To the IC!
They never come back the same.
Many men have fought and died in the conflict known as the Imprisoning War. Long has Ganon lived in the depths of what used to be the Sacred Realm, waiting for his opportunity to conquer the World of Light. His army is fueled by the darkness that lurks in the hearts of men; those who ventured into the portal between realms and came back as shadows of their former selves, hungry for blood in service of their new emperor.
It all began 20 years ago, when Link, who had traveled over mountains, under lakes, into the shadows and the desert, and even through time, confronted Ganondorf atop his evil tower in the center of what used to be the bustling Castle Town. Unfortunately, the Hero of Time was defeated in his attempt to stop the King of Evil, allowing the tyrant to gather all three of the pieces of the Triforce. He wished for the power to the rule the Sacred Realm, and was transformed into the evil pig-beast Ganon. The Sacred Realm underwent a transformation too; in place of the safe haven of the gods was a twisted, barren world known as the Dark World. After making his wish, Ganon was transported to the Dark World, where he began building his army.
With Zelda and Link dead, but Ganondorf's evil presence gone as well, Hyrule entered a period of wary peace. The deposed Royal Family reappeared once more, restoring Hyrule Castle and Castle Town to their former glory. King Dreyfus Valiant Hyrule III took the throne, and with the Master Sword in hand, re-established the Hylian Knights to protect Hyrule in the absence of their hero. Hyrule recovers quickly from Ganondorf's tyrannical rule, due mostly in part to the efforts of the Hero of Time; before Link met his end, he did manage to cleanse the temples of evil and set right most of Ganondorf's wrongs, making the recovery process much simpler. However, with Ganon's return on everyone's mind, many believed Dreyfus was doing little to prevent such a catastrophe.
Two decades of peace pass, and then the invasion begins. The Gorons were the first to fall; completely blindsided by the sudden wave of troops pouring out of the portal on Death Mountain, the peaceful, rock-eating tribe was completely exterminated. Next came the Kokiri, who could neither flee the forest or fight back. Every last fairy child perished when Ganon's Army set fire to their forest, leaving it naught much more than a barren wasteland. These two territorial gains give Ganon's troops a major foothold in Hyrule, and the war continues.
The Hylian Knights come forward to intercept the brunt of the offensive, dividing Hyrule into two halves. Ganon's army of beasts resides in the North, taking up fortified positions on Death Mountain and the Kokiri Wasteland. Few who venture into this territory make it back the same way they went in. Those who are deemed fit enough to serve in Ganon's army are sent through the portal into the Dark World, transforming them into hideous beasts. They are then brought back to serve on the front lines like every other soldier. This process, colloquially known as "Beastification" is enough to motivate the soldiers of Hyrule to avoid being captured.
The South is the fair land of Hyrule the Knights swore to protect, although it is anything but fair as of late. Interrupting a long era of peace, monsters that manage to sneak by the Knights on the front lines terrorize the other citizens of Hyrule, ravaging settlements and farms. With Hyrule's food and supplies devoted to the war effort, many go hungry, including women and children. With the most competent peacekeepers, the Hylian Knights, occupied, those tasked with protecting the towns and villages of Hyrule are largely unskilled, poorly trained militiamen. As such, crime has seen a rapid increase as of late, making many settlements even less safe to live in.
The Royal Family has come under fire by many dissenters, blaming them for leaving the Triforce and the portal to the Sacred Realm unguarded. Furthermore, many demonize Dreyfus for drastically raising taxes, believing they shouldn't be paying for a war they don't support. The King's most recent announcement, that a draft of able-bodied men into Hyrule's Army might be imminent, has been met with the most disdain.
The North and South are divided by a long, narrow stretch of land known as "The Front." This is where most of the combat of the Imprisoning War would take place. Littered with the bodies of slain beasts and knights alike, the Front has moved little over the course of the war, yet lately the beasts have been overcoming the wounded and tired Knights. This is especially dangerous, considering two of the most important Hyrulean locations, Kakariko Village and Hyrule Castle, lie only a few miles beyond the Front. This has made Kakariko Village in particular a very popular target for monster attacks, transforming it from one the nicest places to live into one of the worst.
Little has been heard of how exactly Dreyfus plans to deal with the seemingly endless soldiers of Ganon's Dark Army, but rumors have surfaced that he's looking for wise men and sages to solve the problem. And yet, still more men venture into the portal in hopes of claiming the Triforce for themselves.
They never come back the same.
((SUMMARY OF EVENTS AND HELPFUL LINKS FOR NEWCOMERS. PLEASE READ!!))
Hey everybody, it's me, your friendly neighborhood Chanda. It's been a while since I've seen a damn good Zelda RP on these boards, so, since that's kind of my trademark, I figure it's my civic duty to bestow the boards with such greatness.
This idea came about because I always wanted to see a setting of Hyrule in true peril; we often get very little of an "epic war" feeling in any of the games. Usually they take place before or after Hyrule is conquered, which always irked me. The idea of a war-mongering, regime-like Royal Family has also always interested me, and A Link To The Past will forever be my favorite game in the series.
The RP is going to be High-Casual. It's also fairly free form, and I am not by any means bound to ensuring this RP ends in line with the canon. That's right; if you should wish to ensure Ganon wins in the end, you could achieve that goal -- provided you do it smartly enough. Characters might even be set on a secondary goal; like overthrowing the Royal Family or trying to obtain the Triforce for themselves. While I will provide the skeleton of a plot and the setting, most the events that shape the conflict will be of your doing. Thus, I urge you to be creative and diverse in your character creation to give us a wide range of motivations and personalities with which to make a compelling narrative.
Although I covered most of it in the above synopsis, the RP takes place 20 years after the events of Adult Link's quest in Ocarina of Time. The Imprisoning War in A Link to the Past's backstory is, in fact, the very same one that takes place during this RP. You can read up on it more in the link I provided. Feel free to ask any questions if you're not sure!
- No godmodding. This should go without saying, given this is High-Casual.
- No metagaming. This is especially important given the free-form nature of this RP. Many players will have ulterior motives and secret plans, so make sure to keep OC and IC knowledge separate. No one likes to have their carefully crafted master plan deduced in seconds, so please don't metagame and be that guy. Tolerance on this matter is very low.
- Major monsters (basically, anything mini-boss level and above) are to be spawned and controlled by moderators unless permission is given otherwise. Minor monsters can be spawned and controlled by the players, but anything mini-boss level and above are to be controlled by the GMs. Town Guards, Knights, or warriors of other races are NOT minor monsters.
- All loot dropped, stolen, found in chests, etc. is to be determined and set by a GM or co-GM.
- Please try to get at least one post up every two days. If you're going to be gone, let me know so I can handle it. If you don't post by the third day (without letting me know you won't be posting), I will puppet your character as I see fit. If you don't post for two weeks without warning me, your character will be killed/written out entirely. No whining.
- If you decide to enter a PvP fight, please note that your characters can be killed in the ensuing fight, as long as it's done fairly and squarely. However, oneshotting someone from the shadows is not something that I will allow; PvP fights are to the death only if both combatants have willingly entered. Stealing from, assaulting, or otherwise provoking another character counts as willingly entering.
- Please note that your character can be killed in fights with mini-bosses and above; this is simply a hazard that I will expect you to be aware of. But hey, if you don't do stupid shit to get yourself killed, we'll all get along fine.
Hylian: The most prominent race of Hyrule, and the lifeblood of the Royal Family. The Hylians are the "humans" of the Zelda Universe. Those close in relation to the Royal Family may have pointed ears and blond hair, although most of the Hylians outside of nobility feature a wider range of physical features. The Hylians are all-rounders in terms of physical and magical abilities. Far from the best and yet far from the worst, they are at their core, balanced in most respects.
Gerudo: The former servants of Ganondorf himself, before he was corrupted by the Triforce and killed most of his followers. The sparse Gerudo that still exist in Hyrule are either exclusive, nomadic tribes or those who have seen fit to settle down in towns or villages and attempt to live normal lives. Given their affiliation with Ganondorf and the conflict he created, they are very rarely trusted and often seen as dangerous. This all-female faction holds an even balance between agile thieves and skilled warriors. Despite their agility, they lack brute force, making them ineffective against heavily armored opponents.
Zora: The aquatic, elegant race of amphibious fishpeople who inhabit Lake Hylia and Zora's Domain. Ruled over by King Raltus, who is currently the most prominent detractor of the Royal Family. Raltus makes his grievances with King Dreyfus no secret, unhappy that the Royal Family is making his people pay for a "Hylian" war. Aside from their obvious swimming ability and their ability to breathe underwater as well as on land, Zoras who are well-versed in the use of magic are able to generate bioelecricity from within themselves. However, the Zora people are incapable of lasting very long in environments where it's very hot or cold, as their skin has to retain a certain level of moisture in order for them to perform at their best. Racial tensions between the Zoras and the Hylians are at an all-time high, so any friendships between the two are very unlikely.
Sheikah: The Sheikah are, and always have been, the duty-sworn servants of the Royal Family. Also known colloquially as the "Shadow Folk", the Sheikah are fewer and rarer than even the Gerudo at this point. Distinguished by their red eyes and pointed ears, the few Sheikah who don't live in Hyrule Castle, serving as Dreyfus' personal guardians, live in Kakariko Village, doing what they can to keep order and watch over their people. The Sheikah are masters of stealth and natural born acrobats, surpassing even the Gerudo in this regard. However, what they lack is the Gerudo's distinctive combat prowess, making them ill-suited for direct fighting, as well as common thievery skills like pickpocketing and lockpicking.
Deku: The Deku are the small, wooden scrub people who can be found all over Hyrule. Following the destruction of the Lost Woods, the Deku people lack any permanent settlements or communities, and mainly reserve themselves to merchant jobs or simply traveling around for the sake of adventure. The small, wooden frame of the Deku people makes them ill-equipped offensively and defensively, and vulnerable to fire. However, the Dekus are quite fast on their feet and make for powerful mages, giving them the potential to learn powerful offensive spells or healing magic. Given their extensive knowledge of flora and fauna, the Deku people are naturally suited for poison and medicine making as well.
Other Races: I am open to suggestions for other races, enemy races, etc. Let me know first, however.
Goron: The Goron race was almost entirely wiped out when Ganon's Army invaded from the portal in Death Mountain. I have plans for the few survivors left, unfortunately, and the presence of Goron PCs would conflict with them.
Kokiri: The Kokori were entirely wiped out when Ganon's Army invaded their forest and the Lost Woods. Unlike the Gorons, the Kokiri never left their homeland, meaning they were all in one place when Ganon's Army attacked.
Members/Servants of the Royal Family, past or present: Not a race, but I don't want anyone starting off with too many connections at the beginning of the RP.
Twili, Skyloftians, Terminians, Subrosians, Other Obscure Races from other timelines: Excluded for obvious reasons.
~Magic, Elements, Affinities~
When creating a character, you may choose to start with a primary weapon and no magic. However, if you opt to not have a primary weapon and not be skilled in any type of martial art, you may start with three spells instead. This is to provide incentive for having magic-centric characters, instead of trying to balance the two. If you want to have a "spellsword" character, you're out of luck. Sorry.
Magic spells manifest in one of several varying elemental types; these types are Wind, Water, Earth, Fire, Forest, Light, and Shadow.
Every element is weak to a different element; the only exceptions are Light and Shadow, which are weak against no elements, counter no other element, and cancel each other out. These weaknesses are as follows. "-->" denotes weakness to the subsequent element.
Fire --> Water --> Earth --> Wind --> Forest --> Fire
As previously stated, Light Magic and Shadow Magic are not weak to any element, but also counter no other elements. If a light spell collides with a shadow spell, they will cancel each other out; an even draw.
When learning magic, a spellcaster will discover that their magical energies manifest in two distinct elements; these are known as their "affinities". A Primary Affinity is the element that the caster is most in tune with, and the element that the caster holds less skill with is their Secondary Affinity. Spells with the same element as your primary will be learned faster, require less energy, and generally be more powerful than spells that align with their secondary. MAGES CAN ONLY CAST SPELLS THAT ARE THE SAME ELEMENT AS THEIR AFFINITIES!!! Thus, a Fire/Earth spellcaster can never learn a water spell. The only way to get a tertiary affinity is through magical enchantment or magical equipment, and these are very very rare cases.
For characters who chose not start with magic, they will "discover" their affinity when they learn their first spell; basically, I'm letting you choose it later down the road. Their first spell must be of their primary affinity.
Certain combinations of affinities can yield interesting "combined" element attacks. For example, a Fire/Water mage can cast spells that generate steam and smoke. A Wind/Water mage can cast ice spells. A Fire/Earth mage can generate lava and molten rock. The sole exceptions are again with Light and Shadow; while you may choose to have these elements as your primary and secondary affinities, you can never mix the two in the same spell.
~Character Sheet~ YOU MUST READ THIS SECTION BEFORE FILLING OUT THE APPLICATION!
Name: (Self Explanatory)
Race: (See the appropriate section.)
Age: (Self Explanatory.)
Gender: (Self Explanatory)
Appearance: (In at least one paragraph, describe your character's appearance, including eye color, hair color and style, body build, height, skin color, scars/tatoos/birthmarks, etc. A picture will suffice, but please make sure to denote any differences from your envisioned appearance and the actual picture in text.)
Clothing/Armor: (In at least one paragraph, describe your character's preferred style of dress. Remember that the setting is Zelda... so... avoid modern clothing or I'll laugh at you. A picture will suffice, and it may be the same picture as your appearance, but please make sure to outline the parameters of your armor (if applicable) in text. Remember that the more protective armor is, the more it restricts movement.)
Primary Weapon: (If your character uses a primary weapon, then please list it here. YOU START WITH ONE, YES, JUST ONE, PRIMARY WEAPON. Don't worry, you'll have the chance to pick up more stuff as time goes on. This is Zelda, after all. If it's an exotic/unique weapon, please explain it or provide some sort of reference link. Pairs of small weapons (dual daggers, dual hand axes) are considered "one weapon". Multiple quantities of lesser projectiles (20 throwing knives, for example) count as "one weapon" as well. If your character is an unarmed fighter, just put "Martial Artist" in this category.)
Fighting Style: (Get creative. How does your character engage in combat? How do they act in one on one duels? How do they deal with multiple enemies? Are they subtle manipulators, always thinking ahead? Or do they prefer to overpower their opponent with skill and strength alone? This one's open to your interpretation, so have fun with it.
In this section, you must also list AT LEAST ONE TACTILE combat weakness. What's a tactile combat weakness, you may ask? Having poor upper body strength is a tactile combat weakness. Being rather slow and uncoordinated is a tactile combat weakness. Overconfidence is NOT a tactile combat weakness. Underestimating the enemy is NOT a tactile combat weakness. Getting "caught up in the moment" is NOT a tactile combat weakness. Cowardice is NOT a tactile combat weakness. Weaknesses that are a result of the race you've chosen DO NOT COUNT. If you try to put a lame weakness by me, I will laugh at you and have sex with your sister as punishment. You have been warned.)
Primary Affinity: (Read the appropriate section for details. If you have a primary weapon, skip this part.)
Secondary Affinity: (Read the appropriate section for details. If you have a primary weapon, skip this part.)
Magic: (If you have a primary weapon, skip this section entirely.
If applicable, list your spell(s). Keep in mind that these are starting spells, so keep them within reason. Dropping a meteor the size of the moon on your enemy is not a good starting spell. A medium size exploding fireball is a good starting spell. Summoning an all powerful dragon is not a good starting spell. Launching sharp spears of ice at your opponent is a good starting spell. Please note that spells do require magical energy, and casting too many spells too quickly will burn you out pretty fast.
Please list spells like this:
PLEASE REFER TO THE MAGIC, ELEMENTS, AND AFFINITIES SECTION FOR MORE INFO)
Inventory: (List what your character currently has on them and regularly carries around. Try not to list too much; carrying heavy loads will considerably slow down your character and probably require a cumbersome backpack on top of that. In other words, pack light.)
Backstory: (In at least one decent length paragraph, detail your character's life up until this point. Make sure it makes sense and doesn't involve screwing with the canon, okay? If you wish to keep your backstory secret, you MUST PM me what you have in mind beforehand so I can fact check it and such.)
Wallet: (The currency is Rupees. You may start with up to 100.)
~Blank, Tagged CS - Read the above section first!~
HTML Code:[B]Name:[/B] [B]Race:[/B] [B]Age:[/B] [B]Gender: [/B] [B]Appearance:[/B] [B]Clothing/Armor:[/B] [B]Primary Weapon:[/B] [B]Fighting Style:[/B] [B]Primary Affinity:[/B] [B]Secondary Affinity:[/B] [B]Magic:[/B] [B]Inventory:[/B] [B]Backstory:[/B] [B]Wallet:[/B]
That's basically it. I know it seems like a lot of work at first glance, but when you actually fill out a character sheet, it's pretty quick. If you have any questions, just ask!