Titan, also known by many other names such as the blue planet or water world, is the largest planet in the Kainas system. It is also the most densely populated. But you likely wouldn't by able to tell be looking at it. Cities tower from its waters as the planet has not a spec of dry land. But the true wonders of this world are beneath the seas, on the floor far beneath the surface. Cities liter the world, unseen by the outside world. Colonized long ago by an advanced race, these underwater marvels grew bigger and bigger, and with it the population. With population, came power. A military was born, and soon the economy spread to the stars. Alliances with other planets bringing goods they could only dream of from the deepest cracks of the ocean. But of course, with Alliances comes enemies. Soon the wars started, one Alliance fighting another. But Titan did not take part in the war. They cut all ties to their Alliance and backed off, stating that they were not ready for war and that they did not wish to make any enemies. The truth was quite the contrary.
In a decisive battle between all the planets of the system, Titan forces entered the battlefield with a massive fleet of warships and nearly annihilated both sides completely. The display of power shattered the resolve of everyone involve in the war, all the way back to the very leaders of the planets. The Titan Queen had a treaty put together. It was not an agreement for trade or protection. This treaty would make all the system one Kingdom under the rule of Titan. Each ruler of each world would become a Duke, or a Duchess. The system's armies would be one power and would fight alongside one another. Brothers and Sisters in the war for survival. The treaty was considered for a great time, but under the pressure of Titan's military force the entire system agreed, they had no choice.
Hundreds of years passed and the system has been at peace. Even with the worlds being forced into the treaty, they found it to be quite favorable as they had access to resources and power they would have to fight for in the past. And with their combined military forces, no threat from outside the system could stand against them. The Queen became a great leader for seven generations. Each Queen was crowned for a hundred years before she passed the crown to her daughter. Titan people live for a long time, but a Queen only wears the crown for a set amount of time. About two thirds of her life. Then she becomes the primary advisor to the next queen for the rest of her life.
Recently, the Queen has passed away prematurely due to illness, leaving her young daughter as the heir. Even through her coronation where all the worlds have sworn loyalty to their new Queen, the system is restless. The queen is more than ten years younger than she should be to be crowned, at the age of 19. Worse still, she has no elder Queen to advise her decisions, and must look to the King for help. The system is restless indeed, and perhaps the time has come for change.
Can the Queen keep the peace that her family line has kept for so long? Or will the worlds turn against her in an uprising?
The Queen must develop her mind quickly and adapt to the political world. Will she be a kind and gentle leader, yielding to the desires of her people? Or will she crush all opposition and rule her system with an iron fist, reminding the worlds why Titan rules the rest?
Only the future will decide these things.
World Name: Titan
Planet Type: Ideal World - Titan's surface is covered in what is generalized at 99.99% water. There are very, very small land masses, none of which are capable of holding any kind of society. At most they may be able to hold a small military outpost, but Titan has no use for such things on the surface as their technology allows their outposts to see everything from beneath the surface. However, Titan still has cities that are above water. The first colonies started as massive oil rigs that housed the workers that kept them running. But then it was discovered there were many rare and exceptionally profitable ores below, on the sea floor. Upon venturing down to begin construction on underwater outposts, they found the waters were far more clear than that of the home systems. Divers reported being able to see for miles before the water got too foggy. Further ventures into the sea revealed the chemical makeup of the water was different. It was still considered water, but the differences caused many things such as easier and a more glass like makeup that caused light to shine through like there was nothing in the way. This meant that vision was practically uninterrupted under the water, and made the process of building outposts and mines go much more smoothly.
History: Titan has always had a Queen. It started with the oil rigs in which the primary rig had a woman with the title of 'Rig Queen' who was the main foreman for all operations on the planet. It was just a title for a higher position back then, but as a society grew on the planet the 'Rig' was taken out, and they were left with simply a Queen. They treated her as such, and when the colony turned into its own people entirely, the Queen was officially put into leadership. Since then there has been a long line of Queens to rule over Titan, and many of them have ruled over the system as a whole.
In the old war, Titan did not take part at all. Because of this they were left alone and in their own personal time of peace were able to continue advancements in their military. While the war raged for many, many years... Titan's technology advanced completely unhindered. The military grew and nobody took note as they saw Titan as a weak water world that was too afraid to fight. Many simply set them aside with a 'we'll take care of them later' mindset. This left many surprised when Titan fleets appeared on the battlefield and wiped out many of the different groups with ease. The few that put up a good fight were unable to fight Titan forces back, but rather just hold their own defensive lines. But eventually Titan prevailed and the entire system was defeated. The Queen of Titan brought all the leaders together and forced them into a treaty. The treaty put the Queen, and with it Titan in control of the system. The others had freedom to rule their planets, but in the end they would answer to the Queen.
Some worlds submitted easily while others refused, even with the treaty signed. Years passed however and peace came to the system. The worlds submitted to Titan's rule and they have been much better off for it. Trade between the worlds is no longer a rough and dramatic experience, and is simply the way of life. One person is free to live on any world they so choose, and there are no laws of immigration. The only exception is those that carry disease or criminal records. These people are given special attention and are either treated for their disease before being released into society, or their crimes are punished if they have not already been.
Resources: Titan has the largest natural resource of water of course, but they also have oil, gases and exceptionally rare ores underneath the planet. They also have a strong source of food, though it's often unfavorable to other worlds as it is focused around sea life, both plant and animal.
World Description: Titan has few cities above the waters surface, and the ones that are most often are used as links to the cities beneath the sea.
The cities underneath the surface expand all across the planet, small tunnels and dwellings connect massive cities with buildings that tower above the sea floor, rivaling if not besting the scale of other worlds. The sea life has been subdued by releasing non toxic chemicals into the water. Specifically this means that carnivorous creatures do not attack humans. It does not target taste since most sea life hate the taste of human anyways, but rather actually raised their IQ and awareness. Pretty much... it made fish smart enough to tell the difference between food and a human figure. Creatures will still attack if directly provoked, as any creature would.
The world also has an infinite energy system. Water is pumped through massive pipes and the flow is used to turn turbines and generate energy. The water is then pumped back into the sea. The process never stops, and because the water is simply pumped in one side and out the other, and the energy produced is much more than is required to run the pumps, it is considered an infinite source.
People Description: The people of Titan consider themselves the same as the people of Atlantis from ancient stories. They call themselves People of the Water, of simply Water People. Much of their architecture and culture are based around the sea. An example is coral as a fashion design. The cities are surprisingly dry on the inside for how much the people prize their water.
The people look up to their Queen as more than just a leader, but also like a Goddess of sorts. One who leads so many must have the power of the heavens and as such the courage and spirits of her people is unwavering. Loyalty is the biggest trait of the people, and beyond that they are an advanced society generations ahead of the other worlds technologically. The Titan fleets consist of everything from fighters and bombers to Super Carriers and Titans. They are the most powerful, and largest military in the system. Even many other systems do not have as powerful a military as Titan. It is rightfully named.
The ground forces from tanks to foot soldiers have not been deployed in a very, very long time. Still their training never stops and the majority of their military is made up of masters ready for anything they are needed for.
Example of Technology:
World Name: Ballanoah - The World Split in Two
Planet Type: Ideal-Harsh Split
Bellanoah is a planet covered in exotic forests and islands. There are few large landmasses, in fact there's only two. There are large contrasts between these two landmasses. Where one is a lush and hilly paradise, the other is a cold, hard place. The many islands between and around the two largest landmasses differ greatly as well. Where some areas contain a very docile nature, others are poisonous and hostile to all unadapted life.
History: (Politically Split)
Despite the masculine half of Bellanoah being the military power, the women have political control. However there is a self proclaimed duke of Cronud, he and his group (which is made of 40% of the male population) are not considered legal dignitaries. The female power is largely due to their iron grip on the large food supplies and the last Queen's ability to sympathize with the first queen of Titan's reign. The Cronite army (the men) fight for the planet, though as they believe omen should not have to fight wars, the Gainites (the women) don't mind letting them fight wars outside of the bounds of their atmosphere, but they do take up arms in the small war among the islands.
Gaia is home to large crop fields and an abundance of farm life. However there is a large city sitting in a gulf that contrasts the rural life of the Gainites, home to one of the largest textile industries in existence.
Cronud is a desolate, frozen wasteland and offers not much more than the Great Crystal Mine underneath Mount Limpo, the second tallest mountain on Bellanoah.
The Warring Islands:
Gathering resources from the islands is hard due to the constant territorial fights, but those islands who are largely stable in political alignment provide a large seafood industry, and a variety of other resources that depend on location. Island resources are scarce and considered a rare commodity.
Bellanoah is considered the most awkward planet in the system at the moment, largely due to the divided nature of the planet and its people. This is due to a war not between nations, or ideals, or economy, but of Gender. Since its earliest centuries the cultures of Bellanoah have placed large emphasis on gender differences, to the point it has spiraled out of control over the millennium. How so? you may ask. As soon as the technology was available to completely negate the natural birthing process, the meshing of genders dissolved because of the extreme prejudice that existed between the two entities of male and female which spawned from the very beginning of civilization for Bellanoah. A warlike event took place soon after, not by the taking up of arms, but by migrational means. For reasons not quite clear, except for maybe the inherit warlike nature of men and the caretaker nature of women, men found themselves inhabiting the cold continent "Cronud" while women found themselves on the lush continent, "Gaia." The islands are under constant dispute, wherein some conflicts became bloody.
Gaia is considered a paradise and a popular tourist destination. Cronud on the other hand is known for it's harsh environment that fostered a great military of men.
The Gainites of Bellanoah are known for taking intense care of themselves, each other, and their environment. They are extremely hospitable with exception to the Cronuds and most males, however males who make themselves submissive have an easy life here. There are a few male Gainites who act in an extremely subservient position, yet those who are professed homosexuals are treated (in regards to respect) as females. Gainites are extremely chaste, due to the gender clash of their culture, and have been proven to stoop to lethal measures to protect themselves from those who are forceful and unwanted.
Gainites use a biological machine known as "The Mother Tree" to produce offspring in retaliation to sexual intercourse with Cronuds. There are three mother trees in existence, great skyscrapers of a treelike organism that is genetically programmed to create female children. (Mother trees have hundreds of "nodes" that can be turned off to stop reproduction.) Natural births are common with Gainite males as "husbands."
Cronuds are savage, yet very technical. They are geniuses in both the fields of war and engineering. Meeting a Cronud and not being one yourself is described as a rather unfavorable event, as they are rude and it is very difficult to discern loving sarcasm and hateful insults. There are a very, very few female Cronuds, but they are basically whores and have no political grounding. Cronuds are also known for their ludeness and have trouble controlling and separating their desires.
Cronuds use a fully machinated device for creating male offspring, they are merely called "Reproduction pods," and look like large metallic eggs.
Bellanoans as a Species:
Bellanoans represent a version of the mythical creatures known as "naga," and have serpentine tails instead of legs, yet a human torso; they have two large incisors that are basically just for show. Though they look very predatory, female Bellanoans are not big on eating meat, but do so on social outings and on big occasions, very similar to the way alcohol is treated in human cultures. Male Bellanoans, however, are extremely predatory and consume large amounts of meat every week.
Bellanoah is mediocre in the large part due to it's split nature, but when separated into its pieces each piece is very strong. However as a whole, and the way they mesh, they don't have much going for them.
Bellanoah has a Strong Leader, Strong Military, and Motherships. (-6)
Yet the split nature of its world creates loyalty issues. (+3)
Members of races other than Bellanoan are not normally subject to the gender clash, but will find themselves feeling awkward in the matriarchal and patriarchal societies.
World Name: Ephyros - Ephyrote/Ephyric
World Name: Ephyros - Ephyrote/Ephyric
Ephyros is a harsh world, with only a thin stretch of temperate land reminiscent of Earth-That-Was stretched along the equator like a green halo. The remainder of the planet’s surface is rather hostile, while the Ephyrote environment is plagued by numerous electric storms and radiation that breaks through the external atmosphere. Much of the planet is covered by rocky terrain and dominating canyons with some arctic-like areas; there are even oases of sorts, in the form of hostile jungles teeming with dangerous predators. Ephyros is rich in natural resources and minerals, mainly metals and valuable materials used in a variety of industries. Most settlements are centred around mining operations, the few water sources. The largest city, and capital, is Harkon.
Harkon, though possessing of a carefully tended centre, consists largely of city neighbourhoods that have deteriorated in quality. Several streets are filled with decrepit buildings, and around the city’s edges slums have sprung up over the centuries. During the last two decades, most of the planet's economy and resources were centered into building and maintaining Ephyros’ large armies and a massive fleet for purposes yet unclear, leaving little funds for the improvement of the general population's well-being; hence the slums, dismal civilian infrastructure, and a visible lack of luxuries on Ephyros.
Ephyrote society and history is drenched in autocratic ideals, ever since the first human settlers descended from the skies to claim the hazardous planet for their own. Though initially a community with semi-democratic beliefs, it was not soon after that an oligarchy was put in place, quickly followed by an increasingly authoritarian system.
Before Titan assumed supreme control of the system, reorganising it into an interplanetary monarchic nation, Ephyros followed a policy of isolationism. It only joined late in the war, but knew an equal amount of destruction and needed severe ‘persuading’ before bending the knee for the rulers of Titan. Due to the lateness of entering the conflict, vast reserves of manpower and materials, as well as the orbital ship-building facilities the Ephyrotes managed to hold out for a considerable amount of time, before their lines crumbled.
After being welcomed into the Titanic fold, Ephyros experienced a series of revolutions led by local aristocrats, then by the proletariat masses, then by an honest man. At least half a century passed before stability returned to the planet. Once again at peace, the Ephyrotes maintained their insulated and isolationist habits.
Recently, Ephyros has known economic depression and financial devaluation. This has led to starvation, a decrease of living-standards and wide-spread malcontent as a result of industrial collapse. Especially among the younger generation, consisting of cheap unskilled labourers, unemployment has risen starkly.
These conditions were an excellent feeding-ground for the previous Ephyrote Duke. Before Duke Tarven Cottar’s rise to power twenty years ago, Ephyros was ruled by an oligarchic body comprising of corporate heads and magnates. However, Tarven seized complete control upon his ascension to the ducal throne by means of a military and popular coup. With support of many of the poorer social strata, he reshaped the Ephyrote government and tackled corruptness across all levels of administration. The new regime was exceedingly militaristic, totalitarian and modelled along fascist lines. Many businesses saw themselves nationalised on Duke Tarven’s whim.
The Duke’s privy council became the most influential governmental body, its members being appointed by the Duke himself. The individuals with a seat in the Privy Council usually have strong ties to the military or industrial branches of the government. In order to counter the depressing situation of the Ephyrote people, Duke Tarven and his son, the current Duke, went to great lengths to invest in public infrastructure.
Upon Tarquin’s ascension ten years prior, much of Ephyros’ natural and fiscal resources were repurposed towards the building and expansion of a powerful military and navy.
It is obvious that reasons for the colonisation of Ephyros lay in economical gain, the profits far outweighing the risks and discomforts of the hostile environment. Beneath the Ephyrote crust and mantle, lay vast reserves of ores and natural resources that are diligently sought after, mined, processed and exported by a vast population. In addition to the mineral wealth found in Ephyros’ soil, there are considerable deposits of fossil fuels, the most important of which being gases.
Soon after the initial colonisation, orbital stations were constructed to oversee economical activity on the planet’s surface. These stations were followed by ship-building facilities to further process the Ephyrote crafted products and apparel.
Naturally, such intensive industrial activity needs immense amounts of physical labour forces, the droids and automatons only partially providing manpower. This has led to the poor and desperate being attracted to settle on Ephyros, braving the ferocious conditions created by nature and man, and have developed into what the system, and indeed the galaxy, knows as Ephyrotes. The average Ephyrote is of pale complexion, with dark eyes and hair, thin lips and of brawny posture.
Crime (+2): In spite of the intensive propaganda and strong sense of unity, crime and terrorist cells are a known problem. Outlaws and criminals often band together and organise themselves in criminal cartels operating from underground hide-outs.
Disease (+2): Bad living conditions and hazardous work-stations as well as plainly hostile environments have given birth to a variety of diseases that pry on the weakened health many of the poor factory workers suffer from.
Piracy (+2): Pirate corporations have, for one reason or another, targeted your world. This means that your trade routes are plague and it's not rare that your trade ships are attacked.
Nationalism (-2): Your people feel a strong sense of devotion to their world, and as such more often seek to defend it and rid it of problems. This means more doctors, more soldiers, and more law enforcement.
Powerful Leader (-3): As a leader you are greatly respected, and your word means a lot. You are honest, and so other leaders are more likely to trust you. Your citizens and military are stronger for it to, as they respect your command more. This means less people lost to piracy. The lesser worlds more often seek to form an Alliance with you.
Strong Military (-1): Your military is up to date and ready for battle. Your soldiers are plentiful and spirits are high.
Motherships (-2): Your military is capable of creating massive warships. There are two types of Motherships. Dreadnoughts which have powerful weaponry, and Super Carriers which carry hundreds of fighters and bombers. This stands a sign of power, and raises the morale of your people.
Balance = +1, leaving this as is due to combining a few of the planetary types.
Name: Tarquin Cottar, Duke of Ephyros, Shield of Harkon
Marital status: unmarried
Tarquin’s early years were rather traditional for an Ephyrote nobleman, learning the ropes from his elder male kinsmen. Most of his days were filled with study and observation, trailing in his father and uncle’s wake as if he were their shadow. After his initial education, Tarquin left to study off-world, travelling to this planet then the next in order to enjoy the tutelage of the greater minds of the system.
He spent the longest time on Titan, his stay almost lasting a year, during which he grew acquainted with the rest of the system’s nobility and political fabric. The illness he suffers from was still dormant during this time, and as such many were taken in by the dashing youth.
Upon his return to Ephyros, Tarquin enrolled in the military as an officer of a mechanised unit. Following his training, Tarquin and his division saw action against militant insurgents and militia. The coup Duke Tarven had staged had left many of the old nobility estranged and branded enemies of the state. These men and women, rather than surrender and accept their fate, decided to continue their resistance with armed forces.
During the campaigns that swiftly and surgically eliminated most of the insurgent-pockets, Tarquin showed himself to be a capable leader of men, his skills mostly focussing on the macro-level of command. Though an adequate officer, it quickly became apparent that the logistical and organisational expertise he possessed were more suited to for an executive position.
After crushing the remaining hives of rebels, Tarven was diagnosed with Cupler-syndrome. This affliction is native to the planet of Ephyros and results in a degeneration of the neural and lymphal system of the human body. The loss of these functions results in muscle-atrophy and eventually targets the cerebral mantle and, finally, the entirety of the brain.
The last years of Tarven’s official reign, saw his son assume the mantle of government. The disease intensifies over the years, but is not immediately terminal. As such, the transition of power from Tarven to Tarquin was smooth, for the current Duke had sufficient time to prepare for such an event.
Tarquin came into the ducal throne nearly ten years ago, his popularity among the people and military valuable assets to his rule. The new regime cracked down hard on irregular issues, affirming the strict control it had over the general populace. Individuals not conforming to the Ephyrote way of life and ideals, were marginalised as Tarquin and his supporters strove to create a united society.
Recently, Tarquin discovered he too suffered from Cupler-syndrome. Rather than hiding this fact, Tarquin decided to openly admit to it and seek to turn it to his advantage. Though only 34 years old, the affliction has forced him to use a walking stick, manifesting itself in the nerves of his right leg. The Duke has taken intensive rejuvenat and medical treatment, for the effects of the affliction can be postponed indefinitely if given the proper care. Nonetheless, the Cupler-syndrome strand Tarquin suffers from has proven to be particularly aggressive, resulting in the loss of his right eye. As such, an optical implant has replaced his biological eyeball after the corruption of his optical nerve.
Tarquin is a learned man with a strategic mind. Though maintaining the image of being forth-right, direct and calm, he has some rogue-like traits. The Duke considers himself pragmatic and just, remaining true to the Cottar’s traditional values such as depth of personality and character, patience, excellence and loyalty to Ephyros and its people.
The grace with which Tarquin accepted the boundaries of his illness, has lend him a dignified status among the planetary and inter-planetary society. In spite of the obvious limp and bionic eye, Tarquin’s charisma and prestige were untouched, perhaps enhanced even. He often displays himself as a man who feels himself responsible towards his world and people. People tend to like, Tarquin when he engages with them on a personal level even though he might appear somewhat distant as his planet’s leader.
The Duke is passionate in his friendships, and inveterate in his hatreds. Swift and decisive, Tarquin acts deliberately fierce when his position is challenged. He is dangerous and even ruthless in politics, further traits he inherited from his father. Exteriorly calm and calculated, there is the ever present passion and fire bubbling beneath the skin with the strength only a strong will would be able to bridle.
Technology from Ephyros looks rather crude, the Ephyrotes clearly preferring function over aesthetics. A good reference would be the Helghast from Killzone, Deus Ex or the type of droids from the recent motion picture Elysium.