This is not the story of a hero.
No world-saving quest will appear, and certainly no friendship will prevail.
Why, you ask? You will be the enemy, the villain and the tyrant, that's why.
Spawning in the diseased gutters of the Great City, in a world grey with complacence and pollution, you will have to crawl your way up, by any mean necessary as your being slowly get morphed into that of true evil. Oh, you will not start a complete monster, of course.... but trust me, when this is all over, there will be only one being standing. You.
You may try to become a hero, to change your fate, but true Evil always find a way... after all, why look after somebody else when you can barely survive, why give shortcuts when you struggled so much to get where you are? They don't deserve it, after all, you apparently didn't deserve it either, and you are better than them. Much, much better.
Don't get me wrong, evil is not a fancy moustache and a funky laugh, it's a disease of the mind, of the soul... it's bitterness, it's selfishness... it's rotted to the core. So do what you can to survive, because nobody will help you...
What is this? It's the other side of the coin of nearly all the games you ever played. You are the bad guys in this, and I will make sure that your character go through hell as people, or NPCs if you prefer, will lie, cheat and abuse your character in what is the approximation of a dark Victorian London. There is hope, however, as your character is young and orphaned, yes, but also full of youthful vigour and belligerent spite, and that, my friend, is what they need to make it to the top of whatever cliff they doggedly attempt to climb, should they be clever, ruthless and resourceful enough.
You start as a twelve years old in the gutter, kicked out of your orphanage and set in the big bad world with nothing but themselves to count on. You will have no money, no skill and no contacts, and that need to change... fast. Hurry to climb up some ladders, for being at the bottom at night is nightmarish, you will soon find.
So, what say you, friend?