb. You faintly remember the familiar screams of missiles as they bore down toward you, ripping through the smoke-filled air. The world around you a muffled blur of explosions and gunfire.
"Move it! Or they're gonna tag you too! We can't fail this mission!"
You begin to recognise the voice as it speaks again and you start to understand what it is telling you to do. But the missiles are too close now, you close your eyes in anticipation.
Two large explosions rock you back in your seat, the shoulder straps digging in hard as you lurch forward and smash your head against something solid. You are suddenly yanked from your state of shock and instantly take in your immediate surroundings. You're in a cockpit of sorts, but not of an aircraft. Various lights and controls are arrayed out in front of you on a dashboard but your attention is drawn to the massive, dome-shaped screen that surrounds you.
It's a display of the world outside. The first thing you notice is a sleek, metallic giant in front of you, its' left arm holding up a massive shield of sorts with smoke now rising from beyond it. The giant machine turns its' head to look at you.
"Snap out of it! We need to leave now!"
It's the same voice as before. A display reticule, dotted with various information, highlights the being. You see a name displayed clearly: Commander Zeth Rosenthal, Sigma-Two.
Suddenly, you remember the weight of the situation that you are in and decide to take action. Grabbing two joysticks that serve as the controls to your own machine, you raise your weapon; a gas-pressurised rifle that can shoot single, solid-shot projectiles across vast distances. Noticing the sound of more missiles, you take aim, steadying your breath just for a few moments, then pull back the trigger of the right joystick. Your efforts are met by the bone-jolting recoil of the gun as it fires it's shot. Milliseconds later a resonant boom, followed by two more, announce your success in destroying the missiles.
Dust now covers the area beyond the Commander's Mecha and you decide that it's finally time to leave. The fate of a nation depends on your survival.
"Great shooting, as always. Now let's get moving, the others are waiting."
The pair of you move quickly, directing your great machines towards the snow-capped mountains that harbour the path for your escape. You soon spot the other machines up ahead, firing from well-covered positions as they lay down cover fire for you both.
// Hello, this is the Interest Check for The March of the Tundra Wolves, an RP about a squadron of Mecha pilots who find themselves on the run deep inside enemy territory. Their mission was to infiltrate a highly guarded military base and steal top secret schematics from the enemy that could help turn the tide of the war. The retrieval was a success but upon their, seemingly perfect, escape the base was plunged into high alert as an alarm was triggered. As they suited up back into their Mecha, they were soon spotted trying to leave and immediately fired upon. One of them, Captain Horatio Sanders, stayed behind to allow the others to escape. He was eventually overrun and is currently believed to be dead.
The remaining five pilots have only one chance to survive; Get across the border and back to the safety of their nation's defences. But to do that they must first make it to a designated rally-point for air extraction, just beyond a vast mountain range. However, the journey won't be a walk in the park. They are being furiously hunted by enemy forces and could become lost within the mountains at any point. Not to mention that their supplies of food, water and ammo won't last forever. Their pursuers don't yet know of the schematics they've stolen, but once they do the Wolves will be in even more trouble. Speed is their only means of escape. \\
-This Roleplay is basically my own unique spin on the true events of The March of the Ten-Thousand & inspired by The Lost Fleet series of books by Jack Campbell.
-The Mecha aspect of this RP will be heavily influenced by the Manga; Broken Blade.
-The RP will only have four slots available for players on a first come, first serve basis. I will be playing as Commander Zeth Rosenthal and generally guiding the pace of the RP.
-There will be designated roles for the remaining members of the squad and are as follows:
Sigma-Three: Lieutenant Commander "[Insert Name]" (Heavy Weapons Specialist) Taken
Sigma-Four: Lieutenant "[Insert Name]" (Recon/Long-Range Weapons Specialist) Taken
Sigma-Five: Ensign "[Insert Name]" (Tactical Assault Specialist)
Sigma-Six: Ensign "[Insert First Name] Sanders" (Tactical Assault/Stolen Schematics Carrier)
-There will be times where a vote between players will need to be cast to choose a path to take. These votes will be done within the game, as opposed to in the OOC.
-All projectile weapons will be single-fire, solid-shot based. With the exception of missiles which will be minor-explosion, fragmentation rounds.
-Melee weapons such as swords, lances, axes, hammers and maces will be included given the limited ammo of projectile weapons.
-As such, fighting will be primarily Melee-based with some sections that allow for gunfights.
Thank you for your time. ^^