Logo by LoneSilverWolf
A Cocktail of Bleeding Hearts and Maelfactors
GM: David Starsky
Co-GM: Sir Beowulf
In the fictional Nevada landmark of Sapphire City, a battle of good and evil rages on. Not one of only mere criminal gangs bent on being the top dogs of the city and the police force that work day by day in order to detain and arrest them, but one consisting of evil masterminds, dangerous assassins, lethal maniacs against goodhearted agents of espionage, brave and valiant warriors and vigilant protectors.
Recent rumors around the city have suggested an assassination game is undergoing arrangements, the first targets being chosen while the identity of the hosts are still unknown. Lonely and desperate men paying local working girls dressed in black have been taken out to the outskirts in the desert, only to return completely deprived of any emotion with something different about them. The A.C.E (Agency of Covert Espionage) have had their hands tied with the Russian Roulette's major involvement in the assassination game, while the S.O.S (Syndicate of Sin) have had their own plans of villainous treachery up their sleeves, including Dr. Benson Van Hart's sudden interest in both cross-breeding purebred animals from the local Nevada attractions with common everyday wild predators and building cyborg mechs with parts from the amusement park rides meant for the tourists.
A group of high school kids have taken to the streets to provide protection for the oncoming criminal war, donning hoodies and masks, wielding katanas and bags full of purple dust. Armed with a basic knowledge of swordplay and two weeks worth of practice in psychic magicks, read and found off the internet along with books and tomes... that they also bought off the internet. In spite of this movement, local club patrons and adrenaline junkies have organized their own crimefighting group entitled "The Crystal Cobras", driving across the night streets on bikes of neon coloring, armed with steel pipes and 9mm pistols. They are bent on ridding the city of drug dealers and serial killers across the city, fueling the fires in an impending war.
An impending war against the criminally insane and the undead. Recent reports of an old 1950's crime boss rising from the grave have surpassed even rumors of The King's return. The necromancer responsible for many arson cases, heists, mob family wipeouts including the Sicariidae is now amongst the living, turning warm bodies in to cold corpses with an unknown substance being sold across casinos and clubs. The White Suits, a criminal gang bent on solely murder and killing people, have refused the idea of competition in their business.
Meanwhile, Cruelty Company, an army of gun-toting soldiers and makeshift vehicular units, has dedicated themselves to kidnapping several sports stars including famous quarterbacks and wrestlers. Planning to take Hoover Dam for a source of power in order to power their death machine. The infantry company led by Commander Cecile Cyrus plot to take over Canada for themselves.
In this open-world roleplay, you will be taking on the role of righteousness or nefariousness. Are you a secretive vigilante straight out of a detective comic? A hitman with an exotic accent and an emotional attachment to your firearm? In the end... do you wish to bring justice or deliver dominance?
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Now, the general idea here is a regular Good vs. Evil fight, but with a sort of... Venture Brothers twist to it. A sort of more tame Batman in broad daylight and a not-so-dark nightlife, if you will.
And what I mean by Venture Brothers is basically it has your supervillains, bent on cheesy and nonsensical plots being carried out with your bumbling henchmen on the job of fighting the heroes. Hitmen with thick accents, spies that look like something out of Get Smart, vigilantes who aren't particularly superheroes but still have some sort of get-up to them.
In the process of this roleplay, it's a sort of open-world story that would be delivered in one TV series season, involving convoluted heists, dangerous assassin games, adventerous do-gooders, that type of thing.
And you're more than welcome to think up of a semi-serious story for each and every one of your characters, whether it's a supervillain that affiliates with hypnosis or a spy that wears goggles and plays with particular gadgets as if they were Secret Squirrel.