Please put your ACCEPTED Sheets in this thread. One Character per post. Please.
Please put your ACCEPTED Sheets in this thread. One Character per post. Please.
Carpe the fuck out of this Diem.
Everybody dies. Some more often than others.
Never consider yourself a ugly person, consider yourself a beautiful monkey.
"The son of a Raider, and a real son of a bitch"
[SIZE=3]Born: 2269 (age 37)
Race: Human, Caucasian
Profession: Deputy Sheriff
Main Skills: Guns, Repair, Survival
Weapons: His primary weapon is a Hunting Shotgun, his secondary is a .45 Auto Pistol, and he also carries a Bowie Knife.
Attire: He owns a suit of Gecko-backed reinforced leather armor, which he crafted himself, that he wears when on duty or when traveling outside the walls. When off duty, Hunter wears something similar to the Wasteland Doctor Fatigues
Equipment: He carries a canteen on him at all times, and he wears a pack that contains his basic medical provisions, repair tools, spare ammo as well as ammo parts/pieces, at least two days worth of food and water, a few journals, some belonging to his late father and one that he himself writes in, a hand-drawn map of the Mojave, and an old faded book simply titled "The Art of War". A bedroll is strapped to the side of his pack as well.
History: Born to Raider parents, the first decade or so of Hunter's life were filled with all of the horror, savagery, and the sick, twisted acts that were the norm to Wasteland Raiders. Murder, rape, and the pillaging of innocent people...these were the examples set by his parents and their small band of people. They were abusive, negligent, and psychotic, never treating him like a child but rather as an object, . This was the only life he knew, but from the very beginning he felt like something about the way they were living was wrong, that there had to be another way to survive. This idea was concreted in the mind of young Hunter, then only referred to as "boy" by his violent and murderous parents, when he witnessed two children, around the same age as him, playing together, passing a ball back and forth with smiles on their faces. It was the first time that he had witnessed anything like that; true happiness. Soon after, the entire community that the young children belonged to was slaughtered by Hunter's parents and their fellow Raiders. He didn't understand why they all had to die like that, to him they had done nothing wrong, and he began to question his parents...who answered with only more abuse and harsh words. They told him that he was nothing, worthless, and that Raider life was the only way, that only the strongest could survive in the Mojave; that everyone else was weak and deserved to be punished. After witnessing the death's of the kids he had watched play and be happy, he began to grow numb, slowly accepting this ideal that his parents had burned into his mind, and by the time he was 13 years old...his heart had turned almost as cold as his parent's were. By then, he had become a regular part of their merry band of psychopaths, joining them on their raids, doing his fair share of atrocities. His young age helped, as he was taught how to play the "victim", luring their prey into ambushes and attacks. It seemed as though he was a natural, damn good at the kind of things that his parents made him do, though, there was always a piece of him that remembered those kids playing, the happiness in their eyes; the purity of their innocence.
Everything changed though, early in his 14th year, when his family of raiders all ambushed a lone, aging man, traveling along a road which they had claimed as their territory. The man was different than the type of people they had encountered before; it was as though he was not only expecting an ambush, but that he was prepared for it...seeking it. The man killed everyone he had ever known, one by one, and he hid during the battle...after witnessing the man kill his parent's. It wasn't long though until the man found him...doing the only thing he could think of he lunged at the man, attacking them and failing miserably. The man countered his futile attack, grabbing him by the collar of his ripped, dirty clothes and dragging him out near the pile of bodies that consisted of everyone he had ever known...The man then forced him to his knees, placing his gun to the young man's head, Hunter didn't shed a single tear, he simply stared at the pile of bodies in front of him feeling liberated for the first time in his entire life. All of the abuse, the screaming, the blood...it was over now, and in that moment he realized that was the only thing he had every truly wanted. In that moment, he accepted that his life was about to end, that it was time for him to pay for the things that he had done the last few years. It wasn't until moments later that he realized the peace hadn't come to him yet, that the man wasn't going to pull the trigger. He turned to the killer of his parents, who was standing over him, a look of struggle in his eyes...then the man asked a very simple question.
"What does life mean to you?" He asked, true concern shining through his stern face. Only one simple answer came to Hunter, as he knelt below the man.
"Something other than this." He declared, pointing towards the pile of bodies, to his parent's corpses. The answer was enough to change the man's minds, and without another word...he motioned for the young man to follow him. To the aging man, who had been a Gun for Hire for most of his adult days, it seemed as though fate had brought the two together, you see, the man who's name Hunter came to know as Caleb Bradshaw, was growing tired of his life of gunfire and blood, and was seeking to settle down and for once take part in creation instead of destruction. He saw this as a chance to actually help someone for a change as opposed to what he had done his entire career; inflict pain. Taking the young man in as his own, as a "son", and giving him the name Hunter after seeing the potential the young man held when it came to hunting game, Caleb trained him in the ways of the true Wasteland, not just those of the savage raider lifestyle; focusing on things related to guns, survival, and repair, which were where his own specialties were kept. Having been an assassin, a mercenary, and a man who simply killed for money, Caleb pressed a different sort of philosophy upon his growing son, teaching him that the ways that he himself had made a living was not the only way…that instead of being a killer, like he himself was, and like the boy's raider parents were, one could be a protector. These words stuck with young Hunter and he took them to heart, realizing what it was that he wanted to dedicate his life to being. Not a hired gun like his father, but someone who gets paid to protect instead, something of a private security guard, and after witnessing the defeat of Caesar’s Legion and the rise of the NCR, that dream only burned brighter.
Hunter would have likely joined the ranks of the NCR, but his father spoke against it, explaining to him that it was better to be in business for yourself instead of for a political force, because when you work alone at least you can remain true to yourself and your loyalties remain your own, words that he Hunter held as truth. Once he had grown to the age of maturity he began working humbly as a bodyguard for paying customers in need of protection, eventually earning enough caps to purchase decent weapons and armor as well as begin to craft an ever-growing reputation of his own. His father, Caleb had retired from the mercenary business after a major back injury that he suffered after getting shot near his spine while on a job, and so Hunter provided for him and his father well enough and life was full of things to be grateful for. That was until one day, while Hunter was out on a job, members of a small Raider band invaded their small home, killing his father Caleb in the process…Hunter returned home shortly after to find his father dead and his home burned to the ground, Raiders pillaging what little valuables they had owned. Hunter took chase, and using the skills Caleb had taught him he was able to track them back to their camp. Once there, he began picking off the savage murderers from a distance and in a rage killed the half a dozen or so that had committed this atrocity. Returning to the scorched remains of his once home, he buried his father, saying his goodbyes, and gathered everything that was not ruined in the fire.
The sun set down over the horizon as his house and hard earned life continued to burn in the night sky. Everything that his father had taught him had been truthful, he knew that, but one of the most important lessons that he ever learned from Caleb was that sometimes, whether or not it makes sense, a man must do what he feels he needs to do, and Hunter felt the need for vengeance. He set off, using his father’s maps and journal to navigate the Mojave Wasteland, and became a hunter, not only by name but by purpose as well…Raiders becoming his prey. He, for now, abandoned his life as a protector and went from place to place leaving a trail of dozens among dozens of Raider bodies behind him, he stuck with smaller, more unorganized Raiders as his targets, knowing that if he became to ambitious he would be killed. For almost a decade he did this, tracking, hunting, and looting the very kinds of people that had destroyed his life, that had taken everything from him...and the kind of people that he once belonged to.
Though one day, after he had eradicated a small camp of three Raiders, in which he was badly wounded during his attack, he was found and rescued by an older man and his young son. They realized that his injuries were major and the two bandaged him up and carried him to the Old Mormon Fort, where the Follower’s of the Apocalypse helped wanderers in need. As he healed, Hunter could think only of the man and son that had brought him here, they reminded him of his father Caleb and himself. It was then that he realized that he was going down the wrong path, and that his vengeance had surely been served over the years. It was time to stop destroying…and once again begin protecting, he would return to his profession in private security, changing his title to "Guardian for Hire", and for the next years of his life he traveled the Mojave exchanging his services of protection for caps to survive. He did this until he met an old man im his travels who was looking for like minded individuals, those that were searching for independence from the likes of the NCR, the BoS, and anyone else of the likes. He offered the opportunity to come with him, to begin anew with a fresh start in his new town called Independence. It was an offer that Hunter simply could not refuse. In the months that followed, he would lend his hand to the creation of that dream the old man had shared with him back at the Fort, becoming the Deputy Sheriff of Independence, a true hand in building that dream into a reality. Since, a year has passed and the Hunter, along with the others in Independence are continuing to fight the good fight. (Sorry it was a bit rushed, I'll edit it later if I feel it necessary)
Other: Hunter normally prefers to go by his last name, Bradshaw, but close friends can be on a first name basis with him. He is generally friendly, but always has a guarded sense to him.
Last edited by BloodVendetta; 10-21-2013 at 06:39 PM.
Name: Jackson Reliford
Instead of the jacket seen in the image he wears the same jacket as a boomer Jumpsuits jacket.
Main Skills: Guns, Explosives, unarmed
Weapons: A Missile Launcher, A 9mm pistol
Attire: Included in appearance
Equipment: 5 stimpacks, he usually keeps a bottle of beer around him along with a snack. He always carries ammo for his missile launcher and a few clips for his 9mm.
History: Jackson was born at Nellis Air Force base to a guard father and a doctor mother. He naturally became more attracted to his fathers job and became a prodigy with explosives since his early teens. He took great pleasure in placing the mines outside of the air force base and seeing what had been blown up the next day or week. He killed his first person at the young age of 15. Fortunately it was with a mine and not up close. He was still a little mortified that he had taken the life of another person at first but eventually got used to the fact and began to take no remorse in killing people as long as they weren't friendly as time went on. When he was in his 20s he got his first missile launcher. This lead to a great turning point in his life.
He started off as a simple guard but as he met more and more traders and talked to them about their adventures he grew the urge to see what was out in the wasteland. He told his parents of this urge but was shouted at to never even think of the air base. The urge, however got the better of him. He placed the mines outside the base in a peculiar fashion the night before and then left the next night. He brought his rocket launcher with him and began to scour the wastes.
For a few years he travelled with a trading caravan and was paid for protection. He eventually made his way to the New Vegas strip and lost a lot of money on games he didn't quite understand. He earned it back though by doing menial work and mercenary jobs. After that he was a bounty hunter but grew tired of killing people constantly and attempted to seek out a different type of job. He eventually stumbled upon independence and offered his skills as a guard. He has been living and working in Independence for a few years now.
Last edited by VaultBoy; 10-22-2013 at 05:05 PM.
Derren Brown: Enigma
Monty Python and the Holy Grail
Monty Python's Life of Brian
Monty Python's Flying Circus
One Flew Over the Cuckoos Nest
Star Wars (Original films)
There Will Be Blood
The Deer Hunter
The Rocky Horror Picture Show
Once Upon a Time in America
Escape from New York
Enter the Dragon
The Big Lebowski
The Wu Tang Clan
Night of the Living Dead
The Evil Dead
The Evil Dead 2
Army of Darkness
The Boondock Saints
The Dark Knight Rises
Originally Posted by Riknas
Name: Vera Lynn
Profession: Very recently Ex-NCR Operative
Main Skills: Guns, Sneak, Speech
Weapons: .45 Auto Submachine Gun, Silenced 9mm, NCR Service Rifle, Small concealable knife.
Attire: Clothing is considered casual and typical of a middle or lower class NCR citizen. Pants, shirts, and boots. She does own a brilliant red dress, unstained by the conditions of the world reserved for only special occasions. She has her military armor, too.
Equipment: Has access to basic survival equipment, such as a NCR food rations, bottled water, basic first-aid kit, ammo, bedrolls, tents, and emergency equipment. The problem is that these items are all in a safe house established by the NCR in the middle of New Vegas. Her personal items are stored there, too. Those being a letters from home, personal journal, a few books, and a locket without a photo in it.
History: An NCR draftee, Vera hails from the West Coast of NCR territory in a small little town with a name not too many people know. About five years ago, Vera was drafted and she was sent to the New Vegas to help bolster the local garrison as riots and protests for a free New Vegas were beginning. NCR needed more manpower as they tried to expand further East but also to control the rowdy denizens of New Vegas so that's why they turned to "selective" drafts that only encompassed small towns that were so small and secluded that they couldn't have any chance of resisting government drafts.
Reluctantly, Vera did accept the draft, which would force eight years of service. Her first two years were as a basic grunt. However during that third year of service, the NCR moved Vera to a new task force assigned to gather intelligence on NCR casinos, especially Gomorrah. Despite the added danger of being fully immersed in a crime ridden casino, the NCR made Vera the offer of reducing her service time down from eight years to five years if she provided good intelligence. Well two years would pass and Vera found herself deep in the underground politics of Gomorrah. It was rotten to the core and she knew numerous Legion members hiding out there. However, the NCR did not release her and instead pushed her to get in deeper. She tried but her cover was blown. She was interrogated, beaten, but not killed. Instead she was sold to the Slavers at Pandora's Box for a generous amount of caps.
From Pandora's Box, she was sold (along with four other individuals) to a rancher, for God knows what reason, on the border of NCR territory. The slave train would pass right by Independence and it was there she made a daring escape for the town.
Other: Has a hideout in New Vegas which holds various weapons and supplies but most importantly a place to hide.
Last edited by PrimezTime; 10-22-2013 at 05:43 AM.
Name: Ana Anderson
Profession: ex-Slaver/Raider, Mercenary
Main Skills: Guns, Survival, Melee Weapons
Weapons: Ranger Sequoia; Scoped Hunting Rifle; Machete
Attire: Roving Trader Outfit
Equipment: Canteen strapped to her belt; Duffle bag that holds her stimpacks and spare ammunition, along with her spare food. She also has a skinning knife, a few raw gecko steaks, three cans of pork n beans, five bottles of nuka cola. A pack of matches is kept inside her coat.
History: Ana was born in Freeside to a pair of scavengers - ah, "prospectors," as they liked to call themselves. Growing up, she accompanied many of the older members of society begging for caps while her parents were out in the wasteland, scavenging for scrap metal or loose ammunition. The few times she did manage to get some caps from the high rollers coming out of Vegas, her father took them to get some jet from the local dealer, or her mother took it to buy alcohol. She quickly came to hate her parents, and began hoarding the caps she earned, buying small bits of food and living off the meager provisions given out by the Kings.
After a few years, she finally had enough money to buy a small blade, easily concealable. She was only fourteen at the time. In the years leading up, her parents had been getting more violent, beginning to beat her for not bringing back caps, and lessening her food amount until she could barely sustain herself. She wouldn't have been able to without the caps she hid from them. She suspected her father had begun to dip into psycho or buffout, as before, when he was on jet, he wouldn't bother anyone. Now, though, he was getting more and more violent in his highs. She needed to stop it all. The night after her purchase of the knife, she waited until her parents finally passed out in the small hours of the night, enduring her beatings, even though she gave them all the caps she had left. That sealed the deal, pushed her to do what she did next, steeled her resolve and destroyed the doubts. She walked up to them, much calmer than she'd been in years, and sliced open her father's throat. He couldn't even scream, but he thrashed around, waking her mother. But it was too late. Ana leapt onto her, and gut her like a pig, a savage smile on her face, pleasure rippling through her being as she could finally give back all the pain they'd dealt to her.
After that, she gathered up what she could, a .22 her father carried and the hunting rifle her mother carried, not to mention the stash of caps and ammo, and ran from Freeside and out into the wasteland. She made her way down south, towards the old NCR Correctional Facility. She'd heard rumors that a new band of raiders had made it their home, and wanted to meet up with some people that would take in a murderer. Along the way, she made good use of her new weapons, on geckos and traveling merchants. It took days, but finally she managed to reach her destination. She was greeted by the slavers, who immediately took her inside the building. Everyone looked so... nice. She had expected much more.. well, dirt and blood, for raiders. Or even slavers, as she soon found out they were. They attempted to put a collar on her once she arrived in the office of who she assumed was in charge. She simply pointed the .22 at him. She thanked whatever gods might be out there for long sleeves and the idiocy of these so called professionals. She was commended, and offered a place among them. She accepted, but really her part was small.
Over the next few years, she participated in several raids. Despite their appearances, they needed some people to do the dirty work of the operation, and she was happy to be in it. The first thing they did was outfit her in an pre-war suit, which she quickly ditched any time she was heading out of the NCRCF, and scoped the old hunting rifle. Then she was sent out with a small group, intending to capture a small caravan. Unfortunately, most of them were killed; the people guarding it were lead by an old NCR veteran ranger, and he expected Pandora's Box to hit them. Luckily, the ranger had been shot, and she and the leader of their little party were able to kill the last few guards. Ana didn't feel bad for the men who died - she didn't know them at all, and, really, already hated them for their snobby way of acting. When the leader wasn't looking, she made her way over to the ranger and took the one thing he had that she wanted: The ranger sequoia. That was a legendary weapon among the people of the wastes, and she wasn't going to let one of these guys take it from her. In fact, she didn't even want to go back. She hefted her new weapon and shot the leader in the back, and began rummaging through the caravan. Supplies, mostly, useful for Pandora's Box, but nothing really for her. She was about to head on out when her hand scraped against something, leaving a long cut. She winced, then rummaged through to find a pristine machete, a rarity. She grasped it in her bleeding head and hopped off the caravan, then headed back to her new home with the "terrible" news.
Over the next few years, she practiced to perfection with the machete, and eventually upgraded from her old rags to some old trader gear she looted off some poor schmuck who refused to submit. She kept the Sequoia hidden from the others, rarely ever using it. Though, even with the cushy job and home, she grew to hate the people around her more and more, while the love for her job grew and grew. In the end, though, she packed up and headed out with a note of resignation on her pillow. That was when she was twenty two, only eight years later. She headed out back into the wastes, and became a wandering raider, ambushing caravans from far away, and running in to end the few that were unarmed with her machete. That was how she sustained herself, outside of eating the wild gecko or nightstalker. What she couldn't carry, she threw out onto the road to spoil. Two years ago, though, she heard about the town of Independence. A little place, but somewhere that would stand up to the coming NCR. And she wanted people who were willing to stand against them. So, she raided one more caravan, making sure to leave the brahmin alive, and rode off to Independence with a cart full of supplies, and offered it all to the people, while only keeping a meager supply for herself. Now, she works as both a guard and a breadwinner, occasionally heading out into the wastes and rolling back in with a caravan or brahmin full of supplies, claiming to have gotten what was left from a raid. She always made sure to toss out at least half the supplies for it to seem legitimate. Though, she does suspect that at least a few know of her tendencies. They have yet to call her out on it, though.
*note: Each underline is a different link to a picture of either a weapon or Samuel himself. When you see a space between underlined words, they are two different links.
James Samuel Loch
Also known as: Sam, Sammy, and Suicide Ace
James has two outfits he primarily wears. One being his Old NCR Uniform and a Combat/Explorer Armor
James was born in 2275 to Emilie and Killian Loch in Aradesh, California.
- Survivalist Teacher
- Supplies Gatherer
- Town Guard.
- Guns - James used to be a crack shot when he was in the Rangers, still is a crack shot and can hit a Legion Denarius coin at 150 yards with Songbird.
- Survival - James has literally spent two years alone in the wild. He knows the ins and outs of surviving in the wastes, regardless if it is Mojave wastes or not.
- Melee Weapons
James utilizes three different weapons in combat and recreational use. However, his primary weapon is the "Suicide Queen". His other weapons is his Machete, and his trusty Songbird
Weapons of Moderate Destruction
- The Suicide Queen is a .44 slide action magnum with flashlight attachment and extended clip (+2 bullets). He carries the Queen wherever he goes and would destroy it before he would let somebody else use it. A gift from his father, he values it very highly.
- The Songbird is a .308 semi-automatic assault rifle with years of experience. He doesn't take it into the field often as it weighs him down and he can get better use out of the Queen. It however gets a lot of use out of guard duty because of it's range. James does have a detatchable Scope that he uses when the situation warrants it and for scouting ahead.
- His Machete is one that he found in an old building in the wastes. He cleaned it up and kept it razor sharp on both sides. His armor has a built in sheath on the left shoulder/shoulder blade.
- James' primary attire is his old NCR Uniform from when he was still in service for the New California republic. Though he is no longer affiliated with the NCR, he respects the men and women that give their lives each and every single day by wearing the uniform. Plus, it's not half bad looking either.
- His second piece of Attire is a bit more professional and is more likely to save his butt out in the field. It is his explorer's armor. A rugged piece of work that has enough pockets to carry an armory...well not really. Just enough to allow him to carry three clips of ammunition for both of his guns. Underneath the stylish velcro vest is an NCR Soldier's Kevlar, snugly fit over a white shirt. Not only is it protective, but it lets him breath very nicely when running about the desert.
James utilizes two backpacks for the field, though not at the same time. One is filled with a variety of supplies to use as teaching instruments for his class when he takes them on field trips into the wastes. The other is for when he is out in the field alone, hunting for extra food or looking for supplies for the town.
- Three clips of ammunition for the Suicide Queen.
- Doctor's Bag for students.
- Broc Flowers
- Healing Powder
- Various other survival supplies for the class to use
+Sheath on his back for his Machete
His second bag is one he keeps within his home, constantly stocked with supplies.
- Stimpaks X15
- Radaway X4
- 3X Clips of Ammunition for the Suicide Queen and Songbird
- Spare battery for his flashlight
- Scope for Songbird
- Canteen of water
- Caravan Lunch X2
+Sheath on his back for his Machete
+Holster on his back for Songbird
Historically Accurate Information
-Captain Orinthal Jackson, Aradesh Ranger's Outpost, Report 33-4-7
James Loch...what can I say about him? Well, he was born here in Aradesh to Killian and Emilie in 2275. Boy did he have a lot to live up to. His father was a thirty year veteran Ranger with a chest full of medals. He was the sniper that put the bullet in the brain of "Septimus Tarmin" the third in command for Caesar's Legion. Right underneath the "Monster of the East" Lanius himself. Crazy bastard was up there with the Courier when it came to how well he killed people. Emilie, she wasn't crazy about the war, soon as the conflict with Caesar's Legion ended and Killian was back home, she made him retire. Regardless of how well he could kill, the man still knelt to his loving wife.
Nine months later, december I believe, James was born. A lot of us Rangers made bets to see if James would be twice the killer his dad was. The boy grew up hearing tales of how much a hero his dad was and constantly said that he was going to be a Ranger just like his dad. Killian trained him too. Soon as James turned sixteen, Killian started to teach him how to be a Ranger, with a little bit of my help as well. The boy took to it like fire to wheat and was soon a "rip-snorting bullet munching badass"...least from his mouth. Way I saw him, he was a bit more of a whipper snapper with a gun. I challenged the boy quite a bit, while he was learning and I offered him a place in the Rangers if he could survive for a year and a half in the Mojave. This...was a bad idea on my part to be completely honest. He took me up on my offer, signed up with the NCR Military, requested to be sent to the Mojave to help with the expansion project and off he went, to see the worst the NCR could offer...poor boy spent five years down there fighting remnants of Caesar's Legion and crazy fucking raiders..." - END REPORT
James was a lot like his mother. How he was like his mother is up for you to judge, but in James' eyes, he questioned everything the NCR did. From expanding to troop placement to rations. He got himself into a lot of trouble with superior officers and was nearly discharged for getting into fights over simple things. However, an NCR Ranger saw his potential and took him under his wing. He saw that James was better by himself and, within a couple months, he was a Ranger.
James excelled as a Ranger, able to work by himself and be able to work without restrictions. When he sent word back home that he had become a Ranger, his parents were overjoyed and his father went to work creating something to commemorate the achievement.
James however was still unhappy, he went on seeing unhappiness and riots in the NCRs farthest reaches and saw slavers rise up and terrorize people within the borders of the NCR. The people that were promised protection. Every time he took an order, he felt disgust. The rising of Independence, a city dedicated to letting a man be free of all factions. It appealed to him more than it should have. He waited until his term was up and he had received a fantastic gift from his father and told that he was resigning from the military and staying in the Mojave. Though his mother and father were sad, they understood his point of view and gave him their love.
Over the next year, he came to Independence and became a citizen. His experience as a ranger proved to be invaluable for the people as he offered to be a Teacher to help citizens if they happen to find themselves in the wastes, alone or if something happened to Independence. Becoming a guard helped quite a bit as well since he was able to fight off raider and slaver attacks with the tenacity of an angry Cazador. Not to mention he was willing to go into the wastes himself to find supplies of any type when Independence was running low. He's quickly become accustomed to what Medical supplies look like.
To this day though, he still respects the NCR Military, they put themselves on the line to make the world safer, though inneffective at times. Without them and the Rangers, there would be no Mojave.
James has a smoking habit and is often seen with a cigarette in his mouth. He also has a slight addiction to Nuka-cola. Claiming that he just loves the taste.
"Be Happy." - Lucy
Name: Dr. Isaiah Winger
Appearance: Winger’s skin is tanned, rough, and cracked from years spent in the desert sun of the Mojave.
(Winger with a colleague during an expedition. Winger is on the right)
Profession: Archaeologist/Prospector (though he hates the term), doctor, “Professor” for college aged townsfolk interested in pre-war society and modern applications.
Main Skills: Melee Weapons, Medicine, Survival
Emily: When Winger was much younger, he removed an airplane propeller from a rusting museum piece, which he then sharpened and fashioned into a blade. He fixed the sharpened blade to a make shift, leather wrapped handle, and has carried the blade around ever since. Named after his first girlfriend.
Tracy: A .44 magnum revolver. Winger is a decent shot, but not a dead-eye by any means. He prefers to keep a revolver over a slide-action pistol due to the tendency for dust and dirt build up to cause jams. Less moving parts, less maintenance, less jamming, less dying. Named after his first wife.
Hannah: Though not “technically” a weapon, Winger’s Hannah is his personal shovel. He primarily uses it for digs in the desert, but has been known to turn the weapon on enemies if he’s caught off guard during a project. He fashioned the shovel out of a titanium, sharpened shovel head he reclaimed from a defunct excavating robot, and attached a titanium rod he found elsewhere on his travels. The titanium gives the shovel the strength of a heavy metal without the weight, and cuts down on pesky splinters while Winger is working. Named after his second wife.
Attire: He generally wears earth-toned clothes, normally a beige or cream shirt with khaki trousers, which helps hide the dust from his days in the desert. Due to the nature of his work, he’s almost always seen with a dusty brown pre-war Panama hat, whatever pair of old sunglasses he can scavenge, and a colorful bandana around his neck to protect his face in the event of a sandstorm. When working, he often wears a tattered brown leather vest, the insides of which he has sewn various pockets in to hold his brushes, measuring tools, etc.
Equipment: Winger generally wears a leather pre-war hiking pack, normally including:
1 Doctor’s Bag (Several stim packs, bandages, anti-venom vials, a bottle of Hydra, 4 Med-Ex syringes, 1 bag Rad Away, 1 dose Psycho [used as a makeshift Adrenaline for those suffering from venom induced cardiac arrest], 1 bottle high proof whisky)
1 gallon jug of filtered water (hanging off left side of bag)
A mortar and pestle
1 large glass apothecary vial (for storing created medicines)
Hannah (laying across the top of the sack, secured under the bedroll)
1 Mojave Flora and Fauna field guide (Updated FOA edition)
1 solar flashlight
2 boxes .44 ammo (40 bullets total)
1 tin cup
1 camp frying pan (hanging off right side of bag)
1 caravan lunch
Inside his vest, he carries:
1 dust brush (for use during digs)
2 quick load circlets of .44 ammo (12 bullets total)
1 zippo lighter
several glass vials for collections of dust, dirt, and rust samples.
1 Map of the known Mojave Wastes
1 small pair of binoculars
Slung across his chest on hikes is an olive drab 2 quart military surplus canteen
History: Winger was born and raised in the Hub, California’s premier center of commerce and civilization following the War. His father was a travelling doctor, and his mother was a cook. When he was seven, his mother died of cancer, leaving his father grief stricken. No longer able to live in the Hub without the support of his wife, Winger’s father moved himself and his young son to the Boneyard and joined the Followers of the Apocalypse. Here, his father found new purpose and a new wife.
Winger, raised among the Followers, had an unparalleled education, learning to read, write, how to farm, and as he aged, was instructed in advanced medical and chemical techniques. He began travelling and healing with his father when he was fifteen, and was recognized as an official Followers doctor when he was 20. Though a skilled doctor, his favorite topics, and eventual passion, would be in the history of the pre-war world and uncovering its secrets.
Due to the travelling involved in his father’s work, he learned how to survive off the bountiful Californian wilderness. Supplementing this experience with his own studies of Followers literature on wilderness topics, Winger grew into a competent survivalist.
When he was 22, he and his father were exploring the remains of a raider’s camp when the two were attacked by a group of adult cazadores. They managed to kill the insects, but not before his father was stung. Having used the last of their anti-venom to help a passing traveler, Winger’s father went into cardiac arrest from the venom.
Desperate, Winger used a dose of psycho they found in the raider’s camp to restart his father’s heart. His father came to, the shock of the drug nullifying the venom and starting his heart. Unfortunately, the psycho was a poorly crafted batch, full of extra chemicals for enhanced intoxicating power. This caused his father to fall into a state of addiction which would plague him for his remaining years.
At age 25, Winger’s father died of heart complications brought on by the cazadore attack, never having fully recovered from his addiction. He did not blame his son, but Winger no less held himself responsible for the deterioration and death of his father in such a pathetic state. Like his father before him, he could not bare life in the Boneyard without his father beside him, and joined an expedition to the Mojave Wastes to join a base in New Vegas.
After arriving in New Vegas, Winger helped man the Follower’s camp at the Mormon Fort in Freeside, working under Dr. Hannah Farkas, the daughter of the Fort’s first leader.
He eventually fell in love with and married Hannah (his first wife, Tracy, had been a rushed, passionate mistake of his youth, ending with Tracy running off with a young Brahmin rancher three weeks after the union. Winger was relieved.) The two shared a love of history and often would use their down time to search for treasures and lost history in the desert. Noting the passion, Dr. Farkas decided that he might be useful in uncovering useful technology or knowledge, and reassigned Winger from medical duties to become the first New Vegas Followers archaeologist.
From the time he was 27 until he was 30, Winger launched expeditions into the wastes to discover whatever treasures still laid unclaimed. He began taking students into the field, hoping to spark an interest in history and show how that interest could be used in a practical way.
During this time, Winger unearthed a scrapbook of an event which would become an obsession of his. The book described a city which, once a year in late summer, would appear in the northern deserts of old Nevada for one week. Tens of thousands would flock to the city, engaging in revelries and creating incredible works of art. The book’s photos were aged almost beyond use, but revealed large amounts of fire were present in the ceremonies. The writings described patrons living in rapturous community, with feelings of peace and euphoria present among all attendees. Mentions in the book seemed to suggest the members were a part of some cult, worshiping a deity known as “The Burning Man”. It became his passion to search for information on the apparent desert cult, hoping to one day lead an expedition to the site of the seeming mystical “Black Rock City” of the Burning Man cult.
From 31 until 35, Winger began to use more and more of his free time tracking down clues to the Burning Man cult, eventually putting an enormous strain on his relationship with Hannah. On a particular outing when he was 35, Winger recklessly led students into tribal controlled lands, convinced there was an ancient library among the ruins that might hold clues to the mysterious Black Rock City. Their presence in the area was noticed by the raiders, resulting in an attack on the small group of students.
The group succeeded in fighting off the raiders, but not without loss. One of his youngest students, a 14 year old girl, was killed in the raid, and another suffered a bullet to the stomach, an injury which the student would succumb to weeks later due to internal infections.
Infuriated with his recklessness, the Followers in New Vegas demanded that Winger be held responsible for murder. Hoping to save her husband’s life, Dr. Farkas offered a deal--the two would exile themselves from the New Vegas Followers.
Guilty over the events that occurred and full well knowing that his wife was far too competent as a leader to abandon the New Vegas Followers, Winger left the compound late in the night, leaving his wife and comrades. He wandered the wastes for a year, heartbroken and guilty, living out of caves and abandoned RVs. During this time, he sought solace at the bottom of whisky bottles and in the psychedelic mixtures he could form from datura roots.
When he was 37, he found a lone traveler passed out along a stretch of highway. Noting dual puncture wounds in the leg, he assumed poisoning was the cause of injury, and administered an anti-venom. The traveler eventually came to, and Winger helped nurse them back to health.
Expressing gratitude, the traveler asked Winger if he’d be willing to accompany him back to his settlement, worried they may encounter some other dangerous situation. Having nothing better to do and needing supplies, Winger agreed, accompanying the traveler back to his home in Independence.
Though initially planning on making a quick supply run and returning to his life in the wastes, his status as a Followers trained doctor quickly spread through the town, and he found himself being pulled from house to house diagnosing people’s injuries and administering aid where necessary.
He would not show it, but Winger began to feel a sense of purpose again, and eventually decided to call the town his home. He quickly became known around the town, and eventually decided to start teaching the young people of the town about history and health care. Though wary at first, he would eventually begin once again leading small groups of youth into the surrounding deserts to participate in archaeological digs.
Though his obsession with the Burning Man cult caused his exile and dissolved his marriage, it never left him, and to this day he often finds himself day dreaming of uncovering the lost city and it’s treasures.
Other: Winger is known around Independence as the “Desert Rat” due to his appearance when he first arrived and his obsession with everything outside of civilization.
I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me.
Hunter S. Thompson
Name: Matthew Sinatra
Profession: Store Owner/Trader/'Businessman'
Main Skills: Speech, Barter, Small Guns
Weapons: Assault Carbine, .44 Magnum, Combat Knife
Attire: Pre-War Business clothing with a Fedora for usual clothing. Whenever doing something outside of Independence or business he dawns a Roving Trader Outfit.
Equipment: A pack containing basic survival provisions for two days, a canteen, a map of the Mojave trade routes (more specifically the ones related to Independence), two clips for his carbine and 24 .44 magnum rounds. In addition he carries a journal of all recently made sales and a journal for future tips on deals and other 'business' affairs.
History: Matthew is in the family business of being caught neck-deep in his own bullshit and being able to carefully weave his way out of it. He was born to William and Mary Sinatra in the Core Region of the Wastelands. Mary had died shortly after his birth from a raid of extremist Super Mutants who still try to carry on Master's message. Barely escaping, the two migrated with the other few survivors to the Los Angeles Boneyard.
Matthew's father engaged in various legal and illegal activities ranging anywhere from the simple buying/selling of goods to setting up racketeering operations and toppling other competitors. By the time Matthew was 14 his father had become one of the most well-respected and most notorious men in the Boneyard region. He was a man who would only do things that would benefit himself and his son; usually putting the consequences off on somebody else.
But like all glory periods, Will's had finally come to a close by the time Matthew was 18. A weapons deal with a crooked NCR quartermaster had gone down the drain. This lead to the NCR had putting a rather generous reward out for Will's head. Luckily Matthew had been out working his own deal when a bounty hunter came knocking. Upon his arrival at the house it didn't take long for him to realize what had happened. He also knew he had to leave before somebody came looking for him as well. Matthew packed up enough supplies to get him to New Vegas along with enough caps to help supply his journey and headed out.
Matthew managed to pick up quite a variety of skills growing up with his father. He wasn't a big supporter of violence but knew how to shoot a gun if he needed too. Matthew used his skills to make his journey to Vegas run rather smoothly. Upon arrival he spent some months familiarizing himself with the various factions of the New Vegas area and managed his way into setting up deals between factions such as the Gomorrahs, Kings, the fiends, and so forth.
Alas though, once again Matthew's problems had managed to catch up with him when the BoS and NCR arrived in the middle of a large energy weapons deal between Silver Rush and an independent client. No longer being two steps ahead of the game and his identity not being fully revealed, he decided to check out the rumored town of Independence. Matthew had arrived to the town with the intentions of starting a business with the leftover money from his past two lives. He established the Nuclear Fishin' General Goods store where people have found items ranging from survival goods to high-end conventional and energy weapons along with everything in between.
Hey blood, I'm writing up my CS as we speak. Why aren't you on Pirate Pad, darn u??
- - - Updated - - -
Name: Arianna Lahar
Extra SPECIAL thanks to Carantathraiel for drawing this for me xD xD
Profession: Scientist/wanderer (explained further in bio)
Main Skills: Doctor, Science, Repair
Weapons: Plasma Rifle and Plasma Pistol
Attire: White labcoat worn over merc adventurer outfit. Long black boots, belt, and tied to the handle of her plasma pistol is a pink ribbon that belonged to her sister (more on this in the bio)
Equipment: Microscope, a few petri dishes and test-tubes, 3 stimpacks, a small notebook containing some *interesting* material (more on this in bio), as well as one vial containing an orange serum. She also has some sort of holodisk that would fit perfectly into a computer terminal or pip boy....In terms of food, she has little left; a couple Salisbury Steaks she salvaged in the Wastes, plus some Iguanna bits, and 1 full cantine of water. She also has 3 clips worth of Micro-fusion Cells and 5 clips worth of Small Energy Cells. (pretty sure that would fit in a backback; you'd be surprised how much I stuffed into my own backpack ).
History: (I am splitting this into different "segments" separated by hiders for neatness and inconvenience. Each hider represents a different stage of Arianna's life up until the RP starts. It is long, but well worth the read, as it is very detailed.
The Early Years
Arianna Lahar grew up in a loving family, with both parents and an older sister, Kara. If it sounds like there should be a catch, there is; she was raised in Chicago, as a member of the Enclave. Her father was an Enclave scientist, her mother a soldier in the Enclave. Kara and Arianna were about as close as two sisters could be, even though Kara was 5 years older. The two got along wonderfully, always playing together, sharing secrets,
From an early age, Arianna took to reading and books. She would often slip into her father's lab when he wasn't looking, and read his journals and biology books; she became enamored with science. One day her father discovered her reading his books--ones that would be frustratingly difficult even for an adult to comprehend, let alone a young child JUST old enough to read. Not only could she read these books, she had remarkable understanding for being so young; she was able to pick up on things pretty fast. Her father quickly discovered that Arianna was beyond gifted. To say she was a scientific prodigy would be closer to the truth, much like Einstein or Isaac Newton. It just came naturally to her; she loved science and she loved biology. As such, she became really close to her father; this isn't to say she and her mother didn't get along, but she was a daddy's girl through and through. [/hider]
[hider=Yin and Yang] What Arianna is to science, Kara was to soldiering. If Ari was talented beyond belief in all things scientific, Kara picked up all things combat with ease. She was agile, she was fast, she was brilliant; able to memorize and execute tactics with precision and skill. She also took to guns very quickly; energy weapons and standard firearms alike. While Arianna was developing into the greatest scientist the Enclave had ever seen, Kara was beginning to show promise as an outstanding soldier (and possibly officer).
Ari was so gifted in science that she ended up helping her father in the lab at an astonishingly young age. At 10 years old, she was already helping her father, even to the point of designing her own hypothesis and experiments. She took to genetics like a tic takes to blood; it was just in her nature, it seemed. As she grew older, she had more and more responsibilities in the lab; she seemed like a sponge, absorbing everything she was taught. Likewise, her sister was making incredible progress; she was making a name for herself as one of the best Marksmen (if not THE best) in the Enclave. quick on the draw, accurate, and able to use most anything with a trigger--that was Kara Lahar.
Two Tigers Meet
Kara, as she flew through the ranks of the Enclave with her brilliance, marksmanship, and natural leadership, would later meet another soldier of scary talent. It would be some time before the two really got together and spoke; this man, named Victor Lance, seemed hell-bent on proving himself to be better than her. For Kara's part, she hadn't really been trying to outdo the guy in nearly everything they did together. She just had a gift, she was a natural born soldier who excelled in her training without having to really give any special effort--so focused as she was, she tended to leave others in the dust; it never occurred to her that others might compare themselves to her. She was just a soldier, trying to prove herself a capable officer.
That said, Kara and Victor did end up talking to eachother during their free time; Kara found him to be a very nice, driven, and determined person. She really did want him to succeed; she'd have loved the chance for them to fight side-by-side together in the field. As they grew to know eachother, Kara eventually introduced him to her parents and her sister. They all got along rather well--in fact, Arianna seemed to take a liking to Victor right away.
As time went on, Kara and Victor grew closer, and their rivalry became almost friendly in nature. Realizing that Victor liked to push himself, Kara began purposfully making sure she always bested him, just to ensure that she could give him that extra push to go a little farther.
All Good Things
...must come to an end. Ari's world would be turned upside down at 11 years old, with the death of her beloved father and mother. Both were assigned field duty; a handful of soldiers and scientists were picked to go out in the field, collect various samples of things, and bring them back. While Kara was not among them, both their father and mother were. And, unfortunately, they ran into a Brotherhood of Steel patrol--they were ambushed and every last one of them were killed. Arianna and Kara never even had a body to bury; they were just informed of the death of their parents.
11 year old Ari was hit the hardest. She'd always been the sensitive, emotional one. Her parents deaths upset her a great deal, throwing the 11 year old girl into a grave depression. Kara, sad though she was, had to be strong for her little sister. She kept a strong front, not hiding her sadness exactly, but not letting Ari see how wounded she really was. Ironically, when something is lost, something is usually gained, and the two sisters became even closer because of their parent's death. Ari and Kara began to bond, strengthening their already strong relationship. All they had was eachother now; well, that and the Enclave.
As the years would go on, however, Kara would begin to get more and more disgruntled over the Enclave. She found it harder and harder to justify the things they had done; kidnapping, murder, experimenting on innocent people...it began to get harder and harder for Kara to accept this from the group she grew up with, was born into. Loyal though she was, she began to question things. She began to question them a great deal, in fact. And then, questions began to turn into a deep seeded hate; she began to realize the atrocities that the Enclave were committing--and her part in them. Three seperate times she asked her sister Arianna to defect with her, to desert the Enclave. All 3 times, Arianna declined, citing such things as loyalty and referring to the Enclave as "family." While Ari never reported Kara, this slightly strained their relationship; not enough to break them apart, but enough to disturb Ari greatly.
Even with the death of their parents, Ari and Kara still remained on friendly terms with Victor. In fact, Victor often helped Ariana by gethering supplies for her when he was out in the field. Sometimes she'd ask him directly, specifying certain computer components or biological materials; other times, she'd tell Kara what she needed and Kara would, in turn, help Victor find such things when they happened to be together out in the field.
She never said anything, but Arianna was very fond of Victor's visits; she always loved it when he'd show up in her lab to drop something off, or see if she needed anything from the field for her research. Still, much as she liked him, she never told him about her top-secret research into mind control or FEV. One reason is that she wasn't allowed to; but even more, she wasn't sure she could really confide in him about that. Her sister was one thing; Kara had already shown herself to have anti-Enclave sentiments by asking her to leave with her. But Victor had never blatantly shown anything of the sort. Because of this, confiding in Victor at worst seemed a fatal idea--at best, a dangerous one.
Trouble in Chicago
So, despite her growing disturbance at her research, she treaded on, always looking forward to those times when Victor would pop in. But then, one day, he would stop coming into the lab. It would seem that the man just vanished. When she asked her sister about it, Kara seemed to have no idea what was going on either. Feeling rather hurt, she inquired about Victor's strange absense, and learned that a small handful of Enclave soldiers had been sent away to tend to a "special project." In short, she was told that while she had black clearance, it wasn't quite black enough to know what was going on.
She was still recovering from the death of her parents, and now her only real friend was gone too; and she had no idea if she'd ever even see the man again. Ari voiced these concerns with her sister; Kara, also was concerned. She, too, liked Victor, and really wanted to see him succeed--but at the same time, she wondered just what project he was involved with. But, the two sisters were destined to never get their answers--neither of them ever learned of his involvement with the special forces team known as CHRONOS; in fact, they would never even hear the name, as it was kept under wraps.
Ari was very loyal to the Enclave; she viewed them as family. But, her sister often made great arguments against them. And, the things Ari had seen....after her father died, Ari began to get involved with FEV research. The Enclave wanted her to perfect the virus, so that they could use it to bring about whatever mutations they wanted. As it stands, FEV is very unstable; what mutations occur and when cannot really be predicted with any degree of accuracy. Ari was to solve this problem. At the young age of 13 she began her FEV research. One year later, at 14, she would be given a second assignment; it would take priority even above FEV. It would also be the final straw for her. The Enclave wanted her to conduct research into mind control. Specifically, they wanted to use the orbiting satellite system as a vehicle for mind control; in this way, they could effectively control every person in the wasteland. They wouldn't need FEV if they could accomplish this. As it turned out, Ari was the right girl for the job too. Having access to old Vault-Tech research, she discovered one that used white noise as a form of mind control. Granted, it all went to hell real fast, but the concept of using what amounted to a variance in sound frequency was what she had been interested in.
Ari discovered that she could disperse a specific frequency into the atmosphere that would render humans into a drone-like, highly suggestible state--in effect, creating mindless zombies that would do as told. The only catch was that it effected all humans. The Enclave couldn't use this because they, too, would be rendered into such a state for as long as the frequency was broadcast into the atmosphere. Ari discovered that this could be easily countered with a chip implanted into the brain, to compensate for the sudden frequency being picked up. In this way, the Enclave themselves could be immune to the effects, while enslaving the rest of the wasteland.
It was this research that ultimately lead to Arianna finally seeing the light. She could not justify taking everyone's free will, making them slaves to one group of people. Everything her sister had said began to make sense. Truth was, it always had--she'd just been in denial. So one night, Ariana and her sister got together and began planning to flee the Chicago base. Where would they go? Neither was sure of that, but they would get as far away from the Enclave as they could. After 3 attempts to get her to desert the Enclave, Kara finally had her little sister on board with her.
Arianna knew that even if she fled, other scientists would take up her research and finish it. THIS, she could not allow. One advantage she had was that nobody really knew how to accomplish what she planned. Not yet, anyway. So she devised a plan. Her sister Kara would don full power armor (minus the helmet, she hated those stuffy helms), along with her trusty plasma rifle. Arianna would releas a virus into the computer mainframe that would permanently and irreversibly destroy anything pertaining to her FEV and mind control research. Both sisters did their part, Arianna releasing the virus and taking all of her own journals regarding the FEV and Mind control (this kept in a small leatherbound notebook); she also copied all of the data in the computer systems to a holodisk (also in her pack), and then let her virus do the work.
Arianna had intended for her and Kara to be long gone by the time the Enclave discovered what was happening. But Enclave security systems are not to be taken lightly. Just 20 minutes after the Virus was in the system, it was discovered. Their best techs were unable to stop it from destroying her research data, but it did alert them to the fact that she was now on the run. Kara and Ari hadn't even made it off the base when the alarm sounded. Luckily for them, Kara was so skilled in firearms. Ari, no slouch with energy weapons herself, was still nothing compared to the tactical genius that her sister was when it came to combat. Fighting their way out of the Enclave's Chicago base, they took off into the wilderness, followed by several squads of Enclave in persuit--plus a young Colonel named Zane Lozen.
Kara's Last Stand
Ari and Kara fled, but pursuit was hot on their heels. After a couple of hours treading through the wastelands, Kara turned to her sister. They had a heated argument where Kara told Ari she had to go. They were on a mountainside, just a stones throw away from an old highway overpass; Ari could make it if she jumped. Maybe. After several minutes arguing, Ari finally (grudgingly) agreed to allow Kara to hold their pursuers off while Ari made her escape. Kara said that one of them needs to make it, and she wanted it to be Ari. There wasn't much time to argue at length. With one last embrace, Kara sent Ari to the overpass, and prepared herself for battle.
It worked like a charm. The squads of soldiers, lead by Colonel Lozen, arrived minutes later where Kara stood, alone. Facing eachother, they gave her a chance to surrender--and tell them where Ari was. What Kara never knew was that Arianna never left. she was hiding behind the ruins of an old car on the overpass, watching. With just a Plasma pistol for a weapon, she couldn't help from so far away; she was helpless as Kara stood her ground, refusing to give Ari's location away--or to surrender. Then, with speed that would rival Billy the Kid, she drew her rifle, and fired. She killed 7 Enclave soldiers with perfectly aimed plasma blasts to the head--and mortally injured Colonel Lozen. The victory was short-lived, however--because though she fought valiantly, she was herself cut down by dozens of plasma shots.
With Lozen so badly injured, and no idea where Ari had gone, they opted to get their colonel back to the base instead of continue pursuit. They would pay for this decision later, as a high ranking General (incredibly pissed off that Arianna had escaped, not only crippling their research into mind control and FEV, but also taking copies of top secret research) would punish them severely--in some cases stripping them of rank, in other cases serving time in the stockade. Lozen himself would die 3 days later from his injuries, the last kill Kara would be credited for.
Ari Says Goodbye
Arianna saw what happened. The second the Enclave had left, Ari dashed to her sister's side. She held Kara in her arms, devastated at her big sisters death. She spent the entire day and night holding Kara, crying over her dead body. She never got to tell her how much she loved her; or to apologize for what she perceived as failure on her part--if her virus had gone unnoticed, Ari reasoned, Kara wouldn't be dead. This weighing heavily on her mind, she dug a shallow grave for Kara, surrounded by stones and otherwise unmarked. Kara was known for wearing a pink ribbon in her hair; Ari took this ribbon, as well as Kara's Plasma Rifle and holotags. She tied the ribbon around her own Plasma pistol holstered as her waist. Then, with a final kiss to Kara's forehead, Ari put her in the ground, and walked away. She has never returned since. She was 16 years old at this time, just 3 years prior to the start of the RP.
As the start of the RP, Ari has been wandering the wastelands for 3 years. She's been keeping a low profile, moving from one location to the next. Realizing the devastation her research caused--including other FEV and genetic research she'd been directly involved in or headed, she is of the mind that she needs to make up for her mistakes. Blaming herself for Kara's death, among other things, she began to research something that could benefit the world. She began to research a cure for ghouls. This being difficult to do on the move, she hasn't made a LOT of progress in this area--though she may well have invented a serum that might restore a Feral Ghoul's memories! This is a start at least, and she's hoping if this works, it will lead to a cure for their condition; restoring ghouls to their pre-ghoul state. After all, if she can cure the mind of ferals, then she should be able to restore the looks of "normal" ghouls.
She's 19 now, and wandering the area of New Vegas, looking for Feral Ghouls to test her serum. She needs a makeshift lab for this sort of work, however--and has not found a suitable location nore the necessary materials. She's heard rumors of a town called Independence, where your past is your past, and your future is what you make it. Not being under NCR or Brotherhood control, she wouldn't have to fear being executed (as the NCR even to this day kill any known Enclave members). She would still have to worry about Enclave hit squads searching for her, but would they find her in a town like independence? At the start of the RP, she is heading for this little town, hoping to make her future--even if she herself still clings to the past.
Other: Ari wears her holotags, along with Kara's, around her neck. However, she keeps them hidden beneath her blouse, so that only the chain is visible; to any observer, it would appear as if she's wearing a necklace of some sort. She wears her labcoat open, revealing the Merc Adventurer outfit beneath. On the right shoulder, one can see the very faint outline where there was once a patch with the Enclave's insignia. It is a slight outline, a barely noticeable discoloration in the fabric. One, paying close attention, can see there was a patch there, but probably wouldn't know what it was.
Last edited by LoneSilverWolf; 3 Weeks Ago at 01:59 AM.
EXTRA SPECIAL thanks to MissCapnCrunch for making this wonderful Avatar Thank you =) (Sig made by me)
Hey don't let an innocent dragon die! Help them to survive by clicking the links please!
#1| #2| #3
Jannah: One of the kindest, nicest, sweetest people one could hope to meet. Despite our differences she's remained a good friend to me, and for that I thank her. She doesn't judge and she looks at who you are as a person. I'm glad to have met her, she has definitely touched my heart. With us in very similar time-zones, we get the chance to chat a lot, and she keeps me company when the rest of the world sleeps. You insomniac, you xD
Sweet Plum: This girl has only ever been kind, respectful, and friendly to me. She's never hurt me, never made me feel down or blue, and has always tried her best to cheer me up when I'm in a dark place. Sweet Plum is just as her name suggests: Sweet. If she has described me as being like a brother to her, it is only because she's like a sister to me. Now that she is a part of my life, I don't know how I got along without her. Thank you for being there, Sweet Plum : )
BloodVendetta: A man after my own heart. Our personalities just mesh well, we are always on the same page in RPs, we love eachothers ideas, we get along about as perfect as two guys can. Even though we don't get to hang out much anymore (that damn thing called Real Life gets in the way), we both know a great deal about eachother, and I consider him a good friend. BV is just awesome--thanks man xD
MissCapnCrunch aka Tori xD She is the one who talked me into getting Skype in the first place; and she was the first person that I really got to know well. Tori is simultaneously one of the nicest and kindest people you could ever come across--and one of the scariest if you piss her off. Perhaps living proof that shit happens to good people--and undeserved at that; but Tori has always pulled through. She's certainly touched my life, and I'm glad to have met her. Thank you Tori, for your friendship and kindness.
A Tattooed Girl: I made the best decision of my life when I gave her a letter--telling her how much I love her. She is possibly one of the best, if not THE best girl on the planet--I don't regret for a second spilling my heart to her! I love her beyond words! Gabby, you have my heart in your hands xD
Carantathraiel: I have gotten to know Cara a little better over the last few weeks; she is a very supportive and kind person; the type that will listen when you need to talk--and is willing to offer up advice too. Another kind person with a big heart; thanks Cara, for listening : )
Others I really like but don't know very well: MythicalNica, FaithfulMuse, Harold Lovel
Name: Victor Yetch Lance. *Codename: Coyote*
Profession: Scavenger/Militia/Demolition Expert/ Hunter, ...Assassin....Something in those lines.
Main Skills: Guns, Sneak, Explosives
Silenced Sniper Rifle, Scoped&Silenced .44 Magnum An a Katana for close combat
Attire: Onyx APA MK II
He's also known wearing a helmet less version of the Chinese Stealth Armour at times or clothing very similar to one. Usually when scouting regions where NCR and BOS are present.
A lighter, stealthier variant of the Mark II Advanced Power Armor, it features dual mode servos, capable of operating in fully functional high powered and/or low noise/low power modes. It's most distinguishing and unique feature is an integrated stealth field generator developed with the help of Doctor Henry and his Mark II Stealth Boy prototype.
CRONOS also made sure to install a self-destruct sequence initiated by an on-board heartbeat sensor to mask it's inner workings to groups such as the Brotherhood of Steel and New California Republic, and to guarantee no intact suit would ever be obtained by an enemy.
Equipment: Small medical bag containing Bandage A small bottle of whiskey a scalpel& a tweezers, Two Med-x ,Two Stimpacks &Two Rad away's. A Large plastic bottle of clean water, 4 spare mag's for the Sniper aka 25 shots total, A box of 30 shells for .44 Magnum aka 5 mags. A lighter, 2 C4 explosives along with a detonator, Two days worth of food. And 2 Fission Batteries.
Born and raised inside the facilities of Enclave Chicago, and from a young age taught how to think, act and behave as a soldier of the Enclave. He would start training at a young age in both military and scholar ways to maximum intellectual knowledge and combat prowess. He hardly never got to see his parents due to them constantly being busy, yet he found that he always tried to become good seeing as he had much to live up to being a proud member of the Enclave, and Due to his personality he soon find himself among the best of his class.
During his time in training, he found himself a friend...Kara, she was girl that was younger than himself but completely turned his world upside down for a moment of time. Not only did she quickly get into training she did also quickly rise through the ranks soon making her higher rank than himself. Victor felt rather inferior to Kara and now found his goal set for him more than ever as he started to vision not only catching up to Kara...but to Surpass her. A dream that never seemed to become reality as she could do anything he could do better than himself without breaking a sweat, while Victor himself had to work with blood sweat and tears just to see her continue to surpass him and his hopes of becoming that good.
While Victor started going on missions of lower standard than Kara, there would be times they would actually meet, at points they would casually talk things over at their free time and what mostly kept Victor sane and Human was mostly the meeting with Kara's family, her sister Ari and their parents. Even thought being Enclave they were not as corrupt as others and seemed to find reasons to remain on the good of all of mankind instead of 'just' enclave themselves. Yet it did not quite take away the feelings of Rivalry Victor felt for Kara, but now he also found himself helping out Ari since most missions took him to places where gathering supplies for the scientists were taken. He would sometimes gather special items and actual gifts for Ari since he found a liking for Kara and her sister.
Cold truths left buried
His rather content happiness that he found with them did not live very long thought, Taking a liking to Kara and her family, even thoguht his feelings of Rivalry a very sad time would arise. Sent out a mission alike many others, that would fatally go wrong...Kara's and Ari's parents would die and the Enclave would need to cover up the whole story of their embarrassing defeat that day. Yet life would have to continue as usual, even thought Victor really wondered what had happened that day, at one point he would launch a private investigation during a mission but would only but find what charred remains of what once been bodies.
Yet seeing how Kara and Ari never got the chance too he would give the corpses a proper burial, it seemed that whatever had happened there hadn't been pretty from the looks of it and therefore it was something he kept to himself and never found the right time to tell the two of them. It was a scene that was probably best forgotten and soon fell to the back of his memory as the Enclave gave him much other to focus at. While Kara was the spear head of the pack, he was one of its members who kept challenging himself constantly.
CRONOS: Special ops Training
About a year later after the burial event, Victor would be pulled of duty and into CRONOS. Seeing that their combat prowissness was already high with Kara and others at its front, they needed capable members that were loyal like Victor for other shady operations. Victor would become of what to be called the Enclave Onyx Troopers, a brainchild of Special agent CRONOS who was a researcher of really high standard and rankings who conducted research of Power armor with stuff he gathered Between missions. He would soon Develop the Onyx APA MK II that all of the Onyx Troopers soon would wear.
The CRONOS project, was originally launced after Enclaves encounters with the NCR and their Rangers, constantly being a very large threat in regions the NCR were present in the Onyx Troopers were Enclaves responce to the grudges they held. Although deeply hating the NCR CRONOS had a respect for them enough to develop a *Special weapons and Tactics* squad of the Enclave which would Be named Onyx Troopers, or simply CRONOS after its creator. His new Troopers motto was "Terror Militantur Terrore..." Or 'Fighting Terror with Terror', a Typical Enclave way of countering a threat, but much to be respected as a counter towards NCR and their Rangers.
Victor who already had proven himself quite capable in fire arms, Explosives and sneaking would be a perfect addition to the squad and for several years train mostly in secret and seclusion by CRONOS himself along with the other Onyx Troopers. Training them in his own merciless ways from the bottom up again to ensure maximum success Forty Enclave soldiers Including Victor would be trained by CRONOS and his methods, Five of the trainee's would even be killed by CRONOS personally for what he called treacherous incompetence'. Which was another turning point for Victor as he started noticing errors in Enclave ways.
The Darker sides of the Dark side
Yet while not in the position to ask question, and with the addition of having a near brainwashing experience training for the ONYX Troopers while being Molded into CRONOS Image, some of them would have to Volunteer to go through the same armor grafting he and Frank Horrigan before him underwent. Armor grating is the progress of attaching metal armor pieces to a persons skeleton to make them a lot harder to kill and therefore were a must for his new Onyx Troopers.
CRONOS also wanted this process to insure an arguably perfect loyalty in his new legacies akin to his, but instead of just his mere unquestioning loyalty, he wanted that -in addition- to new and upgraded cybernetic technology, including ocular, cerebral, and stimulant implants designed to give the Onyx Troopers an edge so beneficial that it subliminally inspires even further loyalty.
While Everything seemed Great, and the training proving to be very efficient with most of the Soldiers of the Onyx Troopers turning into near mindless killing machines, others like Victor who had a strong will and resistance would even thought continuing his training endure it and come out with his mind intact. Still free of mind and a free person he would now be deadly effective in anything he would perform and would like others score perfect on further missions.
The return to Chicago
Yet as the years went by, another moment in his life would arrive that would act as a turning point. That namely being when he Returned from CRONOS trianing back to the base in Chicago, When he thought that he at last were on par or had surpassed Kara...learned that they no longer were present at the base. About a year or so before his return they had been branded traitors and had managed to flee the Enclave base with very important research. At least that was what was told to him as he arrived.
Unable to belive that Kara and Ari would turn on Enclave, none the less actually try to wipe the whole base out by infecting their computers with viruses and stealing important data he would still feel betrayed by the two. Knowing that they had been former friends, he wanted the answer for himself, which was about the time he would hear about what had happened to Kara...his life long rival and friend...had been Terminated. An Heroic act of a Zane Lozen leading a small assult force against Kara and several waste landers that she had allied herself with in an effort to make a stand against Enclave...they had managed to take her down with minimum casualties for Enclave themselves, yet with no document on the act and with a fact that Zane Lozen would die a while later something felt wrong.
Having a feeling that he were lied too Victor would still not question anything, knowing that at least Ari had gotten away safely and were probably still alive, He would Volunteer when the mission to hunt her down would arrive, a simple job just as many others...Find and kill Ari while retrieving the research data she stole and any other items of importance she may carry. He wanted a chance to see for himself what had happened, and in the following years he would spend a lot of time tracking her down which was not a easy act seeing how the Mojave desert is big...and the presence of NCR high.
The hunt begins...
After a lot of time passed, Victor would find himself wondering what he really was dong and why, he had not really found any clues leading towards Ari in quite some time and his trails were getting cold, Originally he had wanted a chance to see for himself if she truly had turned on the Enclave for her own selfish Interests or if it was another Convenient Enclave lie, but about now after years of tracking he felt like he would never find her...and perhaps the Enclave would never find himself either if he decided to stay somewhere...but the like hood of getting killed by the NCR or any other faction was high here as many disliked Enclave from the past and seeing them arrive once more would probably not change that.
Having no tracker on him, seeing how he were of the stealth ops and was designed to not be found, he knew that it were unlikely that Enclave would find him here even if they came looking. His last report was already several days old and several miles from his current location, he knew that it he had a chance to start a new life somewhere...but where...was the question. Unlike Ari he were not exactly the most 'normal' looking fellow around seeing how his Onyx APA MK II had a habit of standing out 'If...' he was seen which he unusually were.
Victor would find himself hanging around old Legion locations such places that the NCR tend to avoid as nothing were to be found there after most of them were torched down. He found out from some raiders the rumour way that BOS were more present than ever around these parts NCR agents hunting in the area that had just chased them down there...they would hint too that there was less of them ahead and reveal some of their locations, yet before leaving he would put a bullet in their head to make sure no information about himself came out...after that he would prepare to leave in-case the NCR would start look for them.
As Victor were leaving he would find a young boy named Chuck there by the ruins, it seemed he was with the raiders but yet not as much of a threat to Victor as it seemed the boy was a bit too afraid of him to do anything at all, Trained by the Enclave and especially by CRONOS he could easily tell that there was no need to subdue the victim with force as it was too paralyzed with fear to be any kind of threat. Seeing as Victor did not really intend to leave a trail of bodies behind him as he ventured the Mojave he spared the boy's life, it turned out that the boy could be a most convenient and useful tool for him that he could use to gather supplies and information from towns and trade posts where Victor himself couldn't venture, having to live off whatever he could scavenge and catch without wasting bullets was not of his liking so it fit his needs rather perfectly, even more so when it turned out that the boy was already drilled to distrust all people around him and hate the NCR while covering up his friends.
So Victor became the boy's protector of some sort...his angel of Death as you would call it hiding in the shadows while they ventured together Through out Mojave. Chuck as the boy were named, he gave the Code name Raptor, and he himself would be a Cayotte hunting across the Desert. They would work rather well together as it seemed Chuck had some of his family traits of being good at talking with people as well as having skills that Victor found most useful. So he got Chuck to take the role of a Young lone wanderer who searched for a place where he could find a good home of his liking, which would eventually lead the two of them on the trails of finding the town where everyone could live Free, Independence. A year they would travel together, and soon reach the towns vicinity.
Last edited by Iatos; 10-24-2013 at 06:53 PM.
I Like Magic, Fantasy and nearly all of its creations.
Needing Players and Interests For:
Final Fantasy Spin-off RP
Final Fantasy: Project Eclipse
Pokémon The Gijinka High:
Based on .Hack, 1/2Prince and Assassins Creed: Fantasy&Adventure Roleplay.
Wolf Rp Made by Spike
Wolfs Rain Reboot
I also like to Write FF's
Here is My Pokémon FF's.
To Be a Pokémon GM