Deadly Dragons aims to deliver a rich experience into the higher end of mastery for Skyrim. Where as most Skyrim RP's pick up from the beginning, seeking to have you create a new hero that helps weave the world and environment around them, this Rp shall have you already as a Sower of fate, a highly regarded mage within the College of Winterhold (if not the Archmage himself), A companion of reknown in Jorrvaskr, A bard sung blade, the list goes on. You will be facing extremely old and powerful dragons, one's that make Alduin look like a sun basking lizard in comparison. That being said, let's get to the details, shall we?
The time must take place after the events of Alduin and the Dovahkiin, as dragons were almost non-existent before that crisis. We must move forward enough that the Dragonborn is no longer a factor, a hero of reknown who has since passed on. Let the year be 4th Era, 250; approximately 50 years after the World-Eater's demise.
The Politic Climate:
Skyrim has become an independent protectorate of the Empire. This means that while paying taxes and honoring the Empire's treaties, it governs itself internally and requires no stipulations form the Emperor in it's day to day operations. While resent still burns for the Empire and it's yoke, it is light enough that rebellion isn't large enough to warrant more than a cell purging of die-hards every few moons.
The Fringe Entities and their roles:
The Blades have come back rather strongly, under the stipulation that they not act against the Thalmor. They serve their ancient role as Dragon Hunters and Slayer, although they lack the grand scale they once enjoyed during the times of Tiber Septim. The Grey Beards have gained recognition as neutral diplomats and often have political parties vying for peace talks to be held in High Hrothgar, with only a few actually occasionally being selected to be disputed. Vampires always have and always will be a problem, and Dawnguard has grown enough to be officially recognized, with Their home fort being their mainbase, although small chapter houses have sprung up through out Tamriel, as vampires still exist outside of Skyrim.
The Blades are a sect of warriors, working out of Sky Haven Temple, that seeks to simply put down all dragons everywhere they breath. They pat themselves on the back for egg and hatchling being slain, while ancient and nigh diety-like beasts continue to prowl about, terrorizing the country side. A small whisper hangs on the breeze, a call not unlike the origins of the blades themselves, or the Dawnguard, to bring only the best and brightest to bear arms against these titanic Tyrants of the sky. The call is to Falkreath, Dead Man's Drink. Who will answer this call, and what will they bring to the table?
So for those of you who weren't with us, a quick review of my rules!
1. I am final say. I mean this in the fact that my word is law, and that I usually lay these down AFTER I have heard all there is to hear. I try to be fair, I try to be kind, but I must draw a line somewhere. If you cross it after I've drawn it, you're out.
2. Accurate grammar. You may not bat 100, but try to make it so we can understand what you're saying. That being said, if you have horrendous grammar for your character, as part of your immersion tactics, I find that in good tastes and allow it. If you want your character to slur so bad no one can understand him, be my guest. I retain the right to kick you if you have horrid grammar however.
3. Keep it in PMs. If you want to flail limbs with another character, be my guest. I can understand the kindred spirit thing you sometimes get, and if it adds suspense/intrigue/decent drama to story, I actually encourage it. However, the act of 'mounting your beast' should be kept in PMs. I don't want smut in my RP. As far as gore goes, I have little restrictions, so long as people reading can keep their lunch down.
So here's the long and short of how a CS Should look like:
Physical Appearance: (pics or description works)
Inventory: Try to stick to weapons and armor. If you feel it's important to list, go ahead, I don't need to know you have tooth paste and floss though.
Expertise: This is what you call yourself if you had to choose a class. I feel that a clear understanding of one's role helps sort out alot of details before they're even asked.
Areas of Expertise: This is where you elaborate on your skills. 3 combat masteries and 2 non-combat expertise is the max of what i'd like to see. If you want to have a slightly more flesh out character non-combat wise, you can certainly bargain a mastery for 2 expertise (mastery being 100, expert being 75).
Origin: This is simply where you need to say where you came from. I know lots of folks prefer to keep back story for revealing in the IC, but we're assembling a crack team, you gotta have some info you can divulge that will make us put faith in you when a dragon is commanding a flaming tornado towards your party (Guess what element our first dragon is.)
Bio: Fill in as little or as much as you like. You prefer to tell your character's tale in the RP, be my guest.
PS: I run a mod heavy Skyrim, so if you want a little help arranging an in game shot with some non-vanilla armor or weapons, feel free to ask me in Pm's. I'll try my best to hook you up with a satisfying pic.
Next, a few FAQs I've seen in my time around Skyrim RPs:
1. Daedric Artifacts. I will likely not be stopping the RP to allow you to have them. I will, however, allow you to PM me why/how your character obtained it. If I feel the tale is good enough, I'll allow it. If it's blase and boring, it'll cost you an expertise.
2. Non-Daedric Artifacts. Artifacts, such as the Blood-Skaal blade, do not tamper with the fabric of reality, and require pleasing an other-dimensional entity. The more extravagant the artifact, however, the more likely I am to question how it was obtained.
3 Shouts. No. You are not the Dovahkiin, or a Grey beard (most likely), So no. The one exception to this is if you're a former blade, you may trade a mastery for Dragonrend. It will for more than just being a dragon to the ground in the Rp, so it'll be worth that mastery.
Currently Accepted Characters:
Once this is full, it will not be open again until someone leaves.