A WORLD OF HEROES
IT | IC
“The government should serve the people.”
Valor – Kantor, Delaware
“I cannot and I will not allow your rancid existence trample over the innocent population of this world.”
Ultraman – Wilton City, Washington
“All I need is one shot. One shot to take you down.”
Marksman – Crescent City, California
“The winds of the valley speak to me, telling me of the darkness that has to be quelled.”
Oracle – High Rock, New Mexico
“I refuse to let the corruption of crime infest my city.”
Mass Effect – Grant City, Michigan
“It’s my responsibility to help others.”
Monsoon – Rivat, Maine
“Do not underestimate faith in god.”
Cross – St. Vincent, Florida
“Today’s criminal is nothing more than an exaggerated bully.”
Zoom – San Neptuna, Nevada
“I can’t allow discord in my city, not anymore.”
Sunstar – Rapid City, South Dakota| The Story |“You dared to ruin what I worked for, and you will pay for it.”
The Mastermind – Kantor, Delaware
“What happens when the unstoppable force collides with the unmovable object I wonder?”
Critical Mass – Wilton City, Washington
“The big difference between him and me; is they aren’t breathing after I’m done.”
Deadeye – Crescent City, California
“The darkness holds nightmares that you could never imagine. It’s wonderful.”
Judge – High Rock, New Mexico
“Order is my one desire and I will have it.”
Boss – Grant City, Michigan
“I am the Emperor of the Atlantic and the Pacific. You are nothing.”
Aqualis – Rivat, Maine
“I will not tolerate those who stop me from owning this city.”
Hydra – St. Vincent, Florida
“Can you breathe in a black hole? Let’s find out.”
The Eraser – San Neptuna, Nevada
“I hate people, they are all ants; and they will be treated like such.”
Iconoclast – Rapid City, South Dakota
It has been ten years since the debut of the “superhero” and the world is beginning to evolve.
In 1925, a polish-born scientist from France named Mishka Rietveld found out that they were on the verge of a discovery that would change the world and bring it into a new age. A discovery that should have changed the world, but it didn’t. The discovery was that of the “metagene” a development of human evolution that was sure to make the name of Rietveld to go down in the books next to Darwin and Mendel. But instead of praise the scientific community fell into a fit of criticism for Rietveld’s research and at the possibility that mankind was evolving in a way that would mock creation. That was until Michael Hall asked for Rietveld in 1927, several years after Rietveld published “Objectifévoluer” before being laughed out of their credibility. Hall for some reason or another believed in Rietveld’s “metagene” and saw it as the 20th century’s greatest development since the automobile. This in turn would create a program—the national metahuman defense initiative.
In 1936, a soldier named Jonathan Janson showed signs of having a metagene in that he owed himself to a healing factor and super strength. The OSS started Project VANGUARD and decided to specialize Janson—training him to be a weapon of the state. Several years later, Janson dissembled a nazi plot by Dolph Schultz—an SS officer who had the power of telepathy. When the war ended, Schultz disappeared after vowing for revenge. Janson would go on to return home in 1945 and he did not like what he saw.
Janson who had gone by the codename “Valor” looked to the civilian world that had been left in the wake of the Second World War and the people that he had turned his back on. Celebrated as a hero, Janson decided to take this responsibility he was given as seriously as any other as he began to combat the crime that boomed in Kantor fighting villains such as Dr. Michael Anders and his Fatemakers and an elusive figure known only as The Mastermind. When Garax, a monster of great size debuts on the east coast; Janson soon realizes he is not alone with his gift as heroes like the teenaged Monsoon, the remarkably strong Ultraman, and the incredibly fast Zoom arrive to aid him in his fight. Defeating Garax in 1955 led Janson to group together as a nationwide social defense team and through the next five years the association grew to nine members: representing nine great American metropolises. Janson organized the group around him and they became known as the Coalition of Social Justice. Each member tasked with expanding defense in their city and working to defend the realm no matter what.
It is 1960 and while the CSJ works hard to do the best they can a evil whisper crawls in secret as several villainous groups follow their lead creating instigations, orders, and even carnivals. All the while the United States government starts its own watchdog group: the Department of Metahuman Enforcement, Security, and Affairs led by the all too familiar government agent named Michael Hall.
Who are you in this sprawling frontier?
| The World |
The Coalition of Social Justice
Valor - A former agent of the military and the founder of the CSJ, Valor is about the social welfare of the people believe everyone should be safe at home above all else. He has shown super strength, a healing factor as well as an immunity to psychic dominance in addition to his military training.
Cross - A street level vigilante who is as devout as he is concerned about the people. Waging a war against sin and crime, Cross wields a eidetic memory, peak human condition, and a tactical mind. The least funded of the CSJ, Cross has to make do with earnings from his day job but at the end of the day has defeated superhumans like Hydra without a fortune or a physical superpower.
Oracle - Determined to do right by the spirits of old, Oracle is a spiritual medium who fights back using "soul energy" that allows her to levitate and cast bright energy to purge darkness from the heart of the city she protects.
Marksman - Training with the bow since a child; Marksman is an safari-trained businessman who has been paramount to the war on crime. Not prone to trick arrows, Marksman has few gadgets and a quiver which he has proven is all he needs in addition to his ridiculous superpower of farsight.
Mass Effect - A street level hero with the ability to augment and redistribute mass of himself or others, Mass Effect is a dangerous and pessimistic realist addition to the CSJ. Despite this he has shown he believes in the good of people, but just expects the worst.
Monsoon - The prodigal princess of Atlantis, Monsoon is gifted. Initially taking up her heroism as a teenager she has been one of the "faces" of heroism. Her powers include augmented strength, hydrokinesis, and levitation.
Sunstar - Powered by the energy of the sun, the twenty-four year old has not been at the hero game for long. Manipulating her solar energy absorbed she can shift it to levitate, augment her strength, and even shoot solar beams from her hands and eyes.
Ultraman - The thirty-eight year old superhero is one of the most well-known of his peers in the coalition. Standing with powers that grants him super strength, a supposed invulnerability, and flight Ultraman is the paramount superhero. Most often likened to the brawn of the hero movement, Ultraman stands for what is good and what he feels is right.
Zoom - The hero of San Neptuna is the fastest hero in the nation and it is his only power; Zoom is a founding member of the CSJ.
Boss - The voice behind The Order, The Boss is a mysterious individual who attacks with intelligence and caution. Preferring to leave the grunt work to their henchmen and their machines it is unknown who or what the Boss really is.
Aqualis - The usurper of Atlantis; wielding the same powers as Monsoon in addition to legions of followers and Atlantean weapons, Aqualis is a capable warlord and with each passing day covets the time when he can purge Monsoon from this world and conquer the seven seas.
Eraser - An mob hitter named Alberto Korvini, the Eraser has dreams of running his own organized crime outfit out of the United States but makes do with orders from his Boss. Korvini can create and manipulate dimensional rifts that he even doesn't comprehend fully.
Hydra - The lord of St. Vincent, Florida; Hydra is a criminal overlord of oriental descent that has carved out his name in the world, stomping on everything and anyone to get his way. He's ruthless and wields two superpowers: super-speed and self-duplication.
Iconoclast - A scientist who has seen firsthand what the consequences are of public opinion. He holds the common man with little regard; believing them to be worthless and a plague. Iconoclast operates as a specialist and a controller; he has no powers of his own but has technology. His power suit allows him to control and manipulate gravitational fields.
The Instigators of Anarchy
The Mastermind - A master psychic, detractor and organizer with goals that only he himself knows. The Mastermind is cloaked in mystery.
Critical Mass - A man who has the sole power of "strength and speed = momentum", a titan of powerful strength has found himself challenging Ultraman on several occasions.
Deadeye - A specialized assassin who is a veteran of the second world war, Deadeye is much like his archnemesis, Marksman.
Judge - An entity that has taken a human host, Judge is a terrifying agent of chaos. Sadistic and quiet, Judge can move through the realm that binds shadows together as well as create constructs out of black matter that exists within the darkness.
The Carnival of Darkness
Carnevil - The leader of the Carnival, a former detective and spy; Carnevil is a master of disguise and mayhem. He is impossible to "guess" and his most favorite thing to do is to give the people of the world "the best show they will ever see... right before they die".
Mr. Simian - A chimpanzee who speaks perfect english that spots a "perfect" IQ due to his cybernetic brain. Unfortunately, this monkey is bad and uses his genius for destruction and mayhem.
Trickshot - A professional marksman, Trickshot; prefers to nail his targets with bladed playing cards. A former pool hustler and dart player, Trickshot found himself at the Carnival and quite enjoying his time there.
The Department of Metahuman Enforcement, Security, and Affairs
Director Michael Hall - The commanding director of the agency.
Thomas Wright - The head of metahuman enforcement & security.
Dr. Mishka Rietveld - The head of metahuman research & development.
Anthony Lucinti - The head of metahuman affairs & relations.
Axe Johnson - A MESA field agent.
There are nine hubs that birthed the "superhero" in the United States:
Crescent City Founded in 1830 by an italian-immigrant turned explorer and colonist named Ezio la Polla, Crescent City was supposedly named for the moon's appearance on a night that Ezio found himself and a group of friends walking debating the very issue; they thought it was fitting and it stuck. La Polla's descendents became an integral part of Crescent City and helped pave it's success in California, Michael la Polla was one of these descendents who fought for Crescent City's success and both helped it survive the depression as well as restructure it as a city of possibilities during the 1930s. This was cemented when he took inspiration from the 1939 New York World's Fair and brought a permanent science expo to the city through investing scientific prodigy, Malcom Gaines in 1940. Gaines would set up this expo in the CC convention center located in midtown Crescent City. The CC convention center was renamed the Gaines Expo Center by 1958.
Crescent City is a town of education and science primarily; making it the “thinking man’s city” for the state of California. Several industries and enterprises find themselves home to the city as a social revolution is being ignited on the horizon. The superhero known as ‘Marksman’ calls Crescent City his home and fights crime with a small assortment of gadgets and a pointed arrow. The police have recently become weary of the idolized hero, but the public approval of him is still quite high. The assassin, Deadeye, has been a thorn in the heroes side for nearly a decade.
Grant City In 1899, an british industrialist by the name of Alan Grant bought Mackinaw from Conkling and Searles with the intent to make it the steel capital of northern michigan as it held ideal shipping lines and a interesting environment to grow. The name Grant became synonymous and eventually the city itself was named after the industry giant after his idea to industrialize the city and use the great lakes as shipping lanes was more than effective. Thus Grant City and industrial shipping became a staple of the area by 1920. Alan Grant however was one man who was greedy and this was shown during The Great Depression as he hoarded his income as poverty hit the city hard and as poverty hit hard so did crime. Luigi Vincento used this as his opportunity and through prohibition became one of the biggest names in the Grant City underground and eventually pulled his weight and for a time was the mayor of the city before his luck ran out.
Grant City is a town of industry, known for it's industrial companies that ship freight throughout the Great Lakes. Several other companies such as Stonewall Chemicals and Brown Automobiles are local longstanding members of the workforce. The superhero known as ‘Mass Effect’ calls Grant City his home and was generally responsible for the arrest and discovery of Mayor Vincento's illegal activities. The hero's one-man war on crime is still evident and the criminal world is not fond of him even if they claim to not fear him.
High Rock High Rock started in 1906 when the Santa Fe Railroad was being built through the territory and railway engineers were ordered to choose a town site. They ultimately decided on High Rock, after one of the distinct geographic features in the area. Initially a mining and trading town, High Rock evolved when oil was struck nearby the settlement and the oil baron, Jeffrey Meijers would do anything to keep it. Unfortunately the local natives did not support this since the oil happened to be on sacred lands. This started the High Rock Uprising of 1911 and the subsequent native population were driven off.... or killed. There are stories that a curse had been placed upon Meijers and anybody that participated in his war or lived off his oil. Thus starting the dark history of High Rock.
By 1960 High Rock is a trading giant that paid it's way on the back of father oil. Everything from automobiles to engineering colleges inhabit the city. However, feeling the ghosts of the past a young medium that goes by ‘Oracle’ fights the injustice of the city as they attempt to fight the dark spirits in High Rock.
Kantor In 1610, the Vassals of Kantor were commissioned to start a colony by the Kingdom of England alongside other ventures. The trade coalition set foot on an area below the Chesapeake Bay and the modern day Delaware Canal and named it after their company for luck. This was one of the many colonies to succeed and would be definitive in the American Revolution years later. As a staple of New England society, Kantor evolved much like Boston and Manhattan did and at one point was considered for the capital of the United States before the government ultimately decided on Washington D.C. The Kantor that is known by 1960 is known as the city that clean industry, high technology, and inventive business defined by such figures as Alberto Angotti of Angotti Technologies, Samuel Revitski of Revitski Industries, Gerald Wakesfield of Wakesfield Incorporated, and Matthew Lionheart of Lionheart Enterprises.
Through industry, science, and education Kantor became another New York City; it became what some called a utopia. However, even with all of this... there was still poverty, crime, and suffering. Commander Jonathan ‘Valor’ Janson committed to fighting the injustices of the city while everybody else tried to ignore them.
San Neptuna San Neptuna has had a rich history in the state of Nevada from it's beginnings as a small village named Elko to it's expansion by american industrialist, William Rook who called it a “jewel in the sands of the american west.”. Rook, who was said to be incredibly wealthy due to his time investing in the american railroad found himself staying in Elko in 1869. It was renamed to San Neptuna sometime between 1890 and 1894 for reasons unknown. San Neptuna had a steady existence as a city, but never much expanded to the level of metropolitan giants until the gambling expansion in the 1950s in Nevada which led to sister cities like Reno and Las Vegas to become gigantic centres of culture as well.
With gambling comes the underbelly of organized crime and one hero rose to the task: ‘Zoom’.
St. Vincent Starting as a colonial establishment after the spanish colonial team of Sancho Del Toro drove out the native Apalachicola tribe in a violent encounter in 1820. It was named as St. Vincent in 1821, after St. Vincent of Saragossa under recommendation from the local catholic clergy. When the United States took over as controller of the territory of Florida in 1822, the spanish soldiers left but many of the civilian population remained. In 1947, Eric Winston, a devout catholic and humanitarian (as well as heir to a large company that survived the Great Depression) came to St. Vincent to help with the rebuilding after a harsh hurricane season, Eric fell in love with the city and one of it's denizens and never left. He soon started up a branch of his father's company, Winston Solutions in St. Vincent; this attributed much to the city's expansion in the next years.
As crime and corruption attempted to battle purity and goodness; out of the shadow came another hero. A hero named ‘Cross’.
Rapid City The public discovery of gold in 1874 by the Custer Expedition brought a mass influx of settlers into the Black Hills region of South Dakota. Rapid City was founded in 1876 by those very same settlers after their expedition turned dry. It wouldn't be for many more years until the city itself grew to levels that would make it a staple for the american midwest. In 1949, an expansion of Rapid City was funded by american industrialist, Andrew Harper, whose interests in Rapid City began with moving his base of operations to the sleepy city from the much crowded locale of the overcrowded east coast. Harper Enterprises would be the catalyst of the city for years to come and with the introduction of the 1958 Harper Longbow, a roadster-class automobile with innovations for persistent rural travel.
Rivat Originally called Plantation Number 5, Rivat was a township east of the Union River that was granted in 1762— one of such men part of the association that petitioned for it's incorporation was Francois Rivat, a former french noble who immigrated for the call of colonial opportunities as he feared a governmental collapse in his home city of Paris. Rivat used his money and charisma to take charge of Plantation Number 5 and renamed it Rivat in 1788. In addition to the extensive french quarter of Rivat, the city also hosts a distinct greek quarter as well: which hosts at least one museum and several antiques experts/dealers. This is one of the reasons Rivat exploded as an academic town in addition to its universities.
Wilton City Beginning as an outpost town, it wasn't for many years until benefactors chose the city as a base of operations such as automobile manufacturer Wilson Redd, freight & shipping director Kenneth Marcus, and lumber mill industrialist Paul Smith. Wilton City was before the Second World War known as a factory town where coal and steel companies owned the majority of the workforce. Wilton was nicknamed "Black Death" by reporter Charlton Anwell in 1951 as he urged the people to refuse the unsafe health codes and cheap safety regulations regarding the factories in Wilton. Following this article Charlton Anwell died in a car accident in his home in Crescent City; his death was never deduced or investigated as a possible murder. This would highlight the ruthlessness of the industrialists who lived in Wilton to come.
Powers are generally from the conception of the evolving “metagene”, but other sources such as the arcane stream (magic), ancient artifacts, and freak mutations are all too possible. Everything has a source.
The Metahuman Scale
The metahuman scale or “the MS” as it is called in layman’s terms is a universal scale for metahuman abilities in degrees or ranks that many governments, superhero groups, and independents use to gauge the extent of powers. It is not always accurate, but it has been deemed as “accurate enough” given the difficulty of understanding such a new phenomenon in the human condition. The scale goes down from this order—S, A, B, C, and D. Classifications change as new discoveries are made.
You don't want to know. Also designated as Stage 6 by the United States government.
Ultimate rank, or “I can’t believe you are doing this, how can I ever hope to stop you.” – this is a classification suited for “gods” and other such complex metagene evolutions that conceive levels of total destruction or deity-like appearances. Examples include: speed beyond the sound barrier, strength that can lift entire battleships, healing factors that render death impossible, and so on. Also designated as Stage 5 by the United States government.
Advanced rank, as defined by the highly developed metagene that brings you to the level of breaking the threshold of metagenes just being "accelerated" attributes and instead are more on the level of “demi-god” like perceptions. For example: speed that can break the sound barrier, and so on. Also designated as Stage 4 by the United States government.
Intermediate rank, as defined as moderate amount of improvement that strikes you above those with undeveloped metagenes. For example: speed equal or superior to that of automobiles, and so on. Also designated as Stage 3 by the United States government.
Basic rank, as defined as apparent amount of improvement from normal humans. For example: speed moderately comparable to that of automobiles, and so on. Also designated as Stage 2 by the United States government.
Elementary rank, as defined by an insignificant amount of improvement that puts you barely over the ranks of undeveloped metagenes (aka regular people). For example: strength at peak human (bodybuilder) level, speed at peak human (olympic) level, and so on. Also designated as Stage 1 by the United States government.
Magic & Gods
Magic & Dimensions
“Every dimension is connected through the arcane stream to the material plane. Think of the stream as a river; and each dimension is represented by a fish. A dam is the gateway and the lake is our world—the material plane.”
In the dark ages a swarm of entities and dark spirits plagued the world with free reign. Dimensions that represented creatures that people associate with Lovecraft, Biblical Hell, The Shadow World, Purgatory, and other such things were crafted out of a lack of a “lock” on the material plane and these other worlds. On man that history remembers as Merlin took up the task and spent a lifetime understanding magic and these gateways until he finally at the age of nearly seventy stood on the top of what historians call Stonehenge and refused to let the chaos ensue.
He closed the gateway.
However, completely closing off the gateway would be impossible as the entire cosmos are connected by an arcane stream and everything from spirits to dark entities tend to sneak through the cracks. Stonehenge is only a piece of it and a way to disallow giant demons and dragons to roam free. This period after Merlin’s gate become known as the “Avalonic Period” to mystics all over the world. There are still other portals and realms of good and evil dimensions. Shangri-La, The Bermuda Triangle, and so on constantly prove that even if the gate was created there are always going to be other holes in the walls.
Gods & Mythology
“You called us gods and you were right to; we were superior lifeforms, that’s why we chose your planet to run away to. They would never find us here.”
The gods of mythological days were not simply just these otherworldly beings but more in tune with what many would call “science fiction”. The old gods?— they were aliens.
Human in appearance as they were; these diverse people hailed from the Empire of Eden, a tyrannical empire of engineered supermen that conquered planets they deemed worthy of being of use to them. Many of these “forced colonies” such as Asgaror and Olympos saw the occupation of their homeworld by their foreign enemies as a sign of war and after much resistance initially fled far away and landed on a planet far from the eye of Eden—Earth. This engineered much of humanity’s beliefs in gods who could forge lightning and spit flame as these aliens were seen as gods among men. It was eventual that these “gods” would see their acolytes as tools to serve their own and in time they began to use their superior science to experiment on them or force them to do as they would in games of logic and irony. People like Poseidon saw their people as weapons while others such as Zeus as saw them as the future.
But this of course eventually came to the end as civil war erupted and the worst of it came—a Edenite flagship called ADAM.
The “gods” tried to fight their former enslavers while others went into hiding. The creation of a designed weapon called “Leviathan” (a soul-charged weapon) destroyed ADAM at the cost of many lives. The old gods had been destroyed and the new gods had all but withered and died. The few that remained feared for another return and decided to blend in with human society as they wondered if it was ever really safe from their enemies.
| Rules |
Your character applications shouldn’t be more than year one characters that are starting to get their footing in this golden/silver age of superheroes. While established heroes like Valor, Monsoon, Ultraman, and so on are members of a superhero team called the Coalition of Social Justice that does not mean you are (doesn’t mean you won’t be later, though so don’t be discouraged).
I will ask also to not go overboard with superpowers or strong superpowers for your character as it's important to not unbalance the game.
You are free to determine the alignment of your character.
This is a “low advanced” roleplay, so we will try to strive to the standards that apply – rules are valid:
Below are a set few rules/guidelines to play by:
1. You can create any superhero mold you want with tact. All invincible superheroes or obvious imitations of DC or Marvel titles will be judged harshly.
2. Character creation will start at one character and more will be allowed if you prove you can consistently write these characters well in a world design.
3. Post activity is important and you will be warned if you are growing inactive.
4. Please do not kill player created characters or important NPC’s.
5. Do not impose on arcs without pre-planned permissions: read the roleplay, read the profiles. You’ll have a sense of continuity and what we can do together.
6. Time travel, dimensional travel and the like are on a GM-approved basis. But it’s likely that we will be avoiding such nuisances.
7. Respect the GM and his moderators.
8. Strive for quality. I know this might be a tough thing to ask, but if you only throw out one to two three sentence paragraphs on average, then maybe you need to re-evaluate your energy for this game.
9. Don’t jump into a scene for the sake of interaction; your characters should have sufficient reasoning to want to be in a cooperative scene and noting that— do be courteous and respectful about approaching or possibly interfering in character arcs.
10. Be creative, which is a paramount suggestion for all of these games.
11. All regular guild rules apply.
| Character Creation |
| character identity | – please cover the name of your character and who they are.
| origin | – what’s the story for this character? What city have you decided out of the nine choices to be a part of?
| powers and abilities | – we are NOT starting at S-class here, a lot of player characters will be ultimately green to the whole “vigilante” game. But tell me about your powers. Are they part of the metagene, a mutation, learnt skills, magical knowledge, psychic mentality? This sort of thing. I’d like to hear about the powers and not just where they came from too.
| balancing | – if you are a powered character how do you intend on balancing them from being too extravagant or all-powerful? (pre-crisis Superman for example).
| concept | – what do you plan to do with this character?
| what NPCs do you plan on using? |– since this is a sandbox with a lot of focus on you and your NPCs, do you have any planned supporting characters? your nemesis? etc.
| what are you bringing to the table? | – similar to the ‘what are you bringing to the RPG’ question in most ultimate game. Tell me what as a player you are really bringing to Evolution. Dedication? Cooperativeness? Strong solo works?
| sample post | – what I’m looking for here is your “voice” with the character. This can be a number of paragraphs and dialogue. It’s up to you, but make sure your voice is clear and remember this is a high casual to low advanced game. Unlike Maximum DC I’m not expecting a word limit here.
| Roster |