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Thread: buio's chars

  1. #21
    Dusk Washing over Heaven Buio DiAngelo's Avatar
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    Weapons






    Last edited by Buio DiAngelo; 05-11-2012 at 07:15 PM.

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  2. #22
    Dusk Washing over Heaven Buio DiAngelo's Avatar
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    Whites

    White King - Lust's Crown: The candidate can revive any one other candidate whose piece he possesses into a queen-level succubus bound to his rule. The Queen starts without any special powers other than those granted to her by her demonhood, but will take on the abilities of whatever candidate has been revived.

    White Queen - Even-Hand: The candidate and his queen can use the powers of any King Piece they acquire, regardless of color.

    White Bishop - Dream-scape: The candidate can read the thoughts of anyone he has locked eyes with for five seconds (seven seconds for other candidates) or more as well as communicate with them telepathically. Queens are immune to his abilities. The queen needs to lock eyes with a candidate or other queen for a total of ten seconds (a simple glance will do for normal humans), but in return she can place illusions in the target's mind that are nearly indistinguishable from reality, if done subtly enough this can be an effective form of mind-control. Other queens can be affected by her powers, but they will notice her intrusion in their minds almost immediately (even if they can't immediately tell what is real and what is illusion) and can break out of the illusion much more easily than others, especially if the white bishop queen is attempting to cast illusions on other minds at the same time.

    White Knight -

    White Rook - Sheep's clothing: The candidate can assume the appearance of anyone he came into physical contact with within the last 24 hours for the duration of 12 hours and acquire all of their memories from 72 hours prior to the physical contact. His queen can assume the shape of anyone she has touched since becoming a succubus for up to 48 hours and possesses all of the memories of whomever's shape she has assumed up to the moment of contact. If the queen touches another queen and takes her form, she can also copy her powers, but only to the effectiveness of that queen's king-candidate.

    White Pawn - Goodnight Kiss: The candidate can turn his breath and saliva into powerful sleeping agents at will. Other candidates will feel drowsy from a simple kiss on the lips. A deep kiss or concentrated breath to the face will knock them out (assuming the gas was inhaled) but will still have no effect on their queens. The Queen's drug is much more powerful, capable of affecting other queens in the same way the candidate can affect others of his rank. The Queen is also capable of breathing out a thick gas cloud that has an effective radius of 5 meters, in comparison to the candidate's breath that needs to be exhaled directly into a target's face to have full effect.

    Blacks

    Black King - Blood Lust: The candidate's lust for killing makes him equal in speed, power and resilience to a queen-level succubus, every time he absorbs a king piece, the previous candidate's speed, power and resilience is added to his own. The queen starts without any bonuses, but she too absorbs the speed, power and resilience of every queen she kills. When the candidate of this king piece is killed, any accumulated stats acquired are lost and the candidate who inherits it (assuming he is a black) only acquires the piece's original increase in his physical stats, and the ability to absorb the stats of those he kills.

    Black Queen -

    Black Bishop -

    Black Knight -

    Black Rook -

    Black Pawn - Nine Inch Nails: The candidate is granted the Cuben's hands and his nails become hard as steel that can be extended and retracted at will. maximum length of nine inches. His queen's nails can extend twice as long, can cut through any metal, and each hand's five nails can blend into a single blade and be separated again at will.
    Last edited by Buio DiAngelo; 06-01-2012 at 11:20 AM.

    the problem with awesome roleplays is they attract awesome players, and the problem with having awesome players is they usually fuck up in awesome ways, and require awesome explanations to correct their awesome mistakes.



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  3. #23
    Dusk Washing over Heaven Buio DiAngelo's Avatar
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    Species Name: Fallen

    General Appearance:

    House: Pride

    Powers:
    -Black Magic: Fallen, while no longer blessed with the grace of the heavens, can still use the same powers that angels use to create miracles in the form of black magic. Opening gates to hell, setting things on fire of various colors, and extinguishing all light within their vicinity are favored tricks.

    -Flight: Using both their magic and their wings in combination, Fallen can easily ascend in the air and soar through the skies

    -Minor shape-shifting: While they can't change their basic look or anatomy as much as most shape=shifters, they can hide their wings, turn them into the leathery version, and give themselves more demonic traits (such as fangs, horns and claws) at will.

    Weaknesses: Anything/person/place blessed with a miracle from regular angels disrupts their powers. The more powerful the blessing, the more their powers are disrupted/cancelled out. Also, their powers are far less efficient during the day than during the night.

    General Personality Traits: Generally very arrogant and conceited. They have a tendency of believing that they are the ruling class of hell and that other demons should bow down in respect. They're also very vain and put an incredible, sometimes ridiculous, amount of importance on physical beauty.

    Lore: They are the children of God who rebelled with Lucifer and were cast down to hell for their treachery. Unlike most fallen angels, like Samael or the other princes, they did not abandon their angelic form Upon entering hell. Instead, they did as their lord Lucifer and strove to become even more beautiful, and more fearsome, turning their wings black, and sometimes even trading in their feathers for the wings of Devils. They frequently come to earth as false prophets, imitating their heavenly cousins and making vain and selfish humans believe they are chosen for a greater destiny, blinding their reason with ego-inflating soft words and promises of power and glory.

    Species Name: Devils
    General Appearance:
    House: Wrath
    Powers:
    - Super Strength: even amongst demons, Devils are known to be the most physically powerful and resilient race by far.

    - Flight: Relying on their incredibly powerful wings, devils can take to the air whenever it pleases them.

    - Minor Shape-shifting: They have learned to hide their wings in order to navigate tighter areas, but that's all.

    Weaknesses: They are used to the fires of hell, so they tend to avoid incredibly cold places at all costs. They're also generally pretty dumb and straightforward so outsmarting them isn't entirely difficult.

    General Personality Traits: Musclebound, meathead, alphamales (even the girls). Devils are taught to resolve everything, no but seriously everything, with violence.

    Lore: The original residents of Hell proper, Devils were roped into the conflict between Lucifer and the rest of heaven when their Patriarch Satan sided with Lucifer. To this day they comprise the bulk of Hell's Legions and, somewhat peeved that their home has become the hosting grounds for anyonewho wants to call themselves demons, they enjoy picking on the weaker races and reaffirming their dominance whenever possible. On their journeys to earth they forgo all manner of trickery and illusion. Instead they wreak havoc and misery where they can, always careful to kill more sinners than good people, and leaving pure-hearted survivors in their wake, so that they may be consumed with the desire for vengeance and fury. When they enter into packs with humans, it is with the promise that they will allow their partners to exact vengeance on whomever has wronged them. Either in the form of n assassination contract, or by granting their 'clients' the power to do so themselves.

    Species Name: Imps

    General Appearance:

    House: Greed

    Powers:
    - Super Speed and Agility: Very very few demons can beat imps in a foot race, and fewer still can match them in agility and guile

    - Super Intelligence: As hell's bankers, lawyers and accountants, Imps are naturally capable of performing complex calculations in an instant and can find loopholes in how certain things are worded as if by nature.

    - Minor Shape-shifting: They can make themselves look perfectly human at will, but that's all.

    Weaknesses: As far as demons go, imps are actually ridiculously weak. Beyond their speed and intelligence, they're not much more exceptional physically or magically than a human, making them rely completely on trickery, deceit and contracts to attain what they want.

    General Personality Traits: Two-faced little pricks. They'll suck up to their superiors and be all smiles with anyone they think they might have a use for, but they will antagonize, ridicule and troll anyone who is both beneath them and of no use to their ambitions.

    Lore: Imps are a sub-race of devils. Generally a fair deal shorter, less muscular, and lacking the mighty wings of their cousins. Imps are the brains to a Devil's brawn, and they've prospered in hell because of it. Turning away from Satan and embracing the ways of Mammon, Imps have seized a choke hold on all forms of finance in hell. From the trade of human souls to whatever precious jewels, foods or artifacts that each race may find of importance or value, the imps have a hand in all economic pies, even having established a standardized currency of gold coins called 'Mon' (plu. Mons). In the human realm they are masters of trickery and contracts, buying the souls of humans by the dozens in return for material gain, monetary wealth, and higher social standing. They pay an annual tax to Belphegor so that they may keep all the souls from their contracts (contracting is typically a sin of sloth first and foremost, so other races have to give the house of sloth a certain cut of their contracted souls), but with their near inexhaustible funds, it is a small price to pay indeed. The fact that they are the only species of demons to stand at the top of their house that is not of the same species as the ruler of the house (Mammon himself is a hellhound) shows just how effective in their dealings they've become.

    Species Name: Shades

    General Appearance: (physical form when not acting as a doppelganger)

    Main House: Envy

    Secondary House: Sloth

    Powers:
    - Transformation: Shades have two forms, their basic physical form and a secondary shadow form. In shadow form they take on a liquid-like form and stick to surfaces like a real shadow. They are largely invulnerable to any type of physical attack in this form.

    - Doppelganging: While the shade's physical form is typically black and largely featureless, they can become an exact replica of the last person they possessed at will. The only difference between the two being the shade's lack of a shadow.

    - Partial-Possession: When they enter shadow form, shades can possess others by literally becoming their shadow. This allows them to Implant thoughts into the sub-conscious of whomever they are possessing, as well as visit them in their dreams. Demons and angels will be able to tell when a shade is posing as their shadow, but humans and animals will be completely oblivious

    - Shadow Movement: In shadow form, shades can jump from any shadow to the next quickly and blend in it seamlessly, even if it is not cast by a living being, making them great at quick getaways and stealth.


    Weaknesses:
    - Bright Light: as beings of darkness, shades absolutely hate having bright lights shined on them. A regular flashlight would make one hiss in severe annoyance, a spotlight would make it retreat out of the shine, a floodlight would completely paralyze it.

    - Holy Items: If, while possessing someone's shadow, a shade passes over a holy or blessed item (say, a holly cross dropped on the ground), the shade will become anchored to the item and be ripped out of the shadow upon its bearer's passing. at which point they have no choice other than to revert into physical form if they want to be unhooked from the holy item.

    - Limited Time: As useful as their shadow form is, shades can not use it indefinitely. If they do not possess someone's shadow within 5 minutes of having turned int their shadow form, shades will be forced to revert into their physical form and wait another 10 minutes before using shadow form again

    -Physical Form: Unlike their shadow form, a shade's physical form can be very easily harmed by physical attacks and is in fact rather fragile.

    General Personality Traits: Shades are typically a rather depressive and lackluster bunch. If they were represented by any human social group it would be the whiny emo teenagers. They have zero motivation and constantly complain about their lost humanity.

    Lore: Shades were once humans who practiced the black arts and sought to gain more power by willingly stepping into the void from which creation itself sprang. Most are obliterated on the spot and their souls are sent to help for punishment. However, a 'lucky' few 'survive' the voyage and are instead spit back out of the void as shades, creatures of night and shadow in a state a half-existence. Shades all eventually grow to lament their new form of existence as demons and are consumed by envy towards humans, whom they gladly possess by becoming their shadows and leading them down the same path they once walked, so that they may rob them of their happiness and humanity.

    some shades chose to delude themselves into believing they still fully exist by becoming the doppelganger of their last victim, often even assuming their identity and personality in the process. Others, realizing they are cured to this half-existence for all eternity, instead become incredibly apathetic, not seeing the point in doing anything other than seek vengeance upon the humans for possessing what they desire so dearly. In most cases, a shade will go back and forth between these two states, periods of assumed identity separated by long spells of lethargy.


    Species Name: Lamiae (sing. Lamia)

    General Appearance:


    Main House: Gluttony

    Secondary house: Lust

    Powers:
    Prophecy - A gift inherited from the original Lamia, Lamiae are able to tell the fortunes of individuals. More precisely, the date individuals will die and when bad things will occur to them.

    Stealth- while not the best at athletic's such as running (No duh) and lifting heavy things the Lamia excelled at stealth, making no sound unless they choose to make any.

    Blood sucking bite - When people refer to things as having a worse bark then their bite the Lamiae would not qualify, their bite is more then equal to the amount of douchbaggery they toss out and is their prime weapon besides any hand to hand combat tools. Their saliva contains an aphrodisiac, allowing both the sucker and the suckee to experience high sexual pleasures as the Lamia sucks their blood away and leave a husk behind when they are done.

    Shape shifting - this ability is pretty limited to only being able to shift into a gorgeous human form, but only within the presence of males, other then that this skill is not able to be used.

    Weaknesses:
    Temperature - Lamiae are cold blooded and as a result extremely sensitive to the changes of temperature and thus do terribly in cold places.

    Lack of strength/speed - pretty self explanatory, obviously with no freaking legs they can't run and the fact they are far from the most physically strong demons a fight with the wrong person isn't usually a good thing.


    General Personality Traits: What flavor of douchbaggery does the Lamia bring forth? Well these lovely ladies bring forth back stabbing bitchery, while pretending to be your friend and getting close she will learn all those juicy embarrassing secrets, even if she has to do drastic things and then when she get's bored she will spout them all out behind your back for kicks. Think of that rich popular girl who has everything she wants and likes to rub it in your face, likes to make you miserable and back stabs people, add a more sneaky approach to it, then add a revengeful side with just a dribble of narcism and you have the Lamia.

    Lore: Lamiae are part-serpent, part-women, vampiric demons of ancient Greek folklore that prey on children and young men. When targeting young men, the Lamia will transform into a beautiful and seductive woman, trick the man into marrying her, and then drain him of his blood on the wedding night.

    The first recorded Lamia, whom the entire race is names after was once a Libyan queen who fell in love with Zeus. Zeus' jealous wife Hera deformed her into a monster and forced her to eat her own children. She also made Lamia unable to close her eyes, so that she couldn't find any rest from the obsessing image of her dead children. Zeus then gave Lamia the ability to remove her eyes from their sockets in pity, which came with the gift of prophecy, a power that all Lamiae possess even today. jealous of happy mothers, Lamia took her vengeance by stealing their children and devouring them. This too was a practice that the rest of her brood inherited.

    Lamiae also started the craze of vampirism for those who were not aware, they were the first records of human like creatures feeding off blood and have lasted through the centuries though as a nursery rhyme have evolved into something terrifying and highly popular in the human world. They were count Dracula, merfolk, sirens, prophets and seductresses. The fact they are more popular in human culture makes them enjoy rubbing it in others faces, particularly imps.

    The Lamiae were originally inhabitants of Hades, but they took a great liking to Beelzebub and his house of Gluttony many thousand years ago and migrated to Hell as a result. Now, they've become so at home here that barely anyone really remembers a time when they weren't in hell.
    Last edited by Buio DiAngelo; 06-12-2012 at 05:38 PM.

    the problem with awesome roleplays is they attract awesome players, and the problem with having awesome players is they usually fuck up in awesome ways, and require awesome explanations to correct their awesome mistakes.



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  4. #24
    Dusk Washing over Heaven Buio DiAngelo's Avatar
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    Character Name: Michael Clover (previously Reidman)

    Age: 31 at time of death, 47 years since resurrection

    Appearance:

    Part: Resurrected

    History: During his first life, Michael was never one to stand out. He was a simple man with simple tastes and simple aspirations. Despite coming from a well-off family, or maybe because of it, he had no great desire to live a life of fame, luxury and prestige. He would have liked to set out into the world immediately after highschool, but out of respect for his parents' wishes, he completed a bachelor's in medicine first.

    his father had hopped that time in med school would let him get over his 'phase' and want a more stable life, but after finishing his end of the bargain, Michael left his family behind with money he had saved up working since he was a teenager and just... walked.

    With no real destination or purpose, he made his goal to see as much as he could. He traveled the world, met different people, saw different cultures. From paradise to warzone, he went wherever the wind took him.

    He never felt regret over the kind of life he led, all the things he had learned that he never could have if he had stayed in his family's sheltered care. But as the years went on, he began to feel like he was purposeless. He began to wonder if hid days of travel shouldn't be coming to an end soon. he was almost thirty, perhaps it would be time to find a permanent home and think of raising a family.

    Sadly, his travels would reach a much more abrupt end than he thought. He was traveling through Brazil, which he'd come to appreciate greatly, when he was mugged in the streets and stabbed.

    His life ended as unceremoniously as he had lived it, and for the first time, the young man felt deep regret over how he lived his life.

    When, his consciousness returned to him, he was greeted by a mysterious 'doctor' going by the name of Green. he seemed amicable enough, but something about him seemed... off. Of course, the same could be said of anyone you met in 'heaven's waiting room' he figured. or anyone you met after dying at all while one's at it.

    Then came the proposition. Life, once more, in return for being at the good doctor's beck and call. Micheal was no idiot, he realized that he wouldn't be doing anything as simple as bringing the man eggs and milk when he ran out, but at the moment, any price seemed small in return for another shot at life. Besides, he'd done some rather sketchy things in life. Illegal medical procedures in order to get some money to pay for food were less uncomon than he would have liked to admit.

    As far as he knew he had never hurt anyone with his illicit practices. but then again, he rarely stuck around to find out either. The kind of people desperate enough to rely on 'doctors' like him were also the kind to get very upset if one were to fail them.

    all in all, while he was never a religious man and never feared hell in life, Michael wasn't exactly ready to bet on eternal salvation lying in wait behind the doors of the waiting room ether, so he took the deal.

    Upon returning to earth he realized he'd been granted a new body. Superficially identical to his own, but without a doubt different. Faster and stronger as he had been promised. but... heavy, wrong, different. he was not human anymore. This much was clear to him.

    He found out that a significant amount of time had passed since his, well, passing. what had felt like no more than maybe fifteen minutes in the waiting room had turned out to be the better part of a year on earth. News of his death had already reached the ears of his parents. His original body had doubtlessly been sold to some black market physicians, chopped up into whatever useful pieces could be salvaged, and now spread over twelve different hospitals too desperate for donor organs to ask any questions.

    Returning to his old life was not an option, so Michael assumed a new surname, Clover, in memory of a young woman he had spent a romantic summer with in his previous life, and left the continent.

    He laid low, avoided any places he had been to before so as to not run into someone he knew, and who would possibly have heard of his death, and did what he could o set himself up for a better life than the one he had lived. He ran Doctor Green's errands, as unsavory as they were, without any complaint or any questions, and neither did he bother to inquire too much about 'Elizier'. As far as he was concerned, the tasks were simply the price he had to pay for his new life but would otherwise have no bearing on it. He would not let WHAT he was become WHO he was.

    He eventually underwent major facial reconstruction and, having forged a new identity for himself in the system, re-entered medical school and earned his doctorate. even though he occasionally had to kill someone in service to Green, he made a promise to himself that under no other circumstance he would end a human life, and would instead work to protect it with all his might. This was the purpose he chose for himself this time around.

    Through his work for GREEN he also met many other resurrectees. Some had been around for much longer than him, most hadn't.

    He also learned about this strange shadow-war being waged between the resurrectees and some religious zealots determined to wipe them out. Michael wanted nothing to do with it. When they attacked him, he defended himself, but never killed them unless it was on direct orders from Elizier.

    In order to make sure he would not be hunted by his own kind, however, he offered them something no one else dared. For a fee he would let wounded resurrectees feed off fo him in order to heal themselves. He allowed the very life force he worked to siphon out of the living, be drained back out of him on order to aid his fellow resurrected. This made him very popular, and made those more trigger-happy about the war tolerate his otherwise neutral stance.

    He now owns a small clinic in New-York and lives quietly enough, tending to the sick of all races or moral affiliations. He is concerning closing up shop and moving somewhere else again though. Something he has to do every few years to avoid suspicion towards his never-aging body. He figures another identity change may soon be in order as well.
    Last edited by Buio DiAngelo; 06-09-2012 at 02:02 PM.

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  5. #25
    Dusk Washing over Heaven Buio DiAngelo's Avatar
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    Name:Gonpara Ronso

    Age: 15

    Race: Ronso-Human halfbreed

    Class: Spellsword (light warrior with magics and element-based techniques)

    Appearance: (since there's no way i'll ever find a picture of anything remotely resembling a half-ronso i'lljust describe him) Gonpara is a short but agile warrior, standing at a total height of 5 feet and 7 inches, short even by human standards and a midget compared to ronso folk.

    Also, unlike the ronso he hasn't inherited a lot of muscle mass and doesn't possess the overbearingly superhuman strength that the male Ronso warriors all hold at birth the horn growing out of his head is also stunted and blunt, completely unable to serve for attacking purposes. What part of the ronso he did inherit however, is incredible dexteity to a point that surpasses that of even most ronso women. he is flexible and agile and has a sense of balance that astounds even most acrobats. His senses are just as sharp as ronso kin and as such he can see, hear and smell much better than a human and his feet are padded allowing for silent movement.

    If you were to say that regular ronso resemble a cross between a man and a lion, then Gonpara much farther resembles a lynx or a cat.

    His nails are completely black and hard as claws which explains why he has a tendency to file them into sharp points. his teeth are mostly more humanoid with the exception of his upper canine teeth. these are overly long and set in front of the rest of the row, causing them to stick out from under his upper lip and cover the lower one when his mouth is closes (because of this it is nearly impossible for him to whistle).

    His hair and fur is bright gold like his father's was though the fur only covers his back, neck, abdomen, upper legs, arms and the top of his fore-arms. Leaving his hands, the under side of his fore-arms, his lower legs and feet as well as his face (with the exception of fuzzy, triangular side burns) smooth like human skin. His eyes are golden and his pupils are in vertical slits but his nose remains normal and he holds no tail of his own.

    he wears light blue cargo shorts and a and a light, black, sleeveless hoodie with two yellow stripes going down the left side of its front. he also has a kilikan styles tattoo on his right cheek just below the eye.

    Weapon: gun-voulge (a golden voulge *looks sorta like a glaive or a naginata but the blade is bolted to the tip instead of inserted into a hole at the tip then sealed in* with a hole at the top of the staff part that allows for the firing of a gun shots with the twisting of the lower half of the polearm)

    Armour: small sields that don't get in the way of his acrobatics (think like tidus'a chields)

    OVERDRIVE: Primal Fusion- Gonpara, unlike other ronso, can not learn the abilities of fiends to be used against them later. However, due to his already mixed blood he has mutated that ability into something new. After using lancet on the same kind of enemy for a certain amount of time he gains the ability to temporarily alter his DNA so resemble theirs (how else can you explain that ronso use fiend abilities after using lancet, that's obviously gene manipulation if i've ever seen it) and can take on a certain number of their physical characteristics for a short period of time (IE if he uses the form he attained from using lancet on let's say, 30 wasp-type enemies, then his fur will fuse and harden into an exoskeleton-like carapace and his eyes would become like wasp eyes and his fangs and/or claws would become venomous. In this form he would have heightened speed agility in comparison to his initial form but even less defense than before and would be weak to fire but strong against status ailments (it seems like that's the most common weakness/strength combo among all the different types of wasps in the game).)

    Bio: A half-breed born to a Ronso father and a Mannu mother. His father was a Blitzball player and his mother was an avid fan of the kilika beasts, leading to the two meeting at luca. The ronso were less accepting of their union and obviously his mother would have had a harder time living in gagazet than his father would have living in kilika so it was no surprise that that the couple decided to live their life in the island village, which is where Gonpara grew up. It was in the treetops of the kilikan jungle that Gonpara developed his amazing agility and his ability at fighting with a hunting voulge.

    Gonpara is a very wild and rebellious youth who secretly wishes to be accepted by the ronso community as their equal, as a proud warriors who is the bane of fiends and not some mutated freak who doesn't belong in either Mannu or ronso community.
    Last edited by Buio DiAngelo; 07-03-2012 at 05:21 PM.

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  6. #26
    Dusk Washing over Heaven Buio DiAngelo's Avatar
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    Name: Derek Malkavian

    Age: 17

    Gender: Male

    Looks:

    Arcana: Devil

    Persona:Hel, queen of the underworld


    Personality: Derek can be described as... pragmatic, at best. Cruel and downright ruthless at worst. He walks the very, very thin line between anti-hero and anti-villain. His goals are ultimately noble, but he holds himself to no code of morality when it comes to achieving them. For example, he would have no problem blackmailing, beating to a pulp, or kidnapping the younger sister/girlfriend of a delinquent who generally torments, extorts and bullies other students in order to set him on the right path. He won't hurt innocents if it isn't necessary, but he also believes that if the sacrifice of few can save many then that option is as valid as any. Anything in order to accomplish his goals as quickly and efficiently as possible. He also makes no effort to hide how much he enjoys seeing his enemies in pain, either physical or psychological.

    as he puts it himself "I'm not a hero who slays monsters, I'm not a monster that preys on the weak. I'm just the monster other monsters check under their beds for. I'm the one who those who hunt others."
    Last edited by Buio DiAngelo; 07-29-2012 at 07:06 PM.

    the problem with awesome roleplays is they attract awesome players, and the problem with having awesome players is they usually fuck up in awesome ways, and require awesome explanations to correct their awesome mistakes.



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  7. #27
    Dusk Washing over Heaven Buio DiAngelo's Avatar
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    Name: Dennis Saintcoeur
    Nickname: Dan, Frank
    Gender: Male
    Age: 53 (27 at time of death)
    Race: Revenant
    Appearance:
    Alt Form Appearance: N/A
    History: Born in Bordeaux, France to a French father and a Chinese mother, Dennis had a rather unassuming life. He had a fairly normal and happy childhood, fell into the wrong crowd in his teen years, and never really had the good sense to fall back out. What started out as peddling marijuana on the side for some extra change quickly evolved into more dangerous operations as his group grew in influence, and as his natural talents were spotted by the local crime family who funded his gang's operations. As effective a dealer as Dennis was, it was soon found out that he was a much more effective sharpshooter, eventually he was pulled off the small time and made to guard higher end trades amongst the mafiosos and their competition. Arms exchanges, Drug deals, 'Business Negotiations', he was soon a very sought after gun, not only for his skill, but because of his natural instinct. Most rookies would either be too lax and end up missing signs that something fishy was up, or conversely they would be too trigger happy and end up shooting off at the smallest thing. Dennis, however, learned everything his superiors taught him with ease and was quickly as effective as most seasoned professionals.

    When one such meeting went sour, resulting in his boss' near death, the family decided that it was about time they stopped playing nice with the opposing groups of the city and establish themselves as a gang 'not to be fucked with lightly', as it were. This was when a, then 22 year old, Denis was assigned a whole new kind of job. Like many who made it their business as guards before, he was now being sent out on hits, made into an assassin in the name of the family. As with everything else so far, he learned quickly.

    Maybe it was his humble nature, the fact that he never let his skill, or standing with the family get to his head. From his first days peddling drugs he was the kind to stay calm, play by the rules, and complete his objectives cleanly. Some jobs required finesse or stealth;; they needed to look like accidents so the family wouldn't suffer any backlash. Others needed to send a message. Whatever was in the job description for the day, he followed it to the letter. Once more, he became very popular with his group. Sadly, with fame comes infamy, and with infamy comes enemies. Five years after he got into the business, his good fortune ran out. He'd been hired to 'make an example' of a couple of gang-bangers who'd made the mistake of kidnapping and killing the Boss' niece, presumably under orders from a rival group. What neither Dennis and the family didn't know, however, was that these 'gangsters' were actually led by a rogue necromancer, who was having them kidnap 'ingredients' for his death magic. While Dennis did manage to kill the gangsters, he was captured and killed by the necromancer, who intended to revive him as his personal undead soldier after witnessing his skill. However, during the ritual, just as the necromancer was about to seal away Dennis' soul, and his free-will with it, hunters showed up and struck down the necromancer, who happened to have a sizable bounty on his head.

    Generally, this would have resulted in Dennis simply dying again and his soul being free once more, but for some reason he willed himself to stay 'alive' and became a Revenant. Even after hearing a quick explanation of the situation on their part, Dennis refused to go back with the hunters, not ready to give up his old life yet. the party told him it was his decision, but that he would soon realize he had no place amongst the living, and eventually it would come down between either him joining the creatures of the night, or having a bounty put up on his head and being hunted just like the necromancer.

    It hadn't taken long for him to realize that they were right. While he had been welcomed with open arms back into his 'family' for another job well done, and while nothing superficially had changed in his life, something felt wrong, he was wrong. it was no longer 'his' life. Most disturbing of all, no matter how much he ate, he grew more and more hungry with every passing day, and he grew weak. He tried to control it, to ignore it, to be human, but no more than a week after his 'return' he could hold out no more and ended up devouring the soul of one of his coworkers, a close personal friend, killing her in the process.

    He didn't understand what he had just done, or why, but thankfully for him he was being watched by a fellow Revenant who had heard of him over the past few days. The man, an old soul who had been a Templar in his life, came to him and gave him a full explanation of what he now was and what he had just done. Dennis, to his chagrin, realized that the hunters from before had been right. He couldn't handle this by himself, he didn't want to become a monster and be hunted down. He decided to take the revenant's helping hand, and left his home that night, heading for blackbury where he would find a society that would accept him.

    twenty some years later, he's become a hunter himself, and a mercenary. Under his former master,s tutelage he learned how to control both his powers and his feeding and now no longer involves himself in criminal activities. This mostly because he saw first hand how monster criminals are dealt with by their peers on the night of his 'rebirth'. Like his master, he's taken up studies in time/space manipulation magic, but is far from reaching the level of master as his mentor has, still it has come in rather handy when going gun-to-claw with some of his nastier targets.
    Personality: Calm, stoic and pragmatic. Dennis is first and foremost a professional. Hunting is a job for him, and while he doesn't necessarily take pleasure in it, he completes his assignments dutifully. He doesn't have much of a personal life but is an amicable enough fellow when he isn't working. He knows how to relax and grab a few beers down at the bar on his downtime, and the few people he would call his friends know him to be reliable and trustworthy in all matters.

    Skills:
    - Gunslinging: Dennis is a bit of an oddity amongst revenants. The majority of them like to use melee weapons like swords, maces, hammers and other such weaponry to take full advantage of their bodies' great strength and speed. Dan, however, is a gunslinger at heart and stayed as such even with his new-found powers. He's skilled in the use of all kinds of firearms but prefers to use his customized dual handguns if at all possible. Needless to say, being used to hunting creatures that can move as fast as a sport scar when trying to run away and often possess an agility that would put a jungle cat to shame, he's not only developed quick reflexes to match, but has had to become ungodly accurate when firing so as to ensure that every shot counts.

    - Time/space magic: even with two and a half decades of training under his belt, Dennis is far from having mastered this difficult school of magic. He is still unable to teleport like his former master Francis Lafoudre could, but he has learned how to temporarily slow down and speed up time in his surroundings. He can also stop and reverse it, but this he can only do to specific objects/people rather than on an area of effect, and doing so drains his energy much more quickly. He can stop an object/person's time for a total of twenty seconds maximum, or can reverse an object/person's time by ten seconds and to do either again, must feed on a soul to recuperate his energy (note, this is seconds total. he can, if he wishes, stop time for only one second, twenty times before having to feed again to use the ability, or he could stop time for 2 second five times, and the reverse time for 5 seconds before he taps out of energy, ect. also, if he has already been using his powers and is feeling tired/hasn't fed in a while, he will clearly not be able to stop/reverse time as effectively as if he was still relatively fresh/full.)

    - Restoration: Like any revenant, when he feeds on a soul, any injuries he has suffered start to slowly heal.

    - alpha undead: as a revenant, lesser undead like zombies and skeletons naturally obey him. This, however, only applies in the case that they are not already being controlled by a necromancer/litch, and if there is not already a more powerful revenant in the area.

    Personal equipment:
    -Shine and Shadow: On his person he always carries his two customized, semi-automatic handguns, Shine and Shadow. Due to him being able to handle kickback that would break a human's arms, he's modded them to output as much power as possible without breaking the guns themselves, effectively turning them into anti-armored vehicle weapons

    -Ammo Clips: Since werewolves and the like rarely go down with one or two shots, Dan always keeps upwards of a dozen or two ammunition clips strapped all over his body under his clothes. Some are loaded in a dispenser in his sleeves that allows for quick re-load in the middle of a firefight.

    -Specialized rounds: some of the clips on his body contain specialized rounds for special purposes. Explosive rounds for when taking down something particularly tough/nasty, rubber rounds when the target is squishy needs to be taken in alive, armor piercing rounds for all your golem-slaying needs, and shatter rounds when the target is squishy and needs to NOT be taken in alive. However, he only has about half as many specialized clips as he has regular ones, so he tries to avoid using them if not necessary. If normal bullet will do the trick then that's what he'll rely on.

    Miscellaneous: Dan has a large skeleton-dog (resembling a husky in build) for a pet. He's unsure exactly what it was supposed to be in life, since it's head is constantly burning with an azure flame that gives off very little heat. He assumes it must have been a necromancer's drunken project with the bones of a hell-hound at some point, but regardless he likes its company. Showcasing his ironic side and love for deadpan comedy, he decided to name it kitten.
    Last edited by Buio DiAngelo; 07-30-2012 at 11:25 AM.

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  8. #28
    Dusk Washing over Heaven Buio DiAngelo's Avatar
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    Full Name: Jack Bright
    Nickname(s): Oogie boogie, Jack the Ripper
    Gender: Male
    Age: 17
    Birthday: April 13th
    Race: Darkling
    Height: 6 feet
    Weight: 196lbs
    Partner:

    Character's Appearance (Description or Picture):

    Likes: Dark places, quiet, killing, scaring people, classic music,
    Dislikes: loud people, stupid people, flirtatious women
    Hopes: To become known far and wide as the executioner of all corrupted souls.
    Fears: Becoming powerless.
    Habits: He'll often snuff the lights out of whatever room he's in and uses the darkness to play practical jokes on unsuspecting (or even fully suspecting) victims. and by 'play practical jokes on' we mean 'scare the living daylights out of'

    Personality: He's a calm, quiet, refined man usually. To look at him at first glance you would assume he is the perfect gentleman, but Jack is actually a huge sadist. There is nothing he loves more than frightening people. And not in the 'jumps out of closet and yells really loudly to scare you' kind of way. more in the 'finds out you're suffering from arachnophobia and then secretly arranges it that you find a spider in several places (bed, shower, lunchbox, etc.) nearly every day for the next few weeks and then quietly watches from afar as you slowly turn into a paranoid mess' way. Of course, he's never actually hurt anyone with his jokes, what he looks for is fear, not pain, but some of his past victims have claimed they'd rather he'd just killed him instead. It is his love of causing fear that granted him the name 'Oogie boogie'. He also loves to toy with and frighten his enemies before engaging them in combat.

    His other nickname was given to him by those few who saw him fight. While Jack's sadism never extends to actually harming his friends or innocent bystanders on a normal day, when he is fighting an enemy, he becomes a merciless butcher who revels in bloodletting. Of course, this is only when he fights people he deems 'evil' but still.

    Biography/Background Story: Jack was born to a family of Darklings, monsters that were otherwise fully human, save for their unnaturally long lifespan, and their ability to create darkness. Literally, they could absorb all the light in an area and make it pitch black. While Jack was born as something of a prodigy as far as extinguishing light went, his family's other trait, that of becoming fine weapons, did not get passed down to him. The Bright family was known as a family of gifted assassination weapons highly sough-after for their skills. The fact that the first born son of the family himself was unable to become a weapon was awkward to say the least. He was sent to live with relatives and his father never spoke of his son publicly.

    The branch family that took him in trained him to be a body guard who would serve the shinigami household. Since his only talent was the projection of darkness, he would learn to become the perfect shadow for his masters, in the hope that he would at least have aptitude as a meister.The hopes paid off and Jack became an adept fighter, capable of wielding all sorts of weapons efficiently. At least, for a little while.

    Jack was a superficially mild-mannered and charismatic young boy, which let the weapons he met get along with him well. However, he held in him a great, festering resentment for having been essentially disowned by his family and forced into a life of servitude jut for not having been born as a weapon. And whenever he let the facade slip while fighting, and his soul touched his partner's for a second, the weapon was granted a taste of the complete darkness, the void, inside him and grew too frightened of him to work with the young man anymore.

    At first, jack was enraged by this, but then a conclusion dawned on him. He WAS the darkness in the night, he WAS the wind in the branches, he WAS the monster in the closet and under the bed, he WAS a creature of the night, he was Darkling, and he embraced his role as boogeyman with great pleasure, beginning to feed on the fear of others.

    Because of this, however, non of the branch family weapons wanted anything to do with him, so he learned to fight by himself. Despite his stunning progress as a hand-to hand combatant, even learning to use his 'nightmare soulwave' in battle, the family decided that he needed to at least learn how to properly wield a weapon to be accepted as a true Bright, so they've sent him off to Shibusen, where they hope he will meet someone who can withstand his dark soul.

    Fighting Style: As previously mentioned, Jack is a highly offensive fighter. Having trained in hand-to-hand against weapons all his life, he has developed several foot techniques used not only to evade, but to get in close, where he attacks with a barrage of punches and kicks, targeting joints and chinks in the enemy's armor. He's also learned to weaponize his soul's wavelength and, if he can grab an enemy by the forehead, can force a sort of pseudo-resonance with them where their mind is subject to nightmarish hallucinations from being forced to stare into the void that is his soul. Like any darkling, he's also capable of navigating in darkness perfectly, so he won't hesitate to use his light-extinguishing abilities to his advantage

    Powers:

    - Light Eater: like a black hole, darklings posses the ability to absorb surrounding light, making their surroundings pitch black. Being especially talented in the art, Jack can not only absorb light on a much larger scale than most, he can also limit the range and spread of the absorption (like, only absorbing the light 3 ft in front of his hand, leaving everything out of that cone area of effect, unchanged.

    - Soul Dispersal: as part of his 'shadow' training, Jack learned to erase the presence of his soul, as well as the soul of anyone in direct contact with him. Only someone more talented in soul perception than he is in dispersal can detect him, and unless they are much more talented than he is, it will still be hard to get an accurate reading of his location and power level.

    - Nightmare wavelength: as a Darkling who has given his soul over to negative emotions, his soul is not completely black and appears like a voic to those with soul perception. This makes resonating with someone extremely hard for him, but he's learned to weaponize this so that he can push his wavelength into someone else's soul and make them have nightmares if he makes physical contact with them. Putting his hand on their forehead seems to be the most effective way to do this.

    Side Notes/Other: Jack has naturally very strong legs which have even honed due to his use of foot techniques. This allows him to jump higher and run faster than most.
    Last edited by Buio DiAngelo; 07-31-2012 at 07:30 PM.

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  9. #29
    Dusk Washing over Heaven Buio DiAngelo's Avatar
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    Black Hand








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  10. #30
    Dusk Washing over Heaven Buio DiAngelo's Avatar
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    Academia Arcana: Universal Institute of Magical Studies and Research

    Description

    so, welcome to Academia Arcana, an academic research complex that houses students from all over the world and of every grade level, from elementary to university. On top of educating students on normal academic subjects such as maths, language and cultural arts, each student is also taught how to manipulate magical energy through the use of specially designed tarot cards. Your character will either be a high school student, a teacher at the academy, or a researcher working in the complex either studying the effects of magic, or developing new ways to harness it with technology.

    Be warned, however. Not everyone believes magic should be used for the same purposes, and there are certain people who will stop at nothing to harness its endless potential for themselves and their own gain.



    Plot

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    Terms

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    Arcana Card Types













































    Character Template

    Name: (Your character's legal name)
    Nicknames/Aliases: (what your character is known as under circumstances where their legal name isn't used)
    Age: (how old your character is)
    Gender: (Male or Female)
    Nationality: (What country your character originates from)

    Profession: (Student, Teacher or Researcher)
    Grade-Level: (At what Grade level your character studies or teaches, not applicable for researchers unless they also teach)
    Specialization: (What Arcana is your character use/is most competent in? Students can only specialize in one or two arcana maximum. Teachers and researchers can specialize in up to four. Multiple-specializations will decrease your proficiency with each individual card compared to your peers. higher echelon cards count for 2 specialization slots)

    Personality: (what are your character's general behavioral patterns, values and views on life?)

    History: (A general retelling of your character's circumstances before and/or after their enrollment in Academia Arcana)
    Last edited by Buio DiAngelo; 08-17-2012 at 04:27 PM.

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