This is where our characters will be posted for the rp. But this time no one will have to post here. In fact, I would rather you not. I will be the one posting everyone's CS'es, and I will make the updated changes that happen.
At an early point in our story, we will gain an airship to explore the world with. The airship comes with its own armory and item inventory which I will continually update as the story progresses. The armory in our airship contains some items that have been found during our adventure, or those which have been dropped off for others to take. Each character is welcome to take up to one item in between each adventure, but not if they already have seven or more items with them. But even if a character has that many items, they are allowed to trade items through the armory too as long as trades are kept fair (steel sword for a steel dagger, two iron knives for a steel bow, etc. etc.)
So far the airship's armory contains:
Three steel swords
Two wind edges
Three steel axes
Two sets of hand axes
Three steel lances
Two sets of javelins
Three steel bows
Three steel daggers
Two sets of steel throwing knives
Five vulneraries (Healing potion)
Three concoctions (Heals more than a vulnerary)
*list subject to change
- - - Updated - - -
Accepted characters are as follows:
Class: Buccaneer — A tier two class, promoted from pirate. Not as much as a typical pirate, but a version more nimble and less physically strong. She is very nimble, has great reflexes, good strength and endurance, and like a thief she can steal and pick locks. But she is lacking in luck and doesn't resist magic very well. She can wield swords and daggers, and has mediocre skill with an axe but rarely uses one.
Weapons: Throwing knives, and a steel sword.
Appearance: Standing at a tall five feet-eight inches high, she has bronze sun-tanned skin, piercing blue eyes, long hazelnut curls of hair and a voluptuous/athletic figure with a proud bosom. Most of her clothes are now generally in hues of red and black with hints of leather here and there; a little just above the light frill of her new thigh-length skirt, and a couple of long black leather belts down the brown skirt just under that, which almost came down to her knees. She now wwars a double layered blue petticoat skirt-dress you would expect from a typical pirate wench; laced up leather corset in the middle that shows a little more cleavage but nothing truly ridiculous.
Tightly tied red sleeves starting not at the shoulders but at the bicep come down, flare out from the elbow down then abruptly tighten again where they are tied at the wrist. Her thick leather boots are so deep a brown they are almost black. They come up to her knee, are secured by black leather straps, and will signal her approach as she strides across many floors, or any other surface that would reverberate such a sound. Despite this, she had no trouble being stealthy and sneaking around. On her head is a black swashbuckler hat with a light lace trim. It has just the tiniest bit of frill, not too much. The hat is folded in the front in an arch, and has a shiny, bright red ribbon secured by a little thin brown leather strap around the hat.
*Her outfit –not, I repeat not the model– is based from this.
Personality: She is tough, tomboyish and commanding. Also honest, hard-working and ambitious, though she can be a bit too strict or serious at times. She can be a little greedy, and has quite a colorful language– especially when angered. She commonly swears, drinks and will sometimes stomp her foot on the floor or kick things whenever she's angry. Despite her raucous behavior, Reya also has a protective side for people who were in her former pirate crew. But most of all, she is in love with Kelthar and married to him.
Elemental Affinity: Wind and Water
Bio: Reya was born at sea, and has always been a pirate her whole life until the Legacy (her ship) banked on Utsushiyo's docks. From there came a great turning point in Reya's life, and the lives of her crew. There they became rebels fighting against Utsushiyo's mad monarch, Queen Morta. During the rebellion, Reya had become more close with Kelthar and eventually fell in love with him. After the queen had been slain, Reya had decided to remain on the continent and form a mercenary band, the Tatsukai Mercenaries. Many among the mercenaries were once pirates aboard Reya's Legacy ship, and most of the mercenaries still retain their pirate like ways; including accents, friendly brawls, and other traditions with the 'arrs,' and 'mateys,' 'bootys' and other of such piratey behavior. Reya had promoted Kelthar to the position of First Mate of her new crew, out of love in addition to already seeing him as worthy of the position.
Not long after the mercenary crew had been formed, Kelthar had done something to make Reya the happiest woman in all of the known world. He had proposed to Reya, offering to take her hand in marriage. Reya graciously accepted, of course, and the two had a wonderful pirate wedding like the land had never seen before. There was drinking, drinking contests, gambling, friendly brawling (and a little bit of not-so friendly brawling), music and songs of the seas and storms, plus lots more. Even Reya's wedding dress had been fabricated in a pirate like fashion.
From that day forth, the group had been known as the Strider Mercenaries.
But ever since the Legacy (the name of her old ship) had reached Utsushiyo, that one day over three years ago, Reya had never reclaimed it. Other than the retrieving of treasure stashes and vital equipment, the Legacy floated there at the docks just as the crew had left it. To this day it had become something of a museum in Utsushiyo, as it held interesting things such as pottery, crafts, and other interesting things; all being connections to the many other lands the crew had explored. They once considered such things mere random spoils, items for bartering or even catapult ammunition, but to Utsushiyo's people it was a retelling of history and a nexus of discoveries between undiscovered lands, and foreign cultures.
One day, Reya had heard the calling in her dreams. She was not into reading or history, despite the role she herself had played in the making of it in Utsuishiyo, and thought nothing of it at first. However when she learned that her husband had had the same dream, she knew it was more than it seemed. Darba was the name of the land, if she remembered correctly. Iskendaar had told her and everyone else who had the dream to meet her there at a skyport. Reya was suspicious of her, but decided to answer the call anyway.
Class: Ice Sage; a tier two class but recently promoted. Although physically weak and frail, she has good speed, precision, a high level magic and is great at resisting enemy magics.
Weapons: She has a tome for ice, wind, thunder and earth; and is able to use them in that respective order. Her earth tome is the strongest, but she finds it the hardest to wield and she has much less control over it. The thunder tome is somewhat weak but has a good chance of landing a critical hit. Her wind tome is also weak but is very accurate (she has not missed once using it, as things stand). Her ice tome is almost as strong as her earth one, and is the element she specializes in.
She also has a long, thin dagger. It is fairly sharp and has a better reach than most daggers, but it is not the most durable.
Appearance: She wears an ice blue robe with little black and true blue accents. As part of the robe, a short ice blue cape flows behind her. Her robe has a hood which is always covering her head and most of her face, so people usually just see her mouth and sometimes her nose. She is five feet seven inches tall, has a thin build underneath the robe, and has the hands and skin of somebody who spends most of her time indoors reading books all day.
Personality: Calm and curious, cunning but not treacherous, she is a careful planner and strategist. Although generally quiet, she is good at taking charge of a situation when confident enough to do so (But not as good at getting everybody to actually listen to her, lol). She can be cold and distant sometimes though, which makes her less approachable than she would like to be, but she is always open to the ideas and suggestions of others.
Elemental Affinity: Ice
Bio: One night, she heard Iskendaar's message in her dream. The dream was so vivid, and during the dream Iskendaar had taken her hand and given her a piece of parchment. To Zaphikel's surprise, she felt it. And she was able to read the parchment sheet perfectly. At first she thought that it was all a dream, but also knew at the same time it was impossible to touch or read something in a dream since both actions were used by different parts of the brain. She could also smell the leather that Iskendaar wore, something else unheard of in dreams.
When Zaphikel awoke, she knew exactly what to do.
Age: According to history she is said to have died at 30 years old, but that was so many years ago...
Appearance: Iskendaar has a rather beautiful appearance. Standing at a tall height, she has flawless fair skin and a busty complexion. She has long, wavy red hair and vibrant violet eyes. This is the outfit she wears, but with some changes. Her coat is not that loose and it cinches at the waist. She wears long black thigh-high, high-heel boots, and a large black hat with a large but somehow cute purple feather sticking out of it. Her shoulder pads are much, much slimmer, and flare out rather than hang loose.
Personality: According to history, Iskendaar was usually depicted as an intelligent, compassionate person who was understanding and merciful. Even towards the most inhumane of opponents she may have faced, she always gave them a chance. She was always willing to help those in need, and whether or not she even knows the person does not matter. Some sources say that she was a genius. Some say she was a prophet sent by the Goddess to help guide the people, or to help them prepare for the coming invasion of devils from a faraway land (which was also depicted in history to have been an epic battle that nearly destroyed the world. Yes, long story. And many versions of it, too).
However some historical sources depict her as a calm and somewhat laid back individual. Some have even blown things out of proportion and said she was outright lazy. But for now, we have yet to find out which is the truth.
Starting Class: This is something of an unknown. History has often depicted Iskendaar as an all-powerful person of great skill. Some sources say she was a healer who was blessed by the Goddess herself. Some say she was a unit of another physical class, yet some sources depict her as a wizard who was capable of using powerful magics. Essentially, this is also something we will find out as the story plays out.
Starting Equipment: A killer axe, some throwing javelins, and her Battalion. The Battalion is basically this massive, very fat, wide-bladed, double-edged sword that is about as long as Iskendaar is tall. More heavy than sharp, and most people would find it very difficult to wield. Its heavy weight aside, the only other drawback it has would be the lack of a good stabbing point.
Elemental Affinity: Dark
Bio: Once upon a time there was a group of ancient structures known as the Seven Wonders, which, to this day, have still stood the test of time. Within them was said to contain the power of the goddess. According to legend, when this power was released, the goddess would appear heralding the return of the Golden Age. It was also said that the deserts parching the land, ice plains of the polar regions, the forbidding mountain regions and the stormy oceans were remnants of a time when evil beings invaded the world. Some believed these stories religiously, others dismissed them as myths.
Somewhere in the history of people, in the midst of their interactions and their wars, there appeared a woman known as the Young Conqueress, the Heroine of Legend, the Blood-Smeared Oppressor, the Chosen One, the Second Coming.. Iskendaar. At the time, she had conquered nearly half of all known lands (the continent) and vast new tracts of previously unexplored territory as well. Her conquests finally returned the term 'world' to its true meaning and expanded the horizons of all - the culmination of a revolution which had been years in the making.
Iskendaar, already a legend in her lifetime, gained mythical status after her death. She was the most widely researched historical figure of all time, and the one whose existence posed the most riddles. Her death alone was a mystery, which gave rise to legends - of assassinations, of death by disease, of flight to faraway lands or ascension to heaven. Some even claimed that she never existed at all.
There are people who connect the successes of her conquests with the magical legacy of the Seven Wonders. Evidence even suggests that the Underground City of Pharos, one of the Seven Wonders, is located near Iskendaaria - the city named after Iskendaar and founded in her honor.
And yet she had suddenly returned one day. Out of nowhere, out of nothing. Somehow she is now alive and well, and has gathered a small sum of figures of her choosing to help her reclaim the wonders to prevent an old threat from arising. Devils. Long ago, the Red Sun had risen over the horizon signaling the Red Dawn. That was the signaling of the arrival of the devils, which have tried to invade our world in an all-out war. Iskendaar herself was said to have sacrificed her life to banish the devils back to whence they came; back to the red sun that once hung high in the sky. The Red Sun had set since then, and had never been seen again ever since.
But now she has returned. Only those who have heard her calling in their dreams know it to be her, but she has specifically asked them to keep her real identity a secret to avoid causing a panic. Others who see her in person will not think it really is her anyway, so no disguise on her part is ever needed.
*Iskendaar, her bio and the Seven Wonders are all concepts I have borrowed from the game Unlimited Saga (Kudos to anyone who has played it). However things about Iskandar (notice the deliberate misspelling, for one) and the wonders sites will be altered, and they will all play a crucial role in our story.
Species: Hamster, a type of beast laguz
Class: None since she is not a beorc :P Though if she could have a class it would have to be archer.
Mount? Yes, she has a very strong, aggressive, red horse wearing heavy leather and spikes as armor. More often she will not Also while in beast form, she can occasionally hide in a person's pocket or purse and go unnoticed.
Weapons: She has a steel bow, and good archery skills to back it up. But she doesn't fight in hamster form, for in that state she only stands up to three inches high :P
*Just like this, except her ears are instead the cute little hamster ears as shown in the next piccie. Most people would not notice it, but she also has a short, tiny hamster tail tucked away underneath.
This is the outfit she wears.
*Cella in 'beast' form, lol
Personality: Generally friendly, Cella is grateful for the few things she has, and cares little about the many things she does not. She is also generous, curious but nosey at times. That curiosity has gotten the better of her more than once, and she still has not learned her lesson so chances are it will continue to :P She is also a good listener, and while she pays lots of attention to details there are times where she will miss the 'whole picture' so to speak, and can be mislead because of it sometimes.
Bio: During Part Two, she was a former freedom fighter for the Rebels of the New Dawn; an organization led against Queen Morta in Utsushiyo. Cella was captured with most of the other rebels, but was freed from a prison raid. While she did not fight very much during the rebellion, she acted more as a spy for the rebels, sneaking around the queen's castle to gather information.
After the mad queen had been dethroned, the Rebels of the New Dawn had disbanded and returned to their home communities. Cella however remained and had become a member of the royal court. Her archery and leadership skills have improved ever since.
Elemental Affinity: Anima
Other: She appeared during Part Two, an earlier arc in our story. She may return to our current story later.
Class Tier - Laguz
Only with Brown hair
Slim Slender man standing 5 feet 8 inches, He has long wild brown hair that is held back with a blood red dog collar. no real distinguishing facial marks except for his golden wolf eyes. arms and back are extremely scared. He wears a black leather vest and black pants with his tail looking almost as wild as his hair.
Personality: He is very loyal, but at the same time independent. He doesn't seem to talk much in most situations, but when he does speak he is wise, and if he gives a warning it would be best to heed his advice. And when it comes to battle, He is willing to risk his life to protect his allies.
Bio: Taken from his homeland as a young pup Jason never knew his real name, only the name given to him by his "Owner" a Methadasius Nobleman. This Noble treated Jason as nothing more than a common house dog beating him any time Jason reverted to his human like state. When rules against Laguz slaves and pets started to be harshly enforced the nobleman panicked and fled to the swampland to dispose of Jason. In this panic the Noble undid Jason's chains in the swampland which turned to he his fatal mistake. Jason took revenge for all the years of mistreatment and punishment in the swamp and was content to die there. Days later while on the brink of death A scout from King Feldon's Royal army came across Jason. The scout rescued Jason and brought him back to his country. as a show of gratitude Jason swore his service to King Feldon and joined the Royal guard. To serve and protect those who had not only saved his life, but given in purpose.
After the "Prince's Rebellion" Jason was slightly conflicted feeling lost after failing to protect the king, he soon left the Service of the Feldon Royal Knights and adventured on his own. After the loss of the King Jason wandered going from town to town until he meet the young girl Anna in the Black Forest. The girl was being attacked by a bear and her bow had been broken. Jason rushed to save the girl and after that the two seemed to stay close to each other, although never really talking to each other. But as time passed the two started to become close in their own way and started to travel together. Jason liked the roll of vigilante and decided to help the girl rid the Black Forest of bandits and the other misfits who inhabited the forest. His time with Anna let Jason loosen up and become more comfortable around Beorc and allowed him to open up and create a life for himself. Something he had never truly had before.
Inventory: A Satori Sign, which grants the ability to release sonic shouts.
Name: Anna Belston
Class/Tier: Tier Two
-High Mobility, Speed, skill, and Luck
-Average Strength, hp
-low defense and resistance
Personality: Smart and Cunning always searching for a way out of any bad situation. She is a selfish young girl who thinks of Jason as hers and doesn't want to share him with anyone. But outside that she is friendly and kind. And when it comes to a fight she will do whatever she can to make sure that everyone comes out of the fight alive.
Bio: Born in a small village that was near the Black Forest in the Northern Region of Fesaria she spent her time with her father hunting in the forest to support the family. But at the age of 10 her village was attacked my Bandits and she was barely able to escape into the forest her last memories of her home was her father fighting off a group of the bandits to let her run before getting cut down. From that point on the girl had to take care of herself and took on the role of a vigilante attacking bandits and wrong doers to make them pay as a form of revenge for her village and family. One day after the Prince's Rebellion while hunting Anna was attacked by a bear the massive beast broke her weapon and was about to kill her. Anna wouldn't have died if it weren't for the Laguz who came to her rescue. (read Jason's bio for the next part.) Anna stole her horse Wild Flower from bandits one day when her and Jason were on the hunt and has taken to it ever since. When Iskendaar's dream came to Jason she decided to go with him and they left the Black Forest to meet Iskendaar and join in her great crusade.
Name: Kelthar Sunstrider
Mount: No mount of his own, but known to steal Horses when speed is needed
Equipment: Katana, Few Bandages.
Appearance: 6'2" Physical Appearance
and he wheres a pendent now with the remaining shard from his father's sword
Personality: Precise and to the point, doesn't bother much with small talk but will always get the job done. Having grew up on the ship for most of his life Kelthar is a little more relaxed around the older members of the crew and does show his kind caring side to some extent. (ya that is how I wanted him to be, but he turned out different. Same Kelthar you all already know)
Dirty Fighting: Raised on a pirate ship Kelthar does what he has to in order to survive, and that means not always playing by the rules. If he is in a pinch Kelthar will use anything he can think of from sand to a cheap shot to gain an advantage.
Fury: Basically Astra meant for single sword-wielding, striking a total of 5 times in quick succession.
Bio: Kelthar has spent his life at sea on the Legacy chasing the shadow of his father Harken Sunstrider, he dreamed of one day being a strong Mercenary like his father and trained night and day in the art of swordplay. The years at sea were tough, being a young boy on the ship meant he was on chore duty most of the time. During a raid on the ship Kelthar's father was overwhelmed and killed, Kelthar was just barely old enough to be allowed to fight at this time and saw his father go down. He made his way to his father in time to watch him die and at that moment he took up his father's sword as well as his own and returned to battle to avenge the death. Since then Kelthar has sworn loyalty to the Legacy and her captain. Then later on Kelthar was able to reunite with his long lost brother who then joined the crew to look after his little brother. And when the time came and Reya took her fathers place as Captain Kelthar stayed true to his word and continued his service to the young girl. His renowned dual sword technique has won him praise from many of the crew, and is legendary to those who he crosses blades with.
During the Mad Queen Campaign Kelthar became very close with Reya and his brother. And although the loss of his brother in the final fight made Kelthar a little more cold in most regards, he was still able to remain who he really was whenever he was with Reya. As Reya started her own Mercenary group Kelthar stayed by her side and took the position as her second in command. After finally asking her to merry him Kelthar enjoyed the wedding and was truly happy to be with Reya. Kelthar used the time with the Mercenary group to improve his swordsmanship further and even was willing to help train would be swordsmen to unlock their hidden potential. But then the dream came, and although he was skeptical Reya made the decision she would go, and Kelthar wouldn't let her go alone so he went with her.
Weapons: When not in Lion Form, he has a greatsword that he weilds using his immense strength. for him, Transforming is a last-resort.
(Fur is red)
Personality: a Bright and brooding person, He is surprisingly chipper, however, he spends a lot of time brooding over his past.
Bio: Born into the Lion Laguz Royal family as son of the King, he grew wanting to adventure around the world. When he was 18, he had a falling out with his father, His father saying that he couldn't go adventuring because, as Prince, he was required should the king die, Kurn didn't want to listen and ran away from home, faking his own death so that others wouldn't follow him, the pirates took him in when he showed them his amazing strength, he faught for his new family until after the revolution, not revealing the truth of his origins until he believed that death was upon him. He survived, and after the revolution, he left them. He wandered the lands until he was found by his old friend Jumani, and then they found their new ally, Lightfoot. He is now on a mad dash to the capital of his kingdom to stop the advancing army of demons.
Parts 2 and 4
Weapons: Talons, Rune-Sword
Personality: Serious and very protective over Kurn.
Bio: Her mother was born a Raven Laguz in one of the small satellite towns of the Capital, when she was old enough, she joined the Royal guard for the Imperial Palace, where she fell in love with the Captain of the Guard, they married and Jumani was born later, a Lion/Raven hybrid, more commonly refered to as a Gryphon Laguz. She grew as friends of Kurn and protects him as a little brother. She was the only one who knew of him still being alive. She is a fierce warrior and the term "Hell has no wrath like a womans scorn." most certainly applies to her.
Are you in part one, two, three or four?: Three and Four.
Species: Tyranosaurus Rex
Weapons: Woodcutting Axe (He is not well trained with this weapon in the slightest. he mainly swings it wildly and hopes to hit something.)
wears simple robes
Personality: He is currently in mourning for his family, but underneath that, he is a well spirited, kind young boy.
Bio: Long ago, the Dinosaur Laguz roamed the earth, however most of them died out in a great cataclysm, nobody knows exactly what it is, some people believe it was a Meteor, some believe that they abused an ancient magic... most Biggots believe that a god rained down divine punishment in order to destroy the vile beasts and make room for the glorious Beorc Master Race.
What is known is that some survived, one was found on the doorstep of a Lizard Laguz couple who took him in as their son. he was raised in a Lion Laguz village along with his father, who was a Farmer, he always quick to till the fields. The first time he transformed was in the middle of the night, trying to protect the livestock from a group of Bandits, he transformed and they fled. His parents told him that he wasn't theirs, but he loved them as a family anyway. Like most Laguz, several of his animal traits carry over to his human form, mainly the fact that he has very powerful legs, his arms aren't noticeably stronger than someone else of his age, but his legs are exceedingly powerful, he can leap strangely high and far.
Yes i realize this seems exceedingly overpowered, but look at it like this, he's a Dragon Laguz, who can't fly, can't breath fire and has stumpy arms... seems less overpowered now doesn't he?
Name: Locke Eblise
An exiled former knight-in-training. Collected, but possesses a temper.
Class: Social Knight (Slightly modified )
Weapons/Proficiency's: Sword and Lance, however Locke has gained a preference for swords, especially when on foot.
Class Tier: First
Military Rank: (Former) Cadet of the Sovereign Army.
Personality: Locke has a chip on his shoulder, and is quick to lash out if he is bothered. Is perhaps a bit over-sensitive, which can potentially lead to more aggression. Stern, reserved and soft spoken. Despite this, Locke is respectful and tries his best to lead by example. A man who accepts humility, Locke is a firm believer in repaying debts and has dedicated his life as an exile to right his wrongs by helping those close to those whom he has done wrong too. This may also describe him as being chivalrous to a fault, as he is quick to swear by a knight's oath despite not being an officially ordained knight while stubbornly rejecting "no" answers when he (awkwardly) declares loyalty.
Bio: Raised by a dancer and a constant revolving door of family "friends," Locke grew up in a rather unique setting. As a child, his mind was frequently swayed by the many "friends" that belonged to his mother, resulting in him eventually becoming fed up with his convoluted personal life. As he grew older, he became rather studious and devoted his preteen days to reading into the history of Sovereign. Infatuated and inspired by the Sovereign uprising, Locke volunteered to become an initiate of the Sovereign army. Several years into his training, Locke's military career would end very abruptly.
Locke had trained under Dreg Zeckyn-a former hero and subordinate of the Champion of Sovereign- and developed quickly; perhaps too quickly. Dreg had ordered Locke to visit his quarters one night, where he discovered the strange tattoo on Locke's left shoulder. Dreg had challenged Locke to an impromptu duel, but attacked him without awaiting an answer. The two fought for several minutes before a guard had noticed the struggling, subsequently barging through the commander's door in order to find the problem. Taking advantage of a distracted Dreg, Locke issued his final blow, killing the legendary commander. The witness wasted no time in calling the rest of the guard, who seized the pleading Locke.
Locke was discharged from the Sovereign army and was labeled as a criminal. Shamed and exiled, Locke is now drifting from land to land, armed with only an iron sword and lance.
Other: Locke has a tattoo on his left shoulder, which his mother claims she designed and inked herself. Locke is now currently drifting with his sword, lance, and light leather armor. His horse was granted to him from the Sovereign government as his only parting possession.
Class: Pegasus Sniper
Class Tier: Two
Rank: Sergeant (Retired)
Personality: Scipio was a dutiful soldier before retiring from the Darban Aerial Knights, and exhibits many traits that an ideal soldier would: loyalty, honor, integrity, and courage. His willingness to protect others matches well with his Pegasus's maneuverability and the range of his crossbow. His first inclination is to find a peaceful solution, but he is more than capable of killing in cold blood if he or his allies are in danger. Outside of combat and formal settings, he's a good friend to have, if a bit flippant. Generally kind-hearted by nature, but when he's angry, he needs to cool off alone, and venting his frustration is all he can do, even if it's to nobody.
Bio: Scipio was born to a military father and mother, both being officers in the Darban military. His father was a marksman of notable skill, and his mother was a pegasus knight, which became the ultimate inspiration for his unorthodox fighting style. Both parents taught him the basics of their respective trade, though Scipio didn't learn how to ride a Pegasus in the air until he was in the military. Joining the military at 16, he rose through the ranks at a moderate pace, and rather than using his natural and honed abilities to become an officer as his parents before them, he tried out several fighting styles before settling into his current paradigm. (In FE terms, he would be ranked C with a bow, ranked to use Crossbows [there was no crossbow ranks IIRC], and ranked E with swords and lances, though he will never use them. At all. It's just for his character's purposes.)
At 27 years of age, Scipio retired from the Aerial Knights, having gained all he felt he could from them. In the years since, he became an adventurer/mercenary, traveling with his pegasus Volanequis. The two made their living by helping those in need, and occasionally assisting military units 'off the books,' usually against particularly difficult to handle bandits.
Are you in part one, two, three or four?
Parts 3 and 4
Elemental Affinity: Light
Anything else? Scipio's left bicep bears a jagged scar from a spear wound he received while serving in the military.
OC: Denmark, Hetalia
Name: Zander Xellos
Age: Twenty-six years old
Class Tier: Two
Equipment: Killer Axe
Personality (this will be changed with time): With the heart of an adventurer and the mouth of a sailor, Zander is the antithesis of a civilized militant. He is very combative and tends to exaggerate his staggering strength with superstitious claims. Though fully educated and now 'accepted' by society, his past as a bandit has not changed much of his antics, preferring to get what he wants through force rather than debate or request. He is ill-tempered and has a short fuse when it comes to arguments or anything in reality, often resorting to blunt comments and violence swiftly.
Elemental Affinity: Dark