Oh look, another forest type. How original. :/
Name:
Dead Forest
General Size:
Several miles in radius, as shown by satelitte imagery. It is very easy to get lost within this forest.
Participant Limit:
There is no upward amount.
Magical Properties:
A wicked forest with a gloomy atmosphere. The souls of tens of thousands of warriors and mages rest here during their unending travels to paradise. They claim the land as theirs, inhabiting the vegetation, and other assorted resources, making it impossible to manipulate. With the hostile souls inhabiting the forest, burning it down has become obselete, as the numerous souls overpower the magic. Even necromancers find their power useless against these mighty souls, leaving would-be masters to whatever items they have brought with them. In essence, the forest, for as long as it is home to these souls, will always remain as it stands.
Restrictions:
As noted above, it is impossible to manipulate this forest or the souls within it, in any fashion. To do battle in here, one must be very prepared, or prepare to be extremely unlucky. It will cost extra to bring in outside things to be manipulated, if not already on the person when they enter.
Suggested Character Level:
Any level.
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The Finely Endowed Lord Rilla Pythonicus, Archduke of the Black Coast and Lord of the Serpent Port."Your arms are too short to box with God"
Oh look, another forest type. How original. :/
^^Credited to Silux, the Mighty God Emperor!!^^
“Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”
Name:
Moving Labyrinth
General Size:
There is no known limits to how large this structure is. However, some dimensions include a 15 foot 'roof', even when uncovered, and a 15 foot walking space(A bird with a 15 foot wing span, wing tip to wing tip, would fit perfectly).
Participant Limit:
Four
Magical Properties:
Modeled after the Mazes of Tzeentch, the Shifting Labyrinth is just as it sounds; a maze-like labyrinth, with walls that shift to create new pathways, and deadends. The way the walls move, seamlessly, across hidden axies, makes this place nearly inescapable. There are two forms of this battleground; one with a roof and one without. The roofed labyrinth, features little light - dim by default, making it harder to see; the ceiling disallows fight, past the fifteen foot limit. The un-roofed labyrinth, features more light and an 'Can get in, can't get out' type of roof; meaning, magic forbids exits, but allows entry. The fifteen foot flight limit still applies, as well as the fact that both types offer fifteen foot walking space.
Restrictions:
Flight is limited, by a 'roof', which prevents people from going more than 15 feet above the ground of the labyrinth. Things are only allowed to enter, but not exit, unless the master wills it so.
Suggested Character Level:
Mid
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The Finely Endowed Lord Rilla Pythonicus, Archduke of the Black Coast and Lord of the Serpent Port."Your arms are too short to box with God"
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The Finely Endowed Lord Rilla Pythonicus, Archduke of the Black Coast and Lord of the Serpent Port."Your arms are too short to box with God"
Unoriginal forest is unoriginal.![]()
^^Credited to Silux, the Mighty God Emperor!!^^
“Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”
That's perfectly fine.![]()
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The Finely Endowed Lord Rilla Pythonicus, Archduke of the Black Coast and Lord of the Serpent Port."Your arms are too short to box with God"
Name:
Ghost Town
General Size:
The size of a small town. Falls short of 10 miles by an currently unknown margin.
Participant Limit:
4
Magical Properties:
A true ghost town, in the sense that strange apparitions can be seen in the doorways and windows of the old salons and brothel houses. A western-style field, where old, out of work guns can still be found laying across the ground. Bottles of aged booze still lines the counters behind the bar, and at times, a old-town type song can be heard playing from an out of tune piano in the large salon named 'Longbranch.' Occasionally, if night is lingering over the arena, the sound of far off, deceased indians can be heard, along with tribal war drums, as if preparing for war with the white man. The spirits here are violent, often throwing things, trying to kill in intruders
Restrictions:
There are really no restrictions here, except stealth is diminished due to unruly ghosts.
Suggested Character Level:
Mid
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The Finely Endowed Lord Rilla Pythonicus, Archduke of the Black Coast and Lord of the Serpent Port."Your arms are too short to box with God"
Name:
Ghost Ship
General Size:
The ship is two-hundred feet long, thirty feet wide, and seventy-five feet from deck to tip of mast.
Participant Limit:
6
Magical Properties:
A heavy fog acts as the backdrop to a vast sea. The competitors find themselves on a boat of some sort, particularly large, rocking away in the middle of the ocean. The waters, and anything beneath its surface, are apt to manipulation, but it takes a little more strength to do it than normal. This is because of the anti-mana type of fog that laces the scenery. Flying outside of the ship parameters is deadly, though completely allowed; however, the fog will attempt to bring you down to sea and bury you amongst the bones that litter the ground. Fifty six guns are on each broad side, four at the bow, and eight at the stern - and several others hidden around. The ship itself has proven indestructible.
Restrictions:
Flight and magical manipulations are all hampered due to the unyielding fog.
Suggested Character Level:
Low-Mid
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The Finely Endowed Lord Rilla Pythonicus, Archduke of the Black Coast and Lord of the Serpent Port."Your arms are too short to box with God"
Name:
Winter Wonderland
General Size:
It is impossibly large. It mirrors the continent of Antarctica
Participant Limit:
Unlimited.
Magical Properties:
There are not many magical properties here. It is abnormally cold, compared to other places similar, due to the Icy Emperor that frequents the land. Several ice monster, including the fabled Yeti/Abominable Snowman and dragons live here. Several rela animals, as well.
Restrictions:
Thus not prepared for the cold are going to be at a great disadvantage here. The icy is very slick, but other than that, there are no real restrictions aside from natural ones.
Suggested Character Level:
Any
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The Finely Endowed Lord Rilla Pythonicus, Archduke of the Black Coast and Lord of the Serpent Port."Your arms are too short to box with God"
Name: Duelist's Outlook
Description of battleground: The battleground is simply a massive plate with runic symbols etched along the entire platform. It sits atop eight spire shaped metalic minerals that still remain strong and durable despite their age. The only way up to Duelist's outlook is through two spiral staircases, each exiting at opposing sides of the battlefield. However, while two people are on Duelist's Outlook, powerful invisible walls cut the battlefield off from the rest of the world, and the nature of the field itself changes to match the familiar ground each combatant is most familiar with. This effectively splits the battlefield half and half right down the midpoint.
General Size: 1 mile diameter
Participant Limit: 2
Magical Properties: Besides the previously introduced elements, the Duelist Outlook absorbs the power of those who die into the ground, which is what gives the place such strange characteristics, and maintains its magical properties. Although the ground underneath is destructible, once you break through the 5 meter thick plate, the barrier will prevent you from falling through to the ground below. And the arena returns to its natural state after each fight. (The top limitation of the barrier is 10 meters above the platform itself, regardless of what terrain is spawned)
Restrictions: Once there are two living creatures atop, there can be no more by any circumstance. This means you may not clone, summon, have live inventory, or do anything else to change this number. If more than two things enter, the arena will safely eject things at random until there is only two.
Suggested Character Level: Low, Mid
Thanks for the siggy Harby san. You definitely know my tastes.
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