Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 25

Thread: Guru's Cabin

  1. #11
    Irish Legacy Moderator Guru's Avatar
    Join Date
    Mar 2010
    Location
    North Ireland - United States
    Posts
    7,536

    ...The cost of Freedom...
    Teir: 6 (Versatile however)


    Name: Càel Syphr

    Age: 32

    Gender: Male

    Race: Forsworn

    Race of beings born similar in appearance to a Human. Unlike Humans, each Forsworn is born under an ancient star that connects them spiritually to a specific ancient being. Forsworn usually are simple people living in many parts of the lands. They do not often associate with outsiders, much for preference rather than anything else. Often the only association they have with others is in trading herbs and spices, which many Forsworn grow up learning and growing. Most Forsworn have a scent of Lavender about them. Forsworn also grow up learning the art of Pi’Ch, An energy often represented in blue. They are often viewed as monks by outsiders due to the way they live similar to monks.

    The Ancients spirits connected to Favored Guardians have many different powers, and are each unique to the person connected to them. They often lay dormant till times of strife and tribulation, then are unleashed and forever locked into the Forsworn. Once this is done, is when a Forsworn establish the status as Favored Guardians. They have many of their own personalities making some more Chaotic or Righteous than others. Favored Guardians unlike most forsworn do not have a scent. They are said to be absorbed by the Ancient spirits within them. In addition, Pi’Chu of a Favored Guardian is represented in Red rather than blue as they are manipulated by their combined spirits. The Pi’Chu has different attributes as well being able to form more solid than a normal Forsworn, and rather than having an energy, about them, they are often completely negative an instead often form a kind of vortex within its layers, causing a suction of energy and Oxygen.

    Càel’s spirit is known as Jynx. (See image above)

    Height: 6’

    Weight: 190lbs

    Hair Style: Long, and Straight

    Hair Color: Red

    Eye Shape: Almond

    Eye Color: Maroon

    Skin Type: Smooth, Some scars.

    Skin Color: White

    Blood Type: A-

    Hand: Ambidextrous, but often a little better with the right.

    Tattoos: Marks around the Right eye identifying him as a Favored Guardian.

    Scars: Scars across chest and back

    Birthmark: Black Symbol above left ear

    Perfections:

    • Versatile
    • Intelligent

    Inperfections:

    • Strength, Speed and Defenses average and increase or decrease based on passive Pi’Chu stance. (Both a perfection and Imperfection, because it also allows versatility.)
    • Conflicting fighting styles with Jynx

    Personality: Càel can be very loose and energetic and tries not to worry too much about anything. He is usually very relaxed. This changes heavily though when Jynx enters his thought process. He becomes distrusting and often quiet and keeping to himself. Jynx himself is very chaotic and cunning. He loves to fight much to Càel’s dismay who rather not if he didn’t have to. When alone, much of the time, Càel sits within his mind arguing with Jynx. When Càel is forced to fight however, they usually get along, though Jynx’ tactics aren’t usually one Càel himself tries to enforce.

    Class: Favored Guardian

    Occupation: Forsworn Soldier

    Aligned: (Cael)Neutral Good / (Jynx)Chaotic Neutral

    Maritial Status: Single. Most Favored Guardians do not get Married, though some have held relationships. This is usually based on preference, but is a good generalization that they do no not.

    Sexuality: Heterosexual

    Armament:

    • Head: Small band increasing foucs.
    • Neck: Gem of the Elemental: Summons an Elemental
    • Body: Jidtz-Te’ka: Armor commonly used by high ranking Favored Guardians offering boost to the wearer depending on Stance. Light Armor.

    Fire- Boost to any kind of healing received
    Water- Chill Effect. Causes attackers to be slowed for a brief period. (Except those immune to Ice effects)
    Earth- Covers weapons in stone, boosting damage and defense with weapons. Also gives wearers boosted Concentration.
    Wind- Jidtz Wing effect. Allows users extra height in jumps as well as a slow fall like ability.
    • Legs: Black clothe, with light armor padding
    • Arms: Bladed bracers
    • Feet: (See 'Legs'
    • Weapons:

    Primary Weapon: Sworn Blades - Duo Kopeshes

    Blade Length: 18inches

    Total Length: 21inches

    Thickness:3inches at broad points

    Perfections:

    • Extremely Sharp
    • Swift
    • Durable

    Imperfections:
    • None

    Secondary Weapon: Riot Staff

    Length: 5ft

    Make: Silver Threaded, Densewood

    Silver Thread: Makes it a perfect weapon against Vampires, Werewolves, and Demonic creatures dealing a great deal of extra damage against them.

    Affinity with Air: This weapon has an affinity with Air, allowing burst of air and electricity.

    Perfections:
    • Swift and fast
    • Bane against Werewolves, Vampires, and Demonic creatures.

    Imperfections:
    • Not as Durable

    Primary Weapon(Jynx): Jet and Flyte – Duo Scimitars

    Length of Blade: 18inches (w/hilt Varies as hilt changes size Usually 21inches)

    Width: .5inches

    Make: Unknown

    Blades have a dark tint to them making them appear a shiny black, Though they are often concealed. Where Jynz conceals them is unkown. Possible invisibilty. They are incredibly sharp, and able to easily pierce most armor with ease.

    Perfections:
    • Sharper than any normal sword by far
    • Dark and hard to see

    Inperfections:
    • None

    Secondary Weapon: Jynx Snake

    Length: Varies

    Width: Varies

    Make: Unkown

    Jynx Snake is an unknown substance. It is most commonly referred to as a chain, though it extends at the user’s will. It has the feel of rubber but durable as any sword. Like Jynx’s blades, they are often concealed, and where is unknown. Possible Invisibility.

    • Utilities:
    -Small Needle like blades similar in make to Jynx’s swords.
    -Wine Skin, small bread pieces, and dried meat in a Sack.

    Abilities/Feats:

    • Passive:

    • Pi’Chu Stances: Depending on the stance, Càel is given bonuses and penalties. The stances are as followed…
    Fire: Greatly increases Strength, Decreases Pi’Chu abilities - Allows Fire to be used as Pi'Chu Energy
    Earth: Greatly increases Defense, Decreases Speed - Allows Earth to be used as Pi'chu Energy
    Water: Greatly Increases Pi’Chu abilities, Decreases Strength - Allows Wind to be used as Pi'Chu Energy
    Wind: Greatly Increases Speed, Decreases Defense - Allows Water to be used as Pi'Chu Energy
    • Forsworn Connection: Càel and Jynx are mentally connected, and can talk and interact with one another even while moving or away from one another. No time passes between these interactions. They are like split second thoughts they simply just know.
    • Forsworn Bind: Even in death, Càel and Jynx are combined. There is no possible way to disconnect them.
    • Forsworn Racial Attributes: They are Immune to poisons and sleep like effects. Due to connection to Ancients Spirits, they can have an above average body warmth that can keep them warm beyond normal cold temperatures. This does not include Extreme cold temperatures.
    • Physical Split: Jynx is able to leave Càel’s body. This does not disrupt ‘Forsworn Connection’.
    • Favored Guardian Oath: Favored Guardians are sworn members of the Forsworn. Alive or dead, their souls belong to the Forsworn and cannot be drained. (Instead they go to become Future Ancient Spirits)
    • Activated:

    • Pi'chu Energy- Outside of Elemental attacks based on stance, the general Favored Guardian Pi'Chu is a bright red color. It has the ability to meld like energy into an assortment of shapes sizes and uses. The energy can become extremely solid making nice shields to use against weapons. As a Favored Guardian, the Pi'Chu also gains a void like effect draining normal energies and oxygen.
    • Guardian Shift- [Omitted and will not be used for Battle RPs]
    • Veta Ogma- Ability of Guardians to tap into the power of their spirit, opening their mind's into reality.
    • Jinx's Vaux- [Omitted and will not be used for Battle RPs]

    Last edited by Guru; 10-04-2011 at 04:49 PM.
    "I shut my eyes in order to see. We work in the dark, we give what we have.
    Our doubt is our passion, and our passion is our task.
    The rest is the madness of art."
    __________________________
    |RP Guide|Ask a Comrade|RPG Contests|
    |Staff List|


    >Guru's Wonderful Guide to Profile Customization<

    >Private Message<



  2. #12
    Irish Legacy Moderator Guru's Avatar
    Join Date
    Mar 2010
    Location
    North Ireland - United States
    Posts
    7,536

    Anox and Celine [Old Writing]

    Loathing on ambitions, Anox sat on the small wooden stool outside the Blacksmith, carving a small piece of wood with his hunting knife. At random times he would stare up into the forest expecting to see something there. Other
    times, he would just keep his eyes on the small wooden block that was slowly forming into some random shape.

    --------------

    "What are you doing here Celine?"

    "----I'm here to help you Anox. You know you don't have much time left."

    --------------

    The voices seemed to come from nowhere. Why did these dreams keep coming to his mind. They were so clear as if he had lived them once before, but he had known nothing other than this small village. He stared out into the forest wondering if they were out there. The answers to this strange exotic life he was living. The reason he felt so out of place in this empty world trapped and consumed by the jungle life around him.

    "Pick your shit up boy", The deep voice of Anox's father grumbled peeking his head outside to check on the pile of wood just outside the blacksmith. Anox glared back in surprise. "Well, don't just sit there. We have company. Your brother seen a traveler out in the woods headed this way. Make yourself decent." He continued in his low grumbling noise as the bearded man pulled his head from the window after tossing his son another odd glare.

    Anox stood looking at the small piece of wood, now simply looking like an odd shaped figure with small wings. Looking up at the forest once more, he found himself heading into an old cabin not far from the Blacksmith.

    "Anox? Have you seen your father?" An rather clean cut woman smiled from the kitchen just off the entrance into the small cabin.

    "Yes. He is in the blacksmith. I just spoke with him." Anox responded quietly.

    "Good. Then you know we have a quest. I'm making some stew in case they stay a while. Can't let people go hungry in these parts. There are some-- Oh never mind me." The woman chuckled. "Go get some clean clothes on." She said before turning back toward the oven.

    Anox nodded though his mother was no longer looking and rushed up the stairs pulling his shirt over his head. "I don't get why we need to look good for visitors." He muttered quietly as he stripped his shorts as he got to the top of the stairs into his room. "We end up pulling them out of the Forest anyways." He sighed heavily tossing the clothes aside and pulling another shirt and a pair of shorts from a chest near his bed. With a small glance as he pulls his shirt over his head, he sees a strange like creature with small wings peering from the forest in his direction, even with an upward glance as if it was staring directly at him. "Wha-- the!?"

    Quickly pulling his clothes on, he rushed down the stairs ignoring his mother's call after him to be careful. Outside he rushed in the direction toward the figure that had been standing near the tree line, only to fall backwards into the dirt before running into a large brown horse that had simply walked in front of him. On the horse was a rather lengthy woman with long bronze legs that mixed well with the complexion of the horse. By this time, he had completely forgotten about the weird creature. "Um--" he muttered. "My name is Anox. Welcome to--" Glancing momentarily at her legs once more. "--The Echacia Village."

    Supper was awkward for Anox. Anox constantly apologizing for nearly running into the woman. The Woman, now sitting at the table apologizing for not watching where she was going. Anox's father was griping about how much of an idiot Anox was. Meanwhile, his mother was trying to cut into the conversation with small talk and asking the woman about her travels. Several other boys fought on the opposite end from the table as a small girl near his mother complained about the food being too hot.

    Only twice did any of this seem to stop. Once when Anox's two oldest brothers walked in, grabbing a bowl of stew and then leaving. The second time was when the woman mentioned having a place to sleep for the night. Afterward was followed by a short discussion and then Anox's quick offer to lead the woman to the small cottage near the forest lining that most of their visitors stayed in. An idea which was quickly shot down by his father and then led to a quick thump as his mother yelled at him. "Maybe the boy would like to apologize for running into her like that.", Although everyone at the table knew he had apologized at least a dozen times while sitting at the table.

    Anox quickly found his way out of the small cottage followed by the lengthy woman. He couldn't help but to stare at moments as they walked. She seemed much different than any other traveler, not to mention much difference than any other woman he had met at all. They finally reached the cottage as Anox threw open the door. "Here you are." He smiled slightly, but trying to not smile too hard, caused an odd grin with a blush of red on his cheeks.

    The woman smiled. "Thank you...Um, what is your name again?" She questioned, staring at him rather curiously.

    "Anox", he said as he began to blush even more.

    "Well thank you Anox. My name is Celine. It has been a pleasure. Perhaps I shall see you in the morning before I head out." She smiled once more and leaned toward him leaving a small press of her lips against his cheek and closed the door behind her.

    Anox walked back toward his family's cabin in a sort of daze before suddenly stopping. This woman. This strangely exotic woman was leaving in the morning. perhaps only to be found within the next week dead and mutilated by wild creatures that would have no mercy on her beauty. Then he realized that was not the only thing that had caught his attention. "Celine."

    This night seemed colder than the rest. Perhaps because the heat was turned town, or maybe because the wind had shifted in the night blowing the icy breeze from the mountains just south of the swamp. Maybe it was because some strange woman had walked into the village with her hauntingly beautiful bronze legs and her simple but elegant kiss. More so, Anox found her name to be just as daunting. A woman he had dreamed about but never really seen. Even as he thought about it her voice sounded familiar, yet so distant from the conciousness of his mind. Could that be the same woman? What did she have to do with him? He sighed realizing that with her leaving in the morning, it was sure that one of his brothers would find her dead eventually.

    Pulling a shirt over his head he snuck down the stairs with a creeping motion trying to be careful of the squeek that the wooden stairs were sure to make. He reached for the handle, and pulled back the latch and then slowly opened the front door as a wild breeze suddenly pushed against him as if attempting to push him back in. Yet, he ignored it and stepped out into the cold air that the thick night had provided with the raunchy smell of the swamp that was sweeping through the village in the wind. Everything was quiet as the door closed behind him, besides the heavy breathing of a certain brown horse at the edge of the forest.

    Slowly Anox found his way toward the small building at the edge of the forest where the woman would be. He wasn't sure what he was going to do, but he knew that he had to stop the woman from leaving. A sudden large noise arose as Anox turned to see one of the farmers bend over to pick up a pile of wood. Anox rushed from view behind a small fence where they kept the goats during the day. Peeking over the fence, he saw the old man look up over in his direction. "Is someone there?", he questioned in a frail voice, only to be responded by a quick brustling sound from the brown horse. "Oh. Its only that damn horse" the old man went on muttering picking up the remianing logs and walking back toward his house.

    Slightly troubled, he found himself moving toward the house again only to hear a soft melody as if a small instrument; perhaps a piccolo of flute was playing. Yet, he could not hear it till now. The strange melody came from inside the house, but Anox took no time to check it out. He simply grabbed the horses reins, and pulled it from pole it was wrapped around letting the horse wander off into the forest. "There." He whispered quietly to himself and snuck across the village back into his small cabin. Now he simply needed to wait.

    Morning came faster than he had anticipated, but like every other moring, he was up with one of his younger brothers milking the cows which Anox noted gave him a diagonal veiw from the Cow's barn to the Small cabin at the edge of the forest. He felt as if he was waiting forever as he milked the cows for the woman to come out. He of course had not really expected her to come out yet. The morning dew would have made it slightly cold to travel at this time, plus he had never met another person outside of the village that got up as early as they did to begin thier daily chores.

    Still as the sun came up further into the sky, not a single person came in or out of the small cabin. Finally as Anox placed a piece of wood onto the old stump and brought the axe up, screams came from the cabin. The old farmer's wife had went to see what was wrong with their traveler and came across a shocking discovering. Bodies littered the floor of the cabin, and the woman was no where to be found. Anox himelf went to check it out only to be pushed away by his father who told hiim to get back to work. He sighed as curiosity overwhelmed him. As he reached the stump once again, he noticed something was different. On the stump sat a small figure, perfectly carved with tiny wings and an elegant gown. Beside it sat a small piccolo and a note. Picking it up, he read...

    Happy Birthday
    Signed, Celine
    "I shut my eyes in order to see. We work in the dark, we give what we have.
    Our doubt is our passion, and our passion is our task.
    The rest is the madness of art."
    __________________________
    |RP Guide|Ask a Comrade|RPG Contests|
    |Staff List|


    >Guru's Wonderful Guide to Profile Customization<

    >Private Message<



  3. #13
    Irish Legacy Moderator Guru's Avatar
    Join Date
    Mar 2010
    Location
    North Ireland - United States
    Posts
    7,536
    I guess I'm going to use this to show off my attempts at Digital painting.

    My most Recent Upload:

    Just Started This One.
    This is just a step and is not completed yet.
    You can look throughout this Thread to see my 'steps' in making my art.


    Completed Work


    Last edited by Guru; 05-19-2012 at 06:34 PM.

  4. #14
    Irish Legacy Moderator Guru's Avatar
    Join Date
    Mar 2010
    Location
    North Ireland - United States
    Posts
    7,536

    ╔--------------------╗
    Elijah
    ╚--------------------╝




    ╔--------------------╗
    Lelan
    ╚--------------------╝

    Last edited by Guru; 05-20-2012 at 06:05 PM.

  5. #15
    Irish Legacy Moderator Guru's Avatar
    Join Date
    Mar 2010
    Location
    North Ireland - United States
    Posts
    7,536

    Jynx


    ╔--------------------╗
    Jynx
    (Complete Manifesto)

    ╚--------------------╝

    [hider=View Info]Stats |
    Full Name | Horak'hty Ra Airgetlám
    | His True birth name, though he rarely goes by it. His family is named after the bloodline of Lugh Airgetlám, the high king of the Tuatha Dé Danann.
    Nick Names | N/A
    Alias' | Jynx
    | Jynx was given to him by childhood friends that teased him about his unfortunate luck. It stuck however as most had a hard time pronouncing his actual name.
    Titles | Blade of the Tuatha Dé Danann
    Age | 47
    | *This reincarnate of Jynx is 47. It is difficult to determine the actual age of his spirit.
    Gender | Male
    Race | Sidhe
    | Although called many things though time, the bloodline of Fate was closely resembled to the Fae, though often with darker properties. Thus is was officially given the name Sidhe. After the Milesians defeated the Dananns, the Dananns either retreated to Tir na n-Og ("Land of Youth") or they continued to lived on the land with the Milesians, but their homes (subterranean palaces) were hidden by magic from the eyes of mortals. Their homes were commonly called Sidhe (síd or sídh) or the Otherworld. The "Otherworld" was considered a domain of supernatural beings such as the "Fairy People". For this reason another name for the Tuatha Dé Danann was the áes sídhe or the "People of the Sídhe".
    Height | 6'0"
    Weight | 180lbs (Unarmored)
    Hair Style | Long, Un-Kept
    Hair Color | Black
    Eye Shape | Deep Set
    Eye Color | Silver
    Skin Type | Rough
    Skin Color | Grey
    Blood Type | Fiendish Blood/Fae
    Hand | Primarily Left
    | Unlike the majority, Jynx is Left handed, although he was born right handed. After the accident in which nearly severed his right arm, he went for a long time practicing using his left hand rather than his right. His right is still usable, though not as strong as his left. His right arm occasionally has muscle problems.
    Tattoos | None
    Scars | Several all across body
    Birthmark | Large line going down the back of his spine
    Appearance |

    Credit | Image by Ivangod


    Personality |
    Alignment | Chaotic Neutral
    Motivations | Seeks to remove the curse from Failinis.
    Disposition | Appears calm most of the time, and decently quiet unless he has reason not to. Doesn't care to talk to others and instead speaks mostly to Failinis.
    Outlook | Doesn't really care what most people think, though he has a soft spot for children, which Failinis would describe as Jynx' desire for innocence and the childhood they left behind once Failinis was bestowed with his curse.
    Religion/Philosophy | Doesn't really believe in a God, though he does often find himself studying the 'Agallamh na Seanórach' (The Colloquy of the Ancients, Tales of the Elders). Has a strong belief in Fate (Both Essence and Deity)
    Quirks | Hates open doors
    Sexuality | Heterosexual
    Personal Quote | None of interest
    Hobbies | Fighting


    Lineage |
    Father | Lugh Airgetlám
    |Relationship: Doesn't really speak of his father, though he does miss him. He hasn't seen him in nearly 2 decades and doesn't plan on seeing him again either. Named after the late High King.
    Mother | Clairetta Airgetlám
    |Relationship: His mother died just before he left.
    Sisters(s) | Tynist Airgetlám
    |Relationship: Tynist and him never really got along, though Failinis always pushed them to settle their differences. Jynx tried to, but soon left and hasn't seen his sister since.
    Brother(s) | Failinis Airgetlám
    |Relationship: Failinis is Jynx' only companion, though he is Vilkacis, which caused him to turn into a wolf.
    |Attributes: Increased speed and slightly larger than an average wolf. His teeth are extremely deadly, and heavily poisonous for undead-like creatures causing them to decay swiftly. Senses are also increased. Ironically named after Lugh's Dog.
    Son(s) | None
    Daughter(s) | None
    Ancestors | His Family descends from a line of Seraphics.
    |Knowledge: He knows quite a bit and is still learning.
    Birthplace | Sidhe Isles - City of Findias


    Affiliation |
    Guild | N/A
    Faction(s) | Tuatha Dé Danann
    Residence | Nomad/Wanderer
    Friend | None
    |Relationship: Doesn't really stay in one place long enough to make friends
    Enemy | Rilla Tsh'Rael
    |Relationship: Only recalls him briefly in dreams, and unsure if he actually exist. His natural instincts make him believe that he is a natural enemy.
    Student | Esras Vynir
    | Relationship: Esras is an Archaeologist who soon after discovering the Jynx, became a student to him, but also allowed Jynx to discover more about the bloodline in which they share. In return for his teachings, Jynx was given four items of the Tuatha Dé Danann, similar to those that Esras carried, gathered from the 4 Isles of Sidhe. The Sacred items of Lugh. As well as a mask of Tuatha. 1 of 4 Mask.
    Pet | Aonbarr
    | A black Horse that once belonged to Failinis. It's speed is unmatched, and some say it has magical properties that allow it to change as well as travel across land and sea.
    | Aonbarr-Shift-Mobile: Changes into a Motorcycle.
    | Aonbarr-Shift-Weapon: A Large, incredibly heavy, Greatsword with a couple neat tricks. (See Weapons)
    Rival | None
    Lover | None
    Teacher/Superior | None


    Training |
    Occupation | Though he is considered a Sky-Pirate, he doesn't often bother with such task, and prefers wandering on foot. Nomadic
    Class (Major) | Hex-Blade
    | Partially were Jynx's Alias came from was his training and natural ability to perform curses, hexes, Jinxs, and ect. Some say it was because his mother was a witch, while others say it derived as a way to cope with his own bad luck as a child, Though he ran across his ability by natural accident. His father always blamed his luck on not being sturdy enough and taught him to wield a katana, though in an accident that nearly severed his right arm, he cursed his luck and started a plague which eventually led his brother to thievery and a curse that Jynx is still trying to lift this day. From the day forward, he focused on becoming better with the Katana and control his ability.
    Class (Minor) | Druid
    | The Airgetlám bloodline are natural Druids, deriving from the days of the 5 Druids of the Tuatha. It is common practice for the young to learn the ways of the Druids. Originally, this was thought to be the reason for Jynx's brother turning into a wolf, though when no master Druid could fix his situation, it became identified that he had been a Vilkacis (Commonly known as a Werewolf)
    Style | Samildánach
    Weaponry | Skilled in Katanas, Chains, and Spears.
    Technological | Does not have a lot of personal experience with technology outside of Aonbarr. However, his Student, Esras does. Esras navigates the Airship, Wave-Sweeper in which Jynx commonly commands. The Wave-Sweeper was originally named The Maverick, built by Anox... an original Sky Pirate till his Nephew Sky Tsh'Rael took it over. Small compared to most Airships, but very fast.
    Senses | His senses aren't the best without help. In which case, he uses Vaux as a matter of feeling around him.
    Social | He is generally paranoid of people and don't really trust them.
    General | Strength: Above Average
    | Defense: Below Average
    | Speed: Mastered
    | Stamina: Excellent
    | Intelligence: Average
    | Charisma: Low
    | Wisdom: Average
    | Due to Biological traits of Sidhe, they often excel or master Speed and Stamina, making them often the fastest and longest lasting warriors on the field.
    Extra | N/A


    Equipment |
    Primary Weapon | Fragarach "The Retaliator" or "The Answerer"
    | A Katana crafted from the Archaic bones of Veosphyrii Aer Dragon. The hilt possess a gem crafted from the dragon's soul, giving the user command over air. It's pierce is deadly as it refuses to let it's targets patch the wound by simple means as the air continuously presses on the wound forcing it open. It was said that no one could tell a lie with Fragarach at his or her throat, thus the name 'Answerer'.
    | The Condemnation of Bé Chuille: In the reign of Conn Cétchathach, Druidic warriors blessed the Sword Fragarach in order to banish the former Tuatha Witch, Bé Chuille whom turned to wickedness threatening to turn the world into a wasteland. It acted as a talisman absorbing the wicked energies into energies of nature granting Conn the ability to trap her within the earth and restore nature. Works on Arcane Magic alone.
    | Reign of the Tuatha: This sword later became known as the Sword of Núadu - Claiomh Solais "Sword of Light" marked by the Druids of the Isles as the weapon for a king. In the Darkness, it absorbs darkness and leaves the blade itself glowing with a bright light capable of burning creatures of darkness (i.e. Undead, Vampires, Demons, ect.) According to legend, when the sword came to the isles on unseen ships "in dark clouds" and "landed on the mountains of the Conmaicne Rein in Connachta; and they brought a darkness over the sun for three days and three nights". It can also release darkness creating a shroud of dense fog or bending the wielder into darkness. This blades senses the unseen. The blade tremors when it senses something unseen, including spirits.
    | One of Four Legendary items given to the the Tuatha Dé Danann upon arrival at the isles by a Druid of each 4 cities. The Sword was given by Uiscias of Findias.
    Secondary Weapon | Gáe Assail "Spear of Lighting"
    | A mystifying spear with an affinity for lighting causing it to absorb electricity as well as the ability to fire it. Created from the finest Yew of the wood, within it's body lies to incantaions. "Ibar (Yew" causes the spear to rarely miss it's targets granting it insane speeds and accuracy and firing like a lighting bolt. "Athibar" (Re-Yew) Causes the Spear to return.
    | One of the Four Legendary items given to the Tuatha Dé Danann upon arrival at the isles by a Druid of each 4 cities. The Spear was given by Esras of Gorias (By Whom Jynx's Student was named)
    Backup Weapon | Aonbarr-Shift-Weapon
    | Large, extremely heavy sword, requiring the use of Pi'Chu to lift. The Handle itself is an advanced system of mechanics binding itself around the wielder's arm. The sword is powerful as is, but rotating wheels that can stroll from the hilt to the point of contact not only allows the blade to keep contact with the target by pulling it in, but also forces the blade in more making it a perfect weapon for high Defensive enemies. Blade also includes an intrigue system of guns and missles including automatic, single shots, and LED lenses. (Gun portion is only for use in non-tournament/Gun-Allowed/High-tech settings)
    Special Weapon | Areadbhar (Aoidhe Chloinne Tuireann- "The Fate of the Children of Tuireann") "Slaughterer"
    | Only by combining the 4 legendary items of the Tuatha Dé Danann in an Alchemical ritual can this spear be created. Considered the ultimate weapon of the Tuatha, it retains the properties of all 4 items. It's appears originally as a spear, though acts more as a chain spitting divine fire and thunder, unlike any arcane magics or elemental manipulation. It thirst for blood, always seeking out it's opponents. Only submerging the tip into a bed of poppyseed can the thirst of the weapon be contained.
    Head | N/A
    Face | Mask of the Tuatha
    | 1 of 4 mask of the Tuatha, this mask was bore by the man of many names, Lugh. "Sun-God" "God of War" "The Storm" "The Trickster" "The High King" Half of the Mask is red, while the other half white. In the center of the head is a small golden Sigil with the head of a lion emerging from it.
    | Passive: The mask is a balance of Light and dark, creating a Coordinate Opposition Effect allowing the wearer to see in the darkest of places or the brightest.
    | Active: Activating the mask creates a thin crown around the wearer's head and calls upon the energy of the sun creating a reflective light texture on his skin making him nearly invisible and reflecting magical based attacks. (Is only active for a total of 2 of my turns)
    Neck | Lia Fáil "Stone of Destiny"
    | A Crystalline stone that acts as a map giving off energy signals. Creates small Crystalite creatures that are said to come to life. These creatures, although usually fast, are not very strong and are often easily destroyed if hit.
    | One of the Four Legendary items given to the Tuatha Dé Danann upon arrival at the isles by a Druid of each 4 cities. The Spear was given by Morfesa of Falias
    Right Arm | Pi'Chu Brace
    | A Brace designed by Sky Tsh'Rael built with concentration Pi'Chu Energies that react to the muscles in the wielder creating a heavily concentrated Shield of Pi'Chu Energies capable of blocking mellee attacks and smaller energy based attacks. Available to use by non-Pi'Chu users as it uses it's own source of concentrated Pi'Chu. Right one does not always work, due to muscle issues in his right arm.
    Left Arm | Pi'Chu Brace
    | A Brace designed by Sky Tsh'Rael built with concentration Pi'Chu Energies that react to the muscles in the wielder creating a heavily concentrated Shield of Pi'Chu Energies capable of blocking mellee attacks and smaller energy based attacks. Available to use by non-Pi'Chu users as it uses it's own source of concentrated Pi'Chu.
    Right Wrist | Commonly where his Spirit Animal will reside once active.
    Left Wrist | N/A
    Right Hand | Gloves carrying five small blades.
    Left Hand | N/A
    Chest/Back | N/A
    Stomach | N/A
    Belt | Thick Silver Clothe Belt
    Legs | Black Hakama
    Right Thigh | Cauldron of the Dag Dia (All-Father)
    | A small Cauldron hanging down on rope to his right side, allowing the ability to Scry using the item.
    | One of the Four Legendary items given to the Tuatha Dé Danann upon arrival at the isles by a Druid of each 4 cities. The Spear was given by Semias of Murias.
    Left Thigh | N/A
    Right Shin | Shin Guards
    Left Shin | Shin Guards
    Feet | Geta Sandals
    Carried | A bag of Poppyseed. A canister of grease.

    Spiritual |
    Spirit World | Isles of the Floating Pillars
    | 4 Islands floating in air. Above each is a pillar, representing the elements. Another Pillar floats between them split into light and darkness. The Isles are said to be held up by a giant Omni-Potent Serpent. The Alchemist Falak.
    Spirit Animal | The Alchemist Falak
    --SA Story | Falak is said to be a powerful serpent that lives under the realm of Fire. One of the beings that hold the worlds together in the stories of Bahamut.
    --SA Abilities | Falak bites his own tail, forming the symbol of Ouroboros, creating a symbol of recycling gifting himself with the power of Alchemical magics. In alchemy, the ouroboros is a purifying sigil that represents the spirit of Mercury (the substance that permeates all matter) and symbolizes continuous renewal, the cycle of life and death, and harmony of opposites. It keeps the cosmic waters under control, and is symbolic of the cyclical nature of alchemical work.


    Racial - Pi'Chu |
    Description | Pi'Chu is a natural body energy in people of Seraphic Lineage. For one of their bloodline it acts as normal body energies. However, when presented with other energies it pushes them away as if an opposing magnetic force. (Some Pi'Chu sucks in and negates energy like a blackhole, however Jynx does not use his in the same way.) Pi'Chu energies can manifest themselves outside the body forming into many different variables and substances.
    Concentrated | Pi'Chy transfers into a heavily concentrated state becoming solid.
    Volatile | Pi'Chu transfers into a Plasmatic state becoming very volatile and exploding on impact. (Tier 7 Variant. Not Available for 6 and Below)
    Gaseous | Pi'Chu transfers into a Gaseous state connecting Jynx to his surroundings and scattering any opposing energy that might be around. (Includes things such as auras, Ki, and energies that settle in the air. Does not include, Concentrated doses of energy like Elemental attacks, Arcane magic and ect that often intends of doing 'direct' harm as opposed to 'indirect' harm. (Tier 7 Variant. Not Available for 6 and Below)
    Ether | (Currently not Available)

    Racial - Sidhe |
    Mental | Sidhe have Mental traits that make them different from other races. Connected to the Fae, they have a strong presence in the earth, and are able to feel nature around them. This also comes with a strong emotional connected to the life around them to the point of often becoming angered when the nature around them is in distress.
    Biological | As creatures of fluidity in nature, the Sidhe have very liquid like movements. Most of their body is made of their blood which gives them life as opposed to organs. The muscles and bones of the Sidhe are very fluid as well, giving them the ability to turn almost unnaturally as opposed to a human as their bones and muscles aren't as restricting. This also means their bones aren't as breakable. However, because of this nature, unless constantly moving, they aren't as stable as other races and brute forces can knock them down easier or out match them in strength if they were to clash in a standstill.

    General |
    "Grabbing the monkey by the Tail" | As some Sidhe sometimes have, Jynx has a tail. It is able to hold light things, but nothing as big as a sword or anything of that nature. Often times, if in a fall, he can catch something with his tail to slow down the movement, though it isn't strong enough to lift his body, so he'll still fall. However, He often keeps it greased heavily as he hates people trying to grab it.
    "Slippery as a snake" | Jynx has a tendency to escape his opponent's grasp. This is often a combination of speed, and oils he spreads over his body.(Specially on his tail)

    Hex-Blade |
    Description |
    | Hex-Blades use an Assortment of Hexes, Curses, and Jinxes to wear down their enemy or make them weaker in order to eventually kill their target. Most of these moves tend to be indirect.
    Field of the Diseased | A Hex marked by a single symbol causing thousands of spores to rise from the earth and float the land (Actual amount of land varies). These spores tend to stick to moving targets causing severe infections on flesh and contains acidic properties melting melting weapons and armors. If inhaled, these spores not only cause infections inside the body but make it hard to breath. Stops after 2 turns, but the infections and acidic properties stay. These are not considered Poisons, but Viruses for immunity purpose
    | (Prerequisite: Symbol carved into the earth with large enough circumference in which Spores will arise; Basketball sized-1 Turn; Small Building Sized- 2 Turns; Football Field sized-3 Turns )
    One Thousand and One Nights (Tier1) | A Curse sending out waves of exhaustion out, causing opponents to become weary and tired.
    One Thousand and One Nights (Tier2) | A Combo Curse activating the previous curse causing it to begin raining. The Rain decreases the Stamina and Speed in an opposing fighter.
    | (Prerequisite: Tier 1 must be in play already from a previous Turn)
    One Thousand and One Nights (Tier3) | Reaching the peak of it's energy, the curse has began effecting the environment causing trees to deform, water to become sludgy and black. The ground begins falling apart causing wide collapses and even dirt that has turned into a decaying muck.
    | (Prerequisite: Tier 2 must be in play already from a previous Turn; Requires 2 Turns)
    Snap, Crackle, and Pop | A Jinx causing loud distorted noises, pops, and crackles capable of causing hemorrhaging in the brain and making it hard to hear for any being in the area. (Last for 4 Turns)
    |
    Evil Eye (Tier1) | A Curse Causing Jynx to appear out of place, almost blurred. A slight illusion effect. A third eye appears on his forhead.
    Evil Eye (Tier2) | The Evil Eye curse grows stronger causing strange images. Jynx's body becomes covered in eye balls, giving him a view from just about every direction. Jynx is able to create simple illusions. Nothing bigger than an average human body.
    | (Prerequisite: Tier 1 version must have already been activated in an earlier turn. )
    Evil Eye (Tier3) | The Evil Eye Curse reaches it's peak in power. Thousands of eyes stretch across the sky watching the battle as the Eye Tyrant takes Physical form in Jynx. In this phase, Jynx simple gains 2 more arms. (Note that it copies his already existing arms, so the second right arm is just as weak as the original.)
    | (Prerequisite: Tier 2 Version must have already been activated in an earlier turn. 2 Turns Required.)
    The Devil's Pool | A Hex summoning water from around to a spot of Jynx's choosing. From there, circling for about an acre, water holes appear. These pools reflect magic like a mirror. When Crystallites are summoned, these creatures are then able to copy the magical moves and use them.
    | (Prerequisite: Water must be around.)
    The Path of the Black Cat | (Currently Not Available)

    Hex-Daggers |
    Description |
    | Magically summoned blades Carrying various poisons. (Those immune to poison can be immune to the effects of these blades)
    Dagger of the Crawlers | Magical dagger that releases a poison that seeps into the muscles of a victim making it hard for them to move and decreasing speed.
    Dagger of the Decayed | Magical dagger that releases a poison that seeps into the muscles of a victim causing them to begin to decay and lowering strength.
    Dagger of the Flesh | Magical dagger that releases a poison that seeps into the bones and skin of an victim causing them to become weak and feeble, decreasing the natural defense
    Dagger of the Flayer | Magical dagger that releases a poison that seeps into the mind of a victim causing them stress and making it harder to use magic.

    Druid Disciplines |
    Dance of the Water Moccasin | Allows the Druid to move on water.
    The Weave of Nature| Allows the Druid to aid in plant's growth
    Guardians of Stonehenge | A Druid feels the pulse of the Cosmos and feeds from it's energies allowing restoration and healing. (Non-Combative)
    Natural Alignment | Protects the Druid from Poisons, Diseases, and Viruses
    Wind's Guidance | Protects the Druid from Air based attacks (Non-Arcane)
    Symbiosis of Nature | Can not be harmed by plant like attacks.



    The Trio were created by Druids that have been bound to the soul of Jynx since his first carnation as a way of balancing out nature and the true sign of his natural enemy, Rilla Tsh'Rael who is said to wield 3 Psyches as his weapons. While Rilla's Psyches tend to be Serious in nature, The Trio are often Comedic. Said to be a result of the Balance.

    Because they are Sidhe in nature, most people often consider them Leprechauns due to their short stocky nature. However, they don't look like the typical rendition of a Leprechaun as they all have unique styles and looks.

    Lynx |
    Info | One of Three of the 'Trio'. Lynx wears a small knight's suit with a small sword to fit his size and a Shield that looks similar to a turtle's shell. He considers himself the leader of the Trio, though neither of them listen well to him. Very protective of his shield, and constantly waxes it.
    Abilities | His abilities are defensive in nature. He can make his shield grow abnormally in size defending from most attacks, though he really hates people hitting it. While his speed and strength is low, he has a high defense.

    Tynx |
    Info | One of Three of the Trio and the only female of them. Tynx relishes in her girly ways and lives to pick on Lynx. She is the fastest of the three, even in her small odd dress.
    Abilities | Her talent lies in speed. While she isn't as strong and no wears no kind of armor at all, she uses her talents for small things, like driving her opponent mad as they try to hit her. Capable of running fast enough to cause minor cyclones.

    Rynx |
    Info | One of Three of the Trio and probably the oddest. His appearance is that of a demon with grey skin similar to Jynx's and one wing on his right side. He can be a bit devious at times and is the biggest prankster of the group.
    Abilities | His abilities lies in his strength. He carries a sword similar to Lynx and is able to use it even better. Unlike the others, he has a minimum amount of magical ability allowing him to create and use fire. However, he is deathly scared of using it.




    Strengths |
    | Strong Assortment of Abilities and Weapons making him a very versatile Fighter.
    | Multiple Companions Including the Trio, Failinis, and Aonbarr (Horse)
    | Mastery in Speed making him one of the fastest warriors. His use of hardly any armor also makes it easier to out speed most fighters.
    | Excellence in Stamina making him one of the most longest lastest warriors. All that speed training has it's pluses.
    | Very Fluid bones (And Greasy body), capable of bending his body further than most with no interference from any type of organ
    | Able to Manipulate Air. One weapon allows the ability to shoot lighting. One weapon spits divine fire and lighting. (Not to be confused with normal lighting/fire)

    Weaknesses |
    | Not very stable. If standing in one place, he tends to take hits harder and is more easily knocked down.
    | Low Defense. As he relies on speed, his natural defense is low. He also uses hardly any armor. Although a wanderer in nature, his skin has not had the chance to toughen as he relies on Fluidity.
    | His Right arm is weaker than most, after an incident in which nearly cut his arm clean off. He is still able to hold light stuff. Also, the muscles in his right arm often have spasms causing brief periods of pain or complete numbness
    | His Sidhe connection to nature can often cause him to go into emotional spouts heavily decreasing his concentration.
    | His tail, not very useful.. but often an easy target for enemies trying to get a quick strike on him or try grabbing him.
    |



    RP Stats |
    Teir | Full CS: 6-7 *Tier 7 abilities marked
    | Minus Power: -2
    | Minus Equipment: -3 to -4
    | Human Form (No Equipment): -5
    | Including 'Jynx Vaux': 7-10 (Note that Jynx Vaux is not yet included in this CS. What 'Vaux' (Or "Pi'Chu") is in this sheet is a simple form of what it actually is on a full scale)
    Current Availability | Available
    Wins | 0
    Loss | 0
    Ties | 0
    Unfinished | 1
    RPs | ???-on-1 Fight (Semi-Manifest Jynx)
    | Way of The Warrior (Season 1) (Spiritual Jynx)
    | Original Character Tournament (Low Tier Version)



    Poem based on Lugh by Glenn Buttkus. Many of the Lugh references made throughout this Character sheet are based on Gaelic Mythology and very ironic in nature. If you'd like some neat details on the work I did creating this character, then feel free to ask. There is lots of hidden goodies and such. That is, if you are interested in those types of things. I always find them neat.

    On soft nights I just nuzzle Erin
    to the lovely Celtic accompaniment
    of bodhran, pipes, flute, and whistle,

    but on the hard nights I always become
    Lugh, who was the Irish God of War,
    as well as a wright, smith, champion
    swordsmen, king, harpist, historian,
    and poet,

    atop my tall white war steed,
    my great hound Fallinis at my side,
    hearing my battle name Longhand
    being chanted above the hellish din;

    finding myself always then in silence,
    always at the Second Battle of Tuirreadh,
    out in front of my loyal troops, facing
    the sorcerer, my grandfather Balor--
    he of the evil-eye, that which when opened
    kills all it looks upon, me like David,
    carrying only a sling-rod, but each time
    on that dream day as Balor lifts
    the pigskin patch over his enchantment,
    I loose my tathlum, shooting it true,
    striking that poisonous orb corneal center,
    driving it maliciously back into his brain,
    bringing him down with a loud thud;

    just as his murderous troops begin their screaming surge,
    and I am handed Areadbhair, my personal lightning,
    the greatest of mythical spears, the most blood-thirsty
    of weapons, pulled from its poppyseed pail, struggling
    against its thongs, it begins to roar, belching fireballs
    from its volatile tip,

    as I rush toward the enemy ranks, burning through
    their shields, helmets, and viscera
    like a hot dagger through lard, killing everything
    and everyone for an hour, the spear never tiring
    of the meticulous slaying,

    until I stand on a steaming pile of corpses
    and freshly-hacked body parts, quickly sheathing
    the poppyseed-soaked scabbord
    over the bloody maw twitching
    at the end of my tired arms,

    always awakened before the celebration,
    still only a dream champion, who
    must face yet another dun day
    in a world of grey shadows

    Note* Other variations of Jynx include Veoskyprii version connected to the warrior Anox (Semi-Manifest) and the spiritual version connected to the Warrior Cael (Spiritual). This variation is the actual living version, reincarnate. Thus, Complete Manifesto.
    Last edited by Guru; 03-05-2013 at 03:12 PM.

  6. #16
    Irish Legacy Moderator Guru's Avatar
    Join Date
    Mar 2010
    Location
    North Ireland - United States
    Posts
    7,536


    Without Bloodwork...
    Last edited by Guru; 05-21-2012 at 02:22 PM.
    "I shut my eyes in order to see. We work in the dark, we give what we have.
    Our doubt is our passion, and our passion is our task.
    The rest is the madness of art."
    __________________________
    |RP Guide|Ask a Comrade|RPG Contests|
    |Staff List|


    >Guru's Wonderful Guide to Profile Customization<

    >Private Message<



  7. #17
    Irish Legacy Moderator Guru's Avatar
    Join Date
    Mar 2010
    Location
    North Ireland - United States
    Posts
    7,536

    Eldon Lucius

    The DragonHeart
    Eldon Lucius
    ©2013 Guru (Adam Newsome)

    ______________________________________

    Vitals

    Name:
    Eldon Lucius
    Eldon was named after his grandfather, a counselor to the High King and Sovereign of House Lucius, one of the 10 Houses of Cellon, and one of the most successful members of House Lucius since it's founding.
    Nickname:
    Ahlam
    A Nickname given to him by his grandfather in reference to his 'Imaginative and Witty' nature, specifically as a child.
    The DragonHeart
    Many of his Admirers call him 'The DragonHeart' due to his strong yet caring nature as well as his connection with the Dragons of Lake Cello.
    Alias:
    Ahlam Elkwood
    Eldon later adopted the nickname his grandfather gave him as an alias when questioned by a Governess in the capturing of Cellon by the Nation of Reinhardt. Since then, he has sporadically used the name. The last name belongs to a lesser house of another nation.
    Titles:
    Blade of House Lucius, Lucian Noble
    The Blades of each house command the soldiers belonging to each house.
    Age:
    27
    Gender:
    Male
    Race:
    Human
    Height:
    5'9"
    Weight:
    179lbs
    Bloodtype:
    A Negative
    Hand:
    Right Handed
    Appearance:

    Image by the talented ~EVentrue


    Personality

    Alignment:
    Neutral Good
    Likes:
    Eldon is quite fond of magical stories and adventures. Something he has always been fond of since he was young, since before the dragons of Cellon released magic on his own world.
    Dislikes:
    He has always found a hatred for the evil in hearts of men. Other than that, he doesn't have many dislikes. He enjoys even the smallest of things that it might be an adventure of it's own.
    Motivations:
    Eldon seeks to prove that a man can live a life of good and be pure of heart and always prefers to avoid killing a man of good heart.
    Disposition:
    Eldon usually appears calm and collected, though he does often attempt a good smile.
    Outlook:
    Fascinated by the world and everything in it, Eldon looks at everything as an adventure and a chance to grow. He oddly has a childlike innocence which sometimes can cause him trouble as he can often be too trusting. He understands the danger in it, but he feels it is only right to give everyone the benefit of a doubt.
    Religion/Philosophy:
    His people were never heavily religious, though like many things, Eldon has a fascination to it and has collected quite a variety of books on Gods and such, studying them heavily.
    Quirks:
    Through his many studies of various religions, he finds it intriguing to find out the beliefs of any man the crosses his blade.
    Sexuality:
    Heterosexual
    Personal Quote:
    "I praise the day I was born. I was given the chance for adventure and I'll embrace that with every bone in my body and till my blood runs dry. Should I die doing so, then so be it. I look forward to facing death. When I meet death, we shall share stories."
    Hobby:
    He loves being constantly on the move. There isn't many hobbies that attract his attention long enough to consider them to be a hobby of his, other than seeking out another story.

    Lineage

    Father:
    Elric Lucius
    Lord of House Lucius of Cellon. He is one of the 8 Hands of the King.
    Mother:
    Theresa Lucius (Alexanders)
    Siblings:
    Eldon has many siblings, often too many to count. The Nobles of the 10 houses of Cellon often have many children. It was once said that the number of Children a Lord had, represents the strength of his house. In fact, Eldon is one of the few of his siblings whom are old enough that do not have any children as of yet, as he spends more time on his adventures than women.
    Ancestors:
    House Lucius of Cellon
    Birthplace:
    Cellon


    Training
    Occupation:
    Lucius Squad Captian
    A Captain of one of the many soldier squads of House Lucius.
    Class:
    DragonHeart
    Host Vessel of the Three Dragons of Dagorim. The Seal Dragons. These dragons give Eldon powers held only by the ancient Dagorim Clan. The Dragons are known as Cestora, Spiractus, and Eyrim. These dragons are bound to his spirit much like many of those from the Seraphic lineage are tied to other spirits
    Style:
    Samildánach
    A word meaning Master of all Arts. It is an ancient word sacred to the lineage of Fate. Often Samildánach are often those who hold a vast intelligence able to learn things quickly becoming masters of anything they learn within a short amount of time compared to normal people.
    Close Combat/Ranged Combat
    Eldon is best in Close Combat and Ranged combat while being fairly week in Medium range combat.
    Weaponry:
    Eldon specializes in Short swords and Kunai.
    Technological:
    Works better with magical Technology than mechanical Technology which he knows little about as he hasn't had much experience with it.
    Senses:
    Although his normal senses aren't very high, he often relies on his energy to sense things around him
    Social:
    Usually very social person.
    General:
    Strength
    Average
    Natural Defense
    Average
    Speed
    Excellent
    Stamina
    High
    Intelligence
    Excellent
    Charisma
    High
    Wisdom
    Below Average
    Energy Level
    Excellent
    Last edited by Guru; 03-07-2013 at 05:31 PM.
    "I shut my eyes in order to see. We work in the dark, we give what we have.
    Our doubt is our passion, and our passion is our task.
    The rest is the madness of art."
    __________________________
    |RP Guide|Ask a Comrade|RPG Contests|
    |Staff List|


    >Guru's Wonderful Guide to Profile Customization<

    >Private Message<



  8. #18
    Irish Legacy Moderator Guru's Avatar
    Join Date
    Mar 2010
    Location
    North Ireland - United States
    Posts
    7,536

    Allaria

    The Son of Ash
    Mark of the Orinstyr Bloodline
    The Beast That Lies Within
    Anark Orinstyr

    (Lord Magnus - Treijim)

    Name:

    Anark Orinstyr

    Age:

    Nine - IX - 9 - Nuin

    Race:

    Human.

    However, through the strange predicaments of his birth, the lost text of the Orinstyr consider him a God among Men. In some Context, it refers instead to a 'Beast'. This has caused many differentiations of the Orinstyr Text some which calls him 'The End of Times' and others that call him 'Hope', in which the rays of sun on the Orinstyr Sigil are said to stand for. Only one of these Sigils remain however, burned into the chest of the Orinstyr Child of Ash.


    Class:

    Major:

    Squire: Since the burning of the Mountain Village of Orikmal, he lived shortly as a slave to a nomadic group of Wolfen. Soon after, becoming a Squire to Bemavus, the leader of the pack who sensed his beastly spirit and decided it best to keep a close eye on the boy himself.

    "Your flesh stinks of Human, youngling. However, your soul howls into the night like a beast. Does your soul mock me?"

    Minor:

    Beast: It isn't evident what Anark is capable of, though many that have seen the young boy has seen anger and rage in his eyes that could never truly belong to a boy of his age. Other than that, he has showed promise of outstanding strength in burst of outrage.

    God:

    Movius

    As the Squire of Bemavus, Anark was forced to worship Movius in thanks for his life, wearing the crest of a wolf. Anark is unsure if he believes in Movius, though if there was any thanks to be directed at any God, it should be a Beast God.

    "Bend your knees to Movius, youngling. His blood burns in you and that has spared your life this day. Once you stand again, you shall shed your human frailty. Today, you are a Cub."


    Appearance:

    Wears black and red garments embedded with a Wolf Crest, and the scarf of a squire. [See Image]

    Personality:

    Anark is most generally quiet, though known to have a temper. Emotionally, he is unstable, not unlike others his age. He has a silent hatred for the Wolfen that killed off his people, though refuses to act on it for fear of his life. However, nothing scares him more than his own nature. Mostly peaceful, he does not wish to become the beast the prophecies of his people, and the Wolfen admiration of him make him out to be.

    Spirit Animal:

    The Seal: Monito Del Monte

    As firm believers of spirit animals and all sorts of other magics/spirits/ect, the Orinstyr people, in fear, carefully sealed Anark's true Spirit, sacrificing a rare Monito Del Monte and combining their spirits. Due to the nature of the seal, the Monito Del Monte remains actively manifested, though holds no power like a true Spirit Animal would.

    True Form: The Shapeless Beast

    A Beast that has no true Form. Truly odd among spirit animals. Though it has never been seen, the Spirit Animal of the Son of Ash is depicted in a variety of ways through the history of the Orinstyr. Some dark and filled with the aggression of anger and rage, while some old documents depict the beast in the form of the sun, a religious insignia, and mountains.

    Spirit World:

    Peak of Ash
    A large mountain, much like that of the home of the Orinstyr people, covered in ash and ruin. Though the mountain runs dead, a stream of lively water runs down one side of the mountain.

    Equipment:

    A simple Long Sword. As Wolfen don't often carry such equipment, it was something picked up from raiding small villages specifically for Anark, as most of his belongings including his clothing. He isn't very skilled with the sword, however.

    A variety of useful herbs and plants. Living with Wolfen, he has learned many of the ways of nature and that plants that are in it. He is no herbalist, but he has a basic idea how to use simple herbs to heal a variety of illnesses.

    His other items include Squire material. A coin purse with a decent amount of Gold belonging to Bemavus, gathered from victims of the nomadic tribe. As his squire and a non-wolfen, he often does any in-town shopping for Bemavus. He also carried a small parchment and pen to write down anything he needs to do or notes for Bemavus.

    Skills:

    Minor Herbalist: Anark is familiar with specific herbs and flowers and is able to cure minor ailments and wounds with their use. Powerful ailments and large wounds are not curable through what he knows. Things he can cure include; Minor wounds/cuts, Weak poisons, Sleep depravity, sea sickness, Nausea (Not caused by magical influence), Minor Pain.

    SpeechCraft: As Squire to Bemavus, he has learned to read and write decently and has had experience speaking as a spokesperson for Bemavus should needed in more rural areas of Allaria. He is no expert, as his sometimes temperamental behavior can get in the way. Much better in regards to Human and Wolfen.

    Nature-Lore: Out of most of his skills, he is probably best when it comes to lore regarding Nature. This includes familiarity with Natural magics, and plants. He believes in a natural connection of all things through nature.

    Magic:

    Minor Nature Magic: He feels a connection with Nature, granting him the ability to make certain plants grow faster. (Not beyond natural size) When in heavily natural environments, he develops a kind of second sense to things around him as he feels nature's sway.

    Orinstyr Bloodline: Magical properties unknown.

    "Ash covers my dreams. The dark haze of an unforgiving legion has left the ground bitter, only spared in the streams of blood. Yet, there is hope. The Sun reigns and in it's light a vengeful spirit of anger with the strength of a thousand men protect the bloom of another day. Something beautiful and green sprouts among the Ash, but I'd be lying if I was to say I wasn't afraid. The Beast prowls." --Journal of an Orinstyr Philosopher.

    Strength:

    Berserker (Benefits): Much like that of the Dragonoid Race, Anark displays highly increased levels of strength through rage, also increasing strength based skills including jumping, swimming, ect. He is granted also an increased durability and physical resistance. (While sight may fade), he develops a heightened senses anywhere else.

    Soul of a Beast: Wolfen and some Dragonoid are often attracted to him and consider him more of a friend than they would most Humans.

    Religious Background: Orinstyr tend to be highly religious or aware of magical properties.

    Weakness:

    Beserker (Passive): Anark's temperamental behavior often results in increased aggression, even while the circumstance may be sensitive. This also causes him to sometimes lose focus.

    Berserker (Active): While in an Active Berserk mode, Anark loses nearly all sense of himself and his concentration. Other objects/people tend to become more of a blur and thus his vision becomes faded. With the lack of concentration, magics and speechcraft become impossible.

    (Note: He also tends to ignore physical pain in this position. Both Weakness, and Strength.)

    Unskilled: (Non-Rage) Only understands basic weaponry and is not skilled with using them. (RAGE) Has no need or concentration to use weaponry.

    History:

    Scattered through CS.

    Dialogue Color:

    Spring Green

    Post Sample:

    Joe already has seen nearly every post I've written that I could possibly show. XD


    Work in Progress...
    Last edited by Guru; 05-27-2012 at 06:12 PM.
    "I shut my eyes in order to see. We work in the dark, we give what we have.
    Our doubt is our passion, and our passion is our task.
    The rest is the madness of art."
    __________________________
    |RP Guide|Ask a Comrade|RPG Contests|
    |Staff List|


    >Guru's Wonderful Guide to Profile Customization<

    >Private Message<



  9. #19
    Irish Legacy Moderator Guru's Avatar
    Join Date
    Mar 2010
    Location
    North Ireland - United States
    Posts
    7,536
    Another reserved Spot
    "I shut my eyes in order to see. We work in the dark, we give what we have.
    Our doubt is our passion, and our passion is our task.
    The rest is the madness of art."
    __________________________
    |RP Guide|Ask a Comrade|RPG Contests|
    |Staff List|


    >Guru's Wonderful Guide to Profile Customization<

    >Private Message<



  10. #20
    Irish Legacy Moderator Guru's Avatar
    Join Date
    Mar 2010
    Location
    North Ireland - United States
    Posts
    7,536

    DDO Character Sheets





    Last edited by Guru; 11-12-2012 at 06:28 PM.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •