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Thread: Characters

  1. #11
    Gothic Nightmare Skallagrim's Avatar
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    Real Name: Hau’sha’sur
    Occupation: Warrior of Light, Defender of the Titan Glossamurk.
    Other Aliases: None
    Place of Birth: Unknown city that vanished thousands of years before.
    Marital Status: Single
    Known Relatives: None

    History: Hau’sha’sur is a light-being who was created by the Titan Glossamurk, the warped witch, as a minion to deal with the Gods who hunted her through the cosmos. Hau’sha’sur is an intelligent creature who sees the Gods and their followers and minions as creatures most foul. Shortly after being created in a city destroyed by the Gods, Hau’sha’sur faced several demi-gods who led the raid to destroy the city and terminate the inhabitants for harboring Glossamurk as she fled their hounding. During this fight, Has’sha’sur used his powers over light and energy to defeat the demi-gods, leaving their bodies as testament and warning for all others seeking to kill Glossamurk. Now with war between Titans and Gods in full swing across the cosmos, Glossamurk sent her protector, Hau’sha’sur to recover the Systrex Stone for the Titans.

    Height: 17 ft. 0 in.
    Weight: None.
    Wingspan: 50 ft.
    Eyes: None.
    Energy Color: Silver-blue
    Hair: None

    Appearance: A tall being with large wings made of silver-blue light. Hau’sha’sur is a glowing, ethereal creature that has a humanoid appearance however he has no face. His hands end in long, shimmering claws as do his feet. Although Hau’sha’sur is a being made of light and having no weight, his physical attacks can exert force on the object he is striking.

    Known Powers:

    Clairometry: A form of extrasensory perception wherein Hau'sha'sur is able to obtain information from any source. Through this perceptive ability Hau’sha’sur can understand what is going on around him. This ability is primarily a form of sensing supernatural or non-normalized events that occur in a region of space around him. This region of space is roughly on a planetary scale allowing him to pick-up and identify energy signatures and traces that are beyond the normal senses.

    Weakness: Although Clairomentry is his primary means of sensing things, he may not be able to fully understand information obtained. He may not be able to obtain personal information on beings as strong or stronger than himself. He may suffer from sensory overload if he attempts to perceive a large amount of data at once. While he is capable of scanning a planet for an single signature a wide array of conflict energies can cause him to overload and lose he track for a few moments until he reacquires it. Also if there is a large amount of data coming in he may be limited in the amount of information that is obtainable or have difficulty finding some information.

    Quintessence Generation: Hau’sha’sur has the ability to generate his own energy instead of always depending on the energy around him. This energy produced can be utilized for a number of uses such as enhancing his own physical or mental attributes. With this power, Hau’sha’sur can generate different kinds of energies of his choosing, making it an offensive weapon in time of need. Through this power, he is able to control and manipulate the entirety of the electro-magnetic spectrum. He can generate, manipulate and release electromagnetic energy in varying ways, including beams, pulses, etc. deliver physical strikes of electromagnetic energy.

    Weakness: Although he generates his own power, he can be taxed if he uses too much power forcing him to flee and find a place to rest and recover. While he is able to generate his own power, it is not limitless.

    Light Manipulation: Since Hau’sha’sur is made of light he can control light: electromagnetic radiation that is visible to the human eye and which is emitted and absorbed in tiny "packets" called photons. He can generate, bend, shift, focus, scatter and/or generally manipulate light to various degrees and effects. Hau’sha’sur is capable of bending the light around him in order to become invisible, generate blasts of photon energy, create force-fields and shields of light, and ride light-waves in order to fly. He can also create constructs, holographs, mentally repel photons in order to bring an area in total darkness, and become stronger by absorbing the ambient light in an area.

    Weakness: Those who have reflective powers can bounce back any light-based attack. Those who are able to manipulate gravity can bend his light based attacks. No matter how powerful the light is it will pass through anything completely transparent. He may be overwhelmed by Darkness Manipulation.

    Invulnerability: Hau’sha’sur, due to being a creature of light is thought to be immune or highly resistant to all forms of external physical damage. While he does have a certain amount of invulnerability, he can be damaged when his defenses are overcome. Hau’sha’sur can erect, expand, or deactivate an energy shield, which will protect him against any normalized physical attack. This includes defense against light-based or energy powers.

    Weakness: Hau’sha’sur is vulnerable to certain conditions, such as negative energy, and dark-based attacks. Negative energy and dark-based attacks do normalized damage to him. They do not do more nor do they do double damage, they simply do damage.

    Abilities: Hau’sha’sur has had extensive training in unarmed combat. He uses his claws to deadly effect, especially when charged with energy.
    Last edited by Skallagrim; 04-08-2013 at 05:34 AM.
    The writer who cares more about words than about characters, action, setting, and atmosphere is unlikely to create a vivid and continuous dream; he gets in his own way too much; in his poetic drunkenness, he can't tell the cart- and its cargo- from the horse.

    -John Gardner



    "Grieve not, wise warrior. It is better
    to avenge one's friend than mourn too much.
    Each of us must one day reach the end
    Of worldly life, let him who can win
    glory before he dies: that lives on
    after him, when he lifeless lies."

  2. #12
    Gothic Nightmare Skallagrim's Avatar
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    Identity: Lars Grimsson

    Full Name: Lars Grimsson

    Alias: -- The Zwarte Ridder (The Black Knight)

    Titles: Knight bachelor ( A knight who fights under another’s banner.)

    Style of Combat: Kunst des Fechtens (The Art of Fighting- a school that comprises the techniques of the Great Sword or War Sword but also describes many other types of combat, notably mounted combat, unarmed grappling, fighting with hammers, with the dagger, the messer (knife) with or without buckler, and the staff.

    Apparent Age: 28
    Profession: Professional Soldier
    Alignment: Lawful
    Marital Status: Single
    Sexuality: Heterosexual
    Status: Employed
    Deity: The One God
    Height: 6’2
    Weight: 210 lbs.
    Body Type: Lean, athletic, toned muscles
    Skin type/color: Tanned faced and upper torso
    Scars/tattoos/birthmarks: Several battle wound scars from arrows and cuts
    Hair color: Reddish blond
    Hair style: Long, pulled back, just above shoulders.
    Eye color: Gray-blue
    Eye shape: Wide



    Family: Lars had given up his lands and title to country in Nyland having joined the Redwold, he voluntarily relinquished those things; in return he joined the famed Redwold. His first battles called him forth from his homeland he traveled to the Holy Land to free it from the Saracens and their Hassassins who tried to control the area. Serving for four tedious years, fighting and meeting the many people of the Middle East, his outlook on much of his teachings back in Nyland had changed. There was indeed more to the world the Laird had created than he had imagined

    Possessions: What monies he gains from fighting under the Redwold banner he donates to the church and gives to the poor to allow them a better life. He has two horses, the courser preferred for hard battle as they were light, fast and strong. They were valuable horses, but less expensive than the highly-prized destrier. The destrier, the best-known war horse of the medieval era. It carried knights in battles, tournaments, and jousts. It was described by contemporary sources as the Great Horse, due to its significance.

    Weapons- ( all lengths are over all lengths)
    Main hand/primary: 44-inch long war sword with a hard wood gripped wrapped in leather
    Offhand/ secondary: kite shield made of wood reinforced with steel bands. 40"inches long and 24" wide.

    Secondary weapons carried:
    25-inch long war hammer with hardwood handle on the belt.
    10-foot long oak spear with a 13-inch long hewing spearhead.
    20-inch long poignard on belt.

    Armor: Armor/Clothes worn-

    Head: Blackened Great Helm over padded arming cap and chain bascinet
    Torso: Black leather brigandine worn over a blackened mail shit and gambeson. Heavy black hooded tunic.
    Upper arm: gambeson and chain from the shirt
    Lower arm: leather and plate vambraces protecting the forearms
    Hands: Blackened chain and leather gauntlets
    Waist: heavy double wrap sword belt
    Upper legs: heavy suede pants under the draping edges of the gambeson and mail shirt
    Lower legs: mail and plate greaves
    Feet: Black heavy calf boots under the greaves

    Personalty: Professional soldier who serves under the Redwold currently as a knight bachelor. He is cool to strangers although he continues to be faithful to the One God and follows his oath as a Knight. He dislikes the Ravens and will fight them to the last man at every battle, neither running from them or being cowed. He is loyal and faithful to friends and will fight to the end to defend the innocent from harm.

    Combat Skills:

    Proficiencies**:
    Archery: Extremely poor.
    Daggers: Perfected.
    Maces: Sufficient.
    Polearms: Mastered.
    Staves: Excellent.
    Swords: Godly.
    Unarmed: Mastered.
    Projectiles: Extremely poor.
    Whips: Extremely poor.
    Shields: Surreal.
    Hammers: Surreal.
    Axes: Sufficient.
    Poisons: Extremely poor.

    Backstory:
    Lars is the son of Grim, hence Grims’son or Grimsson. Born in the northern reaches of human lands he grew up in a strict household. His father is a minor lord and raised his sons, all seven of them, to be warriors. Lars is the youngest of the boys and has always been overshadowed by his brothers and father in terms of their exploits and heroics.

    Having gained his knighthood as a member of minor nobility Lars decided that he had to leave the small lands and explore the wider world. In this he hopes to gain the honor and fame that has eluded him and made him the outcast among his family.

    Lars has been traveling the last seven years exploring and learning the ways of the world, yet that one fleeting piece of honor and glory continue to elude his grasp. He has served in many armies in many lands. His name is recognized among many mercenary companies as a skilled warrior and he takes his knightly oath of largess and compassion for the weak as well as his unyielding faith in his Gods so seriously that he has made a name for himself, sadly though he can’t see this.

    Notes:
    His prayer before battle- "Hearken we beseech Thee, O Lord, to our prayers, and deign to bless with the right hand of Thy Majesty this sword with which Thy servant desires to be girded, that it may be a defense of churches, widows, orphans and all Thy servants against the scourge of pagans, that it may be the terror and dread of all evil-doers, and that it may be just in both attack and defense."

    **Proficiency Level:
    EP-Extremely poor.
    P- Poor.
    LR- Learning.
    LD- Learned.
    SF- Sufficient.
    EX- Excellent.
    PT- Perfected.
    MA- Mastered.
    SR- Surreal.
    GD-Godly.
    Last edited by Skallagrim; 03-20-2013 at 07:20 PM.
    The writer who cares more about words than about characters, action, setting, and atmosphere is unlikely to create a vivid and continuous dream; he gets in his own way too much; in his poetic drunkenness, he can't tell the cart- and its cargo- from the horse.

    -John Gardner



    "Grieve not, wise warrior. It is better
    to avenge one's friend than mourn too much.
    Each of us must one day reach the end
    Of worldly life, let him who can win
    glory before he dies: that lives on
    after him, when he lifeless lies."

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