Personality: loyal, sometimes headstrong during a tense situation and quick to the fight, extremely aggressive towards presumed enemies, nice and caring when needed to be
Calling: Bounty Hunter
Force Sensitivity: Yes
Skills: Hand-To-Hand combat, skilled marksman, quick-draw with his blasters, strategist, enhanced attributes due to training
Abilities: (none yet)
Gear: Owns the rifle you see in the picture along with a few mags that go with it, twin blaster pistols, a cortosis weave blade that comes out of the right and left wrist, a scope for said rifle, and a sharpening stone. (Also, by the way, his armor has been fully upgraded for almost all possible situations as well as a built-in jetpack, they say dress for the job you want :P)
Property: Gauntlet Starfighter, a Nexu named Silver, and a ship for his crew and ships called the Skyrunner
Bio: Arkiel had been born on the water planet of Kamino, his father was once a great soldier to the republic and had now resided on the planet that had been home to clones. The boy had snooped around, perhaps more than he should, searching his father's room he found many things from the republic of old, clone armor, a rifle and a blaster. The boy's father was indeed a soldier but this armor wasn't his, it had been found very long ago and was too worn and damaged heavily to be used properly. The young man aspired to fix the armor he marveled about so much, dumping the highest amount of credits he possibly could into the armor, weapons and ammunition. Someday in life, his greatest goal is to go toe to toe with a Mandalorian.
-Built in rebreather for underwater or planets that lack oxygen
- Z-6 Jetpack built into suit
-Built in Gyro Grappler
-Magnetic Boots feature for anti gravity situations
-Light Beskar plated suit
-Velocity-7 dart shooter w/slow acting poisoned saber darts
-Electromagnetic Gloves to attract custom weapons from a short distance
-Helmet features HUD
-Boot spikes for climbing
-Field Security overloader
-Built in flashlight on helmet
-Built in communications link
Personality: NacNak is silent and doesn't talk much, he's determined when it comes to getting something done, and hates giving up and would rather die, he's loyal to those he trusts and show's little mercy for those he hates, he does however have a sense of honor, so high might spare those he find's worthy
Calling: Bounty Hunter
Force Sensitivity: Yes
Skills: hand to hand combat, one handed swordsman ship as well as dual wielding swords, a decent marksmen at long range and deadly at close quarters, and has incredible natural strength and running speed and can jump rather high
Abilities: naturally fast healing (a deep gash would take less then two hours to heal completely with little medical attention) besides that, none yet
Gear: Combat Harness (the armor in the pic), H.U.D in his helmet (head-up display),
(Type-51 Directed Energy Rifle/Improved)
(Type-25 Directed Energy Pistol)
(Type-1 Energy Weapon/Sword, advanced energy swords, able to clash against light sabers)
(Energy Dagger, attached to the top of his wrists)
(Type-31 Exoatmospheric Multi-role Fighter, it has energy shielding, a heavy plasma cannon, a pulse laser, and plasma charges for strafing and bombing runs, it also has slip-space/light speed capability and active camouflage)
Bio: NacNak was born on his home world Sanghelios, and raised to be a proud warrior of his race, when he was old enough he was sent into the covenant army, but seeing the gruesome things they did to other races disgusted him, so he spoke with the council, who declared him a heretic, and sentenced him to banishment, they forcibly put him into a stasis pod and launched him into the deep reaches of space in a Seraph Fighter with his armor and weapons, after years of travel, the ship he had left their galaxy, after many more, it entered another, and a little longer it happened to get discovered by a scavenging ship, when they found NacNak in the alien ship they were astounded, they never seen anything like him or the technology he had, but they decided to wake him, which was a mistake, angry, confused and lost NacNak woke in a rage, killing all those on his ship with his bear hands, he then turned on his ship and flew it deeper into the galaxy he came across, after plotting a course to the nearest planets that could sustain life, he got his armor and put it on, then grabbed his weapons and readied for his next journey
-rebreather/oxygen filter in his helmet that allows him to breath in space and under water
-combat harness (ranger armor, laser/bullet resistant, not laser/bullet proof)
-25ft motion sensor
-night vision (helmet)
-com link (helmet)
-active camouflage (turns invisible)
-magnetic grip (specific energy field that's connected to his weapons so he can pull them towards him if there out of reach, but the distance is limited)
his theme and some of his skills: http://www.youtube.com/watch?v=Qpdbd...yer_detailpage
'No L33T makes a happy GM'
Fight For Honor And Justice!
Originally Posted by NacNak
I did post, it's just that all of my posts are fresh off the epic pan, so it takes time for them to cool down enough for you to see them
TBR (I would explain this but its complicated so I will reveal this in the roleplay)
Duel Vibro's: Zash is an expert duelist when it comes to duel vibro's he is almost second to none in combat and the veracity in which he will wield vibro's. With great strength he will overwhelm his foes.
Blasters: Zash is an expert with blasters he is not adept even with rifles but he is an expert with side blasters and can hit his mark when he needs to. He is more then adequate with any type side blaster and can also handle duel if he desires the need to.
Stealth: Zash even though he is rather large is very good at stealth, when the need is more he will disappear without a trace and reappear with in seconds.
Slicer: Zash is also a very good slicer in many respects, there is not many terminals in which he can not slice into. While he does use this skill as much as most who have the ability he finds it a handy tool if he needs a quick escape or a place to lay low planet side.
Duel DC-15 Side Blaster
Duel Vibro Blades
Full body armor
Zash's Personal Ship 'Xeno I'
Zash's personal Bodyguard an long time friend an Anzati by the name of Riff
Bio: The only true thing known about Zash as he does not if at all talk of his past. He was born on the same planet as all his kin the planet of Xenos. He is an expert smuggler who works for the biggest Hutt's in the galaxy and is the best at what he does. He has killed many sentients in his time and he travels with a personal bodyguard by the name of Riff an force sensitive Anzati whom the Xenos meant many years before.
Signature by: Chaos Kodiak
"Well you know what they say if you want something done right you do it yourself." Gregorio takes a drag off of his cigarette and blows smoke in Fillips face. "So what your telling me is I should just call off the assassin I hired to kill you for failing me and just kill you myself right now?"
Hanson is a tough individual due to his past and trusts no one. He will do what ever it take to insure the completion of his mission, and doesn't take kindly to those who get in his way. He is reacts defensively meaning he will never 'start' a fight outside of his job. He isn't stuck up or pride full but he won’t take any kind of condescend from anyone save for his imployer within reason.
Hanson was manufactured in a secret base in the Vergesso Asteroids.
He has no home world and was used for Black-Op mission across the universe.
enforcement for hire.
Stealth, open, close quarter and tactical combat.
Advanced hand to hand
Advanced knife combat
Advanced firearms use
Adaptable Backhand grip
Area awareness: can sense other life forms in a 20 foot area around him. Only when focusing.
Astral projection: Leaves his physical body into an invisible Astral form allowing him to phase through solid matter. this leaves his physical form lifeless.
Orange core Red outer.
All guns are equipped with photo adaptive camo.
Flash, smoke and pulse grenades
Gear shown in profile picture
suit is a bio-material that will provide protection from elements as well as atmospheric condition
Four synthetic humanoids for piloting.
Not really that big. About the size of a normal Boxer.
Hanson was made in a group of five others that were trained for one thing: To do the work that no one else would. They were assigned to assassinations and Infiltrations of anything the Republic needed but couldn’t take politically. For twenty years they did these missions not questioning the legality of t what they were doing. They were efficient and most importantly they didn’t exist. They were ghosts without a signia to show who they were working for the only thing they had was their gear and a target.
This group worked quite well for the military and political leader until mission Black Fog. The group, now called Shadow Team, was to infiltrate a supply depot kill everyone inside and leave it for the military Alfa squad to take. What they didn’t know is the depot was expecting them due to a leak, and Shadow Team was caught in an all out fight for their lives. when they called for evac they were told that they weren’t going to receive evac or back up. They were told their service was much appreciated and the loss would be great then the line was cut.
five years went by after the loss of the Shadow Team, but the research facility had a problem. When they went to retrieve the bodies they only brought back four. They searched the planet for the fifth but never found it. Seven years after Black Fog an unmarked ship attacked the research base and destroyed it completely then the Black-Op Military branch received a cryptic message.
You will wish I died.
The three years that followed several attack were thwarted and convoys attack by the same unmarked ship. That ship belongs to the Shadow Team leader Colonel Hanson O’neal.
Now Hanson is a gun for hire for any need whether it be security over a trade point, guarding a convoy or hunting down some scum, but he will never forget or forgive what the Republic took from him.
- - - Updated - - -
I am going to put Hanson up here but I am still trying to fit in this RP.
"If you desire to know the truth, you must also have the courage to accept it."
— Crim —
Me:Hey there can you do this? Other person offline: O_O
"I disagree with what your saying, but I will defend to the death your right to say it"
Looking upon Selvira is an uncomfortable, but strangely alluring experience for most. Described as being incredibly beautiful and fair, her skin is a light blue, her lips dark black, as well as the area around her eyes, forming a sort of natural mascara on her face. Standing around 5'6'', she has no outstanding alien features besides her skin, and her physique resembles that of a human perfectly. Her eyes themselves being a dark midnight blue color, and hair like black silk, just touching her shoulders. She wears very little in the way of clothing, nothing more than strips of black cloth to cover most of her body, torn and ragged in some places, though remaining mostly decent. These strips make up a ragged sort of tube-top, elbow length gloves, and a torn tube skirt. Perhaps the most striking feature about her physically is that her feet are not at all visible, instead at the bottom of her legs lie a sort of black smoke, mimicking the shape of fire.
Psychotic, Sociopathic, Masochistic and Manipulative, Selvira is cold, charming, and frightening all at once, and a great sense of unease is felt around her because of it. Relatively Grim, she's obsessed with death and suffering, finding it's effects on others to be her only source of enjoyment. Though she's not incapable of kindness or feeling, and regularly mixes it in with malicious action to give an uneven creepy feeling to her already frightening nature, which unnerves even the most hardened in the galaxy.
Krasis. A relatively Earth-like farming world in the Mid Rim, housing nothing out of the ordinary besides a healthy connection to the force, and a ruined Jedi Academy.
Calling: Dark Jedi
Force Sensitivity: Yes
An incredibly strong connection to the force, primarily the Darkside, and a sharp mind, albeit insane. More superficially, Selvira is described to be incredibly beautiful, and to have an outstanding singing voice, leading to one of her nicknames being 'The Black Siren' on some more primitive worlds.
Lightsaber Forms: Shii-Cho / Ataru
Numerous force powers, including Force grip, Force choke, Force lightning, Force acrobatics (Jumping, things like that.), Force pull, Force push, Mind Trick, defensive Force powers, (Countering force lightning, blocking stray blaster shots) , Lightsaber force powers (Lightsaber throwing / controlling via the force), Force breath (Holding breathe for hours at a time,) Force kill, (Limited ability to stop the heart of those with weak will), Force mastery (The ability to preform most Force actions without the use of her hands, and entirely by her mind). In addition to these she's followed by an unnatural sense of dread, feeling like a wound in the force to force users, strong enough to cause light pain to those connected to the force, though weak enough that anyone with Jedi or Sith training could easily block it out.
The only piece of equipment Selvira carries is her Light Saber. A double blade, this saber can function as two separate sabers, or a single double sided one. Using a red crystal, this saber has no outstanding features besides it's detachable design.
The only thing in her possession besides her lightsaber, is her ship, Shadow of Fire. A relatively regular HWK-290 light freighter, this ship only provides her with a fast, quiet way to slip past most enemies and to transport her wherever she sees fit. Unarmed and unarmored, it's only advantage is it's incredible speed and maneuverability, and a forcefully added stealth field generator, allowing her to avoid most combatants in space rather than fight them. The ship itself is painted pure black, with no markings or pattern.
The tale of Selvira began in a way you might not expect, on an ordinary farming colony, on an ordinary planet with a good connection to the force as most untouched worlds do. Back then, Selvira wasn't Selvira, instead she went by a different name, the name her mother and father gave her, Jodie Varuum. In the early days, Jodie spent her life like most colonists, farming and doing labor that her family might survive the next winter. All that changed when the Jedi came, and built their academy not far from Jodie's village. At first Jodie disliked the Jedi, they talked in strange riddles and were very distant, some even seeming arrogant to her and the native populace. They wore long brown robes and carried swords made of light, but perhaps the strangest thing of all about the Jedi, was not there sudden appearance, or their clothes or their laser swords hot enough to cut through just about anything, but the strange power they called the 'Force'. Jodie wasn't entirely sure what the force was, but after seeing it in action used by the Jedi, her opinion of them quickly changed. Over time Jodie grew to love the Jedi, who in turn warmed up to the colonists of the planet. She was fascinated by their stories of how big the galaxy really was, droids far beyond the simple farming machines of her colony, planets covered by massive cities, skyscrapers touching the very atmosphere. Tales of great battles and dangerous missions to bring peace and hope to the galaxy. The Jedi said they were the peace keepers of the Republic, and as much as Jodie knew, they were that and more. They were heros.
Imagine her excitement when they told her months later that she was force sensitive, and could, in time, be cultivated into a Jedi. A real Jedi, the same Jedi who had been across the stars on countless missions and adventures, the same Jedi who studied and mastered the illusive and alluring power of the Force. It had been the dream of many in her Colony, yet she proved to be the only one strong enough in the force, and young enough to undergo the training. Only days later she was brought to the Academy under the blessings of her parents, finally ready to train to be a real Jedi. She was paired with Jedi Master Zael Valkar, a strong member with in the Jedi order, and even a member of the Jedi Council for a good length of time, before resigning to focus on his hope of building an Academy.The Jedi of the Academy on Krasis respected him, and thought of him as one of the finest Jedi to help found the academy there. The training began slowly and surely, and just as all Jedi, Jodie was taught in classes and from books in the early years.
The day she was gifted a training lightsaber will be remembered for her as the best day of her life, second only to when she got her first real saber. This began the real training, the training she had waited for since she was little, and a teen Jodie was more than happy to begin working with the weapon, however simulated it may have been. Jodie proved incredibly steadfast in the face of her masters challenges, and where other Padawans would throw down their training sabers in anger and frustration, Jodie would press on, working tirelessly at a problem until it was solved in the best way possible. Quickly she mastered the most simple of Lightsaber forms, Shii-Cho, and impressed even the Jedi Masters of her academy with her talents. Similarly, she quickly grasped the more simple functions of the force, sharpening her present, and future senses, she eventually grew good enough to predict the angle of blaster fire, and block it accordingly with her saber skills, a talent found in all Jedi, yet usually not as quickly grasped.
As time passed, her skills sharpened finely, and soon she would make a fine active Padawan, ready to take up her Lightsaber and get in the field training with her master.
The missions came and went, and Jodie's talents and experience grew before she was finally granted the rank of knight, crossing the stars and visiting countless worlds on missions from the Council and republic, having adventure after adventure with her beloved master. Though all things come to pass, and this rule would not be lost on the pair. On one unfortunate mission, Jodie and Master Zael came across something they hadn't in all their years of traveling...A lone Sith, helping to facilitate a war on an Outer Rim planet. During the confrontation with this Sith, Zael was mortally wounded, and in a flurry of rage and forbidden emotion, Jodie cut the Sith warrior apart, ensuring that he would never again harm a Jedi. Ever since then, she became darker, more distant from all emotions, even those not outwardly opposed by the council. She never took on a new master, and instead was appointed to the rank itself by the Council, long into her adulthood. She was then given a Knight to be paired with, a Man not far from her age, and whom was one of the more promising Jedi Knights of the time. Together they carried out some of the more dangerous missions the Council had to offer, and since then her involvement with the Sith has been almost unavoidable.
Doing battle with Sith soon became one of the only things in her life to give the same enjoyment she had with her master, though once again, this was not to last. However this time, the change was not necessarily bad one, and the time spent with her Knight companion had only proven to bring the two dangerously close together. Jodie knew the teachings of the Jedi did not allow such feelings, as they supposedly only led to the Darkside. This was the one part of the Jedi Code she did not understand, and even dared herself to think that the Council was wrong about it. These thoughts, along with a new, strong emotion she had never come across before, only made the situation inevitable. The two began to fall into a relationship, and a strong one at that, and over time this bond only served to strengthen. Hidden from the council, their love spread like wild fire, and both were convinced that the council must be wrong about such feelings. The pair continued in this way for a good length of time, and the bond seemed to only bring good things. For the last time however, this would not last. Jodie was eventually mortally wounded in combat with a Sith Lord, making almost a repeat of the events with her previous master, yet this time the Sith escaped. Unable to cope with the lost of his loved one, her Knight lover mustered the best of his force powers to put her body in stasis, and preserve her body. Preserved for years, only one thing changed about her body. Her skin turned light blue with time, and the space around her eyes and on her lips changed to black. In old age, her Knight companion, now a powerful Jedi master mustered his strength once again, this time attempting to resurrect the fallen Jedi. This attempt was successful, but at a price. The event killed the master, and the time spent bathed in force energy had changed Jodie, though not for the better.
When Jodie awoke, she was not the same. The power which kept her in stasis, and resurrected her could only of been of the dark side, and she had bathed in it for many years. Her previous life only a blur in her mind, her only motivation now was a sadistic hunger for pain and suffering, taking up the name Selvira, and moving on to a new, very different life. She built a new saber, this one red, simply because she liked the color, and stole her previous Knights ship, it's color unnaturally fading from it's original white and red color, to pure black over the course of her time spent in it. From there she spread across the stars, and became only a myth. Speaking to some spacers, or colonists, you may hear tales of the Black Siren, or a story about the illusive Blue Woman, not dead, yet not entirely alive. The Jedi council denies her existence, yet they all sense her. Like a wound in the force, something that should not exist.
Last edited by Pinkie Pie; 1 Week Ago at 02:36 PM.
Personality: Tracyn'Kad is an extremely sarcastic and cynical person, he's focused on being practial and is filled with contrasts. He loves the memory of his clan, but hates the majority of his culture for embracing the Force. He has the cold demeanor of an experienced Mercenary, but gets so red hot in fights that he can momentarily lose control of himself. He can be exceptionly tender to injured veterans, but callously vicious to wounded soliders.
Force Sensitivity: No
Skills: Tracyn'Kad is only mildly familiar with blasters, having only used them for particular jobs and does not own any. He has never fired a projectile weapon and has rarely been shot by any. His sword and knife skills are considered to be skilled, and his unarmed hand-to-hand combat skills are advanced enough to have killed Jedi's before he was augmented. His bionics are strong enough to punch through inch-thick durasteel plating and pulverise stone beneath his feet. (Combined weight of Tracyn'Kad's armor, body, and bionics is about 600-700 pounds.)
Lightsaber Forms: None
Gear: Full body Heavy Beskar'gam Armor composed of 75% Beskar, 10% Ciridium. 10% Durasteel, and 5% Carbon. His helmet has basic visual capacity including infared and night vision, it also has the ability to independently recycle his breath for 5 minutes. Has a mid length Beskad, a durasteel survival knife, and a throwing knife as traditional weapons. However, Tracyn'Kad using his Crushgaunts in conjecture with his bionic apendages more than makes up for any lack of weaponry.
Property: He owns a Pursuer-class enforcement ship that has been re-fitted with a cargobay/mechanical workshop. He also an HK droid programmed with basic self-defense, piloting skills, and advanced mechanical knowledge that he calls Tek.
There's always some war going on somewhere, and there's always mercenaries willing to fight there. Tracyn'Kad is a mercenary, he's been a mercenary since age 8, when his father brought him to the next war he had signed on to. Very quickly the beginnings of a skilled warrior were seen in Tracyn'Kad, he exhibited exceptional skills with his hands and arms, managing to to disarm his father by the end of his third year in the field. After some years of accompanying his father to war he started to deviate from many of his fellow Mandalorians in the sense that he eschewed the use of almost all blasters and refused to augment his armor with anything he saw as underhanded or unfair. As he climbed the ranks of infamy in the mercenary community he got more and more lucrative contracts from higher and higher risk contractors eventually leading to him becoming a personal guard for the strongest business leader of an industrial planet in the Outer Rim. The job included escorting this leader to his safe house whenever military forces from the rival factions closed in on the capital city. Tracyn'Kad did not take this contract alone, however, he had taken one of his brothers and a close friend along with him to help ensure the leader's safety. One time however as they were forced to make the trek to the safe house on foot due to the enemy faction having gained air superiority. During this escort, Tracyn'Kad recieved a report that there had been a significant perimeter breach and during his response, a hostile tank turned the corner of a nearby building and fired on him. The only thing that had saved him from being instantly killed was the fact that his Heavy Beskar'gam Chestplate and Helmet were not destroyed by the blast.
Tracyn'Kad's clan members were the reason that he did not die immediately afterwords, they kidnapped the Business Tycoon and brought both of them to the nearest medical facility where they stabilized Tracyn'Kad. They soon after forced the leader to get on Tracyn'Kad's ship and they left for the best Cybernetics company they could find and used the remainder of both Tracyn'Kad's and the Business Leader's sizeable bank accounts to get the best possible care for their Clan member. This care included the incredibly strong bionic arms and legs to replace the ones that were now missing from his original body and to replace his trachea (which had been significantly damaged in the blast) with a segmented durasteel tube that could bend throughout the most part of the normal range of head movement. When Tracyn'Kad finally woke up he was at first confused and disoriented, his confusion paled in comparison to his rage when he finally understood what happened. In his anger he killed at least 3 technicians and the estranged business leader. Tracyn'Kad then stormed out to his ship and left for parts unknown. He resurfaced some time later with new armor to replace that which he lost, but now his only color was grey.
Over the next 20 or so years he got used to his new body and found ways of optimizing his fighting skills, as with the crushgaunts. During this time period his personality had changed to be much more volitile and extreme than it had been before, he also aquired his droid, Tek, around that time. Since having to learn how to deal with new problems that arose from being partialy robotic he repurposed his remaining empty space of his ship into a bay capable of performing repairs on his body. He has now grown used to his augmented body, though he will always remember the pain of his greatest injury. His augments cause a deep, bone aching feeling throughout his body around the metal of his arms and legs, his unique psychological makeup has been described by force sensitives as being disturbing or actually distracting due to the turmoil in his deepest thoughts. Tracyn'Kad has lived through the worst of injuries... and he will live through much more...
Darth Lycantus. First name currently undisclosed.
Physically, Darth Lycantus is in his late twenties, direct result of his well-attuned force sensitivity.
Facial Appearance currently undisclosed.
In the most basic description, Darth Lycantus is to-the-point and favors efficiency above all, which has rubbed off onto the commander's that understudy him to result in a high-quality armed forces. Although he's not overly emotional, he generally holds a generally dark and cruel undertone to his personality; he has arguably near-complete control and dictation over his emotions, and his undertone becomes an 'outburst' of sorts only when he deems it fit to do so, and remains controlled for the period it is occurring.
There isn't a large amount to describe beyond that - such comes with an efficiency-based personality.
Theocritus is a barren and desolate planet located in the uncharted regions of the outer tingel arm, long disregarded by both major and minor factions. Why they disregard the area is up to the faction - the majority barely note the area, if that, declaring that proceeding in that direction would only lead into deep space and an inevitable death, others theorize that the area is simply badlands and home to lunatic-esque degenerates with only minor space travel capabilities. The factions that do wonder out there, however, whether it be for refuge, fame, glory or out of curiosity - are never heard from again, only supporting the badlands theory. In the very rare cases that they managed transmissions before contact was lost, the static often making them unreadable beyond cries for help, have found all those who heard the message to vanish in a similar manner and those who would pass it to meet their inevitable doom. The very few who are aware that those who know vanish from the face of the galaxy speculate that the area is 'cursed', often driven to near-insanity with their often dangerously-learnt knowledge. Among those, none know of what truly lies in the area.
Theocritus is the capital and safe haven for the remnants of the Sith Order and, consequently, the Empire, joined by the few surrounding planets in the uncharted sector, which all act as civil and military hubs - the focus of all force-related efforts is done through the Sith Academy on Theocritus - all force-sensitive persons within the Sith's area of influence that refuse to attend are consequently killed, provided they aren't claimed at birth.
Although originally an assassin for quite a prolonged period of time where an appointment was unavailable, where his formal prefix was 'Lord' in the stead of 'Darth', he would eventually kill the Darth appointed as the 'Darth Commandant' - effectively the underlying council of the 'Grand Commandant', only three strong at a time with each having a specific appointment - in charge of the Sith non force-sensitive military and take the position for himself. Grand Commandant being a psuedo-emperor now it's less an Empire, more a remnant.
First and foremost, as a Darth of the Sith, Lycantus is a veteran of lightsaber combat alongside both the neutral and dark sides of the force. Furthermore affiliated with the dizzying heights that is Darth Commandant, especially that in full command of the Empire Remnant's military, he is an excellent leader, strategist, tactician and logistician in both planet-based and naval-based combat, accompanied by a cool, calm and collected demeanor which strongly enhances his universal efficiency; this is, of course, alongside his dark and cruel undertone.
In 25 words or less, his strong points would be the typical skill-set associated with a Darth alongside that of a very skilled commander of men and machines. He favors lightsaber combat over usage of the force, however is very skilled in both.
Arguably, Darth Lycantus is a master of Form V in both it's variations, being his foremost focus as a light-saber wielder. He favors it for it's effective and to-the-point nature without taking an overly large amount of consideration into a Jedi-esque 'emotionless' state or, on the opposite, the Sith-esque 'emotion-fueled' state. This, arguably, reflects on his personality.
Form V is described to 'utilize precise defensive motions to create a more offensive fighting style.'. Furthermore, it 'uses one's natural strength to dominate an opponent.'.
- Form V: Shien.
Shien, the 'first variation' of Form V, is described as a style that focuses on deflecting blaster rounds specifically back at the targets. The purpose of this is for a light-saber wielder to defend themselves whilst simultaneously attacking their enemies - not to mention using their own weapons and, furthermore, rendering their weapons useless.
As a prelude to learning Shien, Lycantus was required to learn Form III: Soresu, which was designed to simply defend from blasters in comparison to also re-purposing the blaster rounds as an offensive strategy. This form is not used, however, due to the superior Shien having taken it's place.
- Form V: Djem So.
Djem So, the 'second variation' of Form V, is described to 'apply the same principles' as Form V in the most basic sense with the additional focus on blocking and, more of the focus, following up those blocks with efficient counter-attacks.
His abilities include:
- Force Sensitivity
In it's basic form, it generally allows him to sense 'disturbances' and others who are force-sensitive.
- Force Grip
The ability to 'grip' using the force. This entails abilities such as push, pull and choke, both to items in general and his lightsaber.
- Force Lightning
The ability to channel the dark side of the force in the form of 'lightning', utilizable in all the ways it implies.
- Force Acrobatics
The ability to use the force to either jump or leap long distances or run at higher than average speeds. In this case, not being an overly acrobatic character, Darth Lycantus uses it to close in and move away from his opponents, charge at high speeds and traverse otherwise untraversable heights through the means of jumping.
- Force Mind Trick
The ability to use the force to persuade characters to your viewpoint. Darth Lycantus rarely uses this, often preferring more 'practical' solutions, however may be inclined to use it towards someone - for whatever reason - he does not wish to kill.
Other than his cloak and armor, Darth Lycantus' carries his personal lightsaber. His lightsaber is of a rather personalized design, rather typical of a Darth. It has a red color crystal and is single-sided. The other end of the lightsaber is set up with a circular pummel, ribbed across for increased damage and the potential drawing of blood.
Fury-class Imperial starship
Darth Lycantus' commands his own personal fury-class starship, one of the very best the Imperial Fleet has to offer and restricts to Darth Commandants and special operations teams. It's crew is rather small, only requiring the bare minimum to operate due to it's small size. It includes two anti-ship torpedo bays and two quad-linked anti-ship blasters, one each per wing.
Special Task Group - Personal Escort
Having supreme command over the Imperial military, Darth Lycantus holds a large sum of power over what the military does, especially the STG's that aren't chamber-militant to the Darth Commandant of Intelligence. Stationed upon his personal ship is a guard of 4, effectively among the ranks of the 'Imperial Commandos', using the 'Republic Commandos' as a comparison. They wear black cloaks similar to him whilst out in the field, the same they use to conceal their weapon, where they will go out into the field with Darth Lycantus if he so chooses them to.
Although there is arguably always a form of war in the galaxy, the galaxy itself finds itself in a state of general peace. It's been beyond the lifespan of even the oldest and most wisest Jedi since the Empire, with the Sith Order at the helm, has been a thought in the back of their minds, and another generation since they were a remote threat. With the Jedi Order's success in conquering Korriban, with great aid from their non-force military allies - even rumored that some Mandalorions be among those ranks - the Empire's knees would be finally cut out from underneath them; in the galactic to years following the Battle of Korriban, the last of the Sith would be either captured, killed, converted to the light side or chased into deep space, never to be seen again - where they likely died a painful death once they escaped the Galaxy's gravitational influence and traveled on into deep space.
An allied interceptor engages an Imperial interceptor at the Battle of Korriban.
The Battle of Korriban was a two-stage assault launched at the hands of the allies - the allies being the Jedi Order and it's supporting military echelons. The first stage was to establish Naval superiority of the planet, where they could lay siege for the ground assaults to follow. The second was to maintain the siege whilst launching ground assaults in hope of seizing Korriban whilst destroying those who would attempt to escape in orbit - any landed Navy ships would be bombarded from orbit alongside any other key targets. The Allied super-destroyer Baneblade - commanded by Admiral Aideen Theocritus, whom also commanded the fleet - would spearhead the assault fleet, accompanied by a flotilla varying between interceptor carriers, frigates, destroyers, cruisers and gunboats. The Imperial Navy - at a moderate loss in numbers for Naval superiority - would meet them in orbit. The naval engagement, commanded by Admiral Theocritus, would last for a total of 11 hours; the conquest of Korriban, commanded by Jedi Master Ark-Wa, however, would take over 3 years before they would finally take the palace - the last one and a half months of that being the valiant defense put up by the Emperor and his underlying council of Darth's.
Inevitably, the battle was a Pyrrhic Victory for the allies - although Korriban was freed from it's tyrannical overlords and both the Empire and the Sith Order were crumbled and disbanded, 1 out of every 2.5 allied men who would ever see the sky of Korriban would be killed, whether it be at the hand of the enemy or at the hand of attrition on the desolate surface of Korriban. Many of the commanders and soldiers were decorated posthumously - including Admiral Theocritus, who went down with his ship after placing it on a suicidal crash-course that took down the Imperial super-destroyer Emperor's Hand after suffering critical damage; the Admiral's last sight would be the Imperial super-destroyer blowing up with him.
For the last of the Sith, they dispersed across the galaxy in fleeting hopes of whatever it may be. Some committed suicide to avoid capture, others were killed when they refused to be captured; some even were captured, and some among them found peace in the light side of force. Then there were those who ran, ran and never looked back - only 0.3% of the Sith that fought at the Battle of Korriban would survive, escape and managed to avoid location by the Jedi, where they would find their own small measure of peace. The majority were tracked down where they would meet the same fate as the rest, however a large majority were chased into deep space for them to meet their deaths by natural means - a considerable 2.7% of those who fought of Korriban. Among that 2.7%, 0.6% would survive deep space and find themselves in the uncharged badlands of the outer tingel arm, where they would the most desolate planet in the area - Theocritus, which was uncannily similar to Korriban - where they would start the Sith Empire anew.
Darth Abreu, after eliminating a sum of the competition with his naturally powerful force powers, would declare himself Grand Commandant of the Sith, where he would task it upon himself to rebuild the Sith from it's ruins. He would select the term 'Commandant' due to it being the term of one in charge of a military academy, as he 'intended to teach the old ways of the Sith to the world'. Originally, he would place two Darth Commandant's beneath him to independently perform great roles required of the Sith to be re-established and maintained; these would be the Darth Commandant of Intelligence - whom was in charge of the external affairs and espionage if required to ensure they would never be located - and the Darth Commandant of the Military - whom was the supreme commander of the Sith's non-force military. The original Darth Commandant of the Military would be responsible for colonizing surrounding planets, where he would later reap the rewards of it's population for the armed forces. Later in the Grand Commandant's lifetime, as the Empire slowly grew bigger, he founded Theocritus Academy - the only Sith Academy in the universe post-BOK and still the only one to this day - and recruited a third Darth Commandant to be in charge of it.
Darth Abreu would eventually pass away, having never been killed due to his legendary power, where his apprentice would take up the position of Grand Commandant. His apprentice would live the most of his life, living to his master's legendary legacy of unmatched and raw power, where this cycle would repeat twice more. With present day, three Grand Commandant's have passed before with a fourth in rule today, all of which directly linked by blood to Darth Abreu. Today, the Grand Commandant is Darth Kala'myr, who - just like the two before him - live up to the legend of Darth Abreu in unmatched power.
The intention of the Grand Commandant's - and in turn, the Sith - is simple, comparable to Hitler's motivations after the Treaty of Versailles. They intend to restore their Empire to it's former glory, firstly being required to rebuild their strength away from the watchful eye of those that undid them the first time and then declare war on the universe once again, to regain lost territory and regain their glory. As it seems, all is going smoothly.
Present Century - Darth Lycantus
Although 1.4% of the population to be born in the Sith area of influence is born force-sensitive, it's doubled since last century, where it had increased by half from the last again. More and more Sith were being dispatched to the location, identification and seize of newborns born force-sensitive, where they would be initially raised at Theocritus Academy before being put through their training. The population is accepts of this and even finds it a great honor to have a member of the family born into the Sith; the last known case of resistance is from two centuries ago.
Lycantus, from the family of the same name, would be one of these recruited. A Sith Warrior dispatched to search for force-sensitive newborns would feel an abnormal potential three hours before mother Lycantus entered labor, where he took it upon himself to ensure the mother reaches the nearest medical facility and returned with the child to Theocritus at priority speed. Both mother and father Lycantus would be overjoyed, whom still remain in contact with Darth Lycantus until present day - interaction monitored by Intelligence, of course, to ensure nothing of note gets out.
Lycantus' high force potential would be of little note until come the day a Sith Lord may potentially recruit him as an apprentice, however. Children are raised until 10 years old under the guidance of the academy, pre-tuned to be raised into various desirable traits; these include but are not limited to calculating, depersonalized, cold, cunning, a strong stomach in regards to violence and even a passion towards it, so on so forth. From 10 until 16, training would begin - from day 1, death is a more-than-viable occurrence in the attempt to not only harden the young Sith but also cast aside those not fit for the job. It's over the next 6 years that a candidate learns everything they need to know to be a Sith Warrior - saber techniques, force powers, so on so forth.
Being a Sith Lord does not come in such convenient skill-sets, however. If they survive the 6 years, leaving battle-hardened Sith Warriors without even touching a battlefield with the Jedi, they are graduated by the Darth Commandant in charge of the Academy and left to be selected by the pre-existent lords to continue their training as an apprentice. The formal concept is that the training and skill-sets behind being a Sith Lord aren't so convenient and easy to teach - the training required to be a leader of the Sith is more unique and delicate, therefore a one-on-one apprenticeship is required, although Darth Commandant's are entitled to take up to 3. The informal concept is that, if the apprentice becomes stronger than the master and bold enough to fulfill the role of a Sith Lord, with hope, they will kill their Lord and claim their position as their own. Now a fully initiated Sith Warrior and prefixed as 'Lord' in turn, Darth Kalar of Intelligence would undertake Lycantus as an apprentice, where he would groom him to become a political assassin; this sent him from far corner to corner of the galaxy, far outside of the Sith's area of influence and even into the heart of the Republic, eliminating those who may or do know of the Sith's existence.
The young Lord Lycantus would grow superior in ability to that of his master, his abnormally strong force potential boldly disregarded by Darth Kalar in the hope of power through the means of allies. At age 28, 12 years after being picked up as an apprentice, Darth Kalar would never return from the assassination of a Smuggler intending to sell out the Empire's existence to the Republic in the hope of living off his payout; of course, it was no secret that Lycantus killed him, however the glory is that they were both accidents. Now Darth Lycantus would take on the appointment of Sith Lord of Intelligence where he would set his eyes on his next conquest - Darth Commandant; his intention is not Darth Commandant of Intelligence, however - oh, no, no, no, not nearly enough power for a man of his tastes - but Darth Commandant of the Military. Relying on the resources and programs run by Theocritus Academy, Darth Lycantus would attune himself in the arts of warfare and it's wages, performing assassinations off the side of his studies.
Come age 37, with 9 years of studying the arts of command alongside tuning his combat skills to a fine art with his role as an assassin, Darth Lycantus would organize the greatest hit of his career - the assassination of Darth Liagri, Darth Commandant of the Imperial Military. It would take just shy a year of planning, establishing and manipulating a net of contacts - voluntarily or not, whether they knew or not - to establish the final plan. Come the 4 months leading up to the event, Lycantus would re-enforce his career as a notorious and master assassin with larger and more bolder hits, even eliminating high-ranking officers of the Republic Military - whom were, of course, oblivious to the Empire's existence, however they didn't need to know that. Inevitably, when Darth Liagri's light-saber would blow up with him, his office and a good portion more of his wing - inevitably killing him, his secretary, two of his three apprentices and a few others, there was no question who it was, just no evidence - just as Darth Lycantus had intended. Consequently, he was made Darth Commandant within the month's end and given full command over the Imperial Military.
Inevitably, the last remaining apprentice of the now dead Darth Liagri would come after Darth Lycantus - and as an apprentice of a Darth Commandant, trained by one of the best and chosen for her high potential, her strength would be beyond measure, much like Darth Lycantus. Had Darth Lycantus not spend his lifetime as an assassin, tuning his combat abilities to a fine art, he would have fell to the saber of the apprentice - instead, he left with near-mortal injuries after a grueling 3 hour battle, which took a prolonged period of time even with aid from the force and technology to recover fully from. Apprentice Silas Riburn would be one of the few names without an important prefix he cares to remembers, one he both honors as the combatant that was nearly his match and one he hates for the same reason. During the entire duration of the battle, any force user in any portion of the galaxy would have felt a similar disturbance to that felt during the clash between the Emperor of the Empire and Jedi Master Ark-Wa many many years ago. It's still unknown to the greater galaxy to this day why.
Darth Lycantus and Apprentice Riburn duel in the depths of Theocrtius Academy.
It's been just shy over two years since Darth Lycantus claimed his position as Darth Commandant of the Imperial Military, the same amount of time it's taken him to fully recover. Just recently has he finally stood at full health, now donning new Darth Commandant-tier armor in the hopes of avoiding the same injuries again. Utilizing half a month to fully gather his assets, Lycantus now seeks an apprentice, one he can groom to be one of his trusted generals and rule over the military with - and possibly even make a move on the Grand Commandant in the future, even with the legends around his name. In turn, he's been pursuing a great dread in the force whom he's gathered to be known as 'The Black Siren' or 'The Blue Lady', whom he has tracked to the far reaches of Tatooine.