It remains to be seen if one of the newest outfits will succeed.
Enter Nova, a small, limited operation of less than a dozen individuals of a diverse background and limited experience in the mercenary game. The group, only two and a half months old, is a multi-racial outfit coming from all corners of the galaxy with one ship to their
name, the retired turian Hegemony prototype stealth Frigate Tyrus. It is their home, their livelihood, their chance to make a name for themselves.
Purchased as an under the table deal from a volus company that sells ships, including converting retired Council-space military vessels for civilian use, Tyrus was purchased for a severely marked down rate as stealth prototype technology was quite experimental, rare and illegal for civilian ownership. As such, in the interests of avoiding steep penalties and sanctions, the company was all too willing to give the upstart mercenary outfit their first ship, one of the most unique of her class in the galaxy. While it required the collective finances of the founders, Nova was ready to take on the galaxy and make a name for themselves.
However, starting a mercenary company and being successful at it is not as easy as the vids would make it out to be. Weeks went by before a client took a chance with the upstart company, with a simple smuggling job between worlds in the Attican Traverse. Next, a simple VIP protection gig on Elysium, and so on. While most weren’t particularly well paying, they managed to keep Tyrus in operation, the crew modestly paid, and Nova’s name began to gain traction.
Two months later, scraping the barrel would eventually pay off.
The crew, now familiar with one another and beginning to mesh despite differences, have finally been offered up a contract that they’d been waiting for, a chance to prove their worth against one of the Big Three on Omega. And so, the Legacy of Nova begins…
OverviewHey gang, welcome back to the reboot of Mass Effect: Nova and this thread is the result of our brainstorming. Hopefully this time, we can keep to one single RP thread and keep this game going for a long time yet. We’re running this RP in an episodic format, where we follow Nova’s adventures across a variety of missions, not unlike Mass Effect, where character development and more social situations happen between the missions on the ship or in the many bars across the galaxy, as per Nova traditions. Since this RP is set back around the time Surge started, the Skyllian Blitz may happen yet, and our team hasn’t really had a chance to work on anything particularly dangerous together, and are only now started to get a comfort zone around each other. Two and a half months isn’t a lot of time, but the characters did meet quite some time before that in Flux on the Citadel, where (most) of them met by chance, started up the conversation of starting up a mercenary company as a joke, and eventually growing entirely serious about it. While we lost a lot of the development we had in the previous games with our characters, he’s a chance at a fresh start and to trim the fat. At least now we know how to run the ship properly.
Tyrus still is piloted by the VI ‘Captain’, as well as for the time being manual input by one of the crew members. Not all of Nova needs to go on a mission, so if you’re absent for whatever reason, you can sit a mission out or join in later when you have time to do it again. Keep in mind Tyrus is still pretty bare bones inside, the crew hasn’t had a lot of money to spend on sprucing it up, so making it ‘home’ is something we can develop over the course of this RP as a sign of progression. Most of the personal touches are whatever your character brought with them, and there’re a few basic things in the common area.
At this point, Nova does not have either the Kodiak or the Mako, but will be able to afford them after a mission or two. Weapons and equipment can still be whichever you like, following the usual pre-ME1 restrictions, but keep in mind a lot of the technology and gear is whatever your character could afford to begin with.
The format as we discussed will be more or less everyone GMs, where individual players craft their own missions and go at it as the primary GM/story teller for their particular mission. This involves making NPCs, figuring out the plot, and so on. Everybody else will contribute as usual, and feel free to put their quasi GMing ideas to use. Nobody will be forced to be a primary GM and what not unless they chose to. I encourage everybody to give it a try, and even work with other players to come up with an idea. We’ll do mission summaries after each one to kind of track our progress that way, as well as any new equipment, people, and other important shit we pick up along the way.
The usual rules from Nova apply; you guys know the drill, I won’t post them here.
This may now be in Advanced, but keep the same writing standards you always have.
We will continue the discussion in this thread, as well as repost edited character sheets when we get a chance.
The Ship(Ship layout is entirely Proffer’s creation and work, and all credit goes to him!)
The ship is a retired turian stealth frigate the founding members of Nova had purchased nearly 4 years prior to the game’s start and had started their lives as freelancers from there. It isn’t run as formally as a purely military ship, and the crew has done a fair deal of modifications to it to make it more comfortable and personal. Team members are free to customize their quarters as they see fit, but everything comes out of their personal wages.
Overall design of areas like the mess hall and lounge will be determined by players, as the ship is furnished by the characters.
The cargo bay will eventually contain Tanya Carson’s workshop and mechanical storage for maintaining the team’s UT-47 Kodiak drop shuttle and M-35 Mako. The team’s weapon and equipment lockers are kept on this level, although they are free to bring their gear anywhere on the ship if they so choose. For now, it’s mainly a storage space and a light-maintenance area.
The medical bay is designed similarly to the SSV Normandy’s, and carries a healthy stock of levo and dextro-amino friendly supplies. Medically inclined characters will likely find the most time here.
The lab is where the tech-minded characters will likely be working and developing new technologies as well as upgrades for the team and the ship. The exact use of this room will depend largely on player character choices and preferences.
The VI Core is home to the hardware that houses the VI, jokingly named “Captain” by the crew that is responsible for much of the ship’s systems and organization. Nothing overly special here, and the room is usually locked to avoid tampering.
The CIC is almost identical to layout as the Normandy SR2, as is the logistics and cockpit. This will be immediately familiar to player characters.
Nova works off a democratic system, and as such, there is no set leader and everything is done through popular vote and personal competence. While the founding members have seniority and can overrule decisions of newer members, each team member’s input is important for the success of the team.
Note: This section will be periodically updated as more information is added and decided upon, as well as team member functions.
CharactersTanya Carson, Human Engineer
Roland Tiers, Human Sentinel
Tillus Carturik, Turian Vanguard
Marianna Lynessa R'myr, Asari Huntress
Kygg Rarv, Vorcha Engineer
Steveo "Steve" Viktoran, Salarian Adept
Tzvi‘Nahal nar Neda, Quarian Engineer
Jeanna Cynthia Hawthorne, Human Soldier
Kasyra'Tala Vas Ryushei Nar Sherana, Quarian Engineer
Kosso Irak, Drell Adept
Mark Russo, Human Soldier