The Nonary Game (999/Virtue's Last Reward themed RP) Interest?
Ok, being a huge fan of 999: Nine Hours, Nine Persons, Nine Doors and Zero Escape: Virtue's Last Reward, I think I'm going to try and start up a Nonary/Ambidex Game (depending on what the interest is more geared towards, I suppose).
So! I'm hoping to find either 8 or 9 people who would be interested in making an OC to participate in the game. If 9 people are interested in joining, I'll take the reins as Zero and watch things develop from afar, but if only 8 people are interested I'll be more than glad to get into danger with everyone else as a participant (and potentially be Zero as well~).
I figure the tone/rating of the RP would be similar to a mix between 999 and Virtue's Last Reward. Very suspenseful, science-fiction-ish, some violence (though nothing as overly descriptive as 999 went), and unsettling, as well as potential character death (for those who would be willing to have their characters die).
Now, for those of you who aren't too knowledgeable about 999 and Virtue's Last Reward (or anyone who may need a refresher), I'll post a description of what the Nonary Game/Ambidex Game is!
The Nonary Game involves 9 people, kidnapped, and placed into a location that, for this RP, will be decided upon once interest has been gained a bit. These nine people each have a bracelet with (at least in 999's Nonary Game) have a different number on them from 1 to 9. These people have to team up to go through different numbered doors that they can only get through by combining their digital roots, solve puzzles to get through rooms, and, ultimately, get out of whatever place they're in through the final door: the number 9 door.
Fail to get out in 9 hours however, and you die. Alongside that, failure to follow the rules (such as not deactivating your bracelet when entering a room... which would be explained better in the RP) would all result in your death.
As for the Ambidex Game, to go for the example that Virtue's Last Reward used...
There are nine people, again, kidnapped and placed into a location that they don't know. When they start out, each person has a 3 on their bracelet, and each set of three people are grouped up in a certain way. For example, one group of three would have the color red, and would have the word solo or pair on their bracelet. The solo doesn't have to worry about anyone else, but the pairs have to stick together through each round. There are different colored doors that the nine have to split up into groups to go through. So for example, if the bracelet colors between the three groups are red, blue, and green, then a red solo and a green pair could open up a yellow door. Again, groups would go through puzzle rooms to get out, but instead of trying to find a number nine door, the number nine door is right in the main area they all meet up in.
So it's easy to get out then?
After each set of rooms everyone goes through, they all get keys to go into another smaller room to play the Ambidex Game, which is where the people who teamed up for the puzzle room have to go against each other in the Ambidex Game in the form of the pair vs the solo. Through numerous rounds of the Ambidex Game, a person can get 9 points (up from 3) on their bracelet, and escape using the number nine door. The Ambidex Game definitely encourages trickery and betrayal to try and get out.
Also, if you reach 0 on your bracelet? You die.
So, for those who are interested, I'd love to hear back from you and what type of game between a pure Nonary Game or an Ambidex Game you'd be interested in. There'd be a lot of character interaction throughout the whole thing, as well as, like in 999 and Virtue's Last Reward, an overarching plot to solve at the end.
So, are you ready to seek a way out?