Name: Reeve Pecediton Nickname/Alias: The Illusion; The Cunning Fox Race: Magically-enhanced Fox; Fox Familiar Gender: Male Age: Reeve is 21; he isn’t ageless (technically speaking) or undead. Age Appearance: 1~2
He is around the average size of a male human in this time which is, 6’, and is a small bit skinnier than the average man. Reeve actually is very fit, for his body-type after training vigorously while mastering his ability. He does actually wear the blindfold, and never seems to take it off. His skin is as white as his image shows, and his hair is extremely dark hair. His eye color is unknown and unspecified. His eyebrows are covered by the blindfold as are his eyes, so it is unknown what they look like.
Height: 1-foot 6-inches (on Hind Legs) Weight: 37 lbs.
Personality: Reeve is a bit dark, and very mysterious, but isn’t that the stereotype of an illusionist? He is quiet, since he doesn’t really need words to show things. He does talk though, but will always seem distant no matter how friendly and close people get to him. Reeve isn’t shy, but is actually aggressive. He’s the strong silent type. He does has an inner anger inside him which is why he always accepts, and picks a fight, but he keeps it bottled up quite well. Emotionless, and straightforward most see him as rude, which is why even though he was well-known, famous, and royalty he was never well-liked. Now, Reeve is also very deceptive (wheen need be), and can take advantage of people for gain (almost like a rogue). But Reeve is somewaht kind, and polite, though VERY serious.
History: Reeve was born in a forest, in Emelces about 10 years before the Emperor began in conquest. He grew up in the family a royal family of special foxes. They were different from the other animals, because of their odd (but nice) coloration, and were seen as royalty/rulers among the small critters. Though he was a prince, he hated his 'occupation' (as he called it) of being a Prince. He spent a couple days of his life trying to find something else to do, at one point, and he found out that he enjoyed trickery and he did it so well. While still very young, some of the other young animals wanted to get some vengance for all the tricks he had played on them. It doesn't need to be told, but it ended with him being captured by a Witch who loved to experiment on animals. He was captured, and taken to her home where the next couple of weeks of Reeve's life she did both scientific, and magical tests on him. The end result? Now, Reeve is a magically evolved fox that has many human attributes including human speech. He can even walk on its hind legs (and walk with them), though he sticks to most fox-like habits. The Fox has the ability of creating Illusions.
With these new abilities, Reeve's true emotions were shown (pun), and though he was alreayd distant from other he became more distant. Soon he left the forest, and they let him go, as he was a very serious person who would usually do whatever he wants to do and he couldn't be stopped now. He traveled south into the more magical areas of Eraoli, to hone his skills more for he believed being where magic was more concentrated he could learn, and control it more. He proceeded to spend the next years of his life, unfazed or unchanged by the war. He merely does what he feels he should do. He can be persuaded with enough, well, persuasion.
One major curse was brought on Reeve though:
-1. Reeve cannot age. He is now immortal, and though he can mature, grow, learn, and etc. He will stay in his small Fox cub body. Like an adult trapped in a kid's body. He hates this, but does use it to his advantage sometimes.
Weapons/Items:
NONE, HE IS A FOX (FOR GOODNESS SAKE).
=========================================
Strengths: Anything having to do with: Fighting easily scared foes, darkness, and fighting mentally-weak foes.
Weaknesses: Anything having to do with: Fighting courageous, strong-willed, or mentally-superior foes.
=========================================
Techniques: *note*: Reeve can form a connection with multiple people at a time. The connection is destroyed when Reeve and the people he is connected to are 25m (or more) away from eachother (or himself), as the ability can work like a chain... For Example, if Reeve establishes a connection with two people, and one is 10m away, while the other is 35m away, then the person 35m can still be affected as though they are past the 25m chain, he is within 25m from the other connected person. Of course, if he becomes 36m away (26m from the other person), then the connection will be unestablished. Also, only the people he is connected to will experience the Illusions, so to other people it'll look like the foe is going insane, fighting air, etc.* It is a Mental thing.
Spoiler
Name of Technique: Mental Illusion Rank: Low-Med Range: Close-Range Type of Technique: Magic Element Affinity (If Applicable): N/A
Description: Reeve must initiate a connection with his foe by some sort of contact (eye contact, physical touch, etc.). From there he can cause illusions to occur to the target. The illusions can not physically harm, but can kill through destruction of the soul, by making the brain believe they have died, and thus "shutting off" (very complicated/complex to explain fully). Only the blind, strong-willed, or courageous will be unaffected.
Weakness: The illusion must be activated by 1 seconds of physical touch to the target, requires constant energy consumption to use, and cannot kill or actually harm but can actually weaken. If the person is unafraid, OR knows it is an illusion they will be unaffected no matter how realistic.
====================
Name of Technique: Physical Illusion Rank: Mid-High Range: Close-Range Type of Technique: Magic Element Affinity (If Applicable): N/A
Description: After the connection is made, Reeve can cover a physical object in illusion (say make a rock look like a sword), and use it to throw the enemy off and actually harm them since it IS a physical thing. Keep in mind, it'll hurt like a rock, not a sword for the sword covering is just an illusion.
Weakness: The illusion must be activated by 3 seconds of contact to the target, requires a high-constant energy consumption to use, and with prolonged periods of the ability it can weaken Reeve immensly.
====================
Name of Technique: Real Illusion Rank: Insane Range: Close-Range Type of Technique: Magic Element Affinity (If Applicable): N/A
Description: After make this more time-consuming connection, Reeve can make illusions that are physically there. They can harm and kill.
Weakness:The illusion must be activated by 7 seconds of contact to the target, requires an insanely high-constant energy consumption to use, and with prolonged periods of the ability can kill Reeve.
Someone get this man a god damn wench and a pint of our finest ale.
Originally Posted by Rigi
Would you like me to get him some tea and rice, sir?
Originally Posted by PrimezTime
Agreed. We shall adopt him as our own if he keeps this up.
Originally Posted by PrimezTime
Oh shit, Luca was right! This guy's got balls!
Originally Posted by Sole Scuro
I like this person.
Originally Posted by Rilla
Oh, he's good.
Originally Posted by Glitchybugger
LIKE. A. BOSS.
Originally Posted by j8cob
You rule too GAGK
Originally Posted by j8cob
I call my teacher G. I shall hence call you G6. So whenever I'm flying high, I'm flying like you.
Originally Posted by Amphibian
GAGK, I might hate you, but when it comes to fighting, I put you up there with Tyler and Austin. Don't take the complement for granted because it will never happen again.
Originally Posted by aqua regis
GAGK: You're a good and fair dude, glad to see you in the same circles
Name: Athanasios Nicknames:The God of Life, The God of Light, The Sun God, The Living Light, (Great) Father, and Illuminated One Sphere of Influence: God over Life/Living Things, Light, and the Sun
Appearance:
Personality: Athanasios is an embodiment of Good. If he were to be on D&D he would be Neutral Good. He is a loving God, and a gentle one. He is also a noble warrior, and will not back down from challenges. He is a powerful, and slightly serious, Deity, but he loves joy, kindness, and friendship. Athanasios defends his beliefs, his spheres of influence, and his people and would give everything, almost to the extent of his immortal life, to defend and protect them. He is peaceful and polite, but a mighty warrior when need-be. He sees the other Gods as his brothers, and his own followers/people as his children, but he does not tolerate the rebellious, and will show 'tough love' to discipline, or even give them a 'cold shoulder'.
Avatar: Athanasios's avatar is a magical Griffin capabled of thoughts, feelings, emotions, and even able to speak man's languages. His avatar is a direct connection to Athanasios able to communicate with the God whenever. The Avatar, named Jivan, is very close in resemblance with Athanasios (in Personality). Jivan, when created, would be a mighty Warrior/Defender of/for his God, his God's people, and his God's sphere of influence.
Image: To mortals he appears as a floating fire. The fire would exude a supernatural light that is brighter than the sun, but somehow unable to blind. The fire gives off a feeling a warmth, peace and joy. If Athanasios is angry (and such), the fire and it's light will be a darker-red in color, and will give off heat that burns but it does not cause the any actual wounds.
Dogma:
The Seven Principles from The Living Light
1. I am a loving God, and though I put peace, tolerance, and love at upmost importance, I am also a Warrior God so do not be afraid to fight/attack for me, with me, or in defense for me.
2. Your Elders, your teachers, and your parents are placed there for a reason, and so you must respect them. Foolish is the person who ignores the people I have placed above them.
3. As my follower, you are my child. Remain loyal to your father and creator. I love you, but I do not tolerate rebellious children.
4. I accept anyone into our family, even those of other races. Do not be afraid to bring another being into our family.
5. I am your father, but I am also your God. I shall be placed at top priority.
6. Do not leave the family, or disobey my orders (which come from Love). Once you have left the family, you are no longer my son/daughter and will lose the privelages, and rewards.
7. Remain confident in my holy power. I will never leave you.
__________________________________
Race Sheet
Race Name: Chaim (Plural: Chaims)
Traits: They are a bird-like or angel race with a bit of lion. The Chaim resemble the Earth race of Men a small bit, but they are all exhbit wings, and Eagle talons accompanied by a lion-like tail used for balance and for some offensive movements. Some can show/have some more bird-like and angel-qualities such as eyes much like birds, a sort of 'halo' (that is actually a mark that they have been chosen as High Priests), and even more pairs. Some of the Chaim have 'abnormalities' that are seen as blessings, or gifts, such as eyes covering the body accompanied with the other traits.
Strengths: A unusally high courage, amazingly strong legs, the ability to fly, sharp and deadly talons, and exceptional eyesight. Weaknesses: Lack of foresight (too many risks), can be kind to the point of annoyance, bad at long battles as all their limbs (such as the wings) use much energy, they cannot swim, and they are quite gullible. General Personality: Almost exactly like their God Athanasios. Home Location: Nevaeh
Someone get this man a god damn wench and a pint of our finest ale.
Originally Posted by Rigi
Would you like me to get him some tea and rice, sir?
Originally Posted by PrimezTime
Agreed. We shall adopt him as our own if he keeps this up.
Originally Posted by PrimezTime
Oh shit, Luca was right! This guy's got balls!
Originally Posted by Sole Scuro
I like this person.
Originally Posted by Rilla
Oh, he's good.
Originally Posted by Glitchybugger
LIKE. A. BOSS.
Originally Posted by j8cob
You rule too GAGK
Originally Posted by j8cob
I call my teacher G. I shall hence call you G6. So whenever I'm flying high, I'm flying like you.
Originally Posted by Amphibian
GAGK, I might hate you, but when it comes to fighting, I put you up there with Tyler and Austin. Don't take the complement for granted because it will never happen again.
Originally Posted by aqua regis
GAGK: You're a good and fair dude, glad to see you in the same circles
Name: Nen Misu Nickname/Alias: The Shifting Water Race: Human Gender: Male Age: 29 Age Appearance: 25
Birthplace: Kirigakure Alignment/Affiliation: Neutral Good
Class: Aquamancer/Ninja
Appearance:
Spoiler
Nen is an average heighted man, with a slim muscular build. His years of training have given him strength though because of his slim build he is not actually that strong. He has a tan skin, and dark messy-spiky hair which are complimented by his ocean-blue eyes. He dons the traditional Kiri Ninja Uniform, which, if I'm not mistaken, is just like the Konoha uniform only the colors are in colorless dark shades (like black and grey), and he doesn't seems to actually have any other articles of clothing besides the uniform. Nen wears his forehead protector as a wristband on his right arm which covers a genetic birthmark (which isn't so genetic if you read the history) that is the initiator of his Kekkei Genkai.
Height: 6-Foot 9-inches Weight: 156 lbs.
Personality: Nen is one of the few men in the world who is emotional and sensitive. He cries at something sad, but he will do his best to slow his tears to keep people’s respect, and keep him from being looked at. He gets scared extremely easily and when near fire or in a tight-space he will panic and act irrationally to extinguish the cause of the fear or to run away. His fear also makes him be extremely cautious about anything, but mostly about trusting people completely though he tries his best to trust. Nen is also sensitive to other’s feelings and because of this he will be honest to almost anyone, which makes him a gossip (unintentionally), bigmouth, and a horrible liar. Nen’s bigmouth results in a talkative and a sociable person. This is good though, since Nen ends up having a lot of friends since he talks to anyone, though his loudmouth/bigmouth will get him in trouble or into bad relationships with most quiet, serious, and studious types, and because his is completely opposite of the quiet, serious, and studious types as he is loud, fun-loving, and hates anything logical.
History: Nen was brought into the world by Dover and Kallan Misu in Kirigakure. He grew up in a normal family, with a normal life, as a normal Kirigakure ninja. His life was not that interesting in the beginning; He went on missions, trained, made friends, grew up, and defended his village. This was until he became 19 years old. At 19 years of age, Nen, who at the time was on a mission alone, was attacked by a group of angry Kiri missing-nin not far from the vilage. These ninja all somehow seemed to have Earth and Fire chakra natures. Caught in an ambush of the missing-nin Nen was caught off-guard and was quickly overcome. Nen wasn’t able to fight back well, and though he kept himself alive he was defeated.
At the end of the fight, the missing-nin used various jutsus to trap Nen in a tight rock shell, with a couple of tiny holes to let him breath, and then the surrounded the rock in fire, and slowly were beginning to cook, and burn Nen. After trapping him though, they left before anyone could see them. Nen was trapped in the extremely hot rock for an hour. He hadn’t died yet because he had been continually using the Water Release: Violent Water Wave and Water Release: Water trumpet to cool down the rock, but he was beginning to run out of chakra from repeatedly using this jutsu in the time span. He was sure he was going to die.
Somehow through the near-death experience he Kekkei Genkai was awakened, though he didn’t notice the birthmark appear since he had his forehead protector on it. Nen ran out of energy and soon fell unconscious. When he woke up, he found himself in the Kiri Hospital. He didn’t know how he escaped or who saved him. All he was told was that a wandering Kirikagure ninja, had found the burning rock, and through curiosity he extinguished the fire, and then broke the rock open by smashing it with other rocks until he found the unconscious Nen.
This experience has led Nen to develop medium pyrophobia, and mild claustrophobia because when in these conditions he fears the same as before will occur and that this time he will not make it alive.
Theme Song:
=========================================
Weapons/Items:
Spoiler
Name of Weapon or Item: Traditional Kirigakure Kunais
Description: A kunai with an edge of the blade curving inward, making the point sharper and more suited for stabbing or thrusting.
Appearance:
Spoiler
====================
Name of Weapon or Item: Steel Katana
Description: The katana is characterized by its distinctive appearance: a curved, slender, single edged blade, circular or squared guard, and long grip to accommodate two hands. It has become renowned for its sharpness and cutting ability.
Appearance:
Spoiler
=========================================
Strengths: Water, Moist surroundings, and Medium-Range Battles
Weaknesses: His medium (not extreme) pyrophobia, and mild claustrophobia
=========================================
Techniques:
Spoiler
Name of Technique: Rank: (Low-mid-high) Range: Type of Technique: (Magic/Weapon Skill) Element Affinity (If Applicable):
Description:
Weakness:
====================
Name of Technique: Rank: (Low-mid-high) Range: Type of Technique: (Magic/Weapon Skill) Element Affinity (If Applicable):
Description:
Weakness:
Chakra Element: Suiton-Water Village: Kiri(Mist) Clan: The Misu Clan Rank: Jonin Organization: Village Ninja
====================
Kekkei Genkai Name: Dehydrating Water Type: Ninjutsu Element: Suiton-Water Description: Nen will move his forehead protector higher up his arm, so the birthmark will be visible. Then he lets chakra flow into his left palm, where after enough concentrated chakra is put onto the birthmark. The birthmark will turn a light blue, and the light blue color will soon spread around Nen's body. When his body is fully covered in the color he can then manipulate the water on an organism. He can take or put in the water of plants, trees, bushes, animals, and even people. Nen would have to touch grab the victim in some way, and would have to make contact with the skin. After this, very slowly, Nen can suck the water out of an object to result in its death from dehydration; with small things like flowers or grass, the water will be taken out in a matter of seconds. While the water is being sucked out, the victim will have normal strength (and etc.) and fight back to try to have Nen's grasp on them be destroyed, which will stop the water depletion, but as more water gets sucked out, the weaker they become. Easily, Nen can put the water back into something though. During this time, the water that is being taken out is going into the atmosphere which is why after enough of Nen's Kekkei Genkai it begins to rain in his area.
The consequences of this skill is that at an extremely slow rate (slower than the depletion of the victim's water) the water is also being taken from Nen so he is sowly becoming weaker, and slowly dying, but with a few refreshing drinks of water (after stopping the Kekkei Genkai) Nen can be at full health again. Also Nen cannot control where water is being sucked from, so if he touches someone while in this blue-skin state he will take away some of their water too. The Kekkei Genkai can be stopped if someone:
Keeps Nen from touching his birthmark with chakra, covers the birthmark (even after the Kekkei Genkai has begun), or if someone burns Nen by fire (even if it’s small).
Nen can easily end the Kekkei Genkai by covering the birthmark himself, which will cause his light-blue skin to disappear, the Kekkei Genkai to stop, and the Birthmark to be the normal dark brown color again.
---------------- Jutsu
Name: Summoning Technique: Water Release: Great Water Turtle Rank: S Type: Other: Summoning? (I say this because it’s a mix between water release jutsu and summoning) Element: Suiton-Water Description: Through an extensive amount of 77 hand signs, and quite a bit of chakra, Nen can summon a large turtle made of water. The summon is first begun doing the 77 hand signs, while on water (this can be a puddle or a lake but Nen must be standing on it). Then, Nen must touch the surface of the water with his palms. After this, the water will multiply and grew larger until there is enough to from the turtle. During this time Nen must move out of the way of the growing water or the forming of the turtle will end. When the water has reached enough size (which depends on the original amount of water) it will compress, and compile onto itself, and start forming into the turtle. When the formation of the turtle is done, the water will change shape, and feeling until it becomes an actual large turtle. This turtle measures with a height, from bottom of the foot to top of the highest spot on the shell, is about 15 feet. The width from the left side of the turtle to the right side of the turtle is roughly 25 feet. Lastly, the turtle’s length, from the tip of its tail to the tip of it mouth, is 30 feet. This turtle’s looks are exactly identical to an alligator snapping turtle, with the exception that the water turtle actually has teeth. Once fully summoned, which in all takes 5 minutes to do (excluding the varying amount of time from the replicating water), the turtle may be used as a shield by hiding behind its large, thick, and strong shell or as a weapon since the turtle may bite the victim, squish the victim with its weight, tail whip someone, or attack the person with E-D rank water jutsu. The downsides of this summon is that the turtle moves extremely slow (as in feet movement; the speed of its tail-whipping, and biting, etc. is about average to a small (normal) turtle), and to keep the water together the user must keep using chakra as long as it takes to keep the turtle alive or until the user grows extremely weak and low on chakra. Once the turtle is gone the water will form into its original size and shape at its original location.
Name: Hydration Technique Rank: B Type: Ninjutsu Element: Suiton-Water Description: By liquefying the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state.
As this technique turns the body into water, the user is vulnerable to lightning techniques. Name: Ninja Art: Water Replacement Rank: B Type: Ninjutsu Element: Suiton-Water Description: When the user is hit by an attack this jutsu will transform the user into water to avoid taking direct damage from any physical attacks. Unfortunately, this jutsu seems to require some time before the user can return to a solid form.
Name: Water Clone Technique Rank: C Type: Ninjutsu Element: Suiton-Water Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it cannot travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Name: Water Release: Great Shark Missile Technique Rank: S Type: Ninjutsu Element: Suiton-Water Description: A stronger version of the Water Release: Water Shark Missile Technique, it creates a gigantic shark, far larger than Nen, to attack the opponent. This technique differs from its parent jutsu in that it is able to absorb the chakra from an opponent's technique, and in turn, use that chakra to grow larger and more powerful.
Name: Water Release: Water Shark Missile Technique Rank: B Type: Ninjutsu Element: Suiton-Water Description: This technique shapes water into the form of a shark with a head nearly at the same height as a man, which moves to attack the enemy at high-speed with a powerful impact. The user can also ride inside the water shark to increase their swimming speed.
Name: Water Gathering Gorgon Rank: B Type: Ninjutsu Element: Suiton-Water Description: This technique will summon a large amount of water that will then be used to strike at the opponent in several versatile ways. The water used will be stationary till it is sent offensively toward the opponent.
Name: Water Release: Five Feeding Sharks Rank: B Type: Ninjutsu Element: Suiton-Water Description: The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. In the anime, these sharks can regenerate from surrounding water, making them difficult to destroy.
Name: Water Release: Gunshot Rank: C Type: Ninjutsu Element: Suiton-Water Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed waterball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It's also possible to increase the power of destruction of the balls themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power.
Name: Water Prison Technique Rank: C Type: Ninjutsu Element: Suiton-Water Description: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Despite the fact that the prison is made up entirely out of water, it is stronger than steel as stated by Zabuza Momochi. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself.
Water clones can be used in preparation for the jutsu, which block an opponent's attack and trap the attacker in the prison using the clone's own water. Neji Hyūga was able to use his ability to release chakra from all of his tenketsu simultaneously to disrupt the flow of chakra and break the prison. It can also be stored in scrolls as traps.
Name: Water Release: Waterfall Basin Technique Rank: C Type: Ninjutsu Element: Suiton-Water Description: This is a jutsu which creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for things like training and relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.
Name: Water Release: Water Whip Rank: C Type: Ninjutsu Element: Suiton-Water Description: The user creates a whip made of water that can wrap around the opponent. The user can also funnel lightning chakra to shock anyone wrapped in it. This jutsu seems to be known by the Kirigakure Hunter-nin.
Name: Water Release: Violent Bubble Wave Rank: C Type: Ninjutsu Element: Suiton-Water Description: The user spits out a large volume of bubbles which covers the ground and reduces friction, considerably limiting the opponents' movements. The bubbles are spit out with violent force that is capable of washing away most attacks, such as oil and fire. This technique can also be used as an effective smokescreen.
Name: Water Release: Violent Water Wave Rank: C Type: Ninjutsu Element: Suiton-Water Description: Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Having many variations, this is a basic Water Release technique.
Name: Water Release: Water Trumpet Rank: C Type: Ninjutsu Element: Suiton-Water Description: The user launches a large jet of water from their mouth through their hand. This gives the appearance of playing a trumpet.
Name: Hidden Mist Technique Rank: D Type: Ninjutsu Element: Suiton-Water Description: This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Someone get this man a god damn wench and a pint of our finest ale.
Originally Posted by Rigi
Would you like me to get him some tea and rice, sir?
Originally Posted by PrimezTime
Agreed. We shall adopt him as our own if he keeps this up.
Originally Posted by PrimezTime
Oh shit, Luca was right! This guy's got balls!
Originally Posted by Sole Scuro
I like this person.
Originally Posted by Rilla
Oh, he's good.
Originally Posted by Glitchybugger
LIKE. A. BOSS.
Originally Posted by j8cob
You rule too GAGK
Originally Posted by j8cob
I call my teacher G. I shall hence call you G6. So whenever I'm flying high, I'm flying like you.
Originally Posted by Amphibian
GAGK, I might hate you, but when it comes to fighting, I put you up there with Tyler and Austin. Don't take the complement for granted because it will never happen again.
Originally Posted by aqua regis
GAGK: You're a good and fair dude, glad to see you in the same circles
Kenn is average heighted for his age. He spends a lot of his time training everything so he has a lot of strength, dexterity, and all around physical prowess for his age (but since he is young, he is amazingly weak against the older ninjas). He has a tan skin, and brown messy hair which are matched by his similarly brown eyes. He wears the traditional Kiri Ninja Uniform like his brother. Kenn wears his forehead protector on his forehead though it is lopsided on his head. The Kekkei Genkai birthmark is/will be located on the upper-right corner of his forehead, which will be hidden under his long hair but he doesn’t have the birthmark yet as he hasn’t awakened it.
Height: 4-Foot 3-inches Weight: 65 lbs.
Personality: Kenn is a persisten little tyke. He has many aspirations and he has the amzing confidence, hope, and persistence to most likely fulfill them. Some of his dreams and wants thougha re odd like going skinny-dipping in a hotspring, then transferring over to a cold body of water. Kenn is very comptetitive and blievs he should do his best and thus be the best. He can be friendly and ncie but during a time of debate, choosing sides, or competition you can't be sure on your relationship with him. Kenn seems to be a 'tough guy' and isn't really sensitive, but he does care for his very close friends. Kenn is silghtly quiet but isn't really logical. He believes in Brwan over brains, though he does want to be the best so he does have some brains.
History: Kenn was born from Dover and Kallon Misu. He grew up in the shadow of his older brother though he always idolized him. As Kenn grew he created the idea that he won't ttruly amount to anything until he gets otu of his brother's shadow. With this goal in mind, he began to train persistently to become stronger. Because of this Kenn is well-rounded in many areas and is strong comapred to most Genin, but since he is still a Genin he is weak when compared tot he older and more experenced ninjas. Over time, he has developed a strong affinity for tanged weapons, and so he always had his crossbow and kunais with him which he is very adept at using.
Theme Song:
=========================================
Weapons/Items:
Spoiler
Name of Weapon or Item: Traditional Kirigakure Kunais
Description: A kunai with an edge of the blade curving inward, making the point sharper and more suited for stabbing or thrusting.
Appearance:
Spoiler
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Name of Weapon or Item: Crossbow (w/ Steel Bolts(Arrows))
Description: A steel crossbow with sharp, chakra-powered, and steel bolts(arrows).
Appearance:
Spoiler
Spoiler
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Name of Weapon or Item: Quiver
Description: A cloth quiver, at a suitable size for Kenn, to hold numerous bolts(arrows) in.
Appearance:
Spoiler
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Strengths: Water, Moist surroundings, Long-Range combat, and his severe persistence and determination to become stronger, and then become better than his brother.
Weaknesses: Being made fun of, Being compared to his brother, and his will to do almost anything to become as strong as his older brother.
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Techniques:
Spoiler
Name of Technique: Rank: (Low-mid-high) Range: Type of Technique: (Magic/Weapon Skill) Element Affinity (If Applicable):
Description:
Weakness:
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Name of Technique: Rank: (Low-mid-high) Range: Type of Technique: (Magic/Weapon Skill) Element Affinity (If Applicable):
Description:
Weakness:
Chakra Element: Suiton-Water Village: Kiri(Mist) Clan: The Misu Clan Rank: Genin Organization: Village Ninja; He is part of Kiri’s Team 7.
====================
Kekkei Genkai Name: Dehydrating Water Type: Ninjutsu Element: Suiton-Water Description: Kenn will move his hair from the birthmark, so the birthmark will be visible. Then he lets chakra flow into his left palm, where after enough concentrated chakra is put onto the birthmark. The birthmark will turn a light blue, and the light blue color will soon spread around Kenn's body. When his body is fully covered in the color he can then manipulate the water on an organism. He can take or put in the water of plants, trees, bushes, animals, and even people. Kenn would have to touch grab the victim in some way, and would have to make contact with the skin. After this, very slowly, Kenn can suck the water and chakra (4% every second) out of an object to result in its death from dehydration; with small things like flowers or grass, the water will be taken out in a matter of seconds. While the water is being sucked out, the victim will have normal strength (and etc.) and fight back to try to have Kenn's grasp on them be destroyed, which will stop the water depletion, but as more water gets sucked out, the weaker they become. Easily, Kenn can put the water back into something though. During this time, the water that is being taken out is going into the atmosphere which is why after enough of Kenn's Kekkei Genkai it begins to rain in his area.
The consequences of this skill is that at an extremely slow rate (slower than the depletion of the victim's water) the water is also being taken from Kenn so he is sowly becoming weaker, and slowly dying, but with a few refreshing drinks of water (after stopping the Kekkei Genkai) Kenn can be at full health again. Also Kenn cannot control where water is being sucked from, so if he touches someone while in this blue-skin state he will take away some of their water too. The Kekkei Genkai can be stopped if someone:
Keeps Kenn from touching his birthmark with chakra, covers the birthmark (even after the Kekkei Genkai has begun), or if someone burns Kenn by fire (even if it’s small).
Kenn can easily end the Kekkei Genkai by covering the birthmark himself, which will cause his light-blue skin to disappear, the Kekkei Genkai to stop, and the Birthmark to be the normal dark brown color again.
---------------- Jutsu
Name: Water Clone Technique Rank: C Type: Ninjutsu Element: Suiton-Water Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it cannot travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Name: Water Release: Gunshot Rank: C Type: Ninjutsu Element: Suiton-Water Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed waterball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It's also possible to increase the power of destruction of the balls themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power.
Name: Water Release: Water Whip Rank: C Type: Ninjutsu Element: Suiton-Water Description: The user creates a whip made of water that can wrap around the opponent. The user can also funnel lightning chakra to shock anyone wrapped in it. This jutsu seems to be known by the Kirigakure Hunter-nin.
Name: Water Release: Violent Water Wave Rank: C Type: Ninjutsu Element: Suiton-Water Description: Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Having many variations, this is a basic Water Release technique.
Name: Hidden Mist Technique Rank: D Type: Ninjutsu Element: Suiton-Water Description: This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Someone get this man a god damn wench and a pint of our finest ale.
Originally Posted by Rigi
Would you like me to get him some tea and rice, sir?
Originally Posted by PrimezTime
Agreed. We shall adopt him as our own if he keeps this up.
Originally Posted by PrimezTime
Oh shit, Luca was right! This guy's got balls!
Originally Posted by Sole Scuro
I like this person.
Originally Posted by Rilla
Oh, he's good.
Originally Posted by Glitchybugger
LIKE. A. BOSS.
Originally Posted by j8cob
You rule too GAGK
Originally Posted by j8cob
I call my teacher G. I shall hence call you G6. So whenever I'm flying high, I'm flying like you.
Originally Posted by Amphibian
GAGK, I might hate you, but when it comes to fighting, I put you up there with Tyler and Austin. Don't take the complement for granted because it will never happen again.
Originally Posted by aqua regis
GAGK: You're a good and fair dude, glad to see you in the same circles
His outfit is replaced with this!His outfit is replaced with this!
Kentaro has light skin and white hair that covers his eyes. The hair always seems to do this, and the hair has grown longer over the years. His eyes have never been seen by anyone, well, except for his now deceased parents. His parents would tell people that his eyes were cool and loyal but no other description about his eyes were ever made. Kentaro is of a slim build but is fit, well as fit as he can with his body. Also, he has gained some strength over the years, about 10lbs of muscle. Now, his clothing is not like the image though unlike everything else. His outfit is replaced with this!
Height: 6-foot 6-inches Weight: 165lbs.
Personality: Kentaro is not mentally insane as most people beleive him to be, he is just a chaotic man who is persistent and determined. Kentaro has a stone will too and most things don't frighten him, but this may be because he is also psychopathic and nothing short of a genius, especially with combatic-affairs. His brilliance allows him to be a tactical mastermind, though also being a selfish man, he usually only thinks up stratigies during combat and usually involve him winning and no one else, unless he does have allies though his regard for them will only be a bit above minimal. Sadly though, Kentaro used to refrain from his full potential since he is lazy and unmotivated, but with his years of maturation he will usually always do his best (erm... worst).
Lastly and most importantly, Kentaro hides he true personality from the masses and his foes by seeming insane, impulsive, and rabid. Why he does it? Like his motives for anything is unknown but because of his brilliance it probably is beneficail to be rabid somehow. Maybe that's why most people think he is.
History: Kentaro was born from a retired lycan archer, gone insane, and a human thief, gone insane. They met at a music festival and fell in love. The music seemed to keep them sane and so they learned to play instruments themselves and spent the rest of their life doing so. Of course, after enough music the could stay sane for quite some time but if anything were to happen they had the music.
Once they had Kentaro their world changed, and their life revolved around him. THough having im in the first palce was quite difficult as lycans could not crossbreed. The parents had to search for brilliant scientists and powerful mages to help the birht of their child, but it was very costly and painful because of the experimetns and magical ceremonies that had to be conducted which is why Kentaro was ther nly child. The artifical reproduction was a success and they were glad.
At an early age, Kentaro became infatuated with the only song his parents knew to play and he would enjoy it. He resembled, in appeareance, a lot like his human mother but his personality was his father's.
At age six, Kentaro began to experience his abilities along with his first periods of 'instinct'. His father was proud his son was more lycan than he seemed but knew it was not good for he was like a rabid, untameable dog. They soon found out their music would keep him sane, and that is what they wanted.
At age twelve some men who had seen one of Kentaro's instinctive periods came to find out what was happening. The parents would not say their son was as insane as they were before the music. Soon the men became violent and destroyed what the knew the family treasured, the music. Afterwards, the beat Kentaro to see if they could get his instincts to occur. They got what they wanted.
Kentaro killed the men, but without the music his psychopathic personality gained control and he killed his own parents. When he finally woke up from a couple of hours of being unconcious as a rersult of the instinct he was bathing in the blood of his parents.
Kentaro grew sad, mad, angry and became the man who he is today that day. He ran away from home, and was founded by an orphanage whom had him adopted to a family of scientists, scholars, and the like. He grew up with them and grew a large intellect until when they made him angry and harmed him at 16 for an experiment involving Lycan hybrids. He killed the whole family and ran away again, but this time he was old enough to fend for himself.
After his horrible childhood, his heart became cold and he believed he was a monster. After all, would a monster deserve the life he had. He grew in intellect, agility, and speed everyday. Along the way, he found his fighting style and his weapons which he uses today. He wanted to kill the world and everyone in it that so made his life so bad, but he knew going on a rampage would not be smart so he acted like a normal, and slightly insane person. He put on a mask of insanity to honor his parents and killed for the things that had happened. He knows no joy, peace, love, or hope.
Kentaro now roams large cities, causing mayhem for what people think is no reason because they do not know his past and his reasoning. He can be hired as a sort of bodyguard, assassin, or bounty hunter, for little to no price. Ken shows his true self to those he trusts, though no one seems to easily trust such a man. But this was all 5 years ago.
NOW, Kentaro is allied, and teamed-up with the Puppetmaster. He has grown and matured greatly. Kentaro has thrown away his masquerade of being insane, ano he roams the world as the Artsy-Sadistic-Intelligent man he really is. Basically, most of the prevous history stated is not valid. Kentaro has caused hundreds of crimes, and has caused much chaos with other people who enjoy chaos as much as he does. Kentaro has no goal, and only does things for gain and pleasure. Luckily, he gets pleasure out of chaos. Kentaro had traveled across the Eraoli, and is quite infamous, but no one is truly hunting him down because of the ongoing, and one-sided war.
Another major thing to note, too, is he does can enter his 'Instincts Mode' at will (it consumes much energy though), and does not need his musical device to keep sane. But he does keep the device for memory purposes.
Description: Kentaro has two strings of wire. The first and primary wire is actually one impossibly long wire with 50 of the daggers connected to it at random points which is how Kentaro can make the thread travel around someone, and stay planted without falling down, like normal untied/hooked wire. Now if Kentaro does so he can cut the wire to make a new one. The second wire is just as long as the first but it has nothing tied to it and is used for more stealthy or impossible kills as his other 50, if he chooses not to tie them to the first wire, daggers can travel along this wire to the end of the wire which Kentaro can place on anything since it's tip has been covered in an extremely sticky substance.
The wire is extremly sharp, hard to see, and durable for its thickness.
Appearance:
Spoiler
====================
Name of Weapon or Item: Steel Claws
Description: Ken uses equipable claws that can cut, slice, dice, and puncture through most substances as they have been treated in an acidic and toxic substance that can eat away almost anything, making the claws highly toxic, deadly, posionous, and sharp to boot. The claws cannot kill a living being with just some injuries. The injuries would have to be deep, and there must be more than one slice, but there are four claws, for four slices, so his enemies should be careful.
Appearance:
Spoiler
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Name of Weapon or Item: Kentaro's Music Device
Description: Ken has a special device crafted by a mastermage whom Kentaro had successfully beaten and threatened to make for him. A special squareshaped device that was inserted into his right ear and would play the calming classical music that kept his instincts from coming loose, and also cleared his mind and allowed him to think correctly. The magical device is uncomfortable though so when Kentaro knows, or doesn't count on fighting he places it into a pocket on the inside of his robe.
Undestrucable by force, but can be unassembled by magic and is is NOT waterproof. It also is a bit small for Kentaro's ear and can fall out from enough movement if he isn't holding it.
Appearance:
Spoiler
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Name of Weapon or Item: Throwing Daggers
Description: Ken uses Throwing Daggers (Throwing Knives but more deadly, and larger), in conjunction with his nearly invisible Wires, to confuse and cut his enemies. While his enemies usually concentrate on the Daggers, they are either being cut and/or trapped by the Wires.
Ken has 100 daggers and they are placed, hung, or held on basically all the red parts of his clothing, making him seem like a walking hazard of safety.
Appearance: The Daggers
Spoiler
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Strengths: Brilliant, Persistant, Determined, Agile and Fast, and Tactical
Weaknesses: Too much of a risk-taker, cannot withstand many blows, average-low self-control, Kentaro seemes to have no clear motive for anything, and his is quite selfish and has many enemies (some allies become them). He also carries a 'could care less' attitude, and may not take serious threats and such as much as he should, easily threatening his life.
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Techniques:
Spoiler
Name of Technique: Music Style Rank: N/A Range: N/A Type of Technique: Fighting Style Element Affinity (If Applicable): N/A
Description: All of Kentaro's attacks seem rhythmic, well because they are. Kentaro's infatuation with music, especially the song of his parents has been permanatley planted onto Kentaro's mind that he attacks with every beat that the music, which is going on 24/7 in his head, makes. He also has various techniques and combos that are fluid, rhythmic, and musical.
He can be seen throwing his daggers almost as a musical conductor waves his baton.
Weakness: None
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Name of Technique: Super-Speed Rank: High Range: Unknown as of yet Type of Technique: Magic Element Affinity (If Applicable): N/A
Description: Kentaro can reach to speeds of 177mph at a consistent rate, excluding the time it takes to accelerate. He can easily make turns and do some things thay can not comply to certain laws of physics because of his speed. He can keep at a constant rate of speed at any speed he is currently at. This is very useful to surround an opponent. His ratio of energy consumption (pretending his energy level peaks at 100; which is when he tires out) is:
.005 of energy for every mile per hour (making it .5 energy at 100mph, and .55 at 150mph) every second. So Kentaro can only stay at 177mph roughly, 4~5 minutes before tiring out and having to rest to regain his energy (remember this is at MAX speed).
Weakness: The speed easily consumes much energy (making him tired), can make Kentaro dizzy and disoriented if enough speed is reached, and it requires some time to get to the higher speeds as Kentaro accelerates at the speed of 1mps (1 mile per second).
====================
Name of Technique: Heightened Agility Rank: Mid Range: N/A Type of Technique: Partially Natural, but Trained Agility Element Affinity (If Applicable): N/A
Description: Because of his lycan father and agile thief mother, Kentaro has amazing agility allowing him to do things only skilled and trained acrobats, and contorcionists could do.
Weakness: Doing these stunts, and feats can harm himself if he isn't careful, or if sabotaged/distracted (I.E. slipping from a backflip and hitting head).
====================
Name of Technique: Precise Aiming Rank: Mid Range: N/A Type of Technique: Trained Ability Element Affinity (If Applicable): N/A
Description: Because of Kentaro's intellect, 20/20 vision, agility, and practice he has very precise aiming that can usually hit near or on its mark. It isn't perfect, as nothing is, but its close.
Weakness: None
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Name of Technique: Advanced Regeneration Rank: Mid Range: Passive-SELF Type of Technique: "Natural" Ability Element Affinity (If Applicable): N/A
Description: The experiment used to birth Kentaro gave him the ability of advanced regeneration through the ability of being able to make his own stem cells at a rapid pace. He heals 3x's faster than average humans, and his bones, muscle, and limbs can actually grow back but they must be given much time, and he must be resting.
Weakness: He only heals faster, but can be killed as easily as any other human.
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Name of Technique: Lycan Stamina Rank: Mid Range: Passive-SELF Type of Technique: Natural Ability Element Affinity (If Applicable): N/A
Description: The only Lycan part of Kentaro that shows without the need of Kentaro being thrown in 'Instinct' is his high stamina. With this ability he can go three days without sleep until he finally becomes fatigued, and can do physical activity for about the duration of a full day before needing rest.
Weakness: None
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Name of Technique: Instincts Rank: High Range: Only on self Type of Technique: Disorder Element Affinity (If Applicable): N/A
Description: When Kentaro feels it is necessary, he can enter into his Instincts. During this time, his INstincts will heighten all of his abilities/techniques by 3-times their original amount. This also gives him actual wolf(lycan) like qualities such as a high sense of smell, the ability to run on all fours, enhanced strength, and excellent eyesight.
This instinctive period will wear off after enough energy usuage and will result in him falling unconcious for some time, or if Kentaro calms himself down through some meditation/relaxation in which no true "bad" outcome will occur.
Weakness: Kentaro will continue to fight until death, completly disregarding his injuries to do so. He also takes very big risks, and uses MUCH energy.
Personality: Dahy has a bit of a 'Ringmaster' complex. He acts as if all the world is a stage... Well, actually, a psycho circus act. He, himself, is mentally sane, but when in combat, and such, he will show off, doing unthinkable things, and always present to a sort of imaginary crowd. While not in combat, he is qutie egotistical and clever (usually annoying others with his remarkrs). On the other hand, he is quite loyal to family and friends, and is usually seen following his older brother almost like a shadow.
History: Born two years after his brother into the same family from the same parents, Dahy was seen as the 'baby', coddled and spoiled, causing him to gain his ego at a young age. Dahy was born with abilities over space, and could teleport, at first he could ony teleport 10 feet. Now, he always looked up to his brother, sometimes more than his parents, and would always try to do what his brother did. Once his brother began training as an assassin, Dahy followed. Soon, he became quite skilled himself, in both the skills of an Assassin/Theif and teleporter. Once the Lords attacked, he didn;'t care much, but once his Borhter took up arms, Dahy joined in.
=========================================
Weapons/Items:
Spoiler
Name of Weapon or Item: Tags of Space
Description: Special tags that Dahy can teleport to no matter the distance. He cannot teleport through time though. He has a limited number.
Appearance:
Spoiler
====================
Name of Weapon or Item: The Bouncing Knives
Description: Actually Daggers, Dahy can teleport them, jsut as he can teleport himself, giving them the nickname 'The Bouncing Knives'
Name of Technique: Teleportation (folding of Space) Rank: Mid Range: To the extent of 50ft (~16m) Type of Technique: Magic Element Affinity (If Applicable): N/A
Description: Dahy has the ability of folding a point in space to the same point he is on, for a split-second, so that he will appear in this new point in space. While doing this, Dahy's body is converted into photons, which then travel to the desired location and are converted back into their original form. This (as light moves incredibly fast) plus the folding of space, make his teleportation near-instantaneous. Now, Dahy has learned to be able to tlelport, as most, two other people with him, but they must teleport to the same location, and must be in physical contact with him (they are teleported the same as Dahy). He can teleport both vertically and horizontally.
Weakness: A flash of light (from the photons) is caused so it is not best for subtlety, momentum is halted as breaking down into photons stops any momentum (as does the rebuilding), no physical damage is caused if he chooses to teleport someone else, and the enery consumption is directly related to the distance so the current max extent of 50 ft can tire him after enough use, and cannot be used as much as shorter teleportations.
Someone get this man a god damn wench and a pint of our finest ale.
Originally Posted by Rigi
Would you like me to get him some tea and rice, sir?
Originally Posted by PrimezTime
Agreed. We shall adopt him as our own if he keeps this up.
Originally Posted by PrimezTime
Oh shit, Luca was right! This guy's got balls!
Originally Posted by Sole Scuro
I like this person.
Originally Posted by Rilla
Oh, he's good.
Originally Posted by Glitchybugger
LIKE. A. BOSS.
Originally Posted by j8cob
You rule too GAGK
Originally Posted by j8cob
I call my teacher G. I shall hence call you G6. So whenever I'm flying high, I'm flying like you.
Originally Posted by Amphibian
GAGK, I might hate you, but when it comes to fighting, I put you up there with Tyler and Austin. Don't take the complement for granted because it will never happen again.
Originally Posted by aqua regis
GAGK: You're a good and fair dude, glad to see you in the same circles
Name: Hector Euan Nickname/Alias: Big Brother, The Quick Dagger Race: Man Gender: Male Age: 27 Age Appearance: 30
Birthplace: Emelces (A small-ish town southeast of the Kingdom of Aetherbane) Alignment/Affiliation: Lawful Neutral - Against the Lords
Class: Primary: Chronomage - Secondary: Assassin
Appearance:
Spoiler
Height: 6-foot 8-inches Weight: 153lbs.
Personality: A slight opposite of his brother, Hector is more serious and quiet, though he does hav fragments of the 'Ringmaster' Complex like his brother when in combat. Being older, he is the leader and much mroe intellectual and cautious. He also is more friendly since he lacks the ego and annoyance of his younger more energetic brother.
History: First born of two undercover assassin parents, Hector was born with abilities over time. The fates did not plan to make him too powerful and his time control is fairly limited. As he grew, Hector wanted to become like his parents and spent much of his time training as an Assassin, and soon training his younger brother in the same ways. He also practicied his abilties of time, sometimes on his brother, and he grew in them too. When the Lords began their conquest, the law-abiding man took it upon himself to help protect and save the Kingdom, of course his younger brother coming along, 'for the fun', as he says.
=========================================
Weapons/Items:
Spoiler
Name of Weapon or Item: The Reversing Dust
Description: Wipes the short-term memory of those who breathe in, ingest, or soemhow come in contact with the dust, that is held in a cloth pouch.
Appearance:
Spoiler
====================
Name of Weapon or Item: Timeless Daggers
Description: Extremely sharp daggers that can stand the test of time. This means they cannot rust, lose their edge/sharpness, or be stained.
Name of Technique: Pause Rank: Mid Range: 3m (~10ft) Type of Technique: Magic Element Affinity (If Applicable): N/A
Description: Hector can freeze, or 'pause', any person (even one in mid-air, in which case they will stay in mid-air) by yelling out an incantation while focusing on that person. He must be within approx. a 3m range. Once this is done the target will be frozen for about 1-2minutes (~1 post), with little-to-no recollection of what happened during that time they are frozen. The actua; pausing is done, that as the incantation is said, the target (and a little bit of the area round the target) is actually slowed down to the rate of a nano of a nano of a nanosecond. In reality, theya re still moving, but at such a slow pace they look frozen.
Weakness: Quite a bif of energy and concentartion must be used, it can only be used on one person at a time, only lasts a short while, and has no damaging effect on the target.
====================
Name of Technique: Stop Rank: High Range: 5m (approx 30ft.) Type of Technique: Magic Element Affinity (If Applicable): N/A
Description: After saying a lengthy incantation and using much focus/concentration, the area around him is actually frozen in time (just like the 'pause ability'). Anything, will freeze. This area of stop follows Hector where he goes, and so if heleaves the area while keeping the ability 'on', where he was will once again move, while the new things in hsi area will stop. Targets who are stopped will have recollection of what has happened.
Weakness: Can weaken Hector to the brink of death (uses much energy) and so it cannot be used long, and it has no damging effect.
====================
Name of Technique: Rewind Rank: High Range: One person (including self), must be around 5ft or closer (~1m) Type of Technique: Magic Element Affinity (If Applicable): N/A
Description: On one person, Hector can 'rewind' the body's physical and/or mentral state, almost 'resetting' them. They can only be rewinded to how they were (at MAX) 10 minutes ago. This is a good way of healing.
Weakness: Takes a lot of energy, focus, and concentration. It can sometimes 'fast-forward' if not enough gocus is used, and actually do more harm.
====================
Name of Technique: Fast-forward Rank: Mid Range: Only on self Type of Technique: Magic Element Affinity (If Applicable): N/A
Description: Hector can run, think, or act faster than other during a short time period, by focusing his abilities to 'fast-forward' himself. He can run faster in this state.
Weakness: He cannot do any other Time magic while forwarding himself.
====================
Name of Technique: Repeat Rank: Mid Range: One person within 2m (~6ft) Type of Technique: Magic Element Affinity (If Applicable): N/A
Description: By focusing his pwoers to one person while assuming eye contact, the can make the person repeat themselves, usually in action. He can repeat anything from at least a couple of days ago. Usful for information gathering.
Weakness:Energy consumption is a bit high, can only be used on one person. Other will find it suspicious that a man is repeating himself (draws attention). Sometimes it is hard for the target to keep eye contact.
Someone get this man a god damn wench and a pint of our finest ale.
Originally Posted by Rigi
Would you like me to get him some tea and rice, sir?
Originally Posted by PrimezTime
Agreed. We shall adopt him as our own if he keeps this up.
Originally Posted by PrimezTime
Oh shit, Luca was right! This guy's got balls!
Originally Posted by Sole Scuro
I like this person.
Originally Posted by Rilla
Oh, he's good.
Originally Posted by Glitchybugger
LIKE. A. BOSS.
Originally Posted by j8cob
You rule too GAGK
Originally Posted by j8cob
I call my teacher G. I shall hence call you G6. So whenever I'm flying high, I'm flying like you.
Originally Posted by Amphibian
GAGK, I might hate you, but when it comes to fighting, I put you up there with Tyler and Austin. Don't take the complement for granted because it will never happen again.
Originally Posted by aqua regis
GAGK: You're a good and fair dude, glad to see you in the same circles
Name: Shad Zila Nickname/Alias: The Dark Warrior Race: Human Gender: Male Age: 18 Age Appearance: 21
Birthplace: Earth Alignment/Affiliation: Neutral
Class: Shadowmancer
Appearance:
Spoiler
He is around 6', and is fairly average body-weight wise. He is strong after many of times taken to work on his strength. He doesn't actually wear the Top-Hat, nor does he have a cane, unless he is dressing formally. His gloves are, like his whips, infused with his ability. His skin is a white-pale to contradict his dark hair. He eyes are of an amber color almost resembling the orange color of the setting sun. His eyebrows are trimmed to a thin state, and his hair is not really done in any way, it’s always down.
Height: 6-foot 2-inches Weight: 157lbs.
Personality: He is a contradiction to his appearance. He is lighthearted, and kind, instead of dark. He laughs and smiles constantly though not always in a joyous way. He knows who he is and isn't confused about anything. His intellect is average since he himself hates books, and studying.
History: Shad was born 17 years ago, in an average-family, with an average life. He grew up normally, until at age 13 when a magician’s travelling show had arrived for a week. The name of the Magician, well his stage name, was ‘The Shadow’, and oddly enough his show was called ‘Shadow: Take a walk on the darker side of things’. Shad was fascinated immediately and went to see the show, alone, after his parents wouldn’t let him. He quickly gathered money from various places, and sneaked out of his home at night to catch the last performance, which was scheduled at 12:00AM (Midnight). He was surprised, when there were only member of the audience that night, him and another boy, but nonetheless he watched as the show went on as he thought it usually did. The finale was a great surprise though, as the magician asked for a volunteer in the audience, and Shad was the only one stepped up. The magic trick seemed to be a normal one, step into a box, and you’ll supposedly disappear. Shad entered the box, and waited as the magician supposedly did the usual mysterious words, and showing, etc. When Shad exited the box though, no one was around him, and he wasn’t in the tent the show was held in. He looked around and explored, finding nothing. The only thing in the place he was in was him, a white floor, and a black ‘dot’ in front of where he was standing at the moment. He went up to the ‘dot’ to find out it was actually, a shadow. Shad wondered what was casting the shadow, so he looked around to find if there was something to cast a shadow, when he turned around though; the shadow stretched out, and covered him. Shad closed his eyes and fell to his knees, as he felt a ‘thick’ substance go over him. When he opened his eyes, he was alone on the stage of the tent of the show. Shad’s shadow came up, and talked to him revealing it was the ‘magician’, who was actually a shadow looking for its host, and found Shad. The Shadow then enveloped him again for a matter of seconds, granting him the abilities he now possesses. That night Shad left home for good, so he could grow, and do things he would’ve never been able to do without the new ability. At the time, he is experienced and now roams around looking for adventure or fights.
Theme Song:
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Weapons/Items:
Spoiler
Name of Weapon or Item: Whips
Description: In Shad's possession is a pair of two black-leather whips. These whips are very long and can reach a distance of
Appearance:
Spoiler
[img][/img]
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Name of Weapon or Item: Shadowmancer's Gloves
Description:
Appearance:
Spoiler
[img][/img]
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Strengths: Brilliant, Persistant, Determined, Agile and Fast, and Tactical(in a sense; read more in personality)
Weaknesses: Too much of a risk-taker, he is usually unmotivated and thusly lazy or not trying his best, cannot withstand many blows, low self-control, and Kentaro seemes to have no clear motive for anything
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Techniques:
Spoiler
Name of Technique: Shadow Grab Rank: Low Range: 75 Feet Type of Technique: Magic Element Affinity (If Applicable): Dark/Shadow
Description:
Weakness: None
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Name of Technique: Umbra Transformation Rank: High Range: 25 Feet Type of Technique: Magic Element Affinity (If Applicable): Dark/Shadow
Description:
Weakness:
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Name of Technique: Animate Shadow Rank: Mid Range: 50 Feet Type of Technique: Magic Element Affinity (If Applicable): Dark/Shadow
Description:
Weakness:
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Name of Technique: Shadow Consumption Rank: Mid Range: Any Shadow, Anywhere Type of Technique: Magic Element Affinity (If Applicable): Dark/Shadow
Description:
Weakness:
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Name of Technique: Unanimate Shadow Rank: Mid Range: 50 feet Type of Technique: Magic Element Affinity (If Applicable): Dark/Shadow
Someone get this man a god damn wench and a pint of our finest ale.
Originally Posted by Rigi
Would you like me to get him some tea and rice, sir?
Originally Posted by PrimezTime
Agreed. We shall adopt him as our own if he keeps this up.
Originally Posted by PrimezTime
Oh shit, Luca was right! This guy's got balls!
Originally Posted by Sole Scuro
I like this person.
Originally Posted by Rilla
Oh, he's good.
Originally Posted by Glitchybugger
LIKE. A. BOSS.
Originally Posted by j8cob
You rule too GAGK
Originally Posted by j8cob
I call my teacher G. I shall hence call you G6. So whenever I'm flying high, I'm flying like you.
Originally Posted by Amphibian
GAGK, I might hate you, but when it comes to fighting, I put you up there with Tyler and Austin. Don't take the complement for granted because it will never happen again.
Originally Posted by aqua regis
GAGK: You're a good and fair dude, glad to see you in the same circles
Personality: Her personality is a 100% contradiction to her appearance. Whether this was intended or not, no one knows. We do know, though, that she is a semi-sadistic warrior with a mastery of Lightning. She is quite rude, selfish, and egotistical. She is a good partner, and comrade in battle, but a horrible friend. She isn't one to leave you laying on the battlefield dying, unless she was the one who put you there. Now, she has a deep love of politics, well, maybe it's of control, but nonetheless she is a stern leader. She a sort of iron-fist ruler, but she isn't a completely unfair girl, which is why she wants to establish a diplomacy like the rest of the of the Warlords. Though, it may also be, because a Diplomacy is easier to 'rig', so that she will be ruler. That's why she joined them. Well, that and she desires, and loves the thrill of battle. Not completely heartless, she has a strange kindness towards the small critters of the world. Why? Well, no one really knows.
History: Born 'Kimiko Suna', she was raised by her single parent, her father. He was a ruthless man, who took out his anger on the little girl that she was. Mocking her for being unable to fight back, or to be to stupid and feminine to ever be in control of everything, and anything. They lived on a small farm, that was not located in any village. The father had her do all the work on the farm, and used the produce for his own financial gain, and for food. She was fed scraps most of the time, and worked to extreme extents. Its a wonder she has survived. Her only time of peace was when she was working on the farm, which was, also, the only time he didn't fully watch her. She would find safety, or at least the felling of it, in the small critters that would visit the farm. She would confide in them. They were too small, just like her. The bottom of the food chain of the wild. Then, at the age of 7, she ran away. It was a difficult thing to attempt, but she finally did.
Eliora ended up at Amegakure, and at the age of 7, she met the first other human being besides her father, the woman who ended up raising her. The woman was the independent-type, and also a criminal. She enlisted Eliora into the academy, hoping she would become a good asset to her. She gave her a fake identity, and a new life. Unknowing of the plan, Eliora began training as a Shinobi. She enjoyed every aspect of it. Every-time she hit something, a little bit of that rage for her father would escape. Oh, how fighting made her content. To see blood spill was calming. Soon, she became a Chunin at the age of 14. That was, also, when she found out her caretaker had been planning to take advantage of her. A sort of decoy. In pure anger from finding out her whole life was to be a weapon, she killed the woman. No one ever found it was her.
She continued her life, an orphan. Luckily, the missions she did as a shinobi gave her the funds to stay alive.
Soon, she came across her father again. He had been searching for her. Without her, he was a lazy, useless, piece of trash. He begged for her to come back, when he found her, but seeing the man again, she was overcome with rage. Her sadism to over, and she spent 3 days tortuing him until he died. She did this at their old farm, and no one ever found the murderer. She was 15, then.
At the age of 20, she became a Jonin. She was honored among the village, and enjoyed being in control, in power, in authority. She was proving her father wrong. And in her effort to become what her father said she never would be, she became the top shinobi, until she finally was given the position of Kage's Assistant at 24.
At 25, was when she heard of the Warlords and their plans. Almost immediately, she joined their forces, filling the Amegakure member position, for them.
Eliora ended up not fighting. Instead, she watched and learned. She gained a sort of tactical advantage over those who had fought in Iwagakure. She had learned many of their techniques, well, she didn't learn to do them, but, learned f the techniques they were capable of. She ended up watching the rest of the battle, successfully too. She wouldn't be surprised, should she ever fight them. Then, she returned to Amegakure. There, she began to train. The gravity-man seemed very powerful. Eliora would have to be equally powerful to fight back. She had a lot of time to do so, as well. She didn't have any injuries to slow her down, and the Kage was lenient enough to do all the work for her. She spent the whole month, preparing. Amegakure's shinobi had gone on reconnaissance and learned of the going-on's. They were prepared, as a village. They knew of all the current news, and rumors. They knew all the sides, and all the battle. Tactically, Amegakure was doing very well.
Village/Alignment: Amegakure Rank: Jonin - S Organization: Amegakure's Kage Clan: The Levina clan - Not in any records, as if it doesn't exist.
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Weapons/Item:
Spoiler
Name of Weapon or Item: Susanowo's Whip
Description: A whip that when not extended is about 3 feet, and fully extended is about 15 feet. It is a chakra-imbued, and powerful weapon with seals on it's hilt/handle, the elastic holding the blades together (and allowing it to stretch), and the farthest blade. The first seal makes it impossible for anyone besides Eliora to be able to hold the whip, giving the target a paralyzing shock. The second seal, on the elastic, makes the whip almost impossible to break, tear, and crack. It makes the durability comparable to that of diamonds, so only an A-rank jutsu/attack/weapon can destroy it. The final seal, on the blade, makes the whip's blades astonishingly sharp, and deadly. Not to mention, since they are embedded with chakra, they cause a medium spark to occur, wherever impact happens, only doubling (or sometimes tripling) the damage, and giving a chance for paralyzation, because of the lightning nature of the chakra.
Appearance:
Spoiler
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Name of Weapon or Item: Thunderbird Armor
Description: These, extremely, reflective pieces of armor each hold 5 seals in each piece of armor. The two first seals work in conjunction making the armor, more flexible than others, and giving her room to be quite agile and dexterous in the armor, also enhancing her natural agility/dexterity.. The other 3 seals are used to make the armor VERY tough, absorb 75% of any incoming Lightning-based attacks and 25% combination jutsus that involve Lightning (like Storm release), and giving the absorbed damage as chakra to Eliora's supply.
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Name of Weapon or Item: Jupiter's Shield
Description: A dense shield that has been given the five seals: 'Air', 'Defend', 'Strength', 'Shock', and 'Gravity'. This makes the shield EXTREMELY durable, and able to protect from many attacks, while making it weigh no more than a pound or two. It, also, gives the shield a paralyzing effect if someone is bashed by it.
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Name of Weapon or Item: Bolt Boots
Description: These winged boots, have two seals on the inside of the soles. 'Jump' and 'Run'. They are also imbued with chakra. This allows the boots to make Eliora much quicker than normal shinobi, getting speed that is comparable to a very slow-moving lightning streak, and it gives her a sort of 'boost' when she jumps or is in mid-air, giving her both more airtime/softer landings, and higher reach. The chakra in the boots, also, allow Eliora to travel on any surface, even if it is upside down without having to focus on maintaining the chakra. The boots already do that. Giving her a tactical advantage.
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Strengths: High endurance, Excellent defense, Chakra flow, Awesome Taijutsu, some medical ninjutsu, much combat experience, tactical, above average speed and agility. Weakness: Genjutsu, summoning, Kekkei Genkai, long-range battles, smaller chakra pool, and ONLY has Lightning release.
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Jutsu - She has all basic/general skills/jutsu that all Shinobi know.
Lightning Beast Running Technique
Lightning Release: Black Panther
Guillotine Drop
Black Lightning
Chidori
Chidori Current
Chidori Senbon
Chidori Sharp Spear
Chidori Sword (substitute Sasuke's chokuto sword with Eliora's Susanowo's Whip) <- Do this for the other Jutsus like this.
Elbow
Fang of Lightning (substitute Raiga's twin swords with Eliora's Susanowo's Whip) <- Do this for the other Jutsus like this.
Important Body Points Disturbance
Kirin
Liger Bomb
Lightning Ball
Lightning Burial: Banquet of Lightning
Lightning Cutter
Lightning Transmission
Shadow Clone Technique
Hell Stab
Lightning Destruction
Lightning Dragon Tornado
Lightning Oppression Horizontal
Lightning Release Armour
Lightning Release: Shadow Clone
Lightning Release: Electromagnetic Murder
Lightning Release: False Darkness
Lightning Release: Four Pillar Bind
Lightning Release: Sixteen Pillar Bind
Lightning Release: Thunder Binding
Lightning Release: Lightning Rod
Lightning_Release: Wave of Inspiration
Lightning Strike Armour
Lightning Surge
Limelight
Rock Avalanche
Whip of Susanowo: Chidori Katana
Mystical Palm Technique
Chakra Scalpel
Chakra Enhanced Strength
Cherry Blossom Impact
Strong Fist
Personality: Reeve is a dark, and very mysterious, but isn’t that the stereotype of an Genjutsu-specialist? He is quiet, but it's not like he doesn’t really need words to show things, anyways. He does talk though, but when he does, he will always seem distant no matter how friendly and close people get to him. Reeve isn’t necessarily shy, I mean, he can be even aggressive. I guess you could say he’s the strong, silent type. Now, he, for some reason, holds an inner anger inside himself, which is why he always accepts, and picks a fight, but he, seems, to keep it bottled up quite well. Emotionless, and straightforward most see him as rude, which is why even though he was well-known, and idolized, in Amegakure, he never was, and never will be, well-liked. Now, Reeve is also very deceptive, and can take demeanor, in all this, but most could just mistake it for ego, or pride.
History: NONE. Reeve wiped it himself, in order to not be able to be manipulated by anyone for blackmail. He only erased his history, but not battle experience, combat training, jutsus, and knowledge, so he is still very much a capable fighter
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Village/Alignment: Amegakure Rank: Jonin - S Organization: Kage's Assistant Clan: Pecediton Clan - Known for the proffeicieny in Genjutsu, and their Kekkei Genkai. Other than that, since Amegakure itself is quite unknown, as is the clan.
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Weapons/Item: • An ocarina for sound-based genjutsu. • That's it.
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Strengths: Genjutsu, Extremely Fast and Agile, High Endurance, Genjutsu Knowledge, and Immense Chakra Reserves. Weakness: Summoning, Taijutsu, Ninjutsu, Physical Strength, Physically Weak, Medical Ninjutsu, Fuinjutsu, Barrier Ninjutsu, and Kenjutsu.
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Kekkei Genkai Name: Shinwateki Gensou Type: Body Enhancment Description: The toggable, shinwateki gensou allows Reeve to be 100% immune from Genjutsu. This Kekkei Genkai works by transforming incoming chakra into Reeve's own chakra, supplying him. It works by using some of Reeve's chakra into a sort of barrier around his mind, like a mini-aura, or barrier. Now, since the brain is what is affected by Genjutsu by being tricked with chakra, anytime someone uses Genjutsu, the chakra, through whatever medium, is channeled to the brain through the senses, but the Kekkei Genkai redirectes the chakra, by 'bouncing' the chakra off the brain, and into Reeve's own supply, effectively cancelling the Genjutsu. Eye-based, Sound-based, any Genjutsu is 'turned off' by the Kekkei Genkai.
It takes up quite a bit of Chakra to turn it on (about 25%), but once it is on it will only use 0.5% of chakra about every minute (roughly, one post(?)).
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Jutsu - He has all basic/general skills/jutsu that all Shinobi know.
Name of Jutsu: Senses Distortion Rank: A Range: Mid-range/Close-range Type of Jutsu: Genjutsu Users: Reeve Pecediton Elemental Affinity: Yin Description: By focusing chakra, and then pointing at a nearby person with both hands, he can cause that person's senses to switch roles. For example, the target tastes sounds, and smell words. This can cause immense confusion, and makes them even more susceptible to further Genjutsu. Also, since this genjutsu is not meant to be subtle, enough chakra while preparing the Genjutsu can make it unbreakable through physical pain.
Name of Jutsu: Dojutsu Inception Rank: S Range: Close-range Type of Jutsu: Genjutsu Users: Reeve Pecediton Elemental Affinity: Yin Description: Reeve, after making some handseals, and removing his blindfold, can make others believe he has a dojutsu. With enough chakra, he can even make it seem as if he has their abilities, such as, supposedly using Tsukuyomi, but in reality, nothing is happening. The target cannot die, or even experience pain when under this genjutsu, but it can have them burst into fear, causing paralyzation or a mental breakdown. In short, it is a genjutsu-within-a-genjutsu, thus the name.
Name of Jutsu: Honeyed Words Rank: S Range: Close-range Type of Jutsu: Genjutsu Users: Reeve Pecediton Elemental Affinity: Yin Description: By establishing a physical connection and expelling chakra, Reeve can make the target believe things the Reeve says are actually happening. E.G. if he said an earthquake was happening, the target will react and fully believe one was happening. The genjutsu itself causes no pain, but if the target does something idiotic, and hurts themselves, then yes, it can kill. After establishing a connection, and beginning the genjutsu, no further contact is needed for the rest of the technique. Minor pain does not break this jutsu, though more intense pain does. Accompanied with the Senses confusion jutsu (and good planning), the target can go so far as too kill himself or others, and/or make it near impossible to break the genjutsu! Hence, the s-rank.
Personality: Asa is a studious, intellectual, and serious woman. She is 'the boss' in her attitude, so she can be stubborn. She buries herself in knowledge, and believes in brains over brawn. Because of this, she doesn't like the more sexual, and/or brawny women. She believes they should be modest, and intellectual like her. Now, she can be rude in her speech, and lacks any sense of humor. She doesn't truly understand sarcasm, flirting, teasing, or jokes that well, and tends to take them seriously. She is calm, and collected, as it seems her intense study sessions have somehow tranquilized most of her emotions, so because of this she can be somewhat monotonous, and austere. Now, as she was raised in Sunagakure, she believes in doing your very best, even if it means heavy sacrifices, so you can never be to trustworthy with her.
History: Asa was born into the Socorro clan. She was the only daughter of the small clan, and was a little princess. Her family, however, raised her strictly, and didn't spoil her. They would send her to the academy, and do their best to make her the best Shinobi ever to come from the clan. They got what they wanted, but not in the way they expected. Asa, being forced to become stronger, grew resentment towards combative techniques like Ninjutsu, and things like physical prowess. She began to bury herself in her books, spending hours of intense study every day. Asa read books on defensive and supportive techniques, and battle tactics. She had the well-known Sunagakure aspiration to being the best! Now, she was genius-level at the beginnings of her teenage years. As she grew, and her combat hating as well, she began to love the more functional things like Fuinjutsu, Medical Ninjutsu, and such. In fact, instead of training her Ninjutsu, or Genjutsu, she would be studying and honing her supportive skills. In fact, she became the best! Well, that, so far, she knows of.
Now, when she first became a Jonin, she was sent on a dangerous mission. To put it shortly, she almost died because of her lack of physical prowess. Then, she began to train her Taijutsu, immensely. She, had, previously, used her KG to help in her supportive techniques, but then she began to hone them for offense. Of course, she still hated it, but her earlier demise was a great motivator. In fact, she began an expert at Gentle Fist, Wing Chun, and (in Westernized terms) Snake-style combat. Her fighting style all, mainly used, quick, weakening strikes. This is what she aimed for; a way to end a fight quickly, so she wouldn't have to fight so much, since she hated it. However, wanting to be the best, and the pride of her family, she continued to train, until she became somewhat above-average combative skill, which accompanied by her already amazing supportive abilities, earned her the title of being an S-rank Jonin!
She became S-rank at the age of 31. That was 4 years ago.
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Village/Alignment: Sunagakure Rank: Jonin - S Organization: Village Shinobi Clan: Socorro Clan - Not much is known about the clan, except for their Plant Release KG. Besides that, it is an average, un-unique, and small clan.
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Weapons/Item: • A very large backpack-like sack, that hangs on her two shoulders; somewhat identical to a quiver. It holds the abundance of scrolls that she has. • An unnumbered multitude of scrolls that hold her necessary supplies. These include her ingredients, vials, tools to extract/get ingredients, some of them hold her tools for defense (paper/writing utensil for Fuinjutsu, special tags for her traps, etc.), and two of them hold the basic ninja tools for defense (senbon, exploding tags, etc.)
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Strengths: Genius, Tactical, Barrier Ninjutsu, Chakra Flow, Fūinjutsu, Medical/Reincarnation Ninjutsu, and Larger Chakra Reserves. Weakness: Genjutsu, Time-Space Jutsu, Kenjutsu, Can only use Plant Release and not Water/Earth (or any other type, unless it's non-elemental (or plant)), Summoning, below average strength, and somewhat low endurance.
Name: Plant Release Type: Advanced Nature Description: Plant Release (植物遁, Shokubutsuton; English TV "Plant Style")is an advanced nature kekkei genkai that is supposedly a combination of earth and water-based chakra natures to create plants, herbs, and trees (not wood by itself, but actual trees). Plant Release techniques can be produced from anywhere, including the user's body, as the user's chakra is literally converted into a source of life. Shokubutsuton is strong against Water and Earth, but weak against Fire and Lightning. Plant Release Techniques are commonly affiliated with, a seal made-up by Asa herself, the Butterfly seal.
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Jutsu - She has all basic/general skills/jutsu that all Shinobi know.
Name of Jutsu: Plant Release: Poisonous Vine Pyramid Rank: A Range: Forms 1-10ft. from User, around a Target(s) Type of Jutsu: Barrier Ninjutsu Users: Asa Socorro Elemental Affinity: Plant Release Description: Asa can, using the appropriate Handseals, make a pyramid of thick, interlacing vines around a target. Depending on how much chakra she focuses into the jutsu, she can make the pyramid larger to fit more people. The pyramid is dotted with poisonous plants/flowers, that give off gas-like toxin. Anyone inside the pyramid will die in a matter of minutes, or less. The thick vines keep most of the poison inside the barrier, but enough seeps out, that if someone physically touches the pyramid, then they will get immobilized, and suffer some chakra draining from the poison. This effect, the one for those who touch the barrier, lasts only a couple of minutes.
Name of Jutsu: Plant Release: Hastened Growth Rank: C Range: 15-foot radius from User. Type of Jutsu: Ninjutsu Users: Asa Socorro Elemental Affinity: Plant Release Description: After using a single Butterfly Handseal, and focusing enough chakra. The ground encircling Asa will begin to sprout, almost instantaneously, with various plants and herbs. These plants are usually for the sole purpose of making it easier for Asa to gather ingredients, but if she puts little chakra in the jutsu, the plants, as they are taken from the nutrition they need, usually grow as poisonous, so in the right scenarios, this can be used offensively.
Name of Jutsu: Plant Release: Mother Nature's Chains Rank: A Range: Indefinite as long as their are enough plants around. Type of Jutsu: Ninjutsu Users: Asa Socorro Elemental Affinity: Plant Release
[B][U][COLOR="Pink"]Description: After using 3 handseals, Asa can focus her chakra into the ground, causing vines/roots to become larger and stronger, and begin moving to her will because of being infused with her chakra. They can be used to created very dense, and hard to escape nets, chains, and etc. This Jutsu is usually used to ensnare, but if she focuses enough Chakra in it, some vines/roots can grow thorns, normal, or sometimes poisonous, that can be used offensively.
Name of Jutsu: Plant Release: Venus Flytrap Rank: B Range: 15ft. from User Type of Jutsu: Ninjutsu Users: Asa Socorro Elemental Affinity: Plant Release Description: This jutsu is essentially a combination of the two Canon jutsu: Hiding in a Toad Technique, and Barrier: Toad Gourd Prison, that has been tweaked and customized for Asa's special nature. Instead of a Toad Gourd, it is a large Venus Flytrap, about the size of two humans in width, and 1 1/2 humans in height. It will, quite quickly, swallow up whatever Asa chooses, but this target is close enough to get swallowed. Once swallowed, the thing is kept inside the Fly traps body, with no means of getting out, unless someone where to destroy the trap from the outside, but that would be if they even knew their ally was in there, as the flytrap has a special barrier in the body, chakra is undetectable, so if unwitnessed, no one would ever know someone was in the body. So once trapped inside, an opponent is cut off from any allies and susceptible to attack, and can then be easily defeated.
Now, inside the stomach, much like the Toad Gourd Prison is quite large. Inside, it is a somewhat abundant forest of hostile plants. Plants with some spikes, and/or immobilizing poisons (not able to Kill). There is a clearing, on a hill at the center of the forest, but to get there is time-consuming. If you do get there, though, you'll be greeted by aMirrored Sudden Attacker Technique that springs up from the clearing and attacks.
Now, if the opponent survives, the Flytrap will, personally spit the opponent out, covered in disgusting ooze from the inside.
Name of Jutsu: Plant Release: Healing Mouths Rank: A Range: Target Type of Jutsu: Medical Ninjutsu Users: Asa Socorro Elemental Affinity: Plant Release Description: Asa can make special plants with mouths, that have been infused with so much chakra, that they, instead of giving poison, can give a universal antidote. Now, this antidote (being universal) can only work on the more common poisons, although it can somewhat slow down the more rare, or specific poisons. Other than that, it really does nothing.
Name of Jutsu: Plant Release: Plant Clone Technique Rank: C Range: Anywhere as long as there is either water, or dirt. Type of Jutsu: Clone Technique Users: Asa Socorro Elemental Affinity: Plant Release Description: These clones are only by use of Asa through her special chakra nature. They, actually, allow her to make clones made of plants, vines, and etc. Therefore, like shadow clones, they are actually a physical force. Furthermore, these clones can take up to 3 hits before breaking apart because plants are living. Now, they can be weak to air-jutsu, and fire releases because of this. Also, they are very agile, because of the vines they are made up of that allow them to bend in very impossible ways, making them hard to hit. Now, they are only capable of Taijutsu, and basic Ninjutsu. Unlike Asa, since plants are living beings with their own chakra (since they live), they do not expend much chakra, even when using jutsu, and because they are separate entities, they have access to all the basic chakra nature... Although, they can only use E-D rank jutsus.
Ahava Yara
Name: Ahava Yara Alias:"The Mistress of the Hidden Mist" Age: 39 Sex: Female Appearance:
Personality: Ahava is a very independent woman, and so is quite the feminist. She can get very rash if she feels comments are rude, and/or sexist. Her position as Kage, as well as being part of the regal Yara Clan have bolstered her ego quite a bit causing her to be a stubborn, and somewhat selfish woman. Now, she is aware of her female traits, and because of her selfishness, Ahava will manipulate other people (usually through said 'female traits) to get what she wants. Instead of all this though, Ahava is quite the patriotic person and extends her hand in help to Kirigakure citizens, and is quick to extend a fist to all who oppose her people and her village. Furthermore, she seems to lack a keen sense of danger, or at least ignores it, which leads her to wander in danger scenarios because of lack of cautiousness. However, this does give a boost of courage through all the events she has gone through and is hardly ever afraid. Now, because of this courage, Ahava can be very straightforward and brash, but at least she is honest. Although, she is still seen a rude woman among many. Lastly, because of her independence, the Mizukage can be quite serious.
History: Ahava was the firstborn child of the Yara clan, who have been leaders of Kirigakure for quite some time, and so at birth she was, even then, declared to be the next Mizukage. Her clan ended up being correct, and she became known as the Seventh Mizukage much later. In her earlier years, Ahava was trained privately and rigorously by her clan, even other children of the Yara clan being sent to the Academy while she stayed home and trained with the many elders. They saw potential in her, and also wanted the name of the clan to remain untarnished in their prodigy, and Mizukage heir. Through her practice, she became quite skilled at Ninjutsu and Genjutsu, having a natural affinity for both. She wasn't the best at anything else, but through enough hard work and training, at least was able to bring other jutsu-classes to a good level.
As she aged, she became known, by some men her age, as quite the good-looker and they would do many things to try and gain her. This bolstered her ego much, and was what made her start using her feminine charm to manipulate and get what she wanted. She even used this to win over her only challenger to the title of Mizukage. Now, it wasn't as if she didnt deserve the title, she had the skill. She justwanted to solidify her place in line. And she did so successfully. Ahava became Mizukage at the age of 27 with the death of the largely loved Sixth Mizukage, her grandfather, the respected Tahoe Yara.
Over the years, Ahava has matured and "cooled down" a bit, and only a bit. She has gained much experieinced, and is now a very successful leader for Kirigakure. Now, she isn't perfect (far from it), but she doesn't like to admit that, but she is quite good at many things from her years of learning, leading, and growing as Mizukage.
After escaping a narrow death, Ahava was barely saved in time, from the poison. The resident Medical-Nin were only able to slow the poison. Somehow, the people of Kirigakure had ended up in Sunagakure, where they found a Medical-nin by the name of Asa Socorro who was able to get the toxins out. Of course, Ahava was barely saved in time. It took her a week of intense therapy, with the aid of many medical resources, to recuperate almost fully. After that week, she was able to begin training, again. She focused primarily on Taijutsu skills, but did learn a couple new Ninjutsu, and Genjutsu techniques. She, now, holds a new hatred toward the Akatsuki, and a fond loving towards Sunagakure and Kumogakure for their aid.
She has spent, literally, every waking hour training for vengeance.
Village/Alignment: Kirigakure Rank: Jonin - S Organization:Kirigakure's Mizukage Former Kage Clan: The Yara Clan - One of the most ancient clans of Kirigakure. The clan is known for it's Kekkei Genkai (Ice Release), and their profeciency in Genjutsu and Ninjutsu. Also, they Yara clan is (so far) the only clan to have a member in the 'Kage' position, almost making a sort of Dynasty. Furthermore, the clan is quite large and diverse, so really nothing else special can be noted about them as each member can be quite different from the other.
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Weapons/Item:
Spoiler
Name of Weapon or Item: Traditional Kirigakure Kunais
Description: A kunai with an edge of the blade curving inward, making the point sharper and more suited for stabbing or thrusting.
Appearance:
Spoiler
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Name of Weapon or Item: Iaitō hidden in an Umbrella(Oilpaper)
Description: Called the Ugetsu Kageuchi. It is a hidden Iaito Iai sword concealed in the handle of an oil paper parasol, similar to shikomizue or shirasaya styles. Nothing is known about this weapon, but it is speculated to be a gift from Ahava's master.
The blade itself is sharpened oftentimes by Ahava herself, during her spare time. It can cut right up to a slightly thin tree in a single slice. It has a straight blade, but it best for slashing/slicing, and not that great at piercing.
Appearance:*Note:* Please replace the color of this weapon, with the color on Ahava's Appeareance.*
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Strengths: Genjutsu, Ninjutsu, Speech(Persuasion), Quite speedy and dexterous (not too much), and large Chakra pool. Weakness: Low defense, cannot stand many blows, susceptible to Genjutu herself, Takes too many risks, No summons, and because of her Chakra Natures is harmed easily by Earth, Lightning, and Fire jutsus (and their variants).
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Kekkei Genkai Name: Advanced Nature: Ice Release Type: Chakra Nature: Hyoton-Ice Description: Ice Release is the advanced nature kekkei genkai of the Yara clan, and allows the users to combine wind- and water-based chakra to create ice which they could manipulate through willpower alone. The ice created is largely immune to fire-based attacks, only melting slightly when coming into contact with flames.
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Jutsu - She has all basic/general skills/jutsu that all Shinobi know.
- She has all E-B level Air/Water jutsu.
Name of Jutsu: Ice Release: One Thousand Ice Shards Rank: B Range: Long-Range Type of Jutsu: Genjutsu Users: Ahava Yara Elemental Affinity: Ice Release Description: The User can break any medium-sized (or larger for more shards) chunk of ice into a myriad of ice shards. Once this is done, the user can attack these hand-sized shards at the target.
Name of Jutsu: Ice Release: Demonic Mirrors of Ice Rank: A Range: Mid-range Type of Jutsu: Genjutsu Users: Ahava Yara Elemental Affinity: Yin Release Description: Ahava creates a ring of 7 Ice Mirrors around the target. The target then sees false, and completely terrifying futures in each mirror (each mirror has a different future) causing them to be overwhelmed by fear, and shock which can result in paralysis.
Name of Jutsu: Demonic Illusion: Ice Binding Death Rank: B Range: Mid-range Type of Jutsu: Genjutsu Users: Ahava Yara Elemental Affinity: Yin Release Description: This is one of the genjutsu that Ahava made herself. The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once close enough, the target will then be completely robbed of their mobility as they see the mirage of a self-constructing, and fast-growing ice spire, that grows brances which coil itself around them. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. Once the target is immobile, the user can then attack the enemy, usually after emerging from the trunk of the tree.
Name of Jutsu: Demonic Illusion: Ice Binding Death Explosion Rank: A Range: Long-range Type of Jutsu: Genjutsu Users: Ahava Yara Elemental Affinity: Yin Release Description: After successfully executing Demonic Illusion: Ice Binding Death, the Ice spire can be made to explode into millions of tiny ice needles that then puncture the opponent from all sides.
Personality: Rand shows similarities to a turtle. He is slow in action, thought, and word, but he isn't slow, mentally, just in case you're wondering. Also, he can be lazy, and unmotivated, though, anything but a bore. In fact, he can be quite eccentric and energetic, his laziness only coming in, when he has to do something that he doesn't want to do, or requires too much labor, and work. Quite ironically though, he has quite a high endurance, and can keep things going on for awhile, which is iroinc because he hates to do something for too long. In this way, combined with his slow nature, he take his time in most things, being somewhat of a perfectionist. This even applies to combat, where he, for the most part, doesn't finish his enemies off quickly, but takes his time with them.
History: Rand was born in Tanigakure in the average clan that was Eldridge. He was born and raised to support the Hidden VIllage, like most, as a shinobi. Frankly, he was seen as a failure because he wouldn't comply to most orders, if it didn't appeal to him. Things in his life didn't start getting better, or interesting, until he became a Genin, which took long enough for him to do. You see, as a Genin, he was given more freedom, and by now, was mature enough to depart the village or do his own training, and etc. Of course, any Genin could do this to. Except, one specific thing happenend because he was Genin. He got to be put into a team, a cell, and he was lucky enough to be put under a Sage of a previous generation. The Sage, who shall remain unnamed, wasn't afraid to play favorites, and took Rand under his wing. The two became like family. A master, and his pupil. It was quite a 'magical' thing.
Under the tutelage of his master, Rand learned about Sage Mode, and Senjutsu. Naturally, he had a large chakra supply, and not having to do anything, while gaining a new power appealed to him, greatly. He was a natural-born sage. Of course, as he aged and grew he began to become more trained, and would, actually, understand the fundamentals of being a Sage; it wasn't just sitting around. Soon, he was a master! On the way, he found the ancient race of Turtles, known as the Testudo, on one of his journeys that he had to grow, and experience. They lived in a remote, underwater cave, that was actually a fairly underground city. Rand, himself, can not find the place, unless he is reversed summon. That is how well-hidden, and protected it is. Anyways, he quickly befriended them, and in return for their resources, and contracts, he allowed them to make him their sage, and prophet.
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Village/Alignment: Tanigakure Rank: Sage - Kage - S Organization:The Sage Council - The name referring to a large number of Sages and apprentice Sages. This was originally formed by Ikuza Senju and four other sages during the Second Ninja World War. In years previous to the peace treaty called by Nanatsu Senju, the following Sages were inducted into the higher echelons of The Sage Council, those who would keep watch of The Sage Council's activity. In the order joined was Rand Eldridge, Shina Hitsuga, Kiara Rekon, and Miyano Kurushimi. Those four, with Ikuza Senju, are the five sages which watch over The Sage Council. Meetings are often held every half a year, but can be arranged instantly when needed, if important things are in need of discussion. Clan: The Eldridge clan - An average clan, with no Kekkei Genkai, or for that matter, anything special. The only big thing to come from the clan is Rand, honestly.
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Weapons/Item: - He has all basic/general tools/weapons that all Shinobi have.
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Strengths: Impossibly Strong Defense, Outstanding Endurance, Powerful Chakra Absorption, Enormous Chakra Pool Weakness: Genjutsu, Kekkei Genkai, Somewhat Below-Average Physical Strength, Dojutsu, Slower in Speed and Agility, and weak in Kenjutsu, Long-range Battles, and Slow with casting/Hand-signs.
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Jutsu - He has all basic/general skills/jutsu that all Shinobi know. -
- All (close-range, and mid-range) Earth Release Jutsu. The ones that don't require KG, Dojutsu, etc. -
Name of Jutsu: Sage Art: Bastion Rank: S Range: Close-Range Type of Jutsu: Barrier Ninjutsu, Senjutsu Users: Rand Eldridge Elemental Affinity: Earth Release Description: Rand can creates a virtually impenetrable bastion of a cube, augmented by natural energies. It covers one from all sides, but has no way of seeing outside, rendering the people inside, blind. It has a small statue of a turtle on it's top. Depending on the chakra, focus, and time, he puts in, it can change in size. It forms over the process of 3 posts, and from there can shrink/grow, depending of what he does with it. If he shrinks it enough, it can squish the people/person in it, and, thus, can be used offensively.
Name of Jutsu: Sage Art: Enhanced Shadow Clones Rank: A Range: Close-range Type of Jutsu: Ninjutsu, Senjutsu Users: Rand Eldridge Elemental Affinity: Non-elemental Description: By focusing his Sage Chakra into Shadow Clones, he can make them 3x stronger. Instead of 2 hits, they can take 6. They are, also much stronger, and can use 3x as much chakra, while using the same amount of a normal Shadow Clone, save the for the chakra used to make them, to begin with. He can only make 4 of them, though, but he can make them in whomever's appearance that he chooses.
Name of Jutsu: Sage Art: Fortify Rank: A Range: User Type of Jutsu: Ninjutsu, Senjutsu Users: Rand Eldridge Elemental Affinity: Earth Release Description: By focusing his Earth Nature, and Sage Chakra, Rand can harden all his bones, and muscles to an impressive amount, while still being able to maintain mobility. Of course, it does suffer a bit, and his weight increases tenfold, making him too heavy to be able to jump, or turn tight corners. In this state, he is 5x more powerful, and his natural defense is 5x as strong. If he pours enough chakra into this ability, he can morph the Earth chakra inside him into weapons, giving him the ability to protrude spikes, and other things.
Name of Jutsu: Sage Art: Purify Rank: S Range: Close-Range; Touch Type of Jutsu: Chakra Absorption, Senjutsu Users: Rand Eldridge Elemental Affinity: Non-elemental Description: Using natural energies, Rand can purify any chakra he comes in contact with, and absorbs, except Jinchurikki charka, into a non-harmful state, when absorbing chakra. He can only do this when expelling his own gathered, natural energies, so he can only purify so much, before running out of Sage Chakra, needed to conduct this.
Name of Jutsu: Testudo Art: Transformation Rank: C Range: User Type of Jutsu: Transformation Jutsu Users: Rand Eldridge Elemental Affinity: Non-Elemental Description: Rand can, almost instantaneously, transform to-and-fro a turtle-form. In the form, he is just like his two summons Mamoru and Kame, where he can use his [own], already owned, jutsus, and speak. He can, if willing, mimic an average turtle and make sounds/actions like them. Used to dodge attacks with the sudden size change, to make swimming more efficient, and/or for espionage purposes. This jutsu conceals his chakra, and any other detectable things, since he truly becomes a turtle.
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Summons
Name/Species: Mamoru Age: Ancient Size: 11in.x6in.x4in. Personality: Kame's foil. She is slow to speak, thoughtful, kind, and considerate. She can be a bit sassy, and stubborn though. Also, she is married to Kame. Special Traits: Immense Chakra Pool, Great Durability. Has Human intelligence, and is able to communicate with speech. The old age has, also, brought wisdom and tactics. Jutsu:
Name of Jutsu: Ice Release: Sage Art: Big Ball Rasengan Rank: S+ Range: Short-Range Type of Jutsu: Ninjutsu, Senjutsu Users: Mamoru Elemental Affinity: Lava Release Description: This is the Sage Mode version of the Big Ball Rasengan, with the added effect of Mamoru adding her own Chakra Nature into it. The regular Big Ball Rasengan requires one to make a shadow clone to form the attack and then wield it. When using its Sage Mode variant however, the user is able to to form the attack in her mouth and then wield it by herself. The added effect of the Ice, also, makes the attack more sharp, dense, and, obviously, deadly. It can pierce most things on mere contact, but since it is enchanced by Ice, not Wind, it's explosion is much less, though it causes much more damage in its smaller radius.
Name of Jutsu: Sage Art: Ma-Ka Destruction Rank: S+ Range: Mid-Range Type of Jutsu: Ninjutsu, Senjutsu, Collaboration Jutsu Users: Kame and Mamoru Elemental Affinity: Lava, and Ice Release Description: By collaborating with the two streams, the two can merge their streams together to create an impossibley dense, and solid substance. The thickness of this material is near unbreakable. This delivers outstanding brute force, and can be manipulated. It can be used as a Shield, A column/wall to smash, and even functional things like steps.
Name of Jutsu: Sage Art: Ice Release Stream Rank: A Range: Mid-range Type of Jutsu: Ninjutsu, Senjutsu Users: Mamoru Elemental Affinity: Lava Release Description: The User shoots out a stream, well, more like a column, of Ice from her mouth. Mamoru can use this, in conjunction with Kame's Sage Art: Lave Release Stream, for the collaboration jutsu: Sage Art: Ma-Ka Destruction.
Name of Jutsu: Sage Art: Fighting Turtle's Slashing Call Rank: B Range: Mid-range Type of Jutsu: Ninjutsu, Senjutsu Users: Mamoru Elemental Affinity: Non-elemental Description: After focusing Senjutsu chakra in her throat, Mamoru opens her mouth, and releases large, loud, and immensely powerful, compressed, and focused sound waves that effectively annoy, distract, and temporarily paralyse the target completely. By continuing to knead chakra into the jutsu, Mamoru's sound waves gain utmost solidity and sharpness. They attack with tremendous speed and force, even tearing a hole in bedrock and through metal pipes. With that ground-splitting power, the enemy is cut in half. The way that both the enemy and the ground itself are cut apart is reminiscent of the strike of a great sword.
Name/Species: Kame Age: Ancient Size: 11in.x6in.x4in. Personality: Tough, Stern, Serious, Short-Tempered. A man's man, or turtle? He is a bit of a pervert, and is married to Mamoru. Special Traits: Immense Chakra Pool, Great Durability. Has Human intelligence, and is able to communicate with speech. The old age has, also, brought wisdom and tactics. Jutsu:
Name of Jutsu: Lava Release: Sage Art: Big Ball Rasengan Rank: S+ Range: Short-Range Type of Jutsu: Ninjutsu, Senjutsu Users: Kame Elemental Affinity: Lava Release Description: This is the Sage Mode version of the Big Ball Rasengan, with the added effect of Kame adding his own Chakra Nature into it. The regular Big Ball Rasengan requires one to make a shadow clone to form the attack and then wield it. When using its Sage Mode variant however, the user is able to form the attack in his mouth and then wield it by himself. The added effect of the Lava, also, makes the attack more Corrosive, Dense, and, obviously, hotter and deadly. It can melt most things on mere contact, but since it is enchanced by Lava, not Wind, it's explosion is much less, though it causes much more damage in its smaller radius.
Name of Jutsu: Sage Art: Ma-Ka Destruction Rank: S+ Range: Mid-Range Type of Jutsu: Ninjutsu, Senjutsu, Collaboration Jutsu Users: Kame and Mamoru Elemental Affinity: Lava, and Ice Description: By collaborating with the two streams, the two can merge their streams together to create an impossibley dense, and solid substance. The thickness of this material is near unbreakable. This delivers outstanding brute force, and can be manipulated. It can be used as a Shield, A column/wall to smash, and even functional things like steps.
Name of Jutsu: Sage Art: Lava Release Stream Rank: A Range: Mid-range Type of Jutsu: Ninjutsu, Senjutsu Users: Kame Elemental Affinity: Lava Release Description: The User shoots out a stream of Lava from his mouth. Kame can use this, in conjunction with Mamoru's Sage Art: Ice Release Stream, for the collaboration jutsu: Sage Art: Ma-Ka Destruction.
Name of Jutsu: Sage Art: Shell Shuriken Rank: B Range: Mid-range Type of Jutsu: Ninjutsu, Senjutsu Users: Kame Elemental Affinity: Non-elemental Description: Kame empowers his shell with Sage Chakra, natural energy, to make it grow 3x in size, and grow spikes. In this state, the Shell is heavier, more dense, and deadlier. He can launch it from his back, by using chakra to regrow another shell, which pops the augmented shell, and replaces it. The shell can fly at high-speeds, and has the durability, and death potential, of a master-crafted Fuma Shuriken.
Name/Species: Various, Adult Turtles Age: Varied Size: Small (From 2ft.-by-1.5ft -by-1ft.to 4ft.-by-3ft.-by-2ft.) Special Traits: Very durable; Able to be used, by Rand, for jutsus. Invulnerable to poisons. They can be charged by Chakra to strengthen their defenses, and enhance their speeds. Weapons: Their beak-like mouths, which can be used to snap/bite.
Orfeo Neptunus
Name: Orfeo Neptunus Alias:"Painter for the Stars" Age: 24 Sex: Male Appearance:
Personality: Orfeo is a kind artist. He is imaginative and sensitive. Everything, to him, is beautiful in it's own way, and he enjoys peace... No matter how he goes as to achieving this peace. In fact, he thinks the world is overpopulated. He thinks to many heretics exsist, and that when they are vanquished, then the 13 will experience a world of peace, and of solitude. Orfeo enjoys solitude. It's a place where he can dream, and create. It's where he can get lost. He enjoys getting lost in things. In the wonder, but he doesn't ever like feeling all at 'sea' about something. Life should be like a sturdy ground, of unimaginable wonders, but it should never become unstable. He's an escapsist. It's obvious. Actually, he is also idealistic, which causes him to be a man of higher standard. Because of this, he can be very sympathetic, and kind, but holding hismelf to a higher standard causes him to take his art seriously... Maybe too seriously. Speaking of his art, Orfeo has a love for the ridiculous. It's what colors his world, and he enjoys it. Now going back to his liking for solitude, solitude is where he can think, and investigate mystery and all it's guises. To that extent, he hates things that are too obvious. In his mindset, if it's obvious it lakcs creativity. If it lacks creativity, it shouldn't exsist. Now, he likes things to get commonplace, thus he likes things that are discarded to stay discarded. In this way, he doesn't like any sort of resurrection-jutsus. He believes the dead should stay dead. That doesn't mean he isn't honoring to the dead, or that he is selfish. Honestly, he's a very selfless man, with, well, an unwordly viewset. This view makes him very intuitive though, which is good, but sometimes it gets him criticized. He, very much, dislikes being crticized. In fear of being judged, he can be vague and secretive. The less people know, the less they can judge by... Right? Furthermore, this fear of being looked down on, causes him to be weak-willed and easily led, trying to stay on everyone's good side. If they like him, then he isn't criticized, or so he thinks. Course, he won't be as complaiscent towards know-it-alls or pedants. He dislikes perfectionist, probably more than anything else.
Overall, Orfeo is, obviously, very Pisces.
History: Born on the 15th day of the 3rd month, Orfeo was brought into the world on the cusp of Pisces, and as such he was much like one. He was brought up in the clan of Neptunus, who pride themselves in their artistic abilities. Orfeo was no different, and as he grew, he became a fantastic artist, using it in all aspect of his life. Even as a shinobi, he used his art! His history is rather simple, and short. Really.
You see, when he became a Jonin of the village, he learned the more diplomatic side of the village. Born with an intense faith, he was disappointed. Their kage was more of a politician, than a divine messenger. They were followers of the stars, and would always be. He grew angry. He grew irritated. He grew a hatred to heretics, so he killed the whole village. No, not by himself! He found 12 others, who shared his beliefs, and would follow them till death. After, destroying the village, the Orbis Signifer was officially created. No longer would they care about government, politics, or opinions. If it was not in the will of the stars, it was not to live.
Now, with the others, Orfeo sets out to rid the world of the faithless non-believers. They don't care who. In their minds, they are in the right. They are the pure ones. The righteous. Everyone else is evil.
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Village/Alignment: Uchuugakure - The largest village in The Land of Stars. It is quite a civilized place, and is full of Prophets, Gypsies, Fortune-tellers, and twisted carnivals. That sort of stuff. The village is much like a wicked-version of Florence. A place bustling with culture and knowledge. there are observatories, and oracles at almost every turn. The land of stars, is a large star-shaped island, far away from the main (canon) lands. There things are very much different, even their plants and animals. Dark-colored grass, starry-filled nights and days, and purple hued trees are only the beginning. No one is quite sure how the land became like this... Everyone from here seems to have an addictive appreciation for astrology, and follow the stars as their Gods. Rank: S-rank Organization: The Orbis Signifer - Pisces (♓) - The Fish Clan: The Neptunus Clan - Known for their artistic abilities, and artistic ABILITIES.
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Weapons/Item: - He has all basic/general tools/weapons that all Shinobi have.
Spoiler
Name of Weapon or Item: Chakra-infused Drawing Pad
Description: This manila sketch pad is chakra-infused, and it's cover is, well, covered in seals. Because of this, the pad can be summoned wherever, and whenever by Orfeo, in a whim. The pad, is more of a kit, with it's end, having a capsule, that holds ink, colored paint, and his brushes, pencils, pens, and other art supplies. The seals allow the pad to make more ink and paint, inside the separate holding chamber, and, somehow, never run out of pages. No one knows how this effect is achieved, but the thin pile of paper, never seems to lose any paper. Another thing is that, since it is infused with Orfeo's chakra, the pad is strengthened to an extent where it can't be burnt by fire, or dampened by water, allowing it to be drawn on anywhere. The pad, the brushes, the paint, and the ink are all infused with chakra, for jutsus.
When not in use, the pad is, well, no one knows where, since he just summons it, when needed.
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Name of Weapon or Item: Blank-Canvas Mask
Description: A white mask that Orfeo can paint seals, or special designs, on, and can be used for many uses/jutsu. When not in use, it hangs on Orfeo's belt.
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Name of Weapon or Item: Leonardo's Brush
Description: A larger-than-most paintbrush, with seals on it's handle, and special bristles made from Orfeo's own hair, that allow Orfeo to use his Paint Techniques on any surface.
When not in use, the brush hangs on his belt, beside the mask.
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Strengths: Ninjutsu, Excellent Chakra Reserves, Resourceful, and Fuinjutsu. Weakness: Physically frail, Weak against Taijutsu, weak executing Taijutsu, slower than some in speed, and sub-par strength, and his jutsu are quite vulnerable against fire, water, and air, since they are based on ink, paint, and paper, respectively.
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Kekkei Genkai
Name: Paper Release Type: Advanced Nature-Type Description: Paper Release (紙遁, Kamiton; English TV "Paper Style") is one of the elemental nature transformation techniques, used be Orfeo, that allow the user to manipulate pre-existing paper, or create their own, by turning their chakra into paper. It takes much more ability to create the paper, than to manipulate what is already available, and expel it from their palms. One of the most versatile of Orfeo's chakra natures, Paper Release techniques can change change shape. The paper can, also suffocate the victim, or be used a distraction or visual block to prevent seeing.
The jutsu used with this release, almost always, start with the Pisces handsign. The handsign is done by stacked two fists, with the index and middle finger pointed outwards, atop each other in a pillar-like fashion, with the left hand over the right. The left hand's fingers point to the right, and vice-versa for the right hand.
Paper-related abilities are more vulnerable to wind.
Name: Paint/Ink Release Type: Advanced Nature-Type Description: Ink Release (墨遁, Sumiton; English TV "Ink Style") is one of the elemental nature transformation techniques, used be Orfeo, that allow the user to manipulate pre-existing paint (or Ink), or create their own, by turning their chakra into ink (or Paint). It takes much more ability to create the ink, than to manipulate what is already available, and expel it from their mouths. A versatile chakra nature, Orfeo's Paper Release techniques can change change shape, and state. The ink, or paint, can compress and become hard. The Ink offensive techniques seem to cause their damage, by the sudden force able to be exerted, causing damage to the internal system, or by suffocating the victim with the ink, itself. Ink, and paint can, also, blind a victim!
The jutsu used with this release, almost always, start with the Pisces handsign. The handsign is done by stacked two fists, with the index and middle finger pointed outwards, atop each other in a pillar-like fashion, with the left hand over the right. The left hand's fingers point to the right, and vice-versa for the right hand.
Ink jutsu is more vulnerable to fire-based attacks. Paint techniques are more vulnerable to water attacks.
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Jutsu - He has all basic/general skills/jutsu that all Shinobi know. -
Name of Jutsu: Colored Masked: Paper Beast Rank: B Range: Short-Long range Type of Jutsu: Clone technique Users: Orfeo Neptunus Elemental Affinity: Paper Release Description: By painting his mask with a horizontal, green stripe going down the face, and using his Pisces handseal, paper will begin to compress and form into a beast, with the mask as the head and face. The mask will transform into the head of an alligator, and the beast will be complete. The beast itself stands 7ft. tall, and weighs 340 lbs. It is quite flexible, and agile, but cannot use an Ninjutsu, or Genjutsu. It is purely a Taijutsu brute. The beast has a tail, with a spiked end, and a large body. Orfeo can mix explosive tags with this, to make it explode on contact.
The beast can separate, at will, into stacks of paper, and reform itself, as long as it separated itself on it's own, and Orfeo has enough chakra to do so. It's hands, tail-end, and feet can harden to inflict damage.
Name of Jutsu: Sealing Technique: Multicolored Swirl Rank: A Range: Mid-range Type of Jutsu: Sealing Justu Users: Ofero Neptunus Elemental Affinity: Paint Release Description: By using his Leonardo brush, with his chakra-infused paint, Orfeo can paint a multicolored swirl, with the seal "Vacuum" written at the center of the spiral. Then, by exerting chakra into the spiral. the spiral will jump out of what it was drawn on, much like a tornado or hurricane. It only sucks up chakra energy, such as jutsus, but not people. It can only be used for defense, since it can't suck things up. Once something is absorbed inside it. The spiral will flatten back into a painting, and will, soon, disappear.
3 post cooldown.
Name of Jutsu: Grayscale Death Rank: S Range: Close-range Type of Jutsu: Ninjutsu Users: Orfeo Neptunus Elemental Affinity: Ink Release Description: After spewing ink from his mouth, Orfeo can make the ink turn into various minions. He can make up to 7, and they are all shaped like this. The creature's stand 6 feet in length, and 3 feet in height. They can withstand up to 3 hits, and are quite rabid, and powerful. They can spew Ink form their own mouths, but can't do anything with it.
Name of Jutsu: Pisces's Final Masterpiece Rank: S+ Range: Mid-range Type of Jutsu: Ninjutsu Users: Orfeo Neptunus Elemental Affinity: Paint, Ink, Paper Release Description: By doing a total of 21 handsigns, the chain starting and ending with the Pisces Handsign, Orfeo can focus the 49% of his chakra, to begin the jutsu. With the jutsu, Orfeo can transform the surrounding environment, except animals, and humans, and soil (sand can change, but not soil), for up to 1/2 a mile, in radius from Orfeo. The environment changes into paper which are controlled by Orfeo's own will. From his mouth, A limitless supply of ink, and paint will drown the victim(s), and death is, usually, imminent. If Orfeo chooses he can mix explosive tags in this. In this form, Orfeo is made of paper and cannot be harmed by Taijutsu, as he can break his form, and float away.
This state lasts only for 5 minutes (roughly, 4-7 posts), and afterwards, the environment is transformed back into it's original state, and Orfeo is rendered unconscious, weakened, hungry, thirsty, and hurt.
Personality: Miainein is simple, but selfish. If it isn't her way, then it's in her way. She enjoys simple things, though, ironically, like the sun and it's warmth, etc. This makes her a bit of an optimist. She is quite spoiled and a bit bratty, though, and she complains a lot. Almost too much... Anyways, she enjoys being right, and isn't afraid to fight to prove her point. She is quite dainty, from being spoiled, which is why she despised Taijutsu. You could break a nail, y'know!
History: She was born. She was rasied. She was awesome, and a Shinobi. She turned rebellious. She joined Akatsuki.
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Village/Alignment: Formally Konohagakure Rank: A-rank Organization: Akatsuki Clan: The Malheure Clan - Known for their vast knowledge on poisons, and antidotes.
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Weapons/Item: - She has all basic/general tools/weapons that all Shinobi have.
Spoiler
Name of Weapon or Item: Fanning Dress
Description: Mia's Dress has barbs under the cloths, making it much more stable, sturdy, and strong, which, in turn, allows her to spin and make wind. This makes her gas spread faster. Other than that, the dress is normal, and quite bad at protection.
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Name of Weapon or Item: Antidoes
Description: Simply, antidotes to each of her poisons.
Name: Gas Release Type: Advanced Nature-Type Description: Gas Release (煙遁, Kemuriton; English TV "Smoke Style") is one of the elemental nature transformation techniques, used be Mia, that allows the user to manipulate pre-existing gas/smoke/mist, or create their own, by turning their chakra into gas/smoke/mist, and expelling it somehow. It takes much more ability to create the gas, than to manipulate what is already available. A versatile nature; it can be used for various effects. The smoke can, also suffocate the victim, or be used a distraction or visual block to prevent seeing.
The jutsu used with this release, almost always, starts with the Octopus handsign. The handsign is done by inter-locking each finger with the other, almost like a clenched fist, but then opening the hands upwards, making it seem like tentacles.
Smoke-related abilities are more vulnerable to wind. Gas release jutsus do NOT affect the user. All gas release jutsu are invulnerable from any Chakra-detecting, as the gas is colored, and coated with the user's chakra.
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Jutsu - She has all basic/general skills/jutsu that all Shinobi know. -
Name of Jutsu: White Mist Technique Rank: D Range: Mid-range Type of Jutsu: Ninjutsu Users: Miainein Malheure Elemental Affinity: Gas Release Description: This displacement technique is a speciality of Mia's, where one causes a mist to spring forth by expelling a white gas from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Name of Jutsu: Yellow Dust Technique Rank: B Range: Close-range Type of Jutsu: Ninjutsu Users: Miainein Malheure Elemental Affinity: Gas Release Description: This gas technique causes dust to swirl in a cyclone, around Mia, which can blind, scratch, and distract. If more than usual chakra is put in, then the cyclone grows in every-way (including thickness) and spins at greater speeds, and can inflict much greater pain, to cause death.
Name of Jutsu: Green Gas Technique Rank: A Range: Mid-range Type of Jutsu: Ninjutsu Users: Miainein Malheure Elemental Affinity: Gas Release Description: This gas jutsu makes green-hued smoke to erupt from Mia's nose. The gas causes fatigue, weariness, and absorbs a bit of chakra per second, though the chakra cannot be used by Mia, herself. It is used more as a tranquilizer, than anything else. If enough chakra is kneaded in, and the gas in concentrated on on victim, the victim can succumb to being unconscious.
Name of Jutsu: Red Vapor Technique Rank: A Range: Close-range Type of Jutsu: Ninjutsu Users: Miainein Malheure Elemental Affinity: Gas Release Description: This vapor, which originates from Mia's mouth, causes internal pain and suffocation, as the gas is coated with a thick air-borne substance that is indigestible, causing inhalation to be deadly. The substance will only compress and clog up the pipes, whether it be lungs, stomach, heart, and/or veins.
Name of Jutsu: Blue Fumes Technique Rank: A Range: Close-range Type of Jutsu: Ninjutsu Users: Miainein Malheure Elemental Affinity: Gas Release Description: These blue wisps come from Mia's palms, and are coated with a neurotoxin that causes synapses in the brain's motor functions, effectively making the victim paralyzed, and prone to spontaneous bouts of spastic movements.
Name of Jutsu: Black Smoke Technique Rank: S Range: Mid-range Type of Jutsu: Ninjutsu Users: Miainein Malheure Elemental Affinity: Gas Release Description: This displacement technique is a speciality of Mia's, where one causes a thick, sooty smoke-cloud to spring forth by expelling the ash from their mouth. The ash is flammable, thick, and deadly. It, first blinds the opponent with it's thickness, then paralyzes them as a part of the poison it holds. Then the gas, begins to destroy the immune system of the victim, and begins to rot the brain. Within minutes, death is inevitable. The effects of the gas, although slower, can spread to others who are in any sort of exchange in fluids (sweat, semen, tears, blood, etc.) with the affected victim.
Someone get this man a god damn wench and a pint of our finest ale.
Originally Posted by Rigi
Would you like me to get him some tea and rice, sir?
Originally Posted by PrimezTime
Agreed. We shall adopt him as our own if he keeps this up.
Originally Posted by PrimezTime
Oh shit, Luca was right! This guy's got balls!
Originally Posted by Sole Scuro
I like this person.
Originally Posted by Rilla
Oh, he's good.
Originally Posted by Glitchybugger
LIKE. A. BOSS.
Originally Posted by j8cob
You rule too GAGK
Originally Posted by j8cob
I call my teacher G. I shall hence call you G6. So whenever I'm flying high, I'm flying like you.
Originally Posted by Amphibian
GAGK, I might hate you, but when it comes to fighting, I put you up there with Tyler and Austin. Don't take the complement for granted because it will never happen again.
Originally Posted by aqua regis
GAGK: You're a good and fair dude, glad to see you in the same circles