Noa Noah's Character Sheets
Noa Noah's Character Sheets
Name: Gambit Lionheart ("The Lion")
Age: Late twenties to early thirties
Physical Description: Gambit is 6' 1", just bit above the size of an average man, who's slightly toned but has nothing else out of the ordinary when it comes to body structure.
"The Lion's" messy shoulder length chocolate colored hair is usually tied in the back, in attempt to tame the wild mane, but failed to keep his front bangs in any kind of decent order. So plain, so normal looking, almost seemingly mass produced physique (which is perfectly fine, considering "The Lion's" line of work). If anyone were to search for Gambit with these descriptions, they would have had to go through a good portion of the entire population to finally get to him. Then how can you find "The Lion"? Look at his eyes: two sets of brown that are so light, turned into amber.
As for clothing, Gambit usually wears the same outfit which consisted of a loose fitting dress shirt that had never been worn properly, but is somewhat disguised underneath a vest, with equally loose dress pants, loafers, and a worn out trench coat.
Personality: A man who adores alcohol and women, Gambit is an easygoing lad who may seem like an airheaded playboy at first glance. But don't be fooled, anyone can wear a mask; he can be both the helping hand and backstabber, Robin Hood and Prince John, canny and a clumsy idiot. He'll just do what he wants, when he wants.
Gambit is able to analyze situations with a critical eye and apply his knowledge to fill in the missing spots. Despite Gambit's uneducated looks, he actually does like to study...if he gets motivated.
Short Bio: Gambit Lionheart works mostly as an information dealer; anyone can ask for information from him and he will give it to them, but with a price to pay, of course (which is not always in the form of money).
"The Lion", The Weasel, Gambit Chicken-heart, Heart of and for Gold, or simply "pervert", call him as you wish. Gambit obtained a variety of names in just the first few months since his suddenly emerged from the dark alleys of the Hive.
Although not much is known about him, there are rumors here and there suggesting who Gambit really was: He was once a member of the upper class citizens who's currently on the run for being a serial rapist; He's a prince from a different country; He's a vampire assassin hired by the Law; He used to be a woman. The list goes on; there being any truth in these stories being a different story.
There are, however, four things that stand true: One, judging from his table manners and lack of attachment to money, Gambit may have had some affiliation with the upper class. Two, “Gambit Lionheart”, obviously a fake name, was never seen of or heard of prior to the 6 months since he appeared in the Hive, which, three, strongly supports the assumption that he traveled to other places before arriving to Daarnar. And four: Gambit so-called “Lionheart” ran off more times than stand his ground and fight, when trouble hit (hence, the nickname Chicken-heart and one of the reasons why the rumor of him being “unmanly” came to be).
Other: Gambit has a tendency to get things.... “stuck to his fingers”, as he may put it. Whether it's actual objects or living things, the moment he targets it/them he can't help but grope.
Name: LaRaika “The Monochrome Witch”
Appearance: Before, LaRaika had sandy brown skin, with brown eyes, and dark brown hair. A girl, one could have seen anywhere.
That is, before the transformation.
If one who knew of her before saw LaRaika now, they would never have imagined it was her. LaRaika’s skin turned from sandy brown into a deathly white color. Her eyes are now gray as the rainy clouds, and her hair is a gradation of dark gray down to white.
A lack of black you say?
Well, LaRaika is not called “The Monochrome Witch” for just being white and some shades of gray.
LaRaika’s right arm and leg looks as though she had put her limbs into a tub of black ink, by accident or maybe even deliberately. However, this black ink never came off. In fact, it grows ever larger, spreading even more throughout her body. The black ink now occupies her entire right arm and right leg, and is slowly crawling up her back. Although all of this could be covered easily with long sleeved clothes and gloves, it is hard to cover her right eye, where the iris is just as gray as her other eye, but the places where it should be white, is now ink black.
Aside from LaRaika’s colorings, she is a woman with barely any sign of a feminine figure and could easily pass as a boy whose balls have not dropped. Her above average woman’s height does not help the matter either. LaRaika could have attempted to look more feminine by keeping her hair long, but after one attempt at doing this, and failing at battle, she has always kept her hair fairly short, her hair never growing past her shoulders. LaRaika also keeps her front bangs long so that she would be able to cover her right eye when she is in areas where Espers are not so welcomed.
Personality: LaRaika tries to play the cool silent but intelligent type. Not that she cannot play this role, her loyalty and devotion to her “duty”, of any sort, makes LaRaika play any part. However, the mask is delicate and it would only take one wrong word to break it, releasing a beast of rage from out of its cage.
Fear not, for rage is not the only emotion that LaRaika posses.
Despite her nickname and title of “The Monochrome Witch”, LaRaika has a variety of emotions on her color palette.
You will always be able to tell when LaRaika is mad, sad, and happy. In fact, she is so easy to read that a good number of people are able to distinguish what mixture of emotion she has when she herself cannot even tell.
Strict and hard headed, LaRaika will pursue in what she believes in; but this does not mean that she is a stone boar who cannot turn its path. Persuade her with enough reason, and she will reconsider.
Though LaRaika may seem tough and cynically realistic, she has her soft spots and behind curtains, she is also a dreamer.
One of her recent concerns revolves around her lack of feminism (mostly physical appearance wise).
LaRaika, amazingly, would have been a good housewife if not merchant. Her skills at cooking, making things, and having an eye to judge the quality is that of a professional. LaRaika is somewhat embarrassed of these abilities, most, if not all, were not necessary for a warrior.
Her fear that she would be judged by her interest in “feminine” things (such as romance novels, frills, and shoes), fuels LaRaika to keep all of these interests behind doors.
History: LaRaika’s past is nothing out of the ordinary. She was born into a large merchant family. Her father was an artist with many talents and her mother was one of the best merchants in their city. It was a simple but happy life for LaRaika, which felt like it would last forever.
But nothing lasts forever.
It was the attack of Yokai which destroyed her city into nothing but ash.
LaRaika does not have any memory of this event. When she had recovered consciousness, she was an orphan taken in by The Guild and was being trained to become an Esper.
Weapon: LaRaika is a fighter whose ultimate weapon is speed. Although she prefers using her bare fists, LaRaika uses two somewhat large hand axes which are connected together at the bottom of the handles with a chain.
Other: One of LaRaika’s prized possessions is a collection of books which are of an epic saga. The story line is the cliché legend of the adventures of an ordinary boy growing up to be a hero of his land. There are not that many copies of these series and LaRaika has been collecting them for quite awhile now. The reason for her obsession for these books was for a simple reason: it was the only memento of her past. She was holding the first volume of the series when she stood above the ruins of her city, the last present she would ever receive from her family.
Last edited by Noa Noah; 05-15-2010 at 03:10 AM.
Name: Narumi (成実)
Class/Type of Mage: Mage/Karakurishi (からくり師)
Narumi’s magic is limited. He can only use magic through minstrels (Bard) and alchemy.
Appearance: Narumi has long, ink black hair and ink black eyes. Narumi keeps his hair tied in the back as a low pony tail. He has a very small build, he isn't toned, but he isn't entirely without muscle; he's just skinny. Although Narumi wears plain looking clothes, his belongings are full of various clothes, including women’s clothing, although most of them are used only for performances or for Komatsu***.
Personality: Narumi has a playful character: He’s social and he loves messing around with people. Narumi smiles most of the time and it’s rare that you would see him showing any extreme negative emotions. One would think that Narumi is a happy go lucky kind of guy, but this is not necessarily true. Just because he’s smiling doesn’t mean he actually means it.
Main Weapon: For self protection, Narumi uses a hidden blade; however, this is not his main weapon. He also has numerous of gadgets that he created, but none of them are reliable as he wishes them to be. How does he fight then? Actually… he doesn’t. Someone…or rather something else does the actual fighting. Who? Why it’s little Komatsu***.
***Komatsu（小松）: Komatsu looks like a beautiful albino 12 year old girl with skin of porcelain, eyes of (opaque) amethyst, and hair of silver hair. But do not be fooled for she is not human. Komatsu is a very well made type of karakuri, more specifically, a karakuri ningyou. Her “heart” beats (ticks), blood (more like fluids such as oil and water) flows, eyes blink, she “breaths”, she has soft “skin”, and she produces heat (heat produced by the machinery inside of her). Komatsu moves in such grace, that it is hard to believe that she is not a living being.***
Due to some modifications, Komatsu can move on her own without Narumi. It is only during a serious battle that Narumi will have to control her, using his magic/instrument, for Komatsu to become a fighting machine. By having Shigezane (Read history) patrol the sky, Narumi can control Komatsu even when they are far away.
Although Komatsu makes an adequate fighter just by herself, her real power is revealed when she goes into her final form: armor (for Narumi to wear).
Narumi has not used Komatsu's final form that often; it seems to be his last resort if running away from the enemy does not work. Considering how some of his other gadgets back-fire on him from time to time, he probably does not use Komatsu’s final form for good reasons.
History: Narumi originally came from a small clan who is ruled by four mages (The Great Four) who represent the four cardinal directions (North, South, East, and West). Almost every decision with any kind of importance was decided by the four mages (most of these decisions, being made by fortune telling).
There are a number of peculiar customs in this clan. One of them is that every newborn will be given a “life-long partner”, who will have the exact same name (same kanji and different way of reading it OR different kanji but same way of reading it). This does not mean soul mate (in the sense of romance) and the life-long partner does not always have to be another human. Before a child is born into the clan, The Great Four would do some fortune telling and decide who or what the newborn’s partner will be and then perform a ritual called the Tamamusubi (魂結び). The Tamamusubi literally binds the soul of the newborn (Tamanushi 魂主 : The Master) and its partner (Tamanie 魂贄: The Offering / Sacrifice to the Master) together. When the Tamamusubi is complete, the Tamanushi and Tamanie are inseparable (naturally drawn together) and they are able to share all five senses with each other, even if they are physically away from each other.
**If twins are born, each will have separate Tamamusubis**
In Narumi’s case, his life-long partner is a hawk named Shigezane (成実). As the name “life-long partner” implies, Narumi and Shigezane are bound together until Narumi (The Master) dies. If Shigezane (Tamanie) dies from unnatural causes when Narumi (Tamanushi) is still alive, it is said that the Tamanie will still stay with its master as spirit and will have the ability to materialize itself or even posses a living body… In other words, don’t mess with the bird.
The second peculiar custom of the clan is that all of the members of the clan have to leave the clan at least once in their life. Children are sent away from the clan when it is their time, which is decided through fortune telling. During this time of exile, the children are supposed to throw away their family name until they are called back to their homes (by fortune telling, The Great Four decide when the children are allowed come back).
Narumi was 8 years old when the Great Four had exiled him from the clan, prophesying that he would one day get involved in an event which would change the world as they knew it. To get ready for the day that his destined path would rise up to meet him, each of The Great Four gave a path which Narumi could choose from (aka: We advise you to choose one of these careers):
The Path as a Warrior: The path of power
The Path as a Doctor: The path that would save and heal lives
The Path as an Artist: The path that could influence lives
The Path as a Teacher: The path that could change the “future” (children)
Narumi, age 8, was lost and was unable to decide which path he should choose when one day, starving and tired, he was found unconscious in the outskirts of the city.
When Narumi regained consciousness, he was taken in by a Theater production called Gekidan Shyunkashyuntou (劇団春夏秋冬), the family which we will end up living with until he turned 19. There, Narumi found his interest in machines (karakuri) and discovered his hidden talent for magic, which could only be expressed/activated through music.
Narumi found his first love as he lived with Gekidan Shyunkashyuntou. Her name was Chinatsu (千夏): she was one of the top actors in Gekidan Shyunkashyuntou and was the model of Komatsu. He found his best friends, his role model, his teacher, his “mothers”, his “fathers”, his “uncles”, his “aunts”, his “brothers”, and his “sisters” too. They were all at Gekidan Shyunkashyuntou. And it is their deaths that will be the beginning of Narumi’s long journey to do the forbidden.
“Samurais: That’s what they were. Those things that took some things they shouldn’t have. Yes. By name of the bushidou, so they say. The path of a true hero. Yes. No. Of course not. But maybe yes. If the world calls them the good guys, then yes, what they have done was for the good. Then that would make me evil yes? Yes. Why? Because I won’t forgive them for doing “the good”. If the world calls those things saints, then I must say the world must end. Too harsh you say? Well, I’m evil, why not? But what about the innocent? What did they do? Nothing, of course, they were innocent… But so were my family. That entire city too. So I guess this makes us even, no?”
Alliance: Neutral Evil
Name: Evan Clayton
Gender: Male (But this can change *Check Special Abilities/Powers*)
Former Occupation: College Student
Special Abilities/Powers: Evan’s power is a combination of his physical capability of being a medium and (a type of) shape shifting. He is able to change into the form (whether it was by his own will or not being a different story) of the souls (of the deceased) which resides in his body… And there are a lot of souls inside of him. In fact, it seems that Evan’s body is the most comfortable place for the deceased to stay, that now he is one of the famous “apartment” for souls who could not go to the afterlife.
When Evan “shape shifts”, that form can do anything based on what they could do in their life before death. Ex: If there was a soul of a superhero who could use fire magic, then when Evan “shape shifts” into that form, he would be able to use fire. However, if Evan changes into an old woman who can’t walk… well then, not only will he (actually “she”) not be able to use fire but he/she also wouldn’t be able to walk. Either way, currently he does not have any souls who have special powers.
Evan does not need to “shape shift” every time another soul takes control of the body. Sometimes he can look exactly the same even though he is someone else. There are even times when his body simply changes into a woman if the soul that took control is of that gender. There sometimes even accidents when Evan’s body is in another form even though Evan had took back control of his body (In times like this, his body usually randomly changes back to himself as time passes).
Aside from physical changes, Evan can communicate with the dead, both inside of him and the ones out side of him.
Source of Power: A Curse (?)
Equipment: None in particular, but if we’re talking about clothes Evan tries his best to look fashionable.
Personality: Evan is your average Joe: He laughs, he gets scared, and he gets angry. He used to be extremely narcissist, proud, and cocky in his earlier years of life because of his spoiled upbringing. As a child, he was the master at masking up his true intentions and posed as an innocent angel or the prince from a fairy tale. After the “curse”, however, much of these characteristics have begun to mellow out, and Evan has started to learn how to care for others. He is a womanizer and still continues to perfect his “gentle man” mask.
History/Background: Evan was one of those children who could do everything and probably seemed like he had everything: He had the brains, he had the looks, he was healthy, and he was popular. Everyone loved the Evan, which he acted, and considering how it got him whatever he wanted, Evan continued to act like the Evan everyone wanted.
Evan continued to live his life as he always did until the night which would change his life. It was after the storm of a wild collage party, one thing lead to another and Evan found himself, with a couple of other friends, heading to a haunted orphanage near their neighborhood.
While investigating the orphanage, Evan gets separated with his friends and ends up lost in the somewhat large orphanage. As Evan tries to find his way out, he encounters a little girl who said she was lost herself. When Evan finally managed to get out of the orphanage and meet his friends, he finds out the girl had vanished. Slightly spooked, but not too concerned, he and his friends joked about the event and went home. Little did he know that something had changed inside of him.
From that day on, Evan started to see and hear the soul of the deceased. He was possessed more than once and as days went on, more souls decided to live inside of Evan.
One time, things got out of hand to the point where Evan’s parents had sent Evan to be checked up for any mental illness. Psychologist debated whether Evan was Schizophrenic or had Dissociative Identity Disorder (DID/ Multiple personality disorder). Because he feared that being labeled as Schizophrenic would ruin his reputation (and because DID was indeed closer to his situation), Evan somehow persuades his psychologist that he suffered from DID. Considering DID was like another form of PTSD, Evan makes up a traumatic event using one of the soul’s actual experience. Amazingly, this fake “brave” confession actually leads to the arrest of a man who had been sexually assaulting children, both boys and girls, making Evan a small hero.
Everyone who didn’t know better would say that Evan was currently “going through recovery therapy”. But now in his second year of being “cursed”, Evan had started to get the hang of living with more than one soul inside a body.
Other: There is a small world inside of Evan. The souls live in what literally looks like a large apartment with many doors, which either lead to a “room” where a soul lives or into some other place (ex: a beach), all of which can be easily altered by imagination. If the soul allows it, Evan can go into their “room” and watch their past.
Although there were much more souls before, either because they moved on to the afterlife, kicked out, or literally consumed by the other souls, there are currently 34 souls residing in Evan. Twelve of out of the 34 are animals and 3 out of the 22 human souls are “locked” in their “rooms”.
The more “active” souls (souls that Evan can communicate with and could take control of Evan’s body if they, or Evan, wished strong enough) are usually outside of their rooms “watching/feeling” what Evan is doing.
The two souls that take over often:
1.) Beatrix Alderman- A nun from the 1800’s who has the heart for justice.
2.) Gregory Michael Samson- A gang member who died in a gang shooting.
Name: Zephyr Deus de Upiter (Zeus (Greek) /Jupiter (Rome))
Nickname: "Zewy"/"Flash"/(Fae's also call him) "The Librarian"/etc. ... but a lot of women call him simply "Pervert"
Earth background: Like the rest of his fellow Fae, Zephyr came to Earth knowing little to nothing of his identity. It took awhile to adjust, but after an incident of successfully finding out the identity of another Fae through intense research through books, Zephyr decided to contribute to his Fae community by working at the Bristol Central Library (help find out who they really are). Considering the fact that Bristol Central Library was extremely close to the Cathedral and Council House, the members of the Inquisition pay a visit quite often to request research/investigation on specific Fae which they happen to be having problems at the moment. On the other hand, because Zephyr works at a place which the members of the Inquisition are seen often, Zephyr is able to get in information which regular Fae's are unable to obtain. In other works, Zephyr is like a spy, but only looks at the Inquisition from afar, but with watchful eyes. So far Zephyr has been successful hiding the fact that he has any relations to Fae, but there have been a few (maybe once or twice) accounts where a civilian would pass by the library to find a figure change it's shape or spark flashes of light. Zephyr stated that the library's lights were acting up and suggested that the civilians must have thought the shadows of inanimate objects were changing shape because of it. "I mean, what kind of suicidal Fae walk out here of all places? Did the Big Bad Wolf want a copy of Little Red Riding-hood? Ha! Please, don't make me laugh. Ha, ha...ha."
Although Zephyr hides things from both sides, both the human side and Fae side know "Zephyr" as one of the most wide ranged play boy who would flirt with any female creature that happened to cross his path.
Currently, Zephyr lives with his "Tanuki" (A raccoon dog which appears in Japanese folk tales and has the ability to transform into any object, living or not) named Tamame. Some people say that without Tamame, there would be nothing holding down Zephyr when it came to women.
Last edited by Noa Noah; 07-07-2012 at 10:13 PM. Reason: Thread died so no point in hiding true name anymore
Name: Wolfeschlegelsteinhausenbergerdorffvoralternwareng ewissenhaftschaferswessenschafewarenwohlgepflegeun dsorgfaltigkeitbeschutzenvonangreifendurchihrraubg ierigfeindewelchevoralternzwolftausendjahresvorand ieerscheinenwanderersteerdemenschderraumschiffgebr auchlichtalsseinursprungvonkraftgestartseinlangefa hrthinzwischensternartigraumaufdersuchenachdiester nwelchegehabtbewohnbarplanetenkreisedrehensichundw ohinderneurassevonverstandigmenschlichkeitkonntefo rtplanzenundsicherfreuenanlebenslanglichfreudeundr uhemitnichteinfurchtvorangreifenvonandererintellig entgeschopfsvonhinzwischensternartigraumen Clarice “Wolf” Rouger
Wolf dresses himself in the most expensive suits he can get his hands on. His personal hygiene is kept high to the point that Wolf is borderline automysophobic (automysophobia: fear of being dirty).
Wolf has shoulder length black hair that is usually tied into a tight pony tail in the back. His eyebrows and thin mustache is trimmed nicely and the faint existence of his beard along his jaw is barely recognizable unless one gets close enough to him.
Overall, Wolf is an average sized man who would have been extremely obese if he had not cared to exercise regularly.
Two servants of the Rootmen household exchanged wary looks at one another and around their surroundings before gathering the courage to speak.
“Mr. Wolf Rouger is a… businessman. He knows the cues and he knows when to change character in the business world… The business world is Mr. Rouger’s stage, and he is an actor. Not the best of his kind, but good enough to throw money out the window without having to care about it: He usually gets back twice as much by the end of the day.”
“He’s a good man..” the other servant added, before whispering, “if you only see him in short amount of time.”
The servants, once again, cautiously searched their surroundings for any possible bystanders before leaning in closer.
“You see… Mr. Rouger… has anger management problems.”
“He is a man with pride.”
“Too much pride… a bit… narcissist you can even say.”
“He’s mature enough to hide is temper in front of those who hurt his pride… but the moment they are out of sight, he just explodes.”
“You’re talking about when business partners or other important people hurt his pride. Depending on the person, he would explode right there and then.”
“Except for his father. Mr. Roger Rouger.”
“Ah yes, except for his father… Mr. Rouger strikes me as a father’s boy. Definitely a mother’s boy though… he is always so quiet and calm when Mrs. Rouger’s photograph is in eye’s reach.”
“Then there was his brother: now that is a subject matter that will always upset Mr. Rouger. He hated everything about his older brother, but I always thought it was because Mr. Rouger felt threatened by his brother."
“Mr. Rouger is… a jealous man, an angry man, an unsatisfied ambitious man, and… a very lonely man who thinks everyone is his enemy one way or another.”
Wolf was born into the wealthy family of Rouger as the second son. Ever since he was young, he felt pressured by the existence of his “perfect” brother Baaron (Bryce A'Vier Abel Rick Owen Nyx) Rouger. Baaron Rouger was a man of talent, a kind heart, and many friends: Mr. Roger and Mrs. Lovelle Rouger’s favorite son.
Out of pure rebellion and need for attention, a good portion of Wolf’s youthful days were full of fights and crime. As years passed by, Wolf started to get involved in illegal trades, including giant turtles and other illegal products, and in the process of such business, became acquainted to many famous, important, and powerful individuals.
The black market was going well until Wolf makes a mistake, a mistake that could have sent people involved in the business to get arrested or even hanged. Although the slip was overlooked by authorities, Wolf’s client demanded more than an apology from Wolf. To save his own skin, Wolf makes a deal with his client by giving up his brother, Baaron, to the client as a sacrifice.
Many rumors spread across Roont about Baaron Rouger’s mysterious disappearance and a number of investigations were made to find the missing Rouger, but ended in failure. With his brother out of the picture, Wolf believed that everything would revolve around him: especially his parent’s attention. What Wolf would find out later was that he would never be able to replace his brother. The loss of her dear child broke Mrs. Rouger’s heart, making her mistake Wolf as Baaron on more than one occasion. In less than a year, Mrs. Rouger was found dead at the bottom of the stair case. Many suspected that Wolf had pushed his mother down the stairs, but Mr. Rouger denied further investigations.
Since the death of Mrs. Rouger, Mr. Rouger and Wolf became close, but also somewhat distant from one another. Wolf took over the family business after Mr. Rouger retired and had started to expand the family business to an international level. Wolf was sure that this time everything was going well: he was wealthy, he had no problem in getting women, he was respected, and he had power. Yet something always had to go wrong.
Mr. Rouger never gave up on finding Baaron. He hired private investigators and bribed many people to find out the whereabouts of his eldest son. Over twenty years later, Mr. Rouger’s dreams of finding Baaron came true: he was dead. This news itself was welcoming to Wolf, but what troubled him was the appearance of a nephew. What disturbed Wolf was that his father gave up half of his wealth to buy the boy. What enraged Wolf was that all of the wealth under the name of Rouger was to be given to this boy when Mr. Rouger died and that Wolf, out of all people, have to take care of the boy. If the boy was to die by unnatural reasons or go “mysteriously” missing, then everything under the name of Rouger were to be given to charity. Wolf was either going to be broke or the butler of a boy who may or may not be Baaron’s son.
Wolf argued with his father, tried to persuade him that they had no evidence to prove that the slave boy was indeed Baaron’s son. Mr. Rouger was stubborn and stated that, unless proved otherwise, all of what is Rouger’s were to be given to “Baaron’s son”. Unable to think of a good plan, months passed, Mr. Rouger headed steadily towards death and Wolf was getting frustrated.
It was only a few weeks ago when a letter by Allend Ringsgold arrived to the Rouger household. Ringsgold was one of Rouger’s business partners and one of many friends which Baaron had. The letter was announcement of Allend Ringsgold’s death and that Ringsgold was in need of an heir to take the family fortune. Being the brother of Baaron, Ringsgold wrote that it was only fair to give the position to Wolf. What caught Wolf’s hungry eyes, however, was the paragraph that could possibly lead to the solution Wolf was waiting for:
“I have the proof that Bryce A'Vier Abel Rick Owen Nyx Rouger never had a child.”
How Wolf Wronged Mr. Ringsgold:
In Wolf’s line of business, Wolf ends up making many enemies. Wolf has tricked, betrayed, and sacrificed many people in the name of profit. He would do anything for the name of “Rouger” industries. If Wolf did not do something to Mr. Ringsgold when he was young (such as selling Baaron or he could have been involved in the death of Ringsgol’s children), it was definitely through the line of business.
Name: Benedict Amadeus “Spot” Rouger
Age: (Estimated) 20’s
Due to his long years in slavery, Spot is skinny and is shorter than most men around his age because of malnutrition. It had only been about a year since he arrived to the Rouger household and he is still having difficultly eating.
Spot has short brown hair with bands that cover his green eyes. Many assume that his mother may have been a Sea Gypsy because he prefers to hide his eyes away from others. Whoever Spot’s mother is, his light brown skin is without a doubt inherited from his mother.
Spot wears the fashionable style from Montros and Lescans, all presents from his grandfather Roger Rouger. Out of custom, Spot has not been able to part with his metal collar and hand cuffs which he had since slavery.
The servants sighed and smiled weakly at the name of Benedict. “Sweet boy,” one murmured. “God bless him,” said the other.
“I have never seen him sad or mad. He just never shows those kinds of expressions. He always smiles politely… maybe a little bit too reserved. But considering where he’s lived all his life… who knows maybe he was taught only to smile.”
“And we say ‘only to smile’, we mean it… he hardly talks. The only time he does is when someone talks to him or when he absolutely has to ask a question. Aside from that he just smiles.”
One of the servant’s voices rose up a notch as though something had come up to mind, “There was this time---…” Then the servant looked around quickly before whispering, “When Mr. Benedict came out of Mr. Rouger… you know… Mr. Wolf’s room all bruised and beaten. It was obvious what Mr. Rouger did, but when I asked what happened, Mr. Benedict only smiled and said he had fallen over… Over what? His shoe? Impossible… but Mr. Benedict insisted that it was his own doing… such a sweet child… you’d think you’d come to despise your uncle for treating you wrong… but not Mr. Benedict. He has a heart of gold. I have never met Mr. Baaron, but I can bet you my life’s salary that Mr. Benedict got his father’s heart.”
“Though I must say I get worried when he suddenly zones out… It almost feels like he turns into a living statue… so hollow. It doesn’t happen that often, so I’m hoping it’s something temporary.”
As long as Spot could remember, he was a slave of some wealthy family who had their hands in just about everything the world had to offer: good and bad. Spot wasn’t sure who they were, but that was not his job. He did what the master said and he had to do it right.
He doesn’t remember who his father or mother was, not that it mattered: every slave in that household was his family. He had many fathers, mothers, brothers, and sisters. If there was anything he knew about his parents, he knew they were dead. Spot’s master owned everything and never liked the idea of sharing. Master would rather throw away things if it meant sharing it with someone else.
One day, a group of people came for Spot and took him to a new house. There, an old man welcomed him with open arms alongside another man, who reminded Spot of his master, awaited Spot’s arrival. The old man, who said is name was “Grandfather”, took good care of Spot and even gave him a new name “Benedict Amadeus Rouger”.
Spot hardly spent time with Mr. Wolfeschlegelsteinhausenbergerdorff C. Rouger, but he had a feeling that Mr. Rouger was scared of him. At first Mr. Rouger would ignore Spot’s entire existence, but slowly had become accustomed to the intruder. When Mr. Rouger had came up to him a few days ago with the news that they were going on a trip together, Spot was overjoyed. Not only was he going on his very first vacation trip, but it was also the first time Mr. Rouger asked Spot to come with him instead of the usual “Get out of my sight.”
How Spot Wronged Mr. Ringsgold:
Spot did whatever his master told him to do. If he was told to kill, he would do it. If he was told to forget, he would forget.
Name: Henri Molay
Birthday: Walpurgis Night 1985 (Based on the records in the Order)
Species: Human...? (Information Locked)
People will look at Henri and see a young Caucasian “boy”. Though his height is that of the average man and hidden under his clothes is a fit toned body, created as a result from his daily training and diet, Henri’s baby face does him no good. Physically incapable of growing facial hair and just barely enough body hair, some individuals tease him, saying that he would eventually hit puberty. With enough makeup, a wig, and women's clothes, Henri could pass as a muscular woman. Henri’s clean cut short straight brown hair and his innocent looking green eyes, gives many the impression that he is harmless and trustworthy.
Regarding his wardrobe, Henri is not the most fashionable of people and those who know him also know never to let Henri pick his clothes. Most of his clothes consist of something which makes him professional looking (such as suits and uniforms), but many were selected for him. If Henri did get the chance to select his clothes, he will somehow manage to create the most god awful inconsistent fashion combination of color and style. Anyone who likes commonly seen male bathing suits/shorts today would be shocked to see Henri in his 1920s bathing suit.
Henri is loyal, obedient, hardworking, responsible, and above all, a gentleman. Because Henri is a “follow what the manual says” type of man, some may think that he has an inflexible mind with a stick up his ass. Henri, by all means, is playful enough to joke around with others and is fully capable of making sarcastic comments. Most individuals can read Henri like an open book: you will know when he is happy, sad, mad, scared, or disgusted. He does not lie often (and takes no pleasure in doing so, but there are times when it is necessary), but when he does, Henri’s eyes betray him: even with his best poker face on.
Though educated, Henri is naïve on certain social issues which could be blamed by his sheltered up bringing in the Order (and possibly by a condition he currently has, but not aware of). Henri’s gullible nature has made him to completely trust his superiors without question, making him execute “cleansing” missions without much emotional trouble: he truly believed that the deaths were a necessary sacrifice to keep peace and order. Yet, he cannot deny the fact that there is a small voice inside of him, who thinks otherwise.
As much and as far as Henri can remember, he was raised and trained to be part of the Knights of Unity, a fighting division of the Order; an organization founded on the firm belief that supernatural beings are a result of an unnatural plague that needed to be eliminated for the well-being of the “natural” world (humanity). The Order is full of diverse individuals who joined the Order for various reasons, but all are accepted into the Order as long as they are human. The Order may hire individuals with supernatural abilities or people in possession of supernatural creatures/beings, but generally speaking, those individuals are not an official member of the Order. The Order does have a number of supernatural beings in their hands, but they are considered as tools and are used for many unethical acts.
Much of Henri’s past is a blur to him: he can seem to remember most of his past, but everything has a thick fog over it (dates being his ultimate problem), where there are only some parts that he could remember vividly. Then, there is the two year gap in his memory that he just simply cannot remember at all: a black box in the middle of the foggy streets of memory lane. According to the Order, he had been gravely wounded in a battle against the unnatural and was in a comma for two years; a story which Henri found convincing enough that he swallowed it and moved on with his duties without thinking deeply on it. What Henri does not realize is how much he underestimated the impact of his missing memories.
People of Significance:
Dr. Ebony White: A witch born in Saint-Domingue during the 18th century (1717). She was conceived from a result of a slave master having his way with one of his female slaves. Since Ebony’s mother was part African and part native (South) American and her father was European, her physical features were a combination of each, though (based on the one drop of blood theory) many considered her to be black. Many know Ebony as an individual with brown soft skin, a curvy shaped body, shark black eyes (some say it is because she is the devil’s child or was possessed, but from a scientific stand point, she had aniridia), and long black curly hair that reaches to her waist which looked like a black bush from afar. When individuals, who know nothing of her witchcraft, find a handsome man, an elderly woman, or a crow in her office, most cannot imagine them being Ebony.
Her origins as a witch started with Vodou and her interest had shifted to various types of supernatural studies/magic arts. Ebony has put her hand in every cookie jar and is knowledgeable enough in each department, but never truly mastered any of the magic arts (it should be noted that she cannot conjure magic without some kind of tool). Eventually her interest leads her into graduating from Harvard University and becoming a certified medical doctor. In the “normal” human society, Ebony works as a doctor to make a living, while backstage she is an active freelance witch doctor, jack of all trades, who chooses no sides and takes just about any job.
Living over 250 years has hardened Ebony’s heart and she has experienced many things which made her conclude that all intelligent life forms would always be fighting over something and that one person’s justice was another person’s evil. What point was there in choosing sides? Most situations do not faze her and she tends to be nonchalant about many social affairs. Her interest is mainly focused on her studies and the only time she seems to be excited is when he has the opportunity to do experiments or when she has the chance to mess with someone. Though she may seem cold hearted with her frank and possibly bitter comments, people who know Ebony know that if she truly did not care, or like someone, she would not say anything at all.
Currently Ebony’s freelance job has her getting paid to keep Henri in check.
Volpi Weizman: Henri’s superior and mentor. Weizman is a middle aged man who is part of the Order and is one of the high ranking knights in the Knights of Unity. He has no sympathy for the supernatural, but absolutely despises the Lycans for slaughtering his hometown.
Team #17 “Gragoloon”: One of many teams in the Knights of Unity. There are 20 members in the group, including Henri, but there are 5 supernatural creatures/beings that are used as weapons. Ralf and Silverclaw are the lycans in the group who Henri learns to be fond of. The name Gragoloon is infamous within the Knights of Unity due to the fact that a few of the members have a tendency of turning psycho during a “cleansing” mission.
Characters that I created, but never got the chance to use them for various reasons. I may use them... one day... maybe.
- - - ☆ - - -
The Witch of Burning Ice
Name: Sheadithiel “Shea” Nefzen
Element: Fire, ice, and, for reasons unexplained, dry ice
Appearance: Despite being human, there are people who think that Shea is an undead or a living doll. Shea’s pale white skin shows no warmth and her eyes look like faded lilac-blue with pupils that are dull red. At closer inspection one can see that what looks like lilac is just the pale blue refraction of the lens overlaid on more red. Shea’s eyes are almost as if a translucent veil of red covered the colored portions of her originally blue eyes. Shea’s ridiculously long grey hair is a gradient of black roots to silver tips.
Shea is taller than most women and is able to look into the eyes of an average man at eye level without trying. Not being one for wearing too much clothes or accessories, it is obvious that she has a healthy-looking body shape. Nothing hellacious, but attractive enough for the average person. She tends to favor loose fitting clothes that are easy to take off or to be as naked as much as possible. To Shea, tightly fitting clothes, accessories, and clothes in general are a source of discomfort and even pain. She would rather not wear any undergarment, but Loristin has managed to keep her wearing underpants.
History: Nefzen is one of the oldest families of magic users in the land. Those with Nefzen blood were thought to be guaranteed with the gift of magic, until the birth of Sheadithiel Nefzen. For reasons unknown, Shea, a pureblooded Nefzen, had absolutely no traces of magic within her. In hopes to awaken her supposedly hidden talent, the magisters and alchemists of Nefzen put Shea through numerous experiments to treat her “unnatural” condition. The experiments ended with success, but not without unintended consequences. Shea became a sorceress through artificial means, but the power that was forcibly placed into her was too strong and incompatible with her that it was unstable and eventually started to consume Shea from within.
Shea’s youth was spent trapped in Nefzen castle, forbidden to leave her home. During her time confined in her prison home, Shea was trained to control her powers to the best of her abilities. As time came and went without much excitement for Shea (though she had tried, on several occasions, to run away), one day Shea’s family confessed to her what they had done to her when she was little and that, because of it, she was going to die within a few years. They had tried to stabilize Shea and also tried to find a way to reverse what the experiments did, but the damage was irreversible. Though the family did not give up on Shea, they also knew how short her life may end up being and decided to let Shea have the freedom to decide what she wanted to do with her remaining life. A few weeks later, Shea set off to travel the world and go on as much adventures while she can with her companion Loristin Mirndt.
Personality: Shea is a little spoiled and impulsive. She will speak her mind without much thought, but her thoughts are lenient. Shea is in many ways, still a child, despite having physically matured: she is curious of many things and can be mischievous at times, taking pleasures in giving Lori a hard time for the fun of it. Though she takes some serious matters a little too lightly, it is partially due to her condition and the life she lead in the castle.
Other: Unfortunately, there still seems to be the element of randomness looming in Shea’s magic. She may intend to light a small fire on a candle stick, but end up blowing up a building. On the other hand, Shea may try to freeze an entire horde of enemies, but end up with nothing. The more powerful the spell casted is (intentionally or not), the more likely Shea will blackout, have a seizure episode, or suddenly feel unbearable pain. Shea is completely vulnerable during this time, so it is important that Loristin is by her side to support her.
The Healing Shield
Name: Loristin “Lori” Mirndt
Skills: White magic and combat skills using a mace and shield
Appearance: Hidden under the metallic armor is a young man with honey colored hair that is long enough to make a rat tail. Though Lori’s neutral face always looks like he is in a bad mood, his soft brown eyes reveal the kindness he posses. Lori is muscular enough to carry a mace and a large shield half his size while wearing heavy metal armor. Lori is not short, but since Shea is the exact same height as he is, he secretly wished to be a little taller.
History: Loristin Mirndt and Sheadithiel Nefzen were born on the exact same day and hour, held by a Mirndt the first they emerged from the womb. The Mirndt family was close family friend with the Nefzen’s for several generations. Though they were not as prone to magic as the Nefzen, they have supported Nefzen legacy through various other means, including, but not limited to being family doctors and research assistants. Being the son of a Mirndt, Lori was free to go in and out of the Nefzen castle. During his stays, Lori befriended Shea, becoming her first friend. Shea always considered Lori to be her best friend as well as brother, but Lori began to have an infatuation towards Shea as time passed: a crush which he didn’t know he had at the time. Shea’s presence motivated Lori to do many things which he may have never done without her. He studied to become a doctor and refined his skills in white mage in hopes that he would be able to cure Shea. When Shea dreamed of going on an adventure, but was forbidden to leave her home, Lori trained himself to become a fighter and promised to be that knight to rescue Shea from her captivity; to be there when she would go on an adventure and save her when she was in danger. Although the rescuing quest (the multiple attempts of running away with Shea) failed, Lori was able to keep his promise of being her companion on her adventures when she was free from the imprisonment of castle Nefzen.
Personality: Lori is often misunderstood due to his face that always looks like he is constantly angry. Lori has no intention to make such a face, but his fairly serious nature makes his brows furrow frequently. In fact, it is quite difficult to make Lori truly mad: not even Shea would want to mess with Lori when he is furious. Lori is kind hearted and can be well mannered when the situation calls for it. He tries his best to control his emotions so that they would not cloud his judgments, but it is not hard to break such control. Lori may seem strict at times, but he acts as such with good intentions. He knows how to play around, but since Shea is the wild one, Lori feels he needs to be calm and mature.
Other: Lori serves as Shea’s guardian, doctor, and general caretaker. His training as a cleric was much longer than fighting, so he is more efficient as a healer than fighter.
- - - ☆ - - -
Name: That one ghost; spirit. It doesn't have a name, nor does it remember having one. Call it what you like. For those who know about the ancient artifact and the rumors behind it will most likely know the spirit as "The Spirit of Lost Memories".
Species: Spirit (?)
Age: Most likely over 100 years old
Position: Steward's department; mostly in charge of cooking and cleaning
Unfortunately for this spirit, most people are not capable of actually seeing it, let alone feel its presence. What the few percentage that can "sense" the spirit can vary: there are those who can see a ghostly silhouette, but nothing more; while some people may not see the spirit, but be able to hear what it says. It is rare for someone to clearly see, hear, and touch the spirit.
Those who can "sense" the spirit, in any way, would soon realize that each "witness" perceived the spirit in different ways. It turns out that the spirt's appearance and voice changes entirely on who sees/hears it. It is almost like a mirror which reflects the image/sound of who the viewer/listener wants to see/hear the most. Some people may see/hear their dead lover while another person may see/hear their child's murderer, a culprit which the person must have wanted to meet to avenge their child's death. You have an imaginary dream girl/boy? Want them strong enough and the spirt will take the form of a person you only dreamed of. It is even possible to see/hear one's self, especially if they want to change themselves.
The spirit itself does not know how he originally looked like and it cannot see itself either.
When the spirit first gained consciousness, it had no memory and it was trapped in the dark. No light shined where it was and all it could hear were the echoes of marine life. The spirt had no way of telling how much time passed since it awoke: it may have been a few hours or thousand of years. It was alone the whole time and it had nothing to do, but exist. One day, when enough time had passed for the spirit to simply assumed that the world was nothing but an abyss and the spirit was its only inhabiter, a ray of light pierced itself into the darkness.
The spirit learned many things since that day. To begin with, the spirit learned that there was civilization. It was just simply difficult for such civilization to go to Undersea, where many ruins of ancient civilization sleep. Where the spirit was for who knows how long.
After the treasures in the ruin where taken by some tomb raiders, the spirit discovered that it was bound to an ancient artifact: a jewelry music box that was a jewel in itself. Carved from mana stone with runes engraved into it and embellished in various precious stones. The music box emits a soft light that dims and brightens like a heartbeat. Based on the runes, the box seems to have the ability to "memorize" things: it is capable of learning new melodies to play. The spirit cannot stray far from the treasure. It can wander about, give or take, in a one mile radius from the box before suddenly disappearing and reappearing next to the box. Aside from that, not much is known about the music box itself.
Being practically kidnapped when the music box was taken away, the spirit quickly realized that most living things could not acknowledge its presence. It was forced to travel with the box across the world as it was sold off, stolen, or given to many people and he had no choice in the matter. It was a lonely life, but much more entertaining than being trapped in ruins. Occasionally the spirit encountered individuals who could sense him in some manner, but many of such encounters were short lived. As time passed, a rumor started to surround the artifact: that it was cursed. Weird things would happen around the jewelry music box and that it brings in bad luck, forcing it current owner to give the treasure up. They say that "The Spirit of Lost Memories" wanted to go back to its rightful owner, people long dead. It took awhile to realize that the rumors were talking about the spirit. Sure the spirit may have moved things around to clean the building it was in or borrow the kitchen to make food for the family/staff, but that was far from being a curse. It doubted the food tasted that bad at least. Sure the people were scared at first, but they learned to appreciate it and it made the spirit happy when those around it was happy, even more so because it was one way for others to at least know that "something" was doing the chores. It wasn't the spirt's fault that the music box it was bound to was a treasure made of priceless stones, making it an automatic target for theft. Or maybe the rumors were talking about the time the spirit forgot to put away the evidence of a person's wrong doing so that anyone could see it? Well that was hardly the spirt's fault was it? If the simple act of cleaning a room brings out evidence, the person was going to be caught sooner or later. Then again, the rumors did begin when a merchant tried to sell the artifact at a high price: the rumors must have gone out of hand from there. Regardless of what the spirit did or did not do, the rumor spread out like an epidemic, but it only made the box more famous and valuable. Eventually the jewelry music box was given the name "Pandora's Box".
If there was one word to describe the spirit it is ingenuous. The spirit is the kind hearted sort, who does not favor violence, but understands that its a means of survival. It is a little too gullible for existing over 100 years. It tends to believe that there is good in anything and everything; that there is no such thing as true evil. For better or for worst, the spirt is honest. Although it can be socially awkward at times, the spirit gets lonely very easily and gains much joy from interacting with others. The spirit can be considered a philanthropist, but it is not completely selfless
Aside from the jewelry music box, the spirt has nothing to call its own. Its interactions with the physical world is limited to what it can concentrate on. The spirit can move objects around if it focuses, but if it doesn't, it can go through anything that is not sealed off by magic. Being a spirit, the spirit can see and hear things that cannot be seen or heard by the common person.
Thanks to it bind with the artifact made out of mana stone, the spirt can use magic. Unfortunately, it cannot cast any powerful spells, but seems to be limited to minor ones: minor magic which it tends to use for cooking, especially for keeping fresh food fresh. If the spirit had any talent it can brag about, it is its cooking and cleaning skills.
The only thing that can truly hurt the spirit is magic, but since the spirit is not an undead, holy magic does not affect him. On the other hand, magic does not effect the music box that is carved out of mana stone, but with enough physical force, it can be destroyed. What happens to the spirit when that happens? Who knows. It never happened.
- - - ☆ - - -
Last edited by Noa Noah; 6 Days Ago at 01:38 AM.
You turn the knob of a heavy door with the label “Dr. Anderson” and enter into a dimly lit office. Although you can barely see anything, there seems to be no one else in the room. You try to turn the lights on, but after multiple attempts at the switch, you give up, and glance over at the only source of light: a computer monitor and a dying desk lamp. You approach the computer to see that the last user was looking up information on one of the prisoners in the Cell.
Once finished skimming through the generic information of prisoner R3X460H2QZ, you scroll down the screen to see attachments on his profile. You also notice, on the desk, a file on prisoner R3X460H2QZ.Code:Prison ID#: R3X460H2QZ Name: John Doe/No Record *The facility has failed to identify any official record of prisoner R3X460H2QZ. The prisoner is known as Rex in the Cell. Age: Unknown *The facility has failed to identify any official record of prisoner R3X460H2QZ. Prisoner is estimated to be in his 30’s. Gender: Male Height: 199 cm/ 6' 6.35" Hair Color: Black Eye Color: Black
You see a number of photographs inside the folder. The first photograph you see is of a very hairy man: his long black wavy and unkempt hair matches his equally wild beard. You can hardly see the person’s facial features due to the armor of hair. You are sure that the person is a prisoner of the Cell for he is wearing the standard issued brightly colored prison boiler suit. Judging from his body line and the arm muscles that you can see from his rolled up sleeves, you guess that this man is athletic.
The second picture you find is of a young looking man with short wavy black hair and handsome facial features. As you scrutinize the picture, you realize that the two pictures are of the same individual: prisoner R3X460H2QZ. The person in the images had equally athletic body shape and the black wavy hair was also present, but if it were not for the prisoner’s ID number printed on the photographs, you may not have even guessed the person in the two photos were the same prisoner.
You spot an image of a bisque doll in the pile of pictures. The little girl doll had long strawberry blonde hair with two big baby blue eyes. Its lifeless eyes, ghostly white skin, and blood red Victorian dress feels unsettling. For a moment, you wonder why a picture of a porcelain doll was in the file, but then another sheet of paper catches your eye.
There is a medical sheet with a generic outlining of a human body. Based on the notes and scribbles on the human body, you discover that prisoner R3X460H2QZ has scars all over his body.
An image of a woman appears on the computer screen and begins to speak to the viewer. “As I have previously reported, prisoner R3X460H2QZ suffers from a number of mental disorders. The most prominent disorder being dissociative identity disorder: DID. It is unknown how prisoner R3X460H2QZ has acquired the disorder, but we assume it is from some type of trauma during childhood. We are unable to back this hypothesis, however, due to the fact that we have no idea who prisoner R3X460H2QZ actually is.
We were successful in identifying two personalities, which we have code named ‘Angel’ and ‘Diablo’. There is a possibility that prisoner R3X460H2QZ has more, but if so, these personalities only come out briefly and is difficult to document for further analysis.
Angel is prisoner R3X460H2QZ’s passive state. He is innocent, honest, and naïve… no, that may not be the appropriate words… he is… more ingenuous than Diablo, but his 'innocence' is best described as 'brutal innocence'. While prisoner R3X460H2QZ is Angel, his mental age and intelligence drops drastically, making him relatively harmless. What should be noted is that Angel is only present when he has his doll. Additionally, just because Angel is out does not mean Diablo is not present.
Diablo is the serial killer that most of us know: The sadomasochist who has brutally murdered countless of people. On multiple interviews, Diablo has claimed he was ‘saving’ them, but it is hard to tell if he is serious or not: he has lied and joked around many times before. Diablo is much more hard to understand: when you think he is impulsive, he shows that he can be calculative; when you think he is a pathological liar, you discover that he was being honest, but just didn’t give a straight answer. There was a debate on whether or not there were actually two Diablos instead one, but we found no convincing evidence that there is another personality.
Most of prisoner R3X460H2QZ’s intelligence resides in Diablo: though he is the most deviant of the personalities and has significantly more qualities which can be considered as another set of mental disorders, Diablo is Angel’s guardian. Unlike Angel, who will 'go to sleep' while Diablo is taking charge of prisoner R3X460H2QZ, Diablo is never truly gone. While Angel is 'awake', Angel will use his previously mentioned doll to voice 'Diablo’s' opinion, like a ventriloquist. A very talented ventriloquist. Because Diablo is never gone, the switch between the two personalities can be very sudden. It is rare that Diablo is completely absent and Angel remains as himself.”
An image of a woman appears on the screen. “Ah, yes. Prisoner R3X460H2QZ’s sexuality. This is best discussed by separating Angel and Diablo’s sexuality. As far as we can tell Diablo is the most sexually active one of the two. He is pansexual and much… much more. He literally has no boundaries in his sexual activities and fetishes. One, specifically, is troublesome in terms of the chip’s effectiveness.
Prisoner R3X460H2QZ is part of an experiment program aimed to improve the efficiency of the chip. Prisoner R3X460H2QZ, or rather Diablo, represents a demographic which actually enjoy and or are extremely tolerant at receiving pain and other negative emotions. As one can tell, the fact that the 'punishment' serves as a 'reward' defeats the purpose of Outlets. Up to date we have failed to achieve desired response from Diablo. As for Angel, once the pain reaches a certain threshold, he automatically switches to Diablo and the same problem arises again. The GIP (Great International Prison) as a whole is currently accessing new methods concerning this issue.
Angel’s sexual preference is unknown and he may even be asexual, but it is possible that, as with intelligence, most of his libido flows into Diablo. Angel does like touching others. It is the easiest way to gauge how much Angel likes the individual… I do not know how the mechanism of Angel and the doll works, but the fact that Angel can only exist while touching or being near the doll may have some relation to his touchiness. This is a personal thought, but I think that touching people is Angel’s way of compensating for his inability to communicate at a sophisticated level and is also a source of comfort which the doll (Diablo) cannot ever completely satisfy. Angel’s touches are nonsexual and he usually has no intention to harm the other, but it is advised that individual’s being touched are to be careful, because the switch can happen at any time and unlike Angel, Diablo’s touches are rarely innocuous.”
An image of a woman appears on the screen. “Unfortunately our organization was incapable of acquiring any official documents concerning prisoner R3X460H2QZ. Combined with the fact that we could not find a chip inside of him, it is highly plausible that prisoner R3X460H2QZ was an unregistered baby. He was born in an unregistered facility or in a domestic environment, in which his birth was never reported, thus never received the implant. Although it is likely that prisoner R3X460H2QZ has used various services and have bought items, we found nothing which would lead us to prisoner R3X460H2Q’s true identity. As with many other people, our knowledge of prisoner R3X460H2QZ is based on the serial killings he had done.
We have tried to find out who prisoner R3X460H2QZ was through interviews, but proves to be difficult due to Diablo’s character and Angel’s lack of communication skills. I do have, what I believe, a conversation which does reveal some degree of truth about prisoner R3X460H2QZ.”
The image prisoner R3X460H2QZ in an interrogation room cuts in. He is not facing the camera, but looking at his doll which sits on the table in front of him. “Don’t you think this is all off?”
“What is?” says someone off screen.
“This painless world. It’s all off. Pain is one of the most essential and basic senses we have. We need pain to learn… to survive. You know? Part of our fight-flight response. We learn what not to do if we feel pain: we understand...assume... what not to do to others, because we know what it does to ourselves. We’re social creatures yeah? Pain is one way of keeping peace. Only fucked up jackasses deliberately cause pain to get a kick out of it. Your painless world is an illusion. The pain is still there. The peace and happiness in this world means nothing. You say your overall crime rate has dropped since the use of chips. It sounds all nice, but what’s the truth behind it? I mean, sure, it’s a great idea: make people not know something so that when they do encounter the 'truth', it becomes extremely influential. In this case, make them foreign to pain and other negative feelings so that when they actually get punished, the pain is beyond belief. The normal people would never think twice of doing another crime again. But that’s not all is it? There is someone out there who has been a victim of a crime, but it will never be reported because ‘it wasn’t that bad’. There was a wife out there who was beaten by her husband every day, but she thought nothing of it. What if, one day, that chip inside her broke? What if, suddenly, she realized the truth: that she was never happy with the man that beat and raped her daily? That no one around her thought that the domestic violence she received was that big of a deal? That she was simply, overreacting? What does this say about your little chip? Is it your way of shutting the baby up with a pacifier?
Each country has too many people to take care of: to satisfy. Without the chip, I’m sure everyone would just complain how bad the government is and crap. If you can’t actually satisfy anyone, give them the illusion that they are satisfied, by dulling the negatives. Make the mass, the common, the lesser citizens unaware of inconvenient truths: make them stupid beyond repair so it’s just easier to manipulate them. Let the more privileged and powerful do whatever the f**k they want and the majority of people won’t complain, cause they’re so stupid and pacified through artificial means.”
“Is that why you killed so many people? Because of a conspiracy theory that you conjured up because your mother was a victim of domestic violence?”
After a sudden roar of laughter, prisoner R3X460H2QZ’s eyes finally turn towards the camera. He smiles, “What do you think?”
Why did they decide to join Lee?:
You pick up a piece of paper that was on the floor. Using the flicker of light the desk lamp provided, you see that it was a child’s crayon drawing. The crude drawing makes it hard to identify who was in the picture, but you can see the drawer intended to depict people. In the drawing, a stick figure with black hair and black eyes is holding hands with two other stick figures. The other two figures both have platinum blond hair and pale blue eyes. One is a woman and the other is a man. They are in a field of flowers and there are a few hearts floating around them. On the other end of the picture is a doll with a knife, standing on top of a pile of blood covered dead people. All, but one of the bodies are just generic stick figures. On the top of the pile is a man with black hair and blue eyes.
Due to Prisoner R3X460H2QZ’s special circumstance, the facility has attached a collar on him which serves as:
- A temporary chip holder so that the facility can test out newly modified chips.
- An area to inject drugs. This makes it much easier to give shots to prisoner R3X460H2QZ, reducing the possibility of being attacked.
- A taser like shocker. Prisoner R3X460H2QZ is very dangerous and pain does not work the same way it does with many of the other prisoners. To immobilize him, please use the remote control or activate the emergency activation code.
- A GPS: for tacking the prisoner.
The device is attached to the stem of the brain. Forceful removal of the device can cause irreversible brain-spinal damage to prisoner R3X460H2QZ. If the removal of the device is necessary, please use authorized surgeons. To make alterations on the device’s specific function, please update the device.
All your focus is put into learning about prisoner R3X460H2QZ, that when the flashing light from the desk lamp suddenly died out, you are a little surprised. You click on the power button a few times to revive the light bulb. Though it still flickered, the lamp seemed to be back in business. It is then when you see a familiar looking doll sitting innocently on the desk. It is only a doll, but its presences stirs up a hint of fear inside of you. You take only step back and hit into a wall ---that was not supposed to be there. You jump as two large arms envelop you, holding you in place. You continue to struggle and when your attacker sniffs the back of your ear, you cannot help, but shiver. You hear him whisper.
“Let’s Destroy the World.”