Name: Sergeant Derek Pathfinder (former URAF Squad Leader)
Race: Enhanced URAF soldier
Personality: Derek secretly longs to rid himself of his enhancements and return to his life in the URAF. The military is all he knows. Derek, despite having led a squad of soldiers years ago, is not very inclined to lead, and considers his time as a ‘man of action’ done and over with. He is not overly antisocial or bitter, but Derek is reluctant to engage in small talk if it begins drifting towards a topic he doesn’t care to touch on. His opinion of everyone at the Haven is indifferent.
History: Derek was selected to be a candidate for a highly-dangerous URAF-sanctioned experiment that aimed to bolster the combat capabilities of the average URAF soldier. It was a project that hoped to save life, as a standard human being was grossly outmatched if confronted head-on by a werewolf or vampire. Having no choice in the matter, Derek accepted, and immediately underwent many scientific trials and several surgeries that would turn him into a solider of magnificent combat prowess. In the end, the process was a moderate success: only 6 out of the 20 candidates survived the ordeal. The URAF deemed the experiment a failure, swore the participants to secrecy and shut down the organization that headed the experiments. The URAF did everything it could to sweep the entire project under the rug. It was back to square one.
Meanwhile, Derek was poised to return to active duty when two of the six surviving candidates were assassinated by unknown forces. Only he and several others remained. Despite their dire situation, efforts to provide security for Derek and those that had also been modified were not taken seriously. Rather than leave himself exposed, Derek went AWOL, leaving the URAF dressed only his combat uniform and nothing more.
Today, Derek finds himself at the Haven. In the beginning, melding with those that had been at the Haven before him had not been easy. His past involvement with the killing and capturing of Unhumans coupled with his arrival dressed in a URAF soldier’s garb did not do him any favors with those around him. Even now, Derek still sports the URAF soldier’s uniform. There are some at the Haven who probably consider him a spy, but ever since arriving at the Haven the ex-URAF soldier has done nothing suspicious--nor does he intend to.
Extra info: Derek’s adrenal glands were replaced with a set of enhanced, laboratory-grown implants that, when activated, inject a series of combat tonics (informally referred to as ‘Rumble Drugs’) into his bloodstream. These chemicals and hormones (formally referred to as BX-2 and AMX-1) increase Derek’s pain tolerance, endurance, speed, agility, strength and even gift him with a meager regenerative ability.
The activation is triggered by fear, with the dosage amount increasing relative to how much Derek is currently fearing for his life. When Derek feels that is he is safe or is going to walk away from whatever fight he is currently in alive, the dosage decreases over time, slowly tuning Derek’s body back down to its original capabilities and limitations.
The effects of these self-made tonics allow Derek to engage in hand-to-hand combat with the average werewolf and vampire for a short amount of time. While he has not personally killed any supernatural beings, Derek has matched a lesser-werewolf’s strength, and even managed to shatter the beast’s jaw by striking it. Derek, while an experienced soldier that has been surgically and chemically enhanced, is still a man, and thus is still vulnerable to the unforgiving attacks a being of supernatural background can dish out.
As a result of having to fend off supernatural attackers for most of his adult life, Derek’s bloodstream is permanently tainted with trace amounts of BX-2 and AMX-1. Because of this, Derek is able to hit harder, swing faster and take more damage than the average adult man—although his real talents shine when he is thrust into a situation where he feels as though he is about to die.
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Name: Captain Terence Iron-Bound
Appearance: Terence is of average height and build. His body is adorned with scars and patches of discolored and brown-colored skin due to years of constant warfare while he was the captain of Sunderfell’s guard. His face is often hidden behind his helmet.
Terence's armor looks like this (minus the cross and shield):
Iron-Bound utilizes a claymore in battle. It is made out of common Sunderfell-made steel, and bears no enhancements or enchantments.
Personality: The men that were led by Terence knew him as a stern and unforgiving individual that never forgave or forgot. Iron-Bound is selfless in many cases, but is not overly fond of getting involved with the business of others due to lack of care on his part. Terence is no coward, but he will not risk his own life for the lives of those that are less fortunate than he or those that he does not respect. He does not believe in free labor, and will generally never do any sort of job unless coin is first exchanged.
Terence follows a series of decrees set forward by Sai. Most of them deal with combat and warfare and how Iron-Bound will behave in those situations, but some dictate how Terence will live his life as long as he remains in the goddess' service.
Magic and Abilities: Terence’s magical abilities stem from prayer and the use of a unique icon belonging to a long-forgotten goddess of war named Sai. Uttering sermons and incantations while interacting with the icon enables Terence to activate specific magical auras that enhance the user in different ways. These auras are essentially Sai's life force manifested into a physical and magic-based form, allowing Terence (or anyone he urges Sai to help) to meld with the goddess for a moment's time. The number of prayers available to Terence is, for the moment, small. This is due to Sai's severely weakened state, but Iron-Bound believes that he can increase Sai's overall power by either converting others to his faith or by finding some sort of long-lost artifact that could heal a wounded god. The former is more likely to happen, however.
The prayers Terence knows are listed below:
1) Harden Weapon: Terence's current weapon becomes sharper, lighter and tougher, allowing it to cut or bash its way through material that it would otherwise be unable to cut. While the weapon is blessed by this prayer, it is virtually unbreakable, and will not become worn with use as long as the prayer's effects are active.
2) Harden Armor: Terence's armor becomes more resilient to damage and in turn offering more protection for its wearer. In this state, the armor is able to resist magical effects slightly and also gains the ability to reflect some damage back at the enemy if Iron-Bound is hit by a non-magical attack.
3) *Vampire's Fangs: Terence's current weapon is able to drain some of the life energies from an enemy each time he, she or it is struck. The life energies are directed into Terence, healing his wounds and returning his strength. The effects from this prayer will not affect undead creatures, demons or beings possessing vast amounts of raw and/or magical power.
4) *Lesser Hex: Before she was a goddess of war Sai was a goddess of misfortune and curses. Terence can request that Sai bring ill-fate to an individual of his choice. The most Lesser Hex can do is cause a disruption, such as a bookcase falling onto someone or a cup of wine spilling into someone's lap. For the most part, the curse is non-lethal. This prayer will have no effect on undead creatures, demons or beings possessing vast amounts of raw and/or magical power.
*These prayers can only be used by Terence. Vampire's Fangs cannot be shared with any of Terence's friends, and Lesser Hex cannot be directed by any allies of Terence---even if he wanted them to have Sai curse someone.
Weaknesses: Terence can only utilize one prayer at a time, as any extreme use of prayers would possibly kill the young and frail goddess, rendering Terence unable to take further advantage of the deity’s wondrous gifts. As long as Terence actively believes in Sai, she remains alive, and is able to help Terence or anyone he prays for whenever called upon.
Each prayer can only remain active for twenty minutes. The time in which Sai's power replenishes itself hovers between 12 and 24 hours.
Background/History: Terence Iron-Bound was once a guard captain in the small army of Sunderfell, a city built into an enormous and barren mountain that specialized in the exportation of iron and steel and the importation of everything else. Because of the city’s wealth and its vast reserves of a valuable ore and metal, the safety of its people was constantly at risk. Terence and the enlisted men underneath him had fought off attacks from various peoples and monsters time and time again.
One such assault—launched during the dead of winter by a horde of uncanny demonic beings bent on Sunderfell’s destruction for their own amusement—seemingly could not be halted by Terence and his soldiers. They fought bravely, cutting down entire swaths of the beasts and warding off their thunderous mass attacks by interlocking their steel shields to form an impregnable wall when the main gate was breeched.
When all seemed lost, Iron-Bound reached out to the heavens for aid in protecting his beloved city. Sai, a long-forgotten and weakened war goddess that dwelled within the empty heavens above, took pity on the man and his helpless situation when she heard his pleas. Rather than see him die, Sai lent the man the last of her godly powers, bolstering his prowess as a warrior and turning him into a demigod for the briefest of moments. Filled with new vigor and unparalleled power, Terence proceeded to spearhead a counter attack against the attacking hordes, opening up the enemy’s lines with great swings of his claymore. The demonic hordes were beaten in the end, but not without loss. Much of Sunderfell had been destroyed during the battle and hundreds of citizens and soldiers lay dead, wounded or missing.
Rather than try to repair the city with only 1/4th of the available military force to protect it from any further attacks Sunderfell was abandoned. The town guard was disbanded and Terence (upon request) was officially relieved of duty by the Lord Marshall of the city, Jospeh Stone, as a reward for defending his establishment in its darkest hour. Many of the soldiers stayed together to offer protection to the remnants of Sunderfell’s fleeing populations as they made their way to a supposed ‘safe haven’ that lay somewhere north. Although Sunderfell was now a distant memory to him, he still retained his original guardsman’s equipment and his original title of 'captain'. After having been gifted by Sai, the former guard captain became intrigued by the goddess and was curious as to why she had chosen to help him.
He prayed to her again.
Questioning her revealed that she had existed long ago, but had slowly fallen out of favor with the people that called her their savior and mistress for reasons that she would not disclose. It hadn’t taken long for that race to die out, which caused Sai to slowly wither due to the lack of belief in her. Intervening in Terence’s engagement drained the last of Sai’s otherworldly power, and that now she was nothing more than a common spirit with a few extra tricks up her sleeve.
For all she knew, Terence was the only being that worshiped her. Terence and the woman became closer and closer as the years passed, ultimately falling in love and secretly became husband and wife. Terence pledged himself to Sai’s name and her ideals as a goddess, adorning his armor with her symbol (a black diamond with four spikes protruding from all four sides) and adhering to a series of edicts constructed by her. As her husband, Terence is determined to return Sai to her former glory as his old purpose in life holds little meaning anymore.
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Name: Hati (no last name or middle name)
Age: Hati never really learned to interpret time or dates. She does not know her own birthday and therefore does not know her own age. Her facial and bodily features point towards someone in their mid twenties to early thirties.
Homeland: The Matarion Province
Race: Human female. Hati's facial features are usually obscured by her cloak. Her skin is dirty and scarred. Her left eye is green while the right is blue. Her left ear has been torn. While her body is somewhat admirable, her face is not overly gorgeous and depicts someone that has seen too much and worked too hard.
Personality: Hati, unfortunately, is a self-loathing woman; she continues to hate herself with ever-increasing intensity despite having done things that have awed some and inspired others, and has been known to actually harbor dislike for her own physical appearance and racial background. These feelings stem from the evil things she has done in the past. Hati is frightened of what others may think or say about her and takes great care in how she acts and speaks in public. She is critical of her appearance and overly harsh on herself if she makes the smallest of mistakes while interacting with others. Hati is quiet and shy; she rarely speaks up to defend herself or offer her opinion.
Because of the high stress that comes with public speaking and social interaction, Hati generally secrets herself away from the eyes of most. This has caused many that have attempted to interact with Hati to regard her as strange, creepy and anti-social. Hati is not brave, and will generally run away at the first sight of danger if her mental fortitude is not up to the challenge. All in all, she is a self-hating coward, and Hati’s ability to face threats and challenges head on is minuscule at best and downright piss-poor at worst.
To somewhat remedy her personal flaws, Hati takes on a temporary persona by hiding her face behind the fiery, wolf-like visage provided by her Pyre Wolf cloak. She is more bold, outgoing and friendlier when her appearance is covered by the flaming wolf’s head, opening her up to conversation with others and instilling within her the resolve to see a battle won, an ally saved or a line held. In a sense, she becomes an entirely new person. When the cloak is removed (either by choice or by force) Hati retreats back into her shell, once again becoming the coward that she truly is.
Bio: Hati never truly got the chance to meet her parents. Shortly after her birth, her starving human mother and elven stepfather sold the young girl to a merchant for extra coin in which to buy desperately-needed food with. It was not an easy decision for them—although Hati’s birth was never properly planned or prepared for in the first place. They never gave her a proper name.
The merchant—named Torden Lan—delivered the nameless newborn from the province of Matarion, taking her all across the land and through many great cities and towns to sell his numerous wares. He cared little for his stepdaughter's upbringing, forbidding her from reading or writing and punishing her whenever she attempted to dip into the fine art of numbers and equations. Torden was overly cruel to the young woman, and treated her more like a slave than a human being. It was during this period that her heart began to sour; her voice was robbed of its authority and stern tone. The men (and in some cases, women) she was forced to bed only further scarred the young woman's mind.
As Hati (having been named years after being taken from her home and parents) turned from child to adult, it was found that she possessed uncanny talents—particularly with fire-based magic. Torden realized that having his stepdaughter working as a lowly cart watcher, loader and whore was a waste of her strange abilities. Looking to exploit her powers, Torden began showcasing Hati and her fiery magics wherever he made a stop. Not only was she a capable public performer, but she was also a very vicious fighter. Torden would not pass up the opportunity to make extra income by using his stepdaughter's potent combative side.
After being informed of much more ample opportunity in the region where Hati was first obtained, Torden turned down the life of a merchant and dived into more abrasive money-making tactics. Matarion's lawless wastes were the perfect place to have Hati compete in unsanctioned (and illegal) duels organized by Torden and several of his fellow agents. Those that battled Hati were usually those that could not repay debts to the untrustworthy merchants, and thus were prime targets for extortion.
Most of them were killed throughout the following months.
Hati's role as executioner, street performer and prostitute had all but mangled the woman's mind by the time she reached her late twenties. She grew silent and rigid, and eventually distanced herself away from the outside world by hiding behind religion. She was ignorant of the land's faiths however, and none of the gods or goddesses that she heard whispers of did not help her. Perhaps they were angry at what she had done to the poor indebted peasants. Perhaps they did not care about her suffering.
But there was one that did heed her pleas.
It was then, one night, that a heavily-weakened spirit born of flame and molten rock came to her within a dream. The being's name was unknown, but it sought to strike a deal with Hati. The spirit required the body of a willing individual in order to live...and in return would provide its host with a number of powers and blessings. A desperate and miserable Hati obliged and the spirit entered her body without facing resistance. It took on the form of a burning cloak that sat upon the woman's back and head, protecting her from danger and instilling within her an iron will and the capacity to see a challenge met and defeated. She and her newly-found friend would wander the wastes of Matarion destroying Torden and his merciless comrades. They barely scraped by with odd jobs and saving the occasional villager from a horde of bandits or a small group of rouges.
Months passed. Penniless and hungry, Hati turned to the Phoenix, and realized that they not only could offer sums of money in exchange for honest work, but that they could possibly turn her into a more defined person. They could teach her the way of written language. She saw in them courage, bravery and knowledge. She longed for those waiting rewards and took no time in enlisting.
Why are you a Phoenix: Hati longs to better herself both academically and mentally. She is tired of being afraid of everything around her; she is tired of feeling ashamed of her own appearance. Looking at others reading dusty tomes and scribbling on parchment drives jealousy into Hati’s heart as she is unable to read or write very well. While the Pyre Wolf spirit that empowers her soul and body has been kind to her, Hati longs to free herself of it and become an independent and resilient young woman.
Also, she requires coin.
Years as a Phoenix: None. Hati has only been with the group for three days.
Location of Phoenix emblem: The emblem lies upon her left shoulder. Because of her immunity to fire, Hati's mark was embedded into her skin through the use of a knife rather than burning it into her flesh.
Weaponry: None. She uses only magic.
Armor: Hati's primary form of defense is her Pyre Wolf cloak. The article of clothing appears to be woven and shaped from the fur and hide of a wolf, with the front paws draping over Hati's shoulders and over her chest. Literally crafted from fire, this blazing garment protects Hati's back and head from arrows, swords and certain types of magical attacks. Its heat is somewhat relative to Hati's mood. If she is calm and collected then the cloak is cool to the touch. When Hati is in a situation where she feels her life is in real danger then the garment will burn intensively.
The other armor she wears is a combination of iron, leather and animal hides. Because it is of simple make and unenchanted, it is not very protective or durable:
Fighting Styles: Hati does not use physical weaponry, but instead relies on magic-based attacks to bring harm to her enemies. While she generally does not advocate violence, Hati has been shown to have an acute understanding of destruction-based magic—particularly spells, hexes, curses, jinxes and incantations that deal with flame and tremendous heat. Hati draws most of her power from the frail Pyre Wolf spirit that is her cloak and mask. The presence of this demigod also allows her to interact with fire or extremely hot objects without harming herself.
Hati has no knowledge of swords, axes, bows, crossbows, spears and other non-magical weapons. She is a novice at hand-to-hand combat however. When fighting with her fists, Hati will lash out at her foes with an armored hand woven in molten flame---although this is limited to simple strikes and haphazard punches. Hati, although not possessing the spirit of a warrior nor the intelligence of a scholar, is a devastatingly powerful magic user, and has turned many would-be foes to ashes—armor and all—before they were able to get close enough to hit her. Conjuring the essences of flaming monsters, forging fireballs, calling down fire storms, and causing spontaneous combustion are just some of the ways she can maim or kill her enemies.
Hati is at her strongest when those that wish her harm are at a distance.
Gear: She arrived at the Phoenix's doorstep with nothing but the things she wore on her back. She is, for the most part, broke, and does not have much in the way of personal possessions or useful tools.
Other: Hati does not know how to read or how to write very well. She is not skilled in anything other than spellcrafting---and most of the spells she weaves are geared towards harming others than healing or protecting them.
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Name: Acantha Acca
-Arcus (composite bow)
-Pugio (small dagger)
History: Acantha was born into a wealthy family that generally valued honesty and hard-earned work over everything else. When she came of age, Acantha was made to earn her place in the family, and was subject to many forms of criticism and lectures on how to obtain and retain her rightful status as a member of the Acca lineage. Hours of studying, enduring physical labor, and even taking lessons in the use of the composite bow were just a few of the many tasks her elders sat before her.
In time, Acantha would grow into an adult. Possessing a rather high status in the Acca lineage, Acantha would go on to marry and produce two daughters and a son. However, before Acantha could become a proper mother, her family’s home would be attacked by a large group of barbarians. Acantha and several other men and women took to the building’s roof and reigned down arrows down onto the barbarians. The small number of hired guards Acantha had commissioned several days before struggled to hold the line on the ground.
It was a doomed cause. With the defenders overwhelmed and Acantha’s children killed, Acantha lost all hope. Realizing her life was now meaningless, she charged wildly at the attacking forces. Her bravery was rewarded with a brutal blow to the head and a long journey to the Roman Capital, where she would become a gladiatrix.
Personality: Acantha’s old personality was that of a spoiled child. She often looked down on those who were less fortunate than herself, and took pride not in her family’s history and past deeds, but in its financial status. This rather poor outlook on the world was violently warped when Acantha’s family’s home was raided by a band of barbarians fully intent on capturing slaves to sell to the Roman Empire. Acantha is now an angry individual with little tolerance for the weak. Some say she has been driven made with grief from the loss of her children.
Acantha seems to fight with little regard for her own safety, and only seeks to cause the most destruction and pain to her enemies—whether they are man or beast. While likely to get her killed at some point, Acantha has shown little hint at changing her way of conducting battle.
Acantha's strange and rather primitive outlook on warfare produces an animalistic warrior who is uncoordinated yet exceptionally deadly. Acantha fights best at a distance, filling her foes with arrows. She tends to crumple when forced into melee combat.