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NPC
Known Name:
SixSix
(Tassa Corilex)
Power/Skills/Training:
Super Intelligence.
Intuitive Abilities: Reverse Engineering (and of course putting them back together if needed), Cryptanalysis,
Skills: Very steady hands when she works (able to assemble, disassemble small things). She has many other "Skills" brought on by her Super Intelligence just because she's smart enough to get the idea rather quickly.
Equipment:
the Life
Thin, small. This device fits around the wrist. On activation, rather then having a screen. it projects its image holographically around the users wrist, or onto other surfaces. ...
Further information here. Imagine that, but using Q-puter tech, Holograms, all the Super-tech in this world. And worked on by a Super-Intelligent.
Its called The Life in memory of the millions, even Billions of people who've waisted their lives away before computer screens. "Get a life now means something else"
Appearance:
4'6" (Call her short and she may "reverse engineer" you if you get what I'm saying)
Weight- 90 lbs

Date of Birth:
1993/01/Jan (17)
Gender:
Female
Previous Appearances:
Legal Status:
Missing.
She remains an undisclosed 'slave' of the Blood Hounds for going on three years now.
Other:
SixSix was 13 when she made news as a breaking new mind in the local papers. It was with that paper that got the attention of the Hounds. SixSix was kidnapped, and forced to work for the Blood Hounds. a few months into it however, She was actively working with them. She knew they were bad, but she thought hey. she was kidnapped and forced into labor. people would understand. As long as she was there, she was supplied with many great things she could break apart and remake. Studying technology already made to create something new. Every once in a while She'd come up with something, a Blood Hound would come to collect and distribute the design around themselves. Her most recent creation she calls the Life. The Blood Hounds have gotten to trust her enough she can actually make things using sensors and have long ago given her Internet/computers. She could break out at any time. But no where else does she believe she'd be so well supplied.
Main inventions of note:
The Avalanche.
Essentially ten particle cannons thrown together. They fire one at a time in rapid succession, by the time it hits one, Ten is ready to go again. and so it does. Superior cooling system allows it to run for before overworking.
Its a very powerful weapon used by the Blood Hounds on heavy vehicles such as tanks.
Last edited by Cipherthe3vil; 02-03-2011 at 09:32 PM.
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|| -Basic-|| Name: Chiba Michiyo, Meta
Arcana: Lovers
Age: 19
Gender: Female
Birthdate: November Sixth
Residence: Unisex Dorm
School Year: Third Year, having started schooling late.
Class: (this will be filled in by staff to show who's class you are in.)
School Club: Chiba is, at least not yet, not a member of any clubs.
Job: Chiba is supported by distant relatives who deposit into her account on a monthly basis. She does not need or have any real desire to look for a job at this time.
|| -Look- ||
Hair:
Long and a dark red, nearly unnatural. The dark red hair has coppery traces throughout in bright light. She likes to wear her hair trimmed just enough in front that it does not usually obscure her vision. She likes to wear thin braids depending on her mood. She has a tenancy to use different styles of braids on her mood. That is, if she has time to spare to braid her hair in the first place. Otherwise she is fine just keeping it combed.
Eyes:
Dark green eyes. Her eyes are fairly slanted at the sides making for a somewhat feline appearance coupled with thick lashes. When she has time sometimes she lightly darkens her eyelids and accents with thin black eyeliner.
Build:
She has nice but fairly normal hips on a slender body with firm legs. A very toned appearance of someone who is not a delicate little flower, but rather is a thorned rose. It's hard to describe one's body shape without sounding weird.
Voice:
Ah... You can't easily describe a voice now can you? So I just spent an hour looking for an example before remembering I know the perfect match~<3
http://www.youtube.com/watch?v=ddcWS...feature=relmfu (Just go ahead and skip to 1:00)
She rarely raises her voice. Her voice sounds somewhat airy and soft, perhaps the slightest bit strained. As in the song.
Height: Chiba is particularly tall, standing at 6'2"
Weight: 138lbs
Clothing/appearance:
When in private she prefers wearing as little as possible. When she goes out she tries to blend with popular style. She has taken to wearing short shorts, belts, low cut T-shirts, and jackets. She'll often wear high heels, as she has an excellent sense of balance and wearing them is no more difficult then a pair of sneakers.
Inventory/accessories:
Chiba has a gold banded ring she wears nearly at all times. She takes it off only to wash it whenever she washes her own hands. She has a slim cellular phone she uses to access the internet, store and take pictures, and listen to music on since she does not currently have anyone to call or receive calls from on any regular basis.
|| -Personal- ||
Personality:
Chiba loves being near social activity, but is awkward when she is pulled into it herself. She is a quiet listener and thinks things through as much as possible and forms her own opinions on matters. She is confused by concepts of truth and forgiveness, to her these things are simple matters. She discards nothing as false until it is completely evident that it is so, and she does not forgive- because she never needs to. People are who people are, and at most she pities but does not hold grudges. While she does not hold grudges, she holds opinions and favors. She may not hate you, Mr.Eviloverlord. But you cause so much suffering that she will want to stop you, so that you do not continue to bring harm. Not because of personal vendetta. Make sense?
Chiba makes it a point to keep calm in all situations. She is not devoid of emotion, she simply feels some emotions are best left behind or are childish. When she was little she was ruled by emotion, in her late teenage years as a young adult she has suppressed them perhaps too well. She has little fear, only suspect. Her attempt to purge herself of fear and hate left her short in everything. She literally loves everyone as she would a family and it causes her pain to hear of the suffering and loss of others, but she is hard pressed to display these feelings of compassion. It is hard for her to express gratitude to others or to accept a complement.
Likes:
Chiba greatly enjoys spicy food. A signature dish she makes just for herself is are stuffed habanero peppers, three creamy cheese filled and three stuffed meet around a bowl of spicy noodles. She usually has a plastic container containing some in the fridge, while the noodles are simply cheap noodle bowls from a convenience store.
Chiba enjoys watching the pained expressions of others who attempt to steal or snitch her food, since it serves them right and she knows its only temporary. Sometimes she'll fetch them a glass of milk to help them out if she feels a bit sorry for them.
Chiba loves walking about the more populated city areas at night or when it rains. She loves cloudy skies and warm water, slight breezes or even gusts make her feel full of heart and cheery.
Dislikes:
Chiba dislikes milk. She never drinks it and uses it only in cooking or cereal. When she drinks milk it makes her throat feel thick and it makes her cough later that night as she tries to sleep. Generally having an annoying sensation in her throat for several days thereafter.
Chiba dislikes thieves and people with no self control when it comes to limited resources. Anyone who would take from someone in a lesser position then themselves are seen as pitiful to her.
She dislikes harsh bright sunny days, as it's heat makes her feel somewhat sluggish and makes her sweat more then she normally would in addition to causing sunburns if she isn't protected. She dislikes cold water unless she intends to drink it.
Chiba dislikes anything that is too thickly sweet such as "Hot fudge brownies". She generally does not like much any sweets and does not often eat them. She does have a thing for vanilla ice cream and fruity flavors however. As well as caramel and peanuts. She would rather have a spicy bowl of noodles and stuffed hot peppers any day over a cake or most pies.
Ambitions/Goals:
It is in her heart's desire, though unrealistic, to see an end to suffering. Her logical mind dismisses this and she does not pursue it. In general, she has the desire to put herself in a position where she can truly make an impact and make life less cruel. She studies law, government, history, philosophy, psychology, anything she thinks will help her best understand life and how to succeed in changing it. Otherwise Chiba's only real goal is to keep learning, avoiding life and it's responsibilities as long as possible. Under the surface however, Chiba would like to discover herself. She is confused by her life and wonders if there is something more.
Habits/Mannerisms:
Chiba is something of a germ freak. She will always look away as quickly but discretely as possible from anyone who coughed, sneezed, farted, or so on. And in the latter case or in any public and intentional display of repulsive behavior will attempt to move away from the source.
Chiba is disgusted by male displays of affection and in the male aspect of the human form in general. She visibly shivers at the sight of, for example, a shirtless male, as if to rid herself of the image. She'll feel physically ill if she sees much more then that, such as walking into a male dressing room.
Chiba has a habit of lacing her food with hot peppers or hot sauces whenever the option presents itself, often in amounts that would be repulsive or perhaps lethal to some.
Chiba has a habit of smirking when she lies and it is not of consequence (such as if she really did eat the last cookie).
Chiba has a habit of lashing out and redirecting blame when flustered and cornered on a matter that embarrasses her, despite feeling awful about having pinned blame on someone else later. If no one else can be blamed, she will try to talk her way out of the problem or make it seem like there is no problem, regressing to her childhood state when she lied more often then she told the truth- having been quite a silver tongue.
When stressed, Chiba has a habit of turning in circles when seated without realizing it, even if the circles she makes are drastic. One can gauge the internal stress of Chiba by guessing the diameter of the circles and the speed at which they are made. If she is not in circles but is rocking back and forth then it means she is in pain. Speed and length being indicators at just how much pain. She is aware she does this, but not that she IS doing it if she is doing so in the moment. She will dismiss it if it is brought up and not do it again for a minimum of five minutes if left alone. This is compulsory, not a conscious action.
Even when not stressed or pained, Chiba can never seem to sit still. Though her focus is excellent and she can truly get into something such as a movie or game, she cannot sit still and will always be moving in some way. Such as tapping a foot, having a leg shake, playing with her hands, hair or lips, or shaking/nodding her head. She will usually change sitting or standing positions every other two minutes.
Strengths:
I don't like having to be specific like this... Everyone has many strengths and minor weaknesses. Now if you mean extraordinary traits rather then simply "Strengths and weaknesses" I can role with that.
It is almost a genetic trait in her family line, that she is naturally gifted with weaponry. In particular, firearms. Chiba is an expert marksman. This tends to extend to bows. She is a natural with blades, but just a natural and not any pro. She could easily handle some brute with a knife, or even beginners. But she'd meet her match against anyone who actually practices regularly. Same goes for basic hand-to hand effectiveness.
Chiba is particularly quick and light on her feet. While she can't best the better members of say the track team (assuming they are skilled and not some shoddy team), she can run remarkably swiftly and jump fairly high. With practice and experience, she may be able to run like the wind and leap exceptional heights.
Chiba is gifted with an incredibly sharp intuition. She is capable of coming to strange conclusions and discovering hidden truths if lead to the answer even slightly. It is difficult to gauge and at best she can only develop eerily specific guesses that she always feels compelled not to share. This has little real benefit, but can put her on the right track of things and lead her to where her intuition knows she would want to be... Basically this is a little bit of metagame and an excuse for me to put my character in what to me are illogical scenarios but important for gameplay. I always have to have a similar skill on my characters otherwise I feel silly. For some more mechanical benefit, perhaps this would allow me to gauge threats and avoid some combat scenarios, or just a little boost to evasion. It also helps her understand the unfathomable, the Incomprehensible. Things that would (figuratively, or perhaps literally) melt the minds of others such as aberrations of other realms or planes of existence.
Weaknesses:
Chiba has issues dealing with gratitude, she finds it hard to express herself like she wishes she could. Chiba would be hard pressed to not help someone she knows she can help, which is likely to put her in harms way someday.
Chiba is very paranoid, while she is calm she is still paranoid. She doesn't like imbalancing or just negatively effecting things, in the metaphysical sense. She will worry for hours, for example, just because she accidentally said "goodbye" instead of something like "see you later". If someone says she will die, or expresses hatred for her, it will stab her in the heart and she'll feel a little worried as they brought negativity into her life. She will seek to mend this negativity, by expressing some positive will in return or if that fails going to the Nikawa shrine then the hotsprings to purify herself, as well as some goodwill to strangers in an attempt to re-balance herself. This is compulsory, though her logical mind tells her she's stupid she can't help it.
In a similar vein, any creature Chiba kills larger then a fly and not an insect gets added to a list of hers, and the next time she visits a shrine or holy site she will pay respects to them- even monsters (Not that she has any experience with that yet).
This isn't supposed to be any major weakness or anything but it is of mention, but Chiba for all her love of spicy food suffers from heartburn and has a condition causing holes in her digestive tract... eating too much spicy food or citrus will give her killer heartburn, the kind that feels like there is a dagger in her chest some times if she eats too much spicy food too often in a week. One or so spicy meal a day every other day seems to be her limit, much to her dismay.
Chiba just simply cannot seem to focus on any task that she does not at heart want to do. Such as math, or reading a textbook over a really good fantasy book. She can lose interest in things quickly and find it hard to regain that interest until it naturally reoccurs. One must bribe her with something she truly loves or cares about for her to fully set her mind on a matter she otherwise would not like to do. When she does do something even then however she tends to do a rush job. A fairly well done rush job, but a rushed job none the less.
In the personality I said that Chiba keeps herself calm, and she has a hard time expressing herself. This is just usually, she can have her moments just like anyone else. But what you do not want to look for is to see one of the rare moments she gives in to anger. Just like the wind remains calm most days, when it gets riled it can be destructive and unforgiving. When Chiba gets really angry she has a tenancy to get extraordinarily violent. Usually she defends against this by getting sad, incredibly sad (and give versa if something makes her sad she'll usually display some minor angry emotion to mask it). But when the limit is hit and it breaks, it all comes crashing down and she goes for the throat (so to speak... usually.). This typically makes her feel stupid and very regretful once it is all done even if it was justified.
Limitations/boundaries:
Regarding Speed/Stamina: Chiba can keep a sustained run for just over two hours, or a full sprint for fifteen minutes. She is capable of running a 100 meter dash in just under 13 seconds (untrained).
Regarding Strength: Chiba can carry around 40 lbs as a light load. Around 120 as a maximum load, that is that she could manage to get over her head. In a serious adrenalin rush, she could lift a lighter car onto one side enough to get someone out from under it.
Chiba's intuition gives her some insight into things before they happen or as they happen. In a combat scenario, this gives her a little skill boost to accuracy and evasion.
History/Past:
Chiba's childhood is muddled. Much of it is lost, feeling scattered and highly selective. She remembers moving around a lot, sometimes across large distances.
When she was little she was born in a city in the mountains when her parents had to stop short of their destination. She wouldn't see the place of her birth for many years after.
She was always silver tongued, she had a gift for making up stories and talking out of anything or winning friendships wherever she went. She always talked her "friends" into doing strange things and taking part in her curiosities to put it lightly. She was a dark girl. But she didn't know it. She loved searching for secrets and things people would keep from her, even if they were harmful. She was always pondering what she didn't know.
When she was older, around nine, see remembers a light. The light gave her insight and made her look back at all her experiments and what she did to others. She felt shocked by the gravity of the things she did, and wondered if she had spoiled them for the future, effecting their personalities that they might do things when they got older that they wouldn't have done before. Chiba recoiled and severed her ties to these things. She became socially awkward, not wanting to influence anyone again in such a manner again. Not wanting to appease her lying tongue. It was sometime after this that her most prominent memory of her childhood was born- a dream. She dreamed she was in a dark place in a forest, a rock stood before her coming out of the tall grass. A hole in the canopy let a single ray of moonlight in to shine faintly on the rock. There on the rock was a white deer with long horns. She got close, entering the clearing and she could see that the deer was wrong. It's body looked like it was made of carved wood and ivory with a thin dried out skin covering it. It's tail was composed of flame and it's eyes were piercing and intense. It seemed to call her forward, a hypnotic pull urging her forward. But she resisted. The more she resisted the more her mind felt like it was cracking under the pressure. These dreams continued for a week. Each night she resisted she felt strained, but somehow stronger until on the seventh night she was able to banish the dream once and for all.
This dream was a defining characteristic for Chiba. It made her mind sharp and instilled in her the idea that her mind was her own place, that her mind was strong and it could not be so easily overtaken. Ever since those days she'd have strange experiences, often thinking things seemingly at the same time as others, guessing what will happen prior to it's happens based on very loose information. Most prominent are dreams. More dreams, indistinguishable from reality at times. These dreams more often then not seem to come true.
Chiba keeps these thoughts and insights to herself. She never tells what she predicts but uses her insight to guide her through her education she pursues on her own.
Her parents let her homeschool all her years. She started schooling later then most but in her personal study she was able to climb faster. Still, she finds that there are some things she can't quite get a grasp on. Time flew by as she kept to herself, not making any real friends since she moved away from the old ones who she couldn't bare to see again.
This day, Chiba has an excellent education and is living in Japan now, practically on the other side of the world from where she spent much of her childhood. She wishes to experience the last year of high school before it is too late, meanwhile getting subjects she would be hard pressed to find resources for on her own.
|| -Support- ||
Supporting Cast:
Last edited by Cipherthe3vil; 10-27-2012 at 04:50 PM.
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Music videos have a fair amount of relevance to the subject at hand, in my own opinion. Yes I love music videos, how can you tell?
General Information
Name: Meridiana Levure Phaustheather
Alias: Redephaust
Visual Age: 20
Realm: Mountain tops, or particularly high places. Such as the highest point of a tower of some sort (Or as high as you can get). "Towers" must be at least four stories taller then any surrounding buildings. Alternatively, she can be called anywhere within powerful air events, such as within the vicinity of a tornado, or during a hurricane.
Contracted: No
History :
Red's childhood is muddled. Much of it is lost, feeling scattered and highly selective. She remembers moving around a lot, sometimes across large distances.
When she was little she was born in a city in the mountains when her parents had to stop short of their destination. She wouldn't see the place of her birth for many years after.
She was always silver tongued, she had a gift for making up stories and talking out of anything or winning friendships wherever she went. She always talked her "friends" into doing strange things and taking part in her curiosities to put it lightly. She was a dark girl. But she didn't know it. She loved searching for secrets and things people would keep from her, even if they were harmful. She was always pondering what she didn't know.
When she was older, around nine, see remembers a light, and in that light was a man who evoked mixed feelings of love and fear. The man in the light gave her insight and made her look back at all her experiments and what she did to others. She felt shocked by the gravity of the things she did, and wondered if she had spoiled them for the future, effecting their personalities that they might do things when they got older that they wouldn't have done before. Red recoiled and severed her ties to these things. She became socially awkward, not wanting to influence anyone again in such a manner again. Not wanting to appease her lying tongue. Even still, ever since the light Red can almost picture the face of the man in the light at times, in crowed streets, in the windows, or at times even in the mirrors as she passes.
It was sometime after this that her most prominent memory of her childhood was born- a dream. She dreamed she was in a dark place in a forest, a large rock stood before her coming out of the tall grass. A hole in the canopy let a single ray of moonlight in to shine faintly on the rock. The more she walked the bigger the rock and trees around it became, much farther then it appeared at first. There on the rock was a gargantuan snake like creature coiled in on itself. When she neared, it raised it's somewhat cat-like head and bared it's fangs, unfurling two great white feathered wings. It seemed to call her forward with it's low, not quite threatening hiss, it's hypnotic pull urging her forward. But she resisted. The more she resisted the more her mind felt like it was cracking under the pressure. These dreams continued for a week. Each night she resisted she felt strained, but somehow stronger until on the seventh night she was able to banish the dream once and for all.
This dream was a defining characteristic for Red. It made her mind sharp and instilled in her the idea that her mind was her own place, that her mind was strong and it could not be so easily overtaken. Ever since those days she'd have strange experiences, often thinking things seemingly at the same time as others, guessing what will happen prior to it's happens based on very loose information. Most prominent are dreams. More dreams, indistinguishable from reality at times. These dreams more often then not seem to come true.
But worst of all were strange desires. Desires to kill, thoughts of murder. Brief moments where she seemed to lose compassion.
Red kept these thoughts and insights to herself. She never told of what she predicted but used her insight to guide her through her education she pursuits on her own.
When she was seventeen she met a man who she thought she loved, but she would find out only much later that it was arranged without her knowledge and he only acted as he did because he was in on the arrangements. A year later they sailed over to the colonies across the Atlantic in an attempt to establish their families among them to broaden their influence. They only lasted two years.
Soon after their arrival people started to get suspicious of her, idle suspicions. How Red didn't associate very often with anyone, how she stayed home most days, commenting on her red hair, how she was always reading strange books (Educational books, mathematics namely as her new husband was a something of an expert on the matter and she felt she should strive to learn it since she was always lacking in math). Eventually people started saying they felt a chill when she passed, among many other rumors. Soon enough she was accused of witchcraft, something she'd heard about in other towns but had been fairly quiet here.
In a mock trial, merely a formality it would seem as she was not allowed to so much as speak as obscure superstitious "evidence" was presented against her. Her husband did nothing during these times and was there to watch as they bound her to a pole before slitting her throat after the fashion of a cross, a horizontal cut and a longer cut through the center, extending down to her chest where they removed her heart, and burned her body, casting the ashes into a river.
A pitch blackness enveloped her, but not before Red was able to see with her living eyes as she felt the Preacher cut deep along her body and reach in for her heart. The death took her too late, and she continued to feel everything up until the preacher gripped her heart in his hand.
The blackness erased her pain as there was nothing. The peace of the void was a beautiful silence from her ordeal, but it did not last long. Chains, searing chains that seemed to be composed of flame itself manifested around her from the void. They snaked around her burning her flesh and pulling her downwards. Their pull was strong, resisting against them was impossible. It would have been the equivalent of wrestling a mountain, save for that then you'd at least be able to move it shovel by shovel. The chain's strength was absolute, and Red rapidly saw a spark in the distance grow until it was the size of a planet before her, the chains pulling her faster then a anything could have naturally fallen.
They never slowed, and Red's cries could do no justice to the pain she felt as the burning chains slammed her into the ground of a cell made of a dark stone substance, her impact felt as though it should have shattered her body into nothingness, but it left no mark on the stone. Neither did it damage Red, it left only the pain as though it had. She felt each fiber of her being split and every bone shatter, but she remained hole.
Red remained in pain for what felt like years, decades even, before there was a change, the pain eased and with it she felt her heart grow cold. Or.. had it? For the first time she was able to notice her surroundings, and her own self. Her chest was split open, the cross engraved into her body remained, the wounds that killed her. Her heart hadn't grown cold, she had just now noticed it was missing. It still bled, the black walls around her were coated in flames, and on the floor where she lay there was a pool of boiling red... her blood that flowed freely from her wound coated the floor of her cell. She would have panicked, but she was not in pain any longer and felt no desire. Only a coldness. She could not find the will to feel fear, her present state was an improvement.
Around her there were sounds of torment coming from all directions. Other screams and cries, there were others trapped in these cells just as she was. She could not see anyone, her cell had no opening. The only light came from the flames that licked every surface, including her own skin. Red wondered if she had gone crazy as she looked at her blood soaked hands, fire dancing across her arms and between her fingers. The pain... it had finally stopped. Her legs trembled as she tried to push herself up from the ground, attempting to lift her body weight and that of the chains around her, but they gave out from under her and she fell back into the red pool. She tried again. And again. Three tries, on the third try there was suddenly a breeze that sent faint ripples throughout the pool and helped lift her up. Her knees buckled beneath her but the breeze rose into a gust and kept her stable. More then a coincidence Red exerted her will towards one wall and the wind helped guide her there with hard difficult steps at first. By the time she reached the wall her steps made no sound, or ripple in the pool below her. As if she were gliding along the surface despite the heavy chains that were wrapped around her arms, legs, and waist.
Her abilities came to her easily, the winds reacting to her will. The more she toyed with the winds, the slower the flow of blood from her chest became. Perhaps hours, or weeks later. All Red could tell was that the pool of blood had dried out by then. A trace of light outlined a doorway on one wall and in stepped a figure, a being with red skin, horns, and hoofed feet stood there with blacked out eyes. He knelt beside where she sat in one corner, a key appearing in it's hands. It touched the key to the chains and they turned to ash, freeing Red from their grasp. She a portion of the lingering pain and heat she didn't realize she still felt went away with them. It rose and held out a clawed hand to her, she took it and it lifted her up and guided her out the way it came.
From the outside Red could see that the cells were only solid from the inside. From the outside, Red could see the occupants writhing in their own suffering, their own burning chains wrapped around their own naked bodies. The red-skinned being, Red could not tell its gender as it had all features of either sex, continued to walk with Red's hand in it's own for hours. Passing endless hallways of cells after cells. Eventually they stopped before a great doorway. The being stopped, opened the door, and pushed her in. It closed the doors behind her, leaving her alone in a circular chamber of columns. A pedestal rose in the center, sitting on top of it was a book.
It read; Libro obliviosaeque Sanctorum. When she read the title it opened to a page, the page had an image on it... it looked like her. Diabolus magni Procella, Redephaust. In the following pages she was depicted amidst tempests and gales, her likeness drawn out in the dark clouds of storms. Mixed in were many other images of a great winged serpent Red didn't recognize.
"Redephaust. It is fortunate you made it through your Transition. Devils commanding elements other then fire are something of a commodity among the Lords. You will sell for millions..." A short green man in a red suit spoke from behind her. Red could see his skin was akin to a frogs, a wide mouth and warty skin dominated his features. He leered at Red as if she were an animal up for the slaughter being appraised before getting shipped to the slaughter.
Redephaust was eventually freed from bondage by an archangel, but in his presence she could only feel fear and regret. In his presence, she wished he hadn't freed her. Her time in Hell changed her, and she felt the changes around the archangel. But in her fear, fear of what she knew she was, prohibited her only a warning to the angel. "You should have left me in chains..." She tearfully said to him that day.
But her regrets vanished whenever they separated, Redephaust becoming gleefully aware of her freedom and strength. She hunted, played, and toyed with humans when he was away, indulging in pleasures and experiences barred from her in captivity. She felt no remorse, no love, no care for any life young, old, or strong. She took to a variety of games involving the humans, toying with their emotions, leading them to self destruction, or even her favorite; she'd lead them to love, then steal it away.
Redephaust's reputation grew in occult circles but was obscure, no hard evidence could be brought to suggest that Red was indeed the monster behind numerous occurrences. Still, suspicions were high that there was a new entity at play. Divination rituals suggested as much, and gave just enough assurance that the suspicions remained persistent. Redephaust was not spotless. Eventually suspicions had included her among a list of likely suspects. Occult investigations ensued.
Recently, investigators seem to have taken a turn for the worst, as evidence keeps popping up against her and "instincts" keep pulling them back to Red. Eventually, her devil's name was out in the open. "Redephaust" was now in circulation, bringing to bat the noses of curious entities. Mostly humans interested in the occult, but sometimes supernatural entities or creations as well. When one got too close, Redephaust had to eliminate them, which only made it a little easier for the next... then the next.
Redephaust's time is running short. How long would it be before the archangel who freed her uncovers what she does behind his back? And how would he react? What will she do when something more deadly gets on her trail, such as the Lords, Angels, or the Reapers who perhaps sent her to Hell in the first place?
Appearance
Visual image - Human Form
Redephaust is a tall young woman appearing around the age of twenty, the age she died as a human. Her hair is long and deep red, she often has her hair in a single long ponytail.
Her eyes are a dark red color and angled giving her a feline feel. She is 6'2", very tall compared to most women (Given the setting at least). She weighs around 135-145 lbs. Her body is slender, with faint tone to her revealing that she is far from unfit, with lean muscles that would gladly assault anyone who got in her way. Her chest is around size C.
Anything I said here overrides anything displayed in an image (Namely the eyes are a little different and a larger chest then in most images).
Face Claim: Sakura Kyouko.
Human characteristic[background=rgb(247, 247, 247)] : Feline eyes and poise make her less easily forgotten. Retains a thin cross along the base of her throat and a second cut extending down to her chest forming a cross, where she was slit and had her heart removed as a human. When in human form, but acting as a demon or on a mission of some sort (On the prowl, you could say), Red wears a white mask with red markings.
Fact; Redephaust is still missing her heart yet continues to function without it.[/background]
Style of Human Clothing [background=rgb(247, 247, 247)]: Red isn't really one for large flouncy dresses, but its what she grew up around. She will often wear a red flared out dress with white trimmings. This is her more serious and formal attire. When she is not dressing up or looking to destroy something (She merges the two, but sometimes she will wear other things... Like if she actually cares how she dresses for one reason or another) her casual outfitting is, by the standards of the modern culture, risque. She isn't afraid to show skin in the least and wears what she feels comfortable in. The opinions of others be damned.
Alter Form
Visual image - Demon Form
Redephaust's demon form is that of a huge white fox with nine tails with blood red markings, including the tips of the tails fading from white to red as they go. The fox's body is alight with flames, an echo of the hellfire that burned her body and still burns within her. The flames cause burns on those who directly attack her in close quarters, with fists or short swords and daggers or inflicting a burn when she bites, claws, slams, or wraps a target within her tails which acts as a sort of incinerator. She has three green burning disks that hover around her, they can be moved by her will to deal blunt force damage and inflict a burn at a range. They are very hard, as though made of metal, and can be used to shield against attacks. Linked with weaknesses: These disks replace her Weapon when in this form. They can be broken with sufficient force, upon which time Redephaust can no longer control them (Even though it would be pretty epic to control a storm of flying flaming shards...). When broken they will forever feel unpleasantly warm to the touch but do not burn any longer. The shards remain forever, they do not vanish or anything. Three days later new disks will replace broken ones. These disks play a crucial aspect of her tactics in fox form, destroying them first can prove very beneficial to her enemies.
Weapons- Red uses a special Spear. The spear is a manifestation of Red's dominance over the skies. It is, in essence, Air itself. Allowing Red to control it with ease and manifest it anywhere as an extension of her abilities. The spear is made of interlocking segments with chains linking them. There is effectively no real range to the extension process as it can continuously add new segments or links to the chain from the air around it. Really the spear's use is a channeling focus, helps her visualize effects and makes her feel special. There really isn't anything special about it, it's just a method she uses her abilities (You could say that it doesn't really exist. It's just her abilities manifesting in a more unique way.)
Abilities/Skills[background=rgb(247, 247, 247)] : [/background]
[background=rgb(247, 247, 247)]Demon Basics: Enhanced Speed, Enhanced Endurance, Enhanced smell, Transformation (animals), Soul Staining, Elemental Control (Air), Hypnotism, Body Manipulation. [/background]
Personal Abilities: Air control, Air control, Air control. Everything devoted to Air control. Instead of having multiple abilities or multiple elements as I've seen on other sheets, Redephaust is a master of Air control, nearly perfected. She can even manipulate metaphorical sayings. Example: Love is in the air. Redephaust can produce "Love at first Sight" feelings. Example 2: Ominous Wind: Redephaust can produce an ominous breeze that unnerves the weak of heart. Example 3: Eye of the Storm: Redephaust can produce a strange effect that simultaneously calms people while filling them with both hope and dread, a hope that they can survive but dread at what is to come. Those are metaphorical examples. She can of course do the typical Air control things as well. Gales, gusts, flight, dramatic wind at all the right moments. Love is in the Air is perhaps the most powerful as these metaphorical expressions get, but all in all it adds a bit of diversity.
Sign of Contract:
Mark appears at the base of a contract maker's spine, and on the opposite side of the body on Redephaust.
Spell[background=rgb(247, 247, 247)] : The summoner must blow into the palm of their hand, then close it as if to "catch" the air. With their fist before them they must say "Redephaust, serpent of the skies and source of storms, I pray that you may come to me as I give unto you this offering", the summoner then opens his or her palm and blows again. Their breath magnifies and becomes a swirling gale that grows over the course of around thirty seconds. The gale shifts and contorts, elongating or retracting to become Redephaust (Serpent or Human form, whatever she currently was).[/background]
Personality
Redephaust's personality is altered drastically by the presence of Samael. Having a twinned soul, Redephaust's energies are put into balance around him. Clearing her mind and allowing her to be who she use to wish she was when she was a human, and wishing it would never end while it lasts. However, no matter how regretful she gets of fearful she is of what she will become when Samael leaves, she cannot bring herself to say anything and chooses to enjoy the relief while it lasts as opposed to telling Samael everything and risking the moments of clarity she receives as it is.
Redephaust's feelings towards Samael are a mystery to her. Redephaust feels dependent on him, or rather Diana feels dependent on him as I will refer to her when in Samael's presence. Diana feels a mixture of love and strangeness towards him. Bits of dread and longing add up to what Diana can only describe as what she'd feel towards a true family member she cared for. Redephaust however feels that Samael is a threat, an enemy that poisons her and uses a matter of trickery to alter her mind. Still, Redephaust feels a pull as well. That the idea of killing him would be unthinkable. Instead, Redephaust tries to see how it goes, avoiding him when possible but not trying to be to suspicious. If Samael knew she knew he was controlling her, who knows what he'd do.
Diana is regretful, again, and highly sympathetic to pain and loss. She feels hurt whenever she learns of the suffering of others and feels responsible. Like somehow just her existing had caused it somehow, or that she perhaps should be doing something to prevent these losses, that she wishes she could comfort them if she only knew how. Diana, at her heart, wishes she were an angel to put it to perspective. Her outer display of character however is more silent. She prefers to listen and try to understand what goes on around her, why things happen. To try to get all information on a subject before speaking, less she say something stupid and end up pushing someone away. She is avoidant of social affairs, for fear that she'd ruin how others may think about her, as she cares about what others think and cares that her presence may put someone else in discomfort or inconvenience someone.
Redephaust however feels no regret and contrary to feeling sympathetic, Redephaust enjoys the suffering others are in. She enjoys seeing others in pain, she enjoys feeling the weight of their loss in times of despair. Redephaust loves, greatly, the thrill of ruining the lives of others. The harsher, and colder the loss is the more joy it brings Redephaust. She loves spinning lies and stories and setting of plots for ruination. She loves the feeling of power she gets when crushing hope or holding the heart of a man. Redephaust, while Diana would hide her body, abuses her body and uses it for gain. Her body is a trap, and with it she lures the hearts of her prey in one of her favorite hunts. The very body humans tried to ruin, to tear apart and burn, she uses to exact revenge by using it to gain her souls for her consumption. She changes her mind frequently, even dropping one hunt to pursue another that interests her more then the current one. She can be indecisive, wondering just how she wants to murder you, or worse to ruin your life and leave you with the pieces.
Diana is as the moon, hiding herself from the light of the sun while wishing it was as pure, wishing it could shine a light as the sun. Redephaust is as the wind on a dark night, cruel, frightening, casting shadows across your window to bring you fear and dread. To make you wonder what is out there in the night... before it decides to assault you in tempest or glide along its way.
Relationship with contracted master N/A
Weakness
Her power is effectively halved in underground locations (within reason, simply being lower then the area around her will do nothing, such as if in a foxhole or a basement. Being in a large building only lessens her power because their is less air immediately available without putting a hole in a wall. Her power is multiplied a small portion when in open spaces. Her power is effectively doubled if she is flying around 30+ feet in the air.
Lead. The dagger that killed her as a human was composed of lead, it echos itself now that she has returned as a demon. Lead bars her power and poisons her. If she were in a lead box, she'd be unable to control the air outside of the box nor have the strength to break free. Lead may be a softer metal, but just as she cant manifest control over air beyond it (In the case of a box, a simple shield wouldn't prohibit it) she cannot manifest control on lead either. Meaning she cannot use air control to slice through armor or a shield made of lead- it would simply disperse upon contact, immediately going out of her control. The air itself may provide small knockback as it suddenly expands and loses it's concentration (Air-blades are formed of compressed and exited air particles).
Her spear, though a manifestation of her abilities and air itself, is not so effected by lead.
The poisoning effect of lead saps her strength. If a stick of lead the size of a pencil is stabbed into her and not removed, she will be completely drained of strength and effectively paralyzed in around 10 minutes. In addition, Lead wounds are painful to her but not life threatening without further enchantment.
Shinigami know about Red's escape from purgatory after dying(?), while no standing order has been given for her recapture(?), she is at least on their radar so to speak.
Due to the nature of Red's demon-ism, she is left with the ability to feel emotion as normally as anyone who spent what felt like centuries burning alive, leaving her susceptible to emotional control abilities- or at least feel the effects which may influence her actions but not control them as they might a human.
The summoning ritual forces Red to appear, transporting her from wherever she was to the new location against her will no matter what she was busy doing (Exception: An angel or shinigami can interrupt the summoning by pulling out of the small gale that starts to envelop her.)
Her powers tend to be weaker the farther they are manifested from herself. She can't do anything to fanciful at large distances, however she does have more range then any mortal weapon could have for well over a century (Matched/rivaled by the modern 50.cal). This is mitigated by Red's Spear, which is stable at distances and self sustaining.
See Demon Form for some extra weaknesses related to her demon form, in addition to her demon form being huge and difficult to use in spaces designed for human sized creatures, impossible even at times.
Hobbies
Collecting information, books, scrolls, news articles, and artifacts of historical value. One can purchase their life if they can amuse her. If you believe Redephaust is after you, you can be spared by offering up information you believe valuable, or by presenting her with an item of value. If she is interested, she will usually take the item or information and be done with you. Alternatively, you can attempt to shift her attention to someone else that interests her more then you do.
Satisfying her curiosity when the mood strikes her by looking for anything interesting and following it, often in stalker-esque manners. If amused, she will not eat them. If not amused she usually eats them.
When on the hunt for a soul, she often enjoys luring humans to bed. Then in the throws of passion or quickly after, she eats them (And this time not in a fun way). She claims it makes the soul taste better, giving it some spice. Alternatively, she enjoys eating "Casanova" type humans as they are "Naturally spicy". One might thing Angry souls would taste similar, but Red claims they just taste bitter.
RP Sample
Redephaust stood atop a large tower overlooking the trickling nightlife of the city below, lit and highlighted by rows of lanterns and headlights of vehicles as they carry their charge wherever they may be headed. The city at night was a beautiful place. More so then during the day, when it becomes crowded.
Redephaust stepped away from the edge and sat down with her knees tucked to her chest on a checkered blanket besides her angel, Samael. She felt awkward, fidgeting and leaning away slightly. A breeze reacted to her feelings and brushed her hair to block her line of sight to him. Feeling obligated to say something, she spoke.
"I do love the city. It's improved so much since I grew up here." She sighed. Less smell of fecal matter and disease particularly.
The night carried on for some time before Samael had to leave. Redephaust looked towards the direction he left, waiting apprehensively for the shift. Within minutes Red's head hung low while a smile crept across her lips. She stood up again, looking out on the city.
"I do love the city. So many more humans and commodities running about" She laughed, and stepped off the edge and whipped up the air to lift her, carrying her away over the buildings below. She flew above the people, watching. Searching. She looked for anything that interested her. She was disappointed as nothing seemed readily available.
She'd have to create her own fun. She turned to a street with reasonable traffic. A car every now and then, a few pedestrians. Redephaust wasn't the most patient, but she waited under the shadows atop a shop. Waiting for an opportunity to present itself.
An hour. Two hours. Redephaust growled under her breath. Tonight wasn't very eventful.
She was on her way home, to the Phaustheather estate she claimed when she returned after several generations had passed since her childhood there, when she heard a cry. Red wasn't into the whole savior thing, but on an uneventful night such as this it was a distraction at the least. Red halted her winds and she fell smoothing between two buildings to a back alley. She landed with a fairly silent puff of air, kicking dust and loose trash to the edges. A man held a woman by the throat. She was on her back atop an old worn out crate. The man turned quickly when he heard the disturbance but Red was already there. Her hand gripped his throat tightly, lifting him to the air, her eyes were open wide and her she smiled at the turn of events. She was prepared to submit to the idea that she wouldn't be entertained tonight. The woman on the crate sat up, coughing with her hands to her throat. She didn't interest Red. She stumbled away out of the alley.
"You like ruining women, do you?" She said. With her free hand she pulled at her collar exposing the scar that marred her flesh there, her button came undone, another, another. Her chest was exposed, revealing the full mark that extended all the way from the base of her throat to past her navel. The man was panicking, but he stared regardless.
"You like what you see, don't you?" She said coldly wit ha glare. "I bet you do". Red tossed him aside with a burst of air, sending him flying down the alley with the force of a cannon. He left a long smear of blood as his flesh tore against the ground. He moaned in pain, his mouth filling with blood muffling his cries. Red stood over him. Sometimes she wished humans were a little more durable. She would feast on the black soul of this criminal low-life, but not before drawing out as much of his cries as she could.
Sunlight broke through the curtains of the Phaustheather estate, signifying that a new day was at hand. Red ignored it for a while longer, she was busy reading a frail old page pressed between two sealed panes of glass for it's protection. It was supposed to be a very rare page giving insight to the composition of hell. It was written by humans however, how accurate could it be? She carried on until a knock sounded on the door to her study and a young woman with black hair stepped in with a tray containing "Breakfast".
"M..Miss Phaust. It's time to get ready for the day. It's eight now... as you know... you'll be having visitors in an hour now." The servant, Janet, was new and had not grown accustomed to her yet. Stuttering in her presence and shakily going about her duties. Her last servant had died a horrible death less then a month ago in a small home invasion by over zealous investigators no better then common criminals. None of them left alive, and she moved their bodies to a local butcher's shop. The shopowner was still under trial for their murder.
"I am aware, thank you." Red said, accepting the food and dismissing her. Back to the pretending games.[/background]
-
⚢
I would like to talk about where Ashni would best fit in before I start playing. Otherwise this is finished.
General Information
Name: Ashni S. Blackburn
Alias: Keravnos.
Gender: Female
Age: 83
Alignment: Neutral-Hero
Appearance
Visual Appearance:
Physical Appearance: Ashni is fairly short compared to most... she stands at a regrettable 4'6", a fact that she well knows and you'd do best to not mention it.
She has a petite, being small slender and trim, even delicate. She has vibrant amber eyes and short light-brown hair that takes on a copper color in the light. She generally carries herself with an air of confidence and stability, or an aloof smoothness. Her gaze itself is slick, impassive, uncaring no matter how much taller your are or how much bigger your chest is! A happy expression is simply an impossibility for her, her natural expressions are only neutral and pissed, not handling happiness, surprise, or sadness very well- converting straight over to angry.
Despite being short, she does have a very sleek feline feel to her, with Caucasian-Asian heritage she has whiter skin but retains Asian features with a soft, angled face. It's safe to say that she is good looking and not childlike in any other aspect other then her height issues.
If "exposed" one can see the star-shaped scar above where her heart use to be.
Also, proper analysis would reveal that Ashni isn't so much as "human" so much as she is... undead, or a "living construct".
Personality Information
Likes: Spicy foods! Nothing revitalizes her spirits more then spicy, delicious food.
Rainy days, which she finds comforting and peaceful.
Coins, which to her are a symbol of stability and possibility- in addition to being useful.
People who wont stop talking to her just because she ignores them.
Dislikes: People who wont stop talking to her even though she ignores them- She's a bit conflicted on the subject, she feels she should hate them and in the moment they can often be annoying but regardless, she finds herself missing the ruckus somedays.
Bitter foods, Ashni just can't seem to find the appeal to them. They're just sharp, flavorless, and ruin the taste of anything else eaten later.
People who seriously don't know when to shut up.
Sexual Orientation: Ashni hates men, but still finds herself seeing their usefulness sometimes, particularly in matters of a sexual nature and it never hurts to have a meat-shields to take hits or do annoying labor. She is a self-proclaimed lesbian but in actuality she's more bisexual.
General Personality: Ashni... Ashni may seem stubborn, prideful, distant, uncaring, always angry, inconsiderate and selfish. It's all she can do to sustain herself, she puts on airs and keeps to herself when truly it's only because she is ceaselessly self conscious. She can't stop thinking about how others might see her. Thus, she tries her best to keep from looking foolish, lost, confused, or weak in public. She hides her weakness, her loathsome size and how small she feels inside, with this false confidence. While she will never stop to help someone pick up papers in a hall after dropping them, she feels sorry for them but can't bring herself to bend down to help pick them up- What if her help isn't welcomed? What if she makes them feel worse by acknowledging what just happened? These are some of the thoughts that go through her head in these times.
Meanwhile, she has grown, developed.... mentally, her accursed body hadn't grown an inch. She's developed an intolerance in others for those who give up, but most of all for those who exert their own will over others. With such people, Ashni finds herself strict and harsh, in a rough-love sort of way. She cares for others a lot more then one would guess, and because she cares she doesn't cut them any slack. She tends to be even rougher the more she cares, the more she wants someone to improve. She of she throws a brick at your head when you do something stupid, don't worry... It just shows she cares.
On a more personal level, Ashni is lost. She is confused and worries about what the future has in store in her life. She feels stagnate and unmotivated, she fills her sense of lacking and uselessness by trying to help others, in her own way. She often finds herself thinking about the afterlife, her family having been christian she wonders what her book of life will say about her. Her constant feeling of being insufficient pushes her desires, she wants to be everywhere. But in turn, this makes her go nowhere. She does what she does merely because it's easy, she has her talents, she has her abilities. She uses them, but she can't find the ability to push herself to attain something greater, since the sense that she probably wont be able to go back once she starts down a road. She constantly waits for a sign to tell her where she should go, but has long since become relaxed, going with the flow and not going out of her way for anything- If she is really meant to do anything in life she'll get there when she gets there.
Powers/Abilities
Power Type: Magic-Elemental-Mutant/Tech. Magic in effect, Elemental by design, Mutant in source... explanation in History.
Power/Abilities: Ashni is a powerful electric elemental. Her very body is highly charged and bound together with the element. She has a 6th mental sense that accurately senses all manner of electrical energies around her in a wide radius, and then allows her to exert control over them. She senses the electrical signatures within organic (and even much inorganic) and even mapping out the area around her, including the inside of the body. She can concentrate to amplify the signatures, or adding them where needed to get more detailed information on areas that don't have enough to form accurate information- such as to see inside of a box.
She may copy and interpret the signals within the human brain and nerves to "read" thoughts, or in a deeper study reveal memories. Memories are strange things however... She can't be very accurate.
Ashni can force her will upon others by altering the energy in the brain and nerves to scramble thoughts, but not precise enough to create new thoughts, however she CAN dominate the nervous system of the typical human in order to force action. For some reason some creatures simply cannot be dominated, Ashni has learned that it also has to do with the soul, beings with strong spirits cannot be bent in this way. This is useful for silencing annoying animals, namely loud or aggressive dogs, without being lethal.
Ashni can weaken stronger spirits to the point that she can dominate them or scramble their thoughts through combat, when the body is fatigued and drained it is much easier (Using this I can defeat people without killing them, usually anyway.).
Ashni can power electrical devices, disable them, scramble them, and manipulate raw data carried in electrical systems- which is most. But some use different methods and can't be messed with in this manner.
Ashni can use electricity to keep a body living, not allowing them to die. She can accelerate the bodies natural processes far beyond what would probably be considered safe. She can revitalize cells, replenish telomere and other important systems in addition to clearing clutter within the body- her own body does this naturally similarly to how breathing or having a beating heart is a natural process- this effectively stops aging and even reverts the body to a more youthful state to an extent.
Now, onto the real stuff and not the utilities.
By messing around with magnetism/electromagnetism Ashni can mess around to an extent with metals, and in fact is most powerful when using metals as a focus of some sort. She can do the general things one would expect with electric control, throw lightning of limited power. But it's more effective when she calls real lightning, which has more power then a self-generated bolt. Her primary offensive tactics are to use a coin to focus and channel her energy through to fire an enormously powerful beam headed by the projected coin which adds a physical aspect to the effect instead of being purely energy. The coin is fired at three times the speed of sound and has incredible distance itself but is at full power within 100yards, beyond that the beam weakens until 300yards, past which it's pretty much just the coin itself hurtling at incredible speeds to reach a range of up to two hundred miles (As real railguns that are on the verge of being a very real weapon are capable of, in fact they are around 220 miles.) However, Ashni is just a human, a powerful human, but a human. She may be powerful in her element, but she is not a machine. She is accurate only around the 1700yard mark, with extreme accuracy within 600yards, 600 yards being the maximum extent of her sixth electromagnetic sense when focusing on one direction. Her absolute sensory limit to this is 1300yards when specifically focusing on something.
Her primary melee talent if available is charging iron shards or razors. Exciting them, charging them with energy and wielding them like a crazed chainsaw.
Here is where her specialty gets more magical. Ashni's electric energy is much more in tune with life-force, by charging a living creature Ashni's lightning does more then just keep a body healthy- It can take over and heal wounds to a limited extent but it's primary directive is to keep the subject going, and indeed it can bring back the dead if the body has not been dead for long. Electric-Healing focuses on keeping the target alive and stopping the nerves from sending information- preventing "pain". However, it is best supplemented with real healing as it does little to actually heal, though an improvement is noticeable. Thus, especially on herself since she is bound with the element, Ashni can carry on for a long time, through fatigue and damage. So... Ashni can deal with hits, and may be able to sense threats before hand, but she has no real defensive abilities such as force fields and such.
Ashni's power-bound body is closer to a "construct" or "undead" body then a typical "living" body. It embodies a pure power based on lightning but bearing aspects of celestial and demonic traits, similar in nature to Holy-Fire. Because her body is so closely connected to it, Ashni can briefly convert her body into a full energy state to manifest short range teleportation. Partially converting her body, she can increase her speed to far beyond normal human levels though no where near "lightning quick" in a literal interpretation of that expression, but very fast compared to a base human. Neither is it as good as an actual super-speed power, but comes close.
Ashni can survive through heavy trauma since her body is more of a puppet her energy is bonded with, but beyond that and her speed she has nearly no defensive ability such as shields. I think I've said that already... Oh! Except that the powerful energies bonded with her bodies render her immune to direct bodily or mental control. Someone can't just walk up to her and stop her heart or control/read her mind. Which would be godmodding anyway if you ask me. Except the mind reading. Mind reading is generally acceptable and is not godmodding. Controlling or stopping the heart however, totally is.
Weaknesses: I suck at developing weaknesses. I mean, everything has it's own counters and areas of expertise. Thankfully this area doesn't sound mandatory. But I could repeat myself.
Ashni's sensory has a maximum range of 1300yards, when focusing specifically on something. 600 yards when focusing in one direction. And in general 200 yards radius.
Ashni's maximum range of her Railgun, her most powerful attack, is 200miles. however, she has little accuracy at that range on her own. Such a shot could be possible with the help of someone else with complementary abilities. Also note that at that range it is no better then a bullet, a normal bullet. At 100 miles it's an armor penetrating bullet. at 50 miles it's a heavy hit with the equivalent damage output as a 50.cal. At 100 yards the projectile itself has the equivalent firepower as a cannon, while the electric beam itself which is active at up to 300yards. at 300 yards the "beam" is very hot and can cause 2nd degree burns. At 200yards the beam inflicts 3rd degree burns all the way through where the beam passes or comes in contact with. At 100yards the beam can incinerate flesh.
Railgun is very potent, so for the sake of fairness I'm going to say I can only use it once every 20posts in average circumstance. Maybe once every 10 posts on stormy days.
Her most common weapon is a scaled down Railgun that has a range of 1500yards, it focuses all energy on projecting a coin, metal ball, or so on. The beam is very thin and follows it all the way through, but it itself only burns and shocks but isn't so destructive. The projectile hits like an armor penetrating bullet and she can fire around eight per mintue, or three per post.
Without coins, or any other carrier to focus her energy,, the full power of Ashni's self-generated lighting attacks could only reach up to 300yards and deal enough damage to kill a cow and char it's flesh. Thus, disarming her of metal and not wearing significant metal yourself will heavily impact her capability- unless:
Call Lightning. On very cloudy days, particularly during storms, Ashni can call an actual real natural lightning bolt from the sky to strike an area. To do this she has to create an "Anchor" to attract and call out to the lightning. This can be seen as a thin crackling ring of electricity. Generally most people will have time, perhaps even plenty of time to spare, to leave the circle. This can deal heavy damage but even normal humans can survive a lightning strike. This is generally the best she can do without metal at any sort of range.
Ashni's "healing" doesn't deal with actual healing very well. She speeds up the healing process but is inferior to actual healing abilities when it comes to repairing damage. However it surpasses most basic-mid healing when it comes to dealing with pain (As it stops pain entirely) and keeping the subject alive.
Ashni's teleportation is short range. She can teleport semi-instantaneously. It is not true teleportation, she converts her body into energy and moves at extraordinary speeds free of physical limitations to appear close to instant. Because it isn't actually "teleporting", she cannot escape from containers energy cannot escape from such as a lead cell.
Ashni's speed is around 160mph, which is fairly slow by most super speed standards. The flash for example can travel at very nearly the speed of light, while Quicksilver can travel "only" around 700mph.
Weapons/Items: Coins. Ashni almost always has a pocket full of change and a small pouch of iron shards. Mark of Keravnos. A special set of rings that amplify her abilities. Her full Railgun remains at full damage for 2,000yards, each stage (Distance at which damage decreases) is proportionately increased, however maximum range is not effected- remaining the same. Her normal railguns themselves have enough power to punch through titanium plates four inches thick, and make a nice hole through a cow.
http://img.gscontent...6-1-400x400.jpg
Three of the rings look like this. Two go on her toes, one goes on her left ring finger. The fourth is the "boss" ring, it goes on her right ring finger and looks like this;
http://catherinetter...-Opal-103451344
This is the focus ring, Ashni's attacks to be enhanced need to be directed through this ring. Thus if she is unable to use the focus ring she cannot enhance her abilities.
The ring can enhance her abilities for up to five posts. If her base-rings are lost (The left and toe rings) this time is reduced by two posts per missing ring. Thus with two rings missing she can only boost her abilities for one posts, and as such Ashni requires at least one base ring in addition to the focus ring.
Character's History
History: She was a normal human by birth, save for being remarkably short. She only really became special when she was ritualistically slain. Her heart was carved out of her chest and replaced with a strange little thing. It was an orb, about the size of a shooter (A large marble). The little orb was black, as black as the bottom of the ocean, within were veins of gleaming gold. But within the orb was a new substance created by the cult marrying demonic power with celestial, using gold heavily treated with chemical compounds as a catalyst to hold and channel the energy, which by itself was not enough- thus requiring a living body and the immortal soul of a human (Which of course had to be a virgin, what kind of cult would they be without virgins?). This device replaced her heart, and through her veins it channeled it's energy. Most unfortunately for them, Ashni was not a virgin. Her puritanical father put her through cosmetic surgery to restore... well, the appearance of an undefiled"flower" and made certain the boy who she slept with was never heard from again all for the sake of marrying her off one day.
This put a damper on their little ritual. The flow of energy was not complete and their deity they tried to call never made it, leaving it to permeate her flesh, bonding to her cells, but there was only one sentient energy that was free- Ashni herself, her soul that was intended to be overtaken by the deity, thus she came back to life- reanimated.
She was not free. The cult assumed that she was their god, as her heart was still laying in a wooden bowl beside the altar. The cult took care of her, she was too weak to resist... it's not every day you get your heart cut out.
It took her a week to adapt, her chest had healed very quickly and that wasn't the problem. Her problem was coping with all the new sensations. She could feel... everything, she felt changes in the air around her for fairly far in all directions. She felt her own body, and the bodies of those around her. She sensed everything even while her eyes were closed and she lay trying to sort through all the information her mind was receiving. Whats more, her body reacted differently. The same commands she gave naturally to move and perform everyday tasks didn't work anymore. It took her a week to learn to move again, it felt more as if she was a puppet trying to move it's own strings. She'd get use to it eventually, but not for several years until it became more natural to her.
The cult continued to serve her, having little actual contact with their god they knew little of what to expect. They were just glad that their ritual seemed to have worked. They were a small cult, they had little influence in the world and relatively small numbers. However, they were all skilled. They were very learned and experienced thieves and scholars. They had enough connections to get by, and the skill to carry out their plans- stealing what they need rather then making use of funds as they had none.
She left the place as soon as she could, the cult didn't make it easy on her. But with her new abilities she managed it.
Her first thoughts were of home, and she went there only to find the burnt out ashes of her family home. A newspaper left out on the street in front of a neighboring house held the news- Family of five burnt alive. They thought she was dead, the rest of her family probably was dead.
She was on her own. She was already eighteen... most eighteen year olds go out of their own by now. But she was always so short... she had been relatively protected within the home.
Ashni found her way to the police station, it was her only idea, she relayed her story- leaving out the part where she had died of course- and when it was apparent she was who she claimed to be (Silly though, because how many eighteen year olds could be that short to begin with, let alone matching her description), she received the family car though she didn't have a license. She had some money, luckily her parents kept out of debt so she wasn't left with much baggage to deal with in that regard. She was able to sell the car off for some extra cash and set out to wander, not lingering to hear the "We're so sorry" repeated over and over by the neighbors. None of them really cared about her, or so she thought, She was just the short girl who rarely spoke to anyone.
Over time it became apparent that she was being watched, and she was pushed to leave the country. It cost the last of her funds but she was able to get out of California and head out over the pacific to Australia. But she noticed the same presence there as well, so she took to less legal means to cross boarders.
Many decades passed, many fights, many memories, many names, and many homes. Her last location was Greece, where she learned of the culture and made a name for herself, now that most the dangers she knew about to herself were gone. She became known as Keravnos.
Ashni didn't game the title just because, she earned the title when she was in a recreational facility during an attack. Terrorists had attacked and held all the occupants hostage. They killed one of them off every hour as they waited for their demands to be met. Finally, Ashni couldn't take it any longer. To hell with secrecy and keeping her abilities to herself. The final straw was a family of four. The terrorists took the father and killed him in front of his family, and were about to kill the mother when Ashni's anger flared. She rose from the hostages and used her ability to fry her bindings and use it's shards to send a flurry of bolts through the skulls of the murderers. Several extra people died in the mayhem as the terrorists fired, but in the end she killed the terrorists with minimal loss of life.
The result was her title, Keravnos, and she was offered a position on the country's defense. She accepted, and served for a many years during which time she was better equipped and a scientist had designed Ashni's Mark of Keravnos she still uses today.
However, she resigned with the desire to move on instead of accepting a promotion to a higher station but would have been contractually bound to remain in service for too long for her liking.
Since change was pushed upon her, she decided to make the change more drastic. Something more peaceful. She had learned of the Gennadius Hext-Griffin Academy before, so she decided to head there to see if she could learn something or perhaps obtain a position on staff.
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⚢
Onyx, Emerald, Amethyst, Aquamarine, Ruby, Diamond, Topaz, Opal

The Eight Goddesses are powerful stellar spirits. Their keys are solid gemstone, and exceedingly rare. Rarer even then dragon slayer lacrima.
Their personalities are erratic, and vary from owner to owner.
Battlefield and Grand abilities are usable once per summoning, or once per hour at most. If they don't have a duration listed, it lasts until the goddess is defeated or recalled.
Name: Umbrone
Meaning: Darkness
Rank: Z
Magic: Darkness magic.
Gender: Female
Appearance:
http://ry-spirit.deviantart.com/art/...ness-330296112
Size: Twelve feet tall, able to alter size to as small as 5ft.
Personality:
Magic & Abilities:
Battlefield: Black Sky: The sky darkens, no clouds, stars, sun nor moon visible. Only an endless pitch darkness. All light in the area is dampened, everything cast in dull visibility. Light magics are halved in effectiveness.
Can only be used once per summoning.
Grand: Umbral Well: Umbrone creates a dark sphere larger then the average person. The sphere delivers incredible crushing force to anyone who comes in contact with the sphere. The sphere pulls in everything except for those Umbrone excludes, including ground and objects. It has a strong pull, capable of lifting cars from twenty feet away and pulling on them as far as thirty feet. The sphere's crushing force is capable of turning a whole car into a single highly compressed ball the size of your average coin.
Can only be used once per summoning.
Passive/General Attack: Dark Spheres: Umbrone when summoned has five black spheres that orbit her, these spheres automatically launch themselves at any threat within ten feet of the goddess, or she can launch one on her own at up to twenty meters. The spheres deal bone-breaking crushing damage on impact. She can launch up to four at once. Only one is launched in automatic defenses.
Umbrone recovers one sphere per post to a maximum of 10.
Utility: Shadow Walk: Umbrone becomes pitch black in appearance and molds into shadows, making her near invisible and capable of moving at several hundred feet per second, so long as she can move through connected shadows. Umbrone can extend this to the owner of her key.
Cost: 100,000j
Name: Chlorone
Meaning: Nature
Rank: Z
Magic: Nature Magic
Gender: Female
Appearance:
http://ry-spirit.deviantart.com/art/...arth-337819459
Size: Twelve feet tall, able to alter size to as small as 5ft.
Personality:
Magic & Abilities:
Battlefield: Overgrowth: The area swarms with grass and vines that cling to everything, the ground toils and turns as though it was a living creature. It becomes hard to stand in one place too long, as footing becomes mildly difficult. Water magics in the area becomes halved in effectiveness.
Grand: Chlororoil: This spell creates a tsunami of grass, shrubs, and trees that overgrows the area like a tidal wave. The plant growth creeps and curls across every-thing in the area, ensnaring it and coiling around it as if it had been growing there for a century or more. The sweeping wave, 300-ft.-radius hemisphere, knocks creatures down, entangles them, and/or pushes them out to the ege of the effect. Those in contact also take fairly heavy damage, as thorny plants and strong vines grope at them potentially causing deep cuts, restricting airways, or cutting off blood to a limb causing heavy bruising or fairly deep cuts.
Passive: Seedling: Every post, including the post Chlorone appears, a Seedling sprouts from the ground. Seedlings can merge with Chlorone to heal her of equivalent damage to a gunshot wound to the arm. Seedlings can also sacrifice themselves to become one of the following:
Seed Pod (Cost: three seedlings): Seed Pods generate extra seedlings, growing one new seedling per post in addition to the one that sprouts around Chlorone. Stacks. They can be destroyed by one A rank spell, two B rank spells, and so on. One rank less for fire spells.
Sawleaf (Cost: Two Seedlings): Sawleaves look large flowers with serrated petals. They spin and hover in the air, and follow the first enemy they see attempting to deal bladed slashing damage until it is destroyed or the victim is dead, at which time the Sawleaf burrows into the body of it's victim and becomes a Seed Pod that produces only one seedling per two posts.
Sporecaster (Cost: Two seedlings): Sporecasters are bulbous headed plants about four feet tall. Sporecasters can spit fragile pods brimming with spores that explode upon impact in a toxic cloud that burns the flesh. The spores attach themselves to the airways, inhibiting the flow of oxygen making the victim feel light headed and prone to coughing, the burning sensation easily reddening their skin causing pain proportionate to getting a solid kick to the gut but otherwise does not have actual damage unless multiple impacts eventually cause flesh to form blisters and blackens (Around four hits). Sporecasters fire one shot per post automatically at the closest enemy within 50yards with varying accuracy dependent on range. Sporecasters can be destroyed by a C rank fire spell, or an otherwise B rank offensive spell.
Vine Wall (Cost 1 Seedling per 5ft cube): Vine walls are simple cubes of thick vines that can entangle a creature caught within when the seedling becomes the wall. Multiple seedlings can join to form larger walls. Walls are too thick to push through, but can potentially be burnt away or destroyed by a spell B rank or higher at once, or doubling amounts of lesser spells.
General Attack: Reaching Vine Chlorone's arm(s) become vines that can elongate up to 50ft rapidly to deliver ranged attacks that deal damage proportionate to getting shot with an arrow, or grabbing something/someone to hold them, or pull them towards Chlorone, if light enough (Perhaps around a 15-17 year old) then perhaps throw them 15-25ft. If it is heavy or durable enough, then perhaps pull herself (and the owner of her key) to them/it. Vines can be manipulated as easily as standard limbs.
Utility: Life Pod Chlorone becomes a pod like plant that envelops the owner or whoever owner directs. This pod can resist a single S-rank spell, two A-rank spells, and so on. It is impervious to temperature change, pressure change, natural elements (a natural wildfire, for example.) And generates it's own breathable air. Vines attach themselves to whoever is inside, sustaining them. The liquid that coats the inside of the pod restores youthfulness but otherwise does not revert aging- but stops it. The person carried within the pod can be sustained indefinitely. The person inside can sleep or wake normally. The pod cannot form around enemies who bear the owner ill will. The pod will attempt to seek saftey, either by burrowing into the ground, climbing high up a mountain side/up a large tree, whatever it takes. It will respond to hostile or harmful enviornments accordingly but cannot attack, it defends itself through use of seedlings of which it typically has five guarding it.
Cost: 100,000j
Name: Psychone
Meaning: Cognition
Rank: Z
Magic: Mind Magic
Gender: Female
Appearance: http://ry-spirit.deviantart.com/art/...irit-333312657
Size: Twelve feet tall, able to alter size to as small as 5ft.
Personality:
Magic & Abilities:
Battlefield: ESPerfield Psychone creates a loud audible snap that seems to echo throughout all five, even six, senses. The area seems to be become shaded in purple hues. While ESPerfield is active, death cannot occur. As no one is truly moving. When one or the other is victorious, or the fight otherwise ends, the ESPerfield retreats and all parties find that no time has passed, the had been lured into a joint dreamlike state where a minute in the real world was several days within. They still feel mental fatigue and have magic drain from the experience, however no physical harm remains.
Grand: Shutdown Psychone creates a great purple fog that spreads out to 500f from it's point of origin. All stuck in the fog that breath it in fall into a deep sleep that lasts until the fog is gone, which is upon Psychone's defeat or recall.
Passive: Apathy Any who get within 5ft of Psychone have a chance to forget what they were just trying to do. Generally, B rank mages or below stand little chance of resisting while A ranks have a nice chance or resisting, S ranks are close to immune, and above are unaffected.
General Attack: Psywave A wave of dark purple energy pulses out in all directions up to 30ft causing painful headaches that can cripple weaker targets with damage directly to the mind. This cannot kill, but can leave victims in a coma.
Utility: Echo Psychone creates an illusion of itself or it's master that can travel, talk, interact with others at distant ranges. Physical interactions feel real, but cannot actually harm a person as it is not really there. Echos can be used in combat to provide elaborate decoys.
Cost: 100,000j
Name: Hydrone
Meaning: Seas
Rank: Z
Magic: Water Magic
Gender: Female
Appearance:
http://ry-spirit.deviantart.com/art/...ater-333135048
Size: Twelve feet tall, able to alter size to as small as 5ft.
Personality:
Magic & Abilities:
Battlefield: Downpour Creates a dark cloud above that rails heavily, water droplets randomly stopping to hover in mid air occasionally. Fire magic is halved in effectiveness.
Grand: Tsunami creates a torrential wall of water that ripples out in front of Hydrone. Those caught in the tsunami are subject to a tremendously strong push that carries victims out to the edge of the 300 ft. radius hemisphere, at which edge the water abruptly cuts off. Those inside the water are subject to the turning waters, finding it highly difficult to get to the surface for air. The water is filled with creatures of the sea, and those inside have a chance to be stung by jellyfish, or attacked by shark(s).
Passive: Tide Water spells are pulled towards Hydrone if they enter within 50ft of her, her own spells or her owner's spells ignore this pull.
General Attack: Bubbleburst Hydrone creates a bubble the size of a base ball that shoots towards a target. The bubble actually contains highly compressed air, when it bursts it creates a deafening noise and shockwave that can potentially stop hearts and burst eardrums. It's echo reverberates within the body of those nearby, sickening them. Doesn't actually deal much damage unless the burst on contact with target, when it can bruise their insides.
Utility: Ferry Hyrone can call a large wale from the depths of the sea that can carry up to six people as though it was a boat, allowing the owner to sail the sea free of charge. In addition, Hydrone can create a large bubble to encase the lot, providing air and resisting pressure and temperature from diving deep into the ocean or keeping out bad weather.
This wale may also be of use in sea based battles.
Cost: 100,000j
Name: Pyrone
Meaning: Flames
Rank: Z
Magic: Fire Magic
Gender: Female
Appearance:
http://ry-spirit.deviantart.com/art/...Fire-331806055
Size: Twelve feet tall, able to alter size to as small as 5ft.
Personality:
Magic & Abilities:
Battlefield: Brushfire Fires spring up around the battlefield, oddly contained. Motes of fire hover throughout the air. Nature/plant based magics are halved in effectiveness.
Grand: Eruption The ground splits open at a target area 10ft in diameter that becomes a pit of fire while the ground around it, 40ft in diameter around that, rises up forming a 60ft tall cone of earth with molten lava leaking from it's sides. On the next post after cast, the cone erupts in a colossal pillar of fire that reaches up into the sky. Balls of fire a meter wide rain down upon the land, larger balls of fire five meters wide fall slowly upon areas, locking on to enemies every few seconds identified by short rings of fire marking the impact area moments before impact. The rain of majority of the rain of fire lasts six posts, then it's only the smaller fires that last until defeated or dismissed.
Passive: Heat The air 10ft around Pyrone shimmers, waving in the air. Those who enter the area feel hot, uncomfortably so. They immediately start to sweat heavily and feel sickened.
General Attack: Firebolt Pyrone fires a bolt of fire the size of a softball that detonates on impact in a 1meter wide burst. It can cause second degree burns on impact.
Utility: Pheonix Fire Pyrone can incinerate itself or it's owner once per summoning. The subject turns into a pile of ash and can then reform, fully healed, somewhere else within 10ft. If the owner is subject of this, they lose half their remaining MP.
Cost: 100,000j
Name: Ventrone
Meaning: Skies
Rank: Z
Magic: Sky Magic
Gender: Female
Appearance:
http://ry-spirit.deviantart.com/art/...Wind-333349722
Size: Twelve feet tall, able to alter size to as small as 5ft.
Personality:
Magic & Abilities:
Battlefield: Winds of Change The battlefield becomes battered with strong winds. Small creatures are easily blown far away from the battlefield. Most human sized subjects however, are merely buffeted. Movement against the wind is 1/4th normal speed and ability, movement to the sides are 1/2 speed and ability, while movement away from the wind is x1.5 as fast. Spells going against the wind that are not light or electric, or otherwise physically insubstantial, are halved in distance, while those that aren't going directly away from the wind source have their accuracy greatly impaired dependent on just how angled it is compared to the wind.
Grand: Cyclone A 100ft tall pillar of twisting and churning wind appears, 25ft in diameter, at a target area over a few seconds of buildup. Those within the cyclone get tossed about within, betting battered by loose objects or other creatures trapped in the winds. The winds are highly disorienting, deafeningly loud, and after two posts will throw those caught inside if they weigh more then 100lbs out 40-60ft away. Those within 30ft of the cyclone have an increasingly difficult job of resisting being pulled into the cyclone.
Passive: Tailwind Ventrone constantly has a tail wind, which causes it to move faster then most as well as to help subtly push solid attacks away, making them less effective but not effecting accuracy too much.
General Attack: Bladewind A slash of wind causes damage equal to a sword strike, which can potentially sever limbs on a direct hit to unguarded flesh.
Utility: Flight Ventrone can lift herself and up to two willing subjects into the air, granting flight. Unlike the typical flight mode spell, this does not drain on it's own and can be used for travel as though by boat.
Cost: 100,000j
Name: Electrone
Meaning: Lightning
Rank: Z
Magic: Lightning Magic
Gender: Female
Appearance:
http://ry-spirit.deviantart.com/art/...nder-335293942
Size: Twelve feet tall, able to alter size to as small as 5ft.
Personality:
Magic & Abilities:
Battlefield: Thunderhead Electrically charges the air, random arcs of electrical energy flickering randomly about the air. Waterspells gain an electrical charge to them, causing them to be function as electric spells when beneficial to others for it to be so, such as when against resistances or immunities.
Grand: Supercell Causes a dark circling mass of clouds to form in the air above one 10ftx10ft area, after several seconds a thick beam of lightning will fill the area and the 100ft above up to the circling clouds. Those caught in the blast can be incinerated dependant on their inner magical power which serves to bolster their defense thus B rank and less mages can be incinerated while A ranks would be heavily damaged, S ranks very damaged, and so on. Meanwhile the beam digs down 50ft into the ground, leaving a pit.
Passive: Static Those that damage Electrone in melee range, or simply stand within touching distance, are met with an arc of electric energy that may leave them paralyzed. High chance for b ranks or less to be paralyzed, medium chance for A ranks, tiny chance for S and above.
General Attack: Thundershock A quick bolt of lightning strikes a target at up to 40ft. The attack is very fast, and very hard to dodge. However, it only deals about first degree burns and causes minor spasms throughout the body upon impact, and has a small chance to paralyze.
Utility: Blitz Dodge Once every three posts, Electrone and or it's owner can convert their bodies into pure electrical energy rendering them nigh invulnerable to damage for a few brief moments
Cost: 100,000j
Name: Photone
Meaning: Light
Rank: Z
Magic: Light Magic
Gender: Female
Appearance:
http://ry-spirit.deviantart.com/art/...ight-330469478
Size: Twelve feet tall, able to alter size to as small as 5ft.
Personality:
Magic & Abilities:
Battlefield: Sunspot The skies brighten, visibility is greatly increased and night becomes day. Light permeates the area thickly, even harshly. Darkness/shadow spells are halved in effectiveness.
Grand: Solarsphere A sphere of blinding light appears 80ft high in the air about 10ft in diameter. The sphere is ringed with blades of light that are constantly in motion around the sphere. When the sphere first appears it releases a pulse of light that has a chance to blind those in the area save for those that Photone chooses. The Solarsphere remains bright in the sky, making it highly difficult to look towards it. Any time after the initial appearance, Photone can call the sphere down upon an area where it hits, causes heavy slashing damage to the area, and emitting another flash of light. If a Solarsphere collides with an Umbral Well, both effects are destroyed in a 350ft explosion that deals potentially crippling damage to any in the area regardless of affiliation in an effect called Nova.
Passive: Brilliance Photone can be hard to look at, somewhat reducing the accuracy of those trying to hit her or anything more directly behind her, approximately a 20% miss chance.
General Attack: Starscatter Photone releases a shotgun blast of eight marble-sized balls of light that fan out widely then swerve in suddenly to collide at a single point in space designated at the start unless interrupted in it's flight path. Individually each bead of light deals as much damage as a pellet gun, which can kill small creatures and bury itself in exposed flesh causing pain. But when they collide with each other they create an explosion 1ft in diameter per bead causing extra damage and hitting more targets.
Utility: Lightplate Photone can create a solidified plate of light 5ft in diameter. It can carry up to 500lbs and fly at up to 50ft high. Can be used to take 25% word count off a travel topic, and move twice as fast. Or just to carry things. The lightplate can shield against a single A-rank spell and so on, and it does not have to be created horizontally.
Cost: 100,000j
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