@Dark - Indeed it is. Had a post ready to go yesterday, but the site kept being unresponsive and dropping. Will have it up in just a few minutes after I change up a bit to make it match up with the newer posts.
Just to make it clear, Jaelnec's clothes (the coat, hat, armor, etc.) is by no means a Knighthood of the Will uniform. The Knighthood doesn't have a uniform. It is simply a mix of clothing he owned as an apprentice and clothing/armor he inherited from Freagon when he died.
And yoshua... I could just be all strict and obsessive about this and say "not that your character would have access to", but that is really not for me to decide - it will be your character, and you will decide which rare objects it has. Runes cannot be used to "trap" anything within them in the sense that someone gets put inside them, but there do exist extremely rare crystals which require enormous amounts of power to even forge in the first place, but which can then trap things inside them - like the souls of the deceased or entire magical beings, like immortals or pseudo-immortals (of which Shards of Sin would fall into the latter). These crystals are usually referred to as Crystal Prisons, and whatever is trapped within still lives there, though contained and a skilled magus - with lots of practice - can learn to tap into the energy of whatever creature sealed in it. However, doing so runs the risk of accidentally freeing the imprisoned creature if too much of it is released thusly... or having the creature possess the mage, having it inhabit the mage's body along with the original soul, sometimes even obliterating the mage's own soul in the process. Energy belonging to an entity such imprisoned can only be used if channeled through someone else first, though - such as a mage, wielding the prisoner's energy instead of his/her own.
Runes placed onto anything can have magical energy stored within them, whereafter the person from whom the energy came can unleash that energy (for an effect depending on the sigil in which it is stored) whenever they want, or even absorb it back into him/herself. A rune filled with magical energy can also just lie idle for extended periods of time, but remain under the control of the one that charged them. Alternately, (as you wrote about "channeling") one could make just about any device with a combination of magical crystal (something different from but related to Crystal Prisons), some other material and runes that would function like a rune sword, as described in the Arcane Magic sub-section.
Now, as for that summary... well, thus far the group met up in Borstown, where they foiled an attempt by the Crusader's Guild to kill a whole bunch of people lured to a black market with the promise of a cure for the Withering so that the Guild would have fewer competitors in the search for said cure.
Then the group went to a settlement in a forest called Shrubnest (both Borstown and Shrubnest were in the duchy of Nemhim) where they found more crusaders, which they fought and defeated, to reach a scholar, who turned out to be a necromancer called Gerald. They learned a bit about the Withering from him, then went on, deciding to head to Zerul City because one of the group members had a father there that had been inflicted with the Withering, but who had recovered.
Gerald decided to go with them as far as Anaxim Forest because he wanted to study the place, as he learned of other people there mysteriously recovering from the Withering. The group then went to the duchy of Anaxim, and briefly visited the small forest of Schaxathris, where some of the group found a small nest of vampires in the ruins of an old Gazzeral Church of Reina. The vampires assaulted them, and although there were both physical and mental injuries inflicted upon them everyone survived. The strange traveler and self-proclaimed exporer extraordinaire Olan also joined the group there. In Schaxathris, one member of the group called Immanuel also abruptly and inexplicably transformed into a Harvester and, after having failed to massacre the companions, went out to go on a murderous rampage in Rodoria.
After having finished up in Schaxathris, the companions continued to the fringe of Anaxim Forest to get rid of Gerald there and otherwise follow the treeline until they got to where the borders of Anaxim and Zerul met, choosing to go by less traveled roads for the sake of avoiding further attacks. Ironically, when they arrived at the forest, Natyr the Melenian abruptly burst out of the forest, followed by a whole tribe of goblins. The group is currently in the process of slaying said goblins, and have reduced the tribe to about a fourth of its original size thus far.
Of other things of note, Nemhim City recently came under attack by Seclyrian warriors because it was revealed that Nemhim had spied on Seclyr for Zerul. Of things not mentioned in the RP yet at all, IC or OOC (because of lack of relevance and because the characters' would not know), Pelgaid City is currently busily preparing the upcoming wedding between Frederick Pelgaid - the White Duke - and Selene Zerul. Because of this, Marcus Zerul - the Blue Duke and Selene's father - and most of the nobility of Zerul has left and gone to Pelgaid along with a large chunk of the Zerulic military, and further more have gone out on various missions althrough Rodoria, leaving Zerul with only a few remaining soldiers.
Hmm... I think that covers the most important events thus far.
Of characters there are:
Jaelnec the Nightwalker, a squire of the Knighthood of the Will. A trained hunter of evil and monster-slayer, masterful swordsman and expert knife-thrower. He is also the reluctant leader of the companions.
Annabelle Silversmith, a Paladin of Liya clad in heavy armor and wielding both sword and shield and dual swords, depending on the situation. Although she is a Favored One of Liya, she is also secretly a three-quarter demon who has deceived everyone (to some degree even herself) into believing that she is human. She also has two followers that are just basic soldiers, Brian and Louis Pennyworthy.
Then there is Aemoten, a warrior from a distant southern land. He uses a sword quite aptly and otherwise has the advantage of being "unkillable", meaning that he can sustain any injury and still not die, and will recover with time. He can also somehow trade with his deity to invoke something like Favored power, though he must always give something in return.
Let me see... then there is Thaler, a Daywalker thief who goes by the alias of Black Sun. On top of the traditional rogue kind of skills, she has an ability that is like an advanced sonar that allows her to perceive the world around her despite her blindness. Hymusia calls it "echovision". She also has a mysterious power that allows her to compel others to follow simple orders.
We also have Kegan, also known as Brand, though he has not yet joined the group. He is a former noble that has now become a Cleric of Hazzergash, and thus wields fire as his Favored power. Not much is known about him aside from that.
Jillian is a sorceress and a practitioner of black magic, of which the latter has marked her as an outlaw and made her a hunted person in Zerul. She is currently trying to escape to Anaxim.
Finally the last character waiting to join the group is the free deigan Jehlavreh'nai, or Jehla for short. An ex-Balance Warden turned prostitute, but still with the skills that come with having learned the Art of the Warden. She is in Zerul City.
...I think that's everything. Feel free to ask if there's anything else you'd like to know.
EDIT: Didn't see the new question until the page updated when I hit "post"... As a penin practiced magic and gained power - through the "exhaust-regen stages", as you so aptly put it - their health would indeed deteriorate more slowly than most other races because it was quite simply better from the beginning. Magical exhaustion still affects them as quickly and strongly as any other race, however. Given that they go through the "exhaust-regen stages" sufficiently many times, their health would ultimately deteriorate in the same way as any other race as well - it just happens more slowly.
Noun - Jack: (archaic) A knave (a servant or later, a deceitful man). - Wiktionary
Hmmm I see. Thank you ^^. I do appreciate it greatly and this is very fortunate as I think I can make something truly unique with these things taken into consideration.
Credit goes to Lillian Thorne.
Originally Posted by Mikael
If anyone wants more information on QpQ, consult Yoshua-- because he has 2 of them and he just loves making me squirm by not using them. -.-; lol
Originally Posted by Skype
[13:51:41] Fieryfly: ...wtf why are Yosh characters so hard to define.
Originally Posted by Skype
[2/11/13 10:28:20 PM] instantpun: brb, I have to go talk to two dragons about a fox hiding under the sheets.
[2/11/13 10:28:45 PM] Hero-Taka: .......................Sex?
[2/11/13 10:36:56 PM] instantpun: In what fucked up world does a ferret talking to two dragons about a fox who won't get out of bed constitute "sex"?
[2/11/13 10:37:02 PM] instantpun: You, sir, are a pervert.
Originally Posted by Captain Jenno
"Crazy Japs? Way to figure out my awfully specific and somewhat self conflicting fetish!"
... why do I keep making you people?
Originally Posted by Skype
[8:59:20 PM] Ashe: Yosh x the world
Originally Posted by instantpun125
The transdimensional, magical, chocolatey goodness, school bus devices being destroyed probably precludes any get-the-fuck-out-of-dodge travel arrangements you might have been looking forward too. xD
You could always be sneaky and haphazardly jump through a closing garganta. Except... when you get shat out on the other side, don't be too daunted by the task of fending off every hollow and his brother, cousin, aunt twice-removed on its mother's side, and vast menagerie of distant relatives who never show up at family reunions. Traversing the infinite deserts to get where you need to go (good luck asking for directions!) after taking a mop and bucket to what's likely to be legions of starving hollows that would sooner chow down on their next of kin than fast for all of two seconds probably seems like I jolly drive down the candy-encrusted yellow brick road, if that's your sort of gig.
But you're young. You got gumption. You can take 'em. No problem!
Go seize the role of plucky shounen hero!
Maybe add in a few random action scenes, manly poses, and speed lines to make it legit~
Edit; Would've been funnier, if I had churned this out sooner.
This is a continuation of Bleach: Lament of Power, but people are always welcome, it is an A.U. Bleach Rp, all original characters. {Alternate Universe}
The basic premise is the following. The naruto world has been altered heavily by a mysterious force known as Qui Languidis. Konoha has been conquered, along with the Land of Fire and Sunagakure is in a deadlock with Qui Languidis. Their goal is to reclaim an ancient relic that is supposedly the origin of the Rikkudo sennin's power and knowledge. Thus the world has been thrust into a war and those who once inhabited Konoha now reside in Iwagakure, Kumogakure, and a lesser known --but just as important-- Hyougakure. Join us to see whom will claim to the world is more valid.
Name: I'onriyi, Stonehand (pronounced E-own-ri-e). Nickname: I'on(pronounced Yon), Stony(he doesn't like it when people call him this but they tend to consider his actual name to be too difficult to pronounce of which he simply fails to understand.)
This not only shows his titles but the events that led to and created these titles for the well known Penin. Note that he is only well known in Zerul, and particularly in Zerul city than anywhere else.
I'on the Noble: This title is mostly a joke among him and the townspeople, a joke which he secretly does not actually find very funny. You see, I'on is well known for his rumored wealth and obvious fame in the area. Additionally he is one of the few who has been allowed to meet the Duke of Zerul, though this happened many years hence. Despite the initial amount of distrust between Marcus and I'on they soon got over their small differences and quickly became friends through their interests in the magical arts. In fact, each year it is rumored -and usually true- that Marcus and I'on meet up to discuss varrying matters.
Grace of Winds: This particular title was gained when he took several young mages along on a rather small task to eliminate a rather nasty pack of wolves a ways away from Zerul City. The horrid thing that he discovered upon his arrival was that the wolves were being led by a fairly skilled Demonspawn who appeared to have the ability to control and mutate animals to his will. The wolves were far more formidable than I'on had thought but him and the young magi were able to handle the situation. However upon returning, the young magi told of his skill i the use of wind element and how his fighting style seemed to almost mimic the random but elegant patterns of the winds movement. This title is the one he enjoys rather well and it has gotten him much business in his mercenary work and subsequently his blacksmithing.
Age: 47. Race: Penin. Gender: Male. Birthplace: Sadona. Starting Location: Zerul. Social standing: He is well known in Zerul to the extent that several of his feats and his long standing business and contribution to the city have gotten him into what some lesser classes would consider the upper class. This perception is however not officially true as he does not, and will never admit to being rich or any of the sort. If asked about such issues he usually would tell them that he is simply in the working class.
The reality of this situation is that he tends to save the majority of his money, the other amounts that he doesn't use for living expenses and shop upkeep is donated to various mages in Zerul city and sometimes beyond. Though this is a little known fact, he declined the opportunity to join the mages council and when asked why he usually replies promptly with 'Politics is, in my mind, the equivelant to Necromancy, dark with much potential for ending up dead rather than benefitting anyone.'
Social Class: This refers to how much money he makes and what professions he is considered to have taken up. He is notably a known Blacksmith in the town of Zerul but an even more well known enchanter and psuedo-mercenary. He occassionally barters rather than trades but does seem to prefer currency rather than items for trade. He also notably sells ingredients that one would find need for in the healing arts, though not the ones of magical origin and rather the more medicinal branch. He is envied by the working class and peasants alike but the working class regards him as a skilled merchant rather than a haughty noble or a wealthy politician. He is very strict on himself with money management and has been known to carry very little on his person but compared to some this is at least 1/4th more than the average working class. That extra bit is usually used to help those he sees living on the street -this however depends on if he believes that they'll actually try to better themselves with the money- or in a considerably bad financial situation.
Personality: I'onriyi Stonehand is certainly not a typical Penin male, he has a sort of kindness and generosity that most of his kin do not have towards strangers or people they don't know all that closely. However he does retain the like for alcohol, particularly the penin's infamous 'Finest' in addition to his current favorite, Drakehorn-wine. He has actually limited his own drinking to only several splurges a week as he has a shop to run, studies to do, and mercenary work to attend to as well.
He -to some- is what you would call a busy body and likes to be occupying himself with something at all times if possible. In many ways, he is secretive and he doesn't tend to make too many really good friends as he doesn't feel comaradirie with the average person. He doesn't like to admit to the fact that he -at a young age- fell to the whims of his own wanderlust and finds it a bit embarassing and thus it being mentioned tends to irk him slightly.
Unlike many Penin his temper is more, well...tempered and he has a human level control of his own temper. Now, though this applies mostly for when he is in battle, his temper is usually absent when in combat as otherwise he finds he cannot think straight and his spells go awry more often. Due to this small fact he seems more irritable when handling people in everyday life and often considers rude, drunk, overly loud, overly ambitious, and generally idiotic or clumsy people to be, well, frankly below him and lesser in many senses.
He is stubborn when in battle and sometimes in normal conversations where he will defend his beliefs with a passion. He, in some ways is an extremist of the first law of magic -Cowath Usth Unim- 'Power demands sacrifice' which in many ways he has seen effect his own life many times. Like many Penin he is merry around friends and even more so when he is drunk which makes him a mixture of an angry and happy drunk in nature. Its a rather funny sight to see a damn happy, four foot penin male bashing in heads and getting into fights while singing drinking songs all the while.
When speaking of polotics he scoffs and shakes his heads believing it to be 'Politics is, in my mind, the equivelant to Necromancy, dark with mcuh potential for ending up dead rather than benefitting anyone.' This ends up rather ironic as he himself does use a limited form of necromancy, though this is one of his largely kept secrets. Speaking of secrets! He is not privy to tell anyone his secrets and is especially cautious around other intelligent people or simply other mages when using his magic as he would have no other choice but to join the Deo'iel or be sent to jail if he was discovered for his practice in necromancy.
He is privy to NOT joining with large organizations but lately he has again felt his wanderlust gradually take hold again and he is considering going off into the lands and leaving his shop in capable hands. He is incredibly stingy with his ACTUAL sum of money but does tend to be generous with the money he has on hand and is often seen giving some to beggers or unfortunate people.
His intelligence and knowledge is certainly considerable, both in the areas of magic, the world, and especially the animals, ores, knowledge of forging, and of course crystals. Yes, crystals he still takes an apt interest in the wonderful things and though he is not one for dressing himself in a particularly fancy way he does enjoy having crystals on his person and thus tends to wear his gauntlets most of the time of which have crystals embbedded in them by his own skilled hands.
Moving to the darker side of his personality, I'on has recently taken in the knowledge that a certain occurrence known as a 'Shard of Sin' has a considerable amount of magical power. He wishes to possibly create and cultivate multiple seeds of evil in captivity only to kill them when they manifest and absorb their power into his remaining, empty, crystal prison. When a secret such as his necromancy is discovered he does not consider it below him to remove the person from the equation or bribe, and threaten them to never speak of it again. If he has an obssession, it is with magic and the oh so expensive and elusive Crystal prisons of which he wishes to procure at least 7 more. He is ambitious and persistent like his father and is not one to give up, though he does know when it is best to retreat or withdraw from a social or more...life threatening situation.
In the mountains of the Northern Wegam Fermos began the life of a penin who continually defied the traditions and typicalities of the stubborn Penin. Born to a well known mother and father both of whom were blacksmiths and warriors of the Penin, I'onriyi has had a very long and intriguing time in his journey for knowledge and to his bizarre aspiration to become a practicioner of the magical arts.
As a child he was continually pushed into forging weapons, mining, and battle training making his already considerable durability and so called -immortality- even more difficult to be testified to. Of course many tend to find it strange that he would even refer to himself as nearly immortal as he is not...in the traditional sense. I'onriyi, I'on for short, has had what he now considers an incredibly fortunate turn of events in his life time thus far.
This all started with his birth into the Penin race and subsequent 'skill gathering' that continuously occurred during his life. Starting with the training he recieved from his parents in mining and weapon forging he took a liking to several aspects of the Penin lifestyle, particularly...the mining.
He began searching for things and going off on his own around the age of 15 and continually mined into areas where most Penin wouldn't go as they knew that ores would not likely be in such places. I'on on the other hand, was not looking for ores but rather for crystals. His mother, Yolri'un in particular sparked this intense interest in I'on's heart at an early age as she possessed a rare gem and various other less precious stones in some jewelry that his father 'Shaktun' found and crafted for her himself as a gift to win her over.
Though his father was hard headed and persistent, his mother was a bit different by typical Penin standards and was a kinder, gentler person than most. Luckily his fathers hardheaded disposition finally payed off when he worked for a good few monthes to find and craft the wonderful necklace that I'on's mother now wears around her neck in obvious wonderful display.
Regardless to this it was her retelling of this story and his father's overhearing that prompted him -after the conversation between father and son various times about where and under what conditions it is easiest to find such crystals- to search so adamently for the wonderful things. At first he only found small pieces, and even as he got better at locating them he found nothing of inherent value or use, until -after approximately 3 years of delving in various places and dealing with rather nasty encounters with some of the local beasts- he struck gold, so to speak of course.
What he came upon was something that he later discovered was exceedingly rare which is why he was 'robbed' of most of the crystal. The crystal was seen to be both of incredible value and a simply wonderful conduit for energy, be it heat, magical, or electrical. However not knowing of his true calling in life just yet he decided to sell the majority of it and keep a large portion of it for himself. He gave even more to his race free of charge as they were his kin and friends, many of whom he'd shared a drink with by now and done various other...activities with.
- - - -
2 years after this I'onriyi was suddenly struck with a strange longing and after a couple days of its unfading annoyance he mentioned it to his father who told him that this was what many called 'wanderlust.' Hearing the grueling explanation he took this into account and began to pack for a journey. Before his departure however he took some of his crystal stores and went to work with varius ores in the forges. It was said that the others who were in with them came in every day and that it appeared he did not leave at all to the extent that many had to bring him food and drink to keep him from collapsing.
It took him a whole two week but finally he finished crafting his creation, a strange thing and certainly not the first he'd made before hand. At first his kin thought the creation a foolish thing and a waste of a week, however when they closer analyzed it they found that it was not only useful but had much more potential than they had initially thought. It was forged mostly from ghiril, the special crystal he had found which they later identified to be what they thought was, quartz, and pure iron and seemed to have indentations in various areas of the crystal for other crystal to be implanted -which he told them he wasn't sure why he put there-. When asked what he would name the weapon he told them this 'it has no name, but may -if it is as it should be- gain one that you will hear of before I return.'
Soon after he departed, 20 in age and already with some experience in battle due to his encounters on his mining expeditions. He made sure to bring with him money and additional stores of the special crystal. His kin were kind enough to lend him a wagon in which to carry his supplies of which he could not carry by his lonesome.
- - - -
It took him monthes to transverse the mountains but he eventually found himself in Gilmah. Now he had been warned by those of his kin who had travelled and returned of this duchy. It did not disappoint him in its...dark tendencies and functioning. He had a rather difficult time here but he did manage to meet a particularly knowledgeable mage who practiced the art of Elemental magic and also appeared to have some knowledge of black magic that he had obtained from one of his cousins before promptly assassinating the fiend in his sleep. Of course the man, named Migrim, who was a human was never discovered for commiting the crime as he had done it rather skillfully.
The two quickly found common ground and I'on discovered one of the things he wanted to do in life, practice magic. He decided to use a sufficient sum of his money to put aside and pay Migrim to allow him to take room and learn from him the ways of magic.
- - - -
4 years pass and I'on soon found himself feeling his wanderlust once more and that coupled with Migrim's continuously mentioning Zerul as the place to learn magic opted I'on to finally bid fairwell his tutor and first master and retrieve what remained of his wealth to travel further. In those 4 years I'onriyi learned the 6 laws of magic and as much as Migrim could tell him as well as what his own research could deem, about each magic with the exclusion of the Art of the Warden and eventualy Black Magic as he soon both gave up and found too dangerous the implications behind such a dark craft. Thus as he journeyed on, heading towards Center lake he found his way far easier then before as he did not need to rely soley on his weapon of which still did not inhabit a name nor what he now knew he need search for.
He was heading for Zerul and intended to take a boat across Center lake all the way to Pelgaid which he also wished to visit in hopes of learning more about the strange thing known as Crystal Prisons which could not only trap magical power but entire beings as well as even a soul if under the right circumstances. For this reason he travelled to Pelgaid first in order to speak with the priests about the matters of the soul and their various beliefs on such topics.
It took him approximately 2-3 weeks at sea to reach Pelgaid and an additional month or so journey to reach the capital. He stayed in the city for around 3 monthes speaking with the resident priests of the soul and to those merchants in such things about where he could obtain Crystal Prisons. Most of these merchants knew very little but every so often he came upon one or two who again spoke of Zerul in this aspect and at this he was pleased. The rest of his time was spent studying whatever limited magic he could in such a restricted Duchy. Of course he did learn some rather interesting things regarding weapon weilding by sparring with various individuals as well as his frequent journeys into the surrounding wilds to not become rusty in his stay there.
After this time passed he again set off from their capital city and traveled finally to Zerul city which took him an exceptionally long time and he actually lost more than half of his store of crystals that he still possessed. Glad when he finilly reached what he at this point considered the pinpoint of knowledge in the entirety of Rodoria, I'on entered Zerul city and used the rest of his remaining funds to buy himself a shop and a forge. In the previous cities he had made sure to procure a small job of some kind but to him Zerul was different and the amount of knowledge he could gain in such a place seemed limitless.
At first his business got very little attention but eventually it began to bolster in its customers and he was able to go out into the country side and procure various things of which he could forge into weaponry or sell for those who brewed potions or to help with ritualistic magics if need be.
- - - -
It is here in Zerul that he has spent the rest of his life, studying and steadily becoming a mage of considerable renown and power in the area. Additionally, much to his luck he has been able to procure 3 of the Crystal prisons -which took him a very long time and him having connections with various scholors and mages in the area simply to have the funds to buy- he so sought after but he is frankly unsatisfied with this amount and plans to soon set out to procure more. Each of these Crystals prisons with the exclusion of one is filled with his own magical power. As he understands the first and most essential law of magic he has continually gone through the process of exhaustion and regeneration of his magical energies.
Due to his continuousness of this process his physical state has reduced considerably and he is now frailer in musculature in comparison to the average Penin but is still at least on par with a rather lean-muscled human. His skull and hand bone armor has been retained and he is not only in possession of a rather large amount of magical power but also has just about 1/4th of the magical power expended with each exhaustion-regeneration occurrence stored within the two Crystal prisons allowing him a limited but rather large amount of magical power at his disposal. However, rather than use this directly the two Crystal prisons that he has filled are actually merged with the use of his own magics, and ability in forging to his weapon that was given its name not by his words but rather by the words of a particular mage. Thus the weapon is now named Brega Menrirl, in the arcane language meaning Unity wind.
His head -as it has an exoskeleton like all penin have- is somewhat thicker than a human head but not overly so and so its not usually all that noticeable. Though he does have hair it is mostly hidden by his exo-skull and thus you can only see a small amount coming off the back of his neck. As I'on at least believes in looking presentable but also always being ready for anything, he wears flexible and fairly thin leather armor that he bought rather than made himself. He has a sturdy frame and he covers his brown leather armor -which has some designs simply for style- with a darker blue cloak which seems to be just the right shade to feel like water. This cloak does have a hood but he often doesn't wear that and rather leaves it off for convenience. His eyes are a strange thing as they are almost golden in hue and usually have slight bags under his eyes as he tends to stay up till the later hours in order to further whatever endeavor he is taking part in at such a time.
Though his hair is only seen at the back of his neck it is a healthy shade of brown. Now, particularly, his face is slightly strange as the bone armor goes all the way over his head and only reveals his eyes, nose, and mouth. Thus his face is not entirely visible and will never be. His mouth tends to have the slight appearance of a scowl as if he is usually in a bad mood, though truthfully that is not the case.
His shoulders and neck, though broader than a humans, are not all too muscular due to his magical expansion, as he calls it. His arms are of a normal size but are thinner than the average penin again because of his magical expansion. His forearms and hands however -though it isn't noticed too often due to him wearing his gauntlets, Sonedth Brega- are larger than the first section of his arms due to the bone armor which gives them a more muscular look, which is only partially true as his forearms are slightly more built when compared to the first section of his arms.
Moving to his torso he has a broader chest than a human but he is a bit curvier than a normal penin as his muscles have lost some of their natural tightness and rather have retracted and moved into a closer figure to an hourglass, though it is rather square as he is not female. His waist is comparatively proportional and his legs are less stocky than his kin. Overall he is of average attractiveness, a tidy looking person with a slight scowl on his face when he isn't making much expression, and stands at around 4'5 in height.
Relations: Rather than this purely being a list of people he is related to by blood it is a list of people whom might be considered rather important in knowing a bit about I'onriyi. They are presented in their order of importance and relation to I'onriyi.
Yolri'un(Pronounced Yol-re-un): In the beginning of his life his mother, Yolri'un played a considerable role as caretaker and generally a person he could always count on and trust with anything he wished to talk about. Her kindness, sympathy, and a bit of her soft hearted atitude seemed to have rubbed off on her son I'onriyi and now in his (insert age here)'s he is becoming more in touch with this kindness though he is not a push over in anyway.
Shaktun(pronounced Shack-ton): His father, considered by many and even I'on to be fiercely hard headed, somewhat close minded, but a very dedicated and loving Penin male he was the main obstacle for I'on when he decided to leave home. Though I'on loves his father, even in his current age he holds a slight fear that his father would frown on his current choices, especially when speaking of his practices of magic. Overall though he loves his father deeply and wishes to -at some point- visit the old rock headed man and have a good ol drink of the finest (of which is the drink that would kill most other races simply from drinking it).
Marcus Zerul: Known well as the Duke of Zerul and a rather disconnected one at that from the poltical matters, he is a powerful mage and a close friend to I'on. The two share a common idealogy for magic and both often become completely engulfed in their studies of the art, though Marcus tends to become more enveloped into his own world when he does so.
Migrim(Pronounced Mi-grim or Mee-grim): His first teacher in the magical arts and one of the few he would go out of his way for to do a favor, Migrim is a rather shady character but seems to be entirely honest when it comes to his closest friends which does in fact include his former pupil I'onriyi.
General Class-Battlemage: He focuses primarily on the mage aspect of this and due to Brega Menrirl's design he is something of a necromancer as well. However he keeps the aspect of his necromancy a tightly guarded secret that any who discover will soon find he'll kill to conceal the information if needed.
Necromancer-The only reason this applies is due to the fact that his specific control of magical energies is very precise and usually very accurate, as such he falls into this class though he does not raise corpses or the like at all.
Rune Mage: Though limited he has a rather well versed study of runes and does not fall into this category in terms of his inability to memorize but rather because he writes runes and uses a weapon which does have runes on it, though the weapon is not anything like those used by traditional Rune mages.
Arcane Mage: His primary use of magic is used in the arcane sense as he uses chants of words in the arcane language to invoke his magical power with the help of the precision of his Necromancer abilities which effectively means his use of magic is very well attuned. In terms of elemental affinities his only would be wind and though he is not an elemental mage he does take advantage of this through his limited rune use. In terms of casting spells he tends to say it aloud as well as write the runes in the are some of the time he actually altenates between the two or writes the runes with his staff Brega Menrirl.
Warrior: This is rather limited really as he only had some basic training in this area. It would be better to call him a survivalist really as he has attuned reflexs and can weild his weapon Brega Menrirl masterfully. He used to be much more advanced in this area but due to his physical degradation from the exhaust-regen process of using his magic he has dropped in his overall melee combat ability.
Other: Though he cannot use elemental magic he knows his affinity is wind and uses this to his advantage along with his Necromancy's adept energy control to better use pure flowing energies which he usually uses a simple rune or a bit of rather simply woven arcane spells to empower himself with something akin to but incredibly more limited than elemental magic.
Physical Abilities: In comparison to his hardy, strong and nearly un-kill-able kin, he is weak in physical strength. However in comparison to humans he is still comparably strong and is capable of most things a fairly fit and well fed human is capable of. Though things that he still maintains -even after his considerable loss of strength due to his magical expansion- is his resilience. He is almost equally resilient as his normal hardy kin but is not as strong or difficult to kill in a purely physical aspect, of course its a different story when he begins using magic or has Brega Menrirl(Unity Wind). Additionally due to the fact that he has lost fat and muscle mass from his magical expansion he is lighter than most of his kind and thus a small measure nimbler and faster on his feet though he is often hard pressed to multitask immensely on both magic AND physical combat and tends to alternate rather than multitask in battle.
Mental Abilities: Considerably intelligent and knowledgeable due to his extensive studies and time devoted to cultivating his onw intelligence as well as cunning, he is apt to use magic in ways that most wouldn't even consider and because of the fact that he has so much time to study the magical arts he has actually studied extensively in the area's he believes would, and subsequently have benefited him the most. Due to his considerable aptitude in various magical areas he has crafted himself a rather unique set of skills that work surprisingly well into his general repertoire. In terms of his memory, it is incredible and this is simply because he has spent his free time and the majority of his life paying attention and having to remember meticulous details, especially in the case of the arcane language.
Generally, I'onriyi is an incredibly skilled mage and his deft intelligence and unique inter-related magical knowledge and particular use and specialization in the various arts make him a considerably formidable foe or ally. Though he does not have much experience in fighting with allies he has researched and asked other mercenaries or mage's alike about such matters and understands the mechanics behind doing so.
He is very used to fighting alone and thus rather apt to hold himself back or to simply not use the majority of his soul's magical power. He has gone through the exhaust-regen stage many times with him having lost count or rather just not caring after that point.
He intends to fill the third Crystal prison and the other seven that he intends to somehow procure. He intends to do this by forcing souls within the prisons. Due to this when contracted to kill things such as ghosts and the like he promptly declines as he has no intention of doing battle with such things till a time where he has more of the crystals to utilize the souls rather than send them to peace.
Menrirl Meethal(Wind sphere): Named for its chant 'Brega Menrirl Meethal(Unity wind sphere)' this spell forms a sphere of wind that fits aptly in the palm of his hand which can be launched and further augmented or shaped by additional arcane words or simply by using the unity aspect within his gauntlets to further specify its form. He can launch this at an opponent, channel it into Brega Menrirl or -though he does not do so all too often- hold it within his hand and use it at close range to ensure it hitting.
This spell is not particularly strong but can be strengthened or weakened easily by the use of a few more arcane words which he does have the tendency to add secretly. This is what he refers to as a 'surprise' as he likes to put it.
Cowath Shriina(Power Flow): With its chant being 'Harteor Cowath, Shriina Nardyeth Brega (Release the power, let it flow in unity and control)' usually further specified by the word Tuagar(shrink) and various other words to cause varying effects, this spell is very simple in its application. Essentially he uses this to help him hide his necromancy with the arcane language and at the same time it seems to amplify its effectiveness. Its effects are simple, it makes his magical energy partially visible as a turquoise-green glimmer and shine in the air. He can move it about, flow it into Brega Menrirl or his gauntlets with the addition of turning it into varrying effects or layering it with other spells.
Meethal Dregoth(FireBall): A very simple spell its chant is its name 'Meethal Dregoth(Fire ball).' He can cause this to target something and follow it by using Peigein(Location), he can increase its power with Cowath(Power) or decrease it with Tuagar(shrink). He has the tendency to use a particularly devious trick by sending the spell at his opponent and then whispering Lemesatheli(Copy) and then usually a number in order to copy it several times and turn it into more of a barrage in comparison to just one attack.
Brijhal(Light): This is his simplest spell and simply causes a kind of light orb to form and float along with him to illuminate the area. He sometimes uses Thagir(Bloom) to cause a flash of light to temporarily blind his adversaries. The chant is rather simple 'Brijhal meethal brega(Light ball unity).'
Baadas Thagir(Sound Bloom): The chant of this spell is the following 'Thagir Miiont Shriina, Harteor Baadas(Bloom Forth, Release Sound).' This spell is also very simple and just causes a blast of sound to be released upon the end of the chant. The sound tends to move forwards but can be directed by a gesture or a thought.
Menrirl Ahndarohd(Winds Fury): The chant being 'Menrirl, Brega, Cowath. Cowath, Ahndarohd, Tergrim, Tuagar Harteor(Wind, Unity, power. Power and Fury, Seal, shrink and release)!' This spell is mostly uniform and unchanging once fully chanted and/or written but he does have the tendency for lengthening the spells time with Nogith(Eternity) and/or using Dweneth(Restrain) to end or disperse the entire spell to his will. On average the spell can be held for a total of 30 seconds but if implemented with Nogith(Eternity) will last an additional 30 seconds making it a full minute. At any time after it is activated Dweneth(Restrain) can be uttered, or used in any form to disperse the attack.
Menrirl Ahndorohd is effectively a storm of wind and usually has one of two effects depending on if he uses the chant shown above or if he adds the word Chark(cut). If Chark is not implemented the storm of twisting winds will be thrown from him and suck things towards it which will then be whirled about and thrown from the winds grasp in mere seconds. However, if Chark is implemented the mini tornado of wind will pull in things as well as cut them with wounds ranging from tiny scratches to medium depth gashs. He cannot direct where it cuts but can only send the spell in a direction.
Bragar Gothor(Protection Shadow): With its chant being 'Bragar Peigein. Gothor Tergrim, Sonedth Miiont(Protect the Location. Shadow to the sealed, Solid to those without.).' This creates a barrier of magic that acts rather strange and very differently depending on whether you are within or outside of it. If someone is within they are protected from anything attempting to get in but are however able to fire projectiles or other spells through the barrier and at opponents. This spell can be changed in its size by using Tuagar(shrink) or Nogith(Eternity). The power of the barrier can be upped and thus its resistence to attacks as well by the use of Cowath(Power). Additionally if he wishes to make it solid within he can simply say 'Sonedth Dweneth(Solid Restraint).' This can either be used with or without the word Peigein(Location). If Peigein is included the spell will manifest where he visualizes or aims, when not used it will simply form around him and those nearby.
Sonedth Cowath Tergrim(Contain): Due to the chant's context this translates more completely to Contain. The chant is the following 'Peigein Meethal. Dweneth Cowath, Bragar. Sonedth Tergrim Tuagar(Locate the sphere. Restrain the Power, to Protect. Solid Seals and Shrinks it).' This spell effectively forms a barrier around another, usually enemy, spell of any kind and traps it within a spherical barrier which then shrinks and condenses the magic further and seals it within. The barrier is weaker from within and because of this it can be burst if the spell is too strong for him to contain it. The outside however is difficult to effect at all as things seem to simply hit and fall away from it uselessly.
Gremert Bragar(Earth's Protection)[10-15]: A spell that is rather simple but is considered intermediate due to the magical strain it takes on the user. The chant is as follows 'Brega Gremert Shriina, Bragar Miont Shriina(Unify with earth, and move its protection forth).' This spell effectively raises a couple thick slabs of earth to block an enemy/s attack/s.
Degoth Menrirl(Inferno Cyclone): Though it actually translates into Flame Wind, he calls it Inferno Cyclone due to the fact that its chant's context goes as such 'Degoth Shriina. Menrirl Shriina. Brega Geretion Thagir. Harteor Cowath Ahndarohd.(Flame spins. Wind blows. Unity combines to Bloom. Release the Power's Fury).' This spell first forms 2 rotating rings of flames which are then pushed downwards and a ring of rotating wind is formed above them. Once the wind is formed it moves down to enter the confines of both flame rings and cause overlap. Once the overlap occures the flames and the wind merge together and are shot forwards where they erupt into a small cyclone of wind and searing flames effectively stunning and then hopefully incinerating or burning its target.
Gremert Tergrim(Earth Glyph): This is the chant for this spell 'Dweneth Gremert. Harteor Shriina, Miont Shriina, Gothor. Dweneth Shriina Nogith, Tuagar Setogar. Brega Dregoth(Stay Upon the earth. Release and Flow Forth to the shadow. Lay waiting for Eternity, Shrink and project. Unify to me and heat).' This spell is considered advance due to the length of the chant and the particularly complicated effects. This is not something he can use in normal battle and is rather a trap that is layed through spoken chant and writing the runes along the ground where one wishes to lay the trap. This spell is one of his used in his infamous trap-lure method of defeating his enemies. This spell in particular is preformed by writing along the ground the runes needed which then essentially prepares a pit trap. The spell does not take very much magical power after the chant is said but rather it takes a small amount continuously till the trap is sprung.
It is sprung when something else steps onto it that is not a specified ally or I'on himself, this causes the runes to reappear as they were hidden by an illusionary projection. When stepped upon the ground will cave in below that which stepped on it. When it caves in it will be seen that there is a pit beneath that goes down a considerable distance but is well lit and essentially unclimbable. If he wished to kill the thing he is trapping he will implement this spell with Chark(cut) which will create spikes of earth that the victim will fall and be impaled upon when triggering the trap. This spell takes at least 5-10 minutes to prepare properly and does not lose effect if he goes a long distance away from it. It is however deactivated by the word Dweneth(restrain) if it is said with the intention of ending the spell. He can also store a certain amount of magical energy inside the drawn runes which allows it to stay active for a certain amount of time depending on the amount of magical energy given.
Additionally he can mark the target of the spell by touching them with his hand or hitting them with a drawn -typically by magic- version of Brega(unity). Additionally the trap will only fall if the thing stepping on it has a heat signiture.
Gothor Brijhal Setogar(Shadow's Light Illusion): Due to the context of the chant the last word Setogar(Projection) would more accurately mean Illusion. The chant is the following 'Tuagar Cowath. Gothor Gremert. Chark Brijhal. Setogar Menrirl. Brega Geretion, Gremert Menrirl(Shrink my power. Shadow the Earth. Cut Light. Project only wind. Unify and Merge with Earth and Wind).' This spell essentially creates an illusion that shrinks and hides his magical presence -which in truth is also his necromancy taking action secretly- as well as shadowing his body from sight and projecting an illusion of light around his body to make it so he is effectively invisible. There is a slight warping of things as the illusion appears to mirror the things around him much like a chameleon to better the illusion.
Tuagar Bragar(Shrunken Protection): The chant for this spell is the following 'Bragar Shriina. Cowath Dweneth, Dweneth Shriina, Miiont Shriina Tuagar Bragar Brega Cowath(Protect and flow. Power with no restraint, Restrict only to flow forth and shrink to protect with unified power).' Creating a barrier with magical energies and then pulling it inwards to be more personalized in the sense that it usually only hovers half an inch above the surface of clothing and/or skin depending on the garb of the caster. This barrier is rather powerful and takes a sufficient amount of energy to use. However due to the unity aspect applied in the chant the barrier moves with the casters body and does not inhibit their use of weapons though it does stop him from using any magic that is cast directly from his hands. This usually lasts about one minute but can vary and be changed by using Nogith(Eternity) to lengthen the time that it remains effective.
Dhnirhilk Thagir Harteor(Chaos Eruption): Due to the chants context the name translates closer to Eruption. The chant for this spell is the following 'Cowath Dhnirhilk. Shriina Brega. Brega Thagir Cowath Harteor: Baadas, Brijhal, Gothor, Dhnirhilk. Shriina Peigein. Brega Beretion cowath Dhnirhilk. Thagir Miiont Shriina Nogith(Power to Chaos. Flow into Unity. Unity then blooms in a powerful release: Sound, Light, Shadow and Chaos. Move to the location. Unite and Interact with the powers of chaos. Bloom forth for eternity).'
Initially it causes a bright flash of light that endures for a long moment and then fades into complete darkness. That darkness seems to be effecting only the eyes and makes one think they are blind. Additionally the sound blast is at least twice as loud as that of its former, Dhnirhilk Shriina(Chaos Flow). The sound effectively makes them feel deaf as well for a good minute or so. This spell can last for a considerably long time, being considered his longest lasting spell and taking up a whole of 2 minutes.
This is where the additional effects come into play. It begins to sound, though it is entirely an illusion, as if one hears demonic voices in one's own mind. These voices amplify and the deafness wears off. The blindness lasts much longer and is why this spell is so utterly frightening. It begins to feel as if one is being physically punched by something and the effect is realistically well enough done that one can actually be thrown, though some of this is an effect from wind. The illusion is actually disrupting the energy patterns of the body both outside and within by using the words Dhnirhilk(Chaos) and Brega(Unity) on the opponent in a rather direct manner. This lasts for the entire two minutes or until the additional feeling of dread overwhelms the target and they become paralyzed by fear.
Due to the concentration necessary, he is completely vulnerable both when casting, and when controlling the happenings of this spell and thus either must be fighting one opponent, or have allies to cover for him. This spell can only be used on one opponent and woe it be if he ever figures out how to use it on more than this. This does not do too much actual physical damage but can leave mental scars of fear for years after if the situation is appropriate. It is possible to break out of the illusions hold and effectively cause I'onriyi to lose the whole of the magical power needed to cast the spell. It however is not an easy spell to break from and thus it is unlikely that this would happen all too often.
Menrirl Ahndarohd Tergrim Harteor(Storm Glyph Release): Due to circumstances of the chant the name translates closer into storm. The chant of this spell is the following 'Menrirl Shriina, Miont Shriina Ahndarohd. Ahndarohd Shrina Miont Shrina Cowath. Cowath Shriina. Dweneth Peigein Tergrim Gremert, Menrirl Miont. Chark Menrirl Ahndarohd Harteor Gremert, Menrirl. Atonakuv, Menrirl, Sonedth Maaez(Wind Flows forth to Fury. Fury flows forth to power. Power rotates. Restrain in the location and seal to the earth and wind outside. Cutting storm is released upon the earth and sky. Lightning, wind and solid water).' The reason that this is one of his last resort spells is simply because unlike his other spells these are very hard to control and predict just how much magical power it will cost. This spell in particular has several effects and though many would think it similar to Gremert Tergrim, it is not.
As the chant is said the area throughout begins to become active with wind which whirls and moves about and is slowely implemented with his magical energies as the chant continues. When fully manifested the attack becomes active. Before I go into details about its effects I should put the following, this spell is indescriminate to both ally and enemy and he has no control over whom is injured. Additionally he must have a comrade to cover him while he chants and gathers the massive amount of magical power required to invoke and carry out this spell.
As to Effects, this spell causes a storm, to be frank, not a storm in the atmosphere but rather a hailing storm of cutting ice shards, winds, and shocking lightning to cut, blow about, and strike any in its vicinity. It usually forms as a massive rune -formed from magical energy- above the area he wishes to effect, which upon activation will release the effects by absorbing his magical energy and the ingredients needed from the atmosphere. He is unable to move while chanting the spell and cannot move while the spell is in progress either so he must effectively remove himself from the general area of the battlefield before he can even cast it. This takes a varrying amount of time to fade and become dormant and return the area to normal weather and thus will take a varrying amount of his magical power. If he wants to cancel its casting he must do so with the chant 'Tergrim, Dweneth, Tuagar Gremert, Menrirl(Seal, restrain and shrink from the earth and winds).' If he is not entirely magically drained after its use he tends to be mentally taxed in a very considerable way and he thus needs to withdraw from battle lest he is wounded due to him being less quick to react and cunning in thought process.
Weapons and Notable Apparel: In the case of Brega Menrirl and Sonedth Brega the mere invocation of their names and the slight concentration on the runes activates the use of the Unity and usually the Wind rune in the case of Brega Menrirl.
Spell-Book: He tends to carry a spell book to assist in remembering his own spells so that he doesn't have to memorize every single one of them. Its a rather thick tome to be precise and he is very picky about whom he allows to handle it.
Brega Menrirl(Unity Wind):
A strange weapon and tool Brega Menrirl is a staff-like weapon with 3 large crystals imbedded in it. One at the end and two that interrupt the flow of the metal, or at least appear to when not observing from close up. In actuality the crystal that 'interrupts' the flow of the metal does not and has been drilled through so that the metal can pass through its core. The main crystal and its corresponding holder contain 10 slots in which other crystals -which he wishes to be filled with Crystal prisons- or various other things can be placed. Currently 3 of these slots are filled, all of which are on the crystal itself rather than the metal. Now the core of this weapon is probably its most unique aspect as it was made to be hollow initially but before the metals hardened he poared ghiril and pure iron into the center which had scatterings of crystal within it.
This combination thus allowed crystals to link and form in a strange way and actually form small path ways of crystal within the core of the metal. It is thought that he put such concentration and effort into the weapon in this stage that naturally some of his magical energy flowed into the weapon and caused said formation to occur. It is however no mistake that this weapon took a whole of 3 days to craft as it is incredibly intricate.
Now the truly amazing thing about Brega Menrirl -as if it was not already incredible to begin with- is that this unique crystal structure allows it to channel magical energy easily through out and form a sort of temporary storage area within the crystal. It could be called a kind of channeler for I'on's magical abilities and is actually the reason that he is in some senses a rune mage. In particular the runes for Unity, wind, restrain, and last of all seal. The incredible thing about these runes is that they are usually fueled by the magical power stored in the two full Crystal prisons stored in the weapon.
Though they are fueled by this I'onriyi can only keep 3 of these runes active at once as anymore tends to cause the weapon to vibrate dangerously and also to begin drawing at least double the power from his own magical stores which he likes to keep limited in its consumption. As he has mastered the use of this weapon he can effectively activate and deactivate the runes with his mind, however this is connected more directly to his guantlets which he simply calls Sonedth Brega, or Solid Unity. When used in tandem -which they always are- with his Sonedth Brega the weapon is able to draw on the two Crystal prisons and his stores simulataneously making the drain far less than it would usually be.
Sonedth Brega(Solid Unity):
The last and only other thing that he made for himself, Sonedth Brega were made in the span of time that he has been living in Zerul City and were made after some more indepth study of runes and rune mages. These gauntlets are a very clever use of crystal, leather and a flexible iron alloy which is what they are crafted from. The gauntlets have 6 carved and smoothed pieces of crystal each. 1 of these is on the palm and is flat and very small, circular and has a diameter of about half an inch. This, though small, has minute runes etched into it, which of course is the Unity and Power runes. On each finger tip of each gauntlet lays a similarly shaped -but better fitted- crystal of which have a tiny line of crystal going down the inside of the finger and connecting to the crystal in the palm of the guantlet. The only reason he was able to get such a fine line of crystal was through the use of his magic talents.
When activated the crystals and the gloves essentially become part of his body and though they do not have all that much defense for his hands, they are also effectively merged with Brega Menrirl as well and become a cohesive whole having no weight when I'on wields them and he is easily able to move magic through the crystals to amplify his own magic when he activates the power rune which does just that by taking magical energy either from himself or from the Crystal prisons. He does use these without Brega Menrirl as well but as he almost always has the staff on his person it usually draws more from the Crystal prison's rather than from his own stores though it usually does a bit from all 3 at once.
Defined in a general manner rather than the more specialized manners of each of his particular ability sets, be it mental, physical, or magical in nature, his strengths & weaknesses are effectively a better summed up group of particular skills and faults of I'onriyi general persona and such.
To be frank I'on's flaws are few and far between, however -though not all of them- the majority of these are flaws or secrets that could likely lead to his demise or imprisonment if discovered. One of them namely is his practice of Necromancy which is one of his best hidden secrets. If someone were to find this out and he was unable to stop them from telling the authorities he would be -at the very least- sent into a jail which he would not like one bit. Due to him having to conceal this part of his magical talents he never uses it on corpses or any of the typically used methods and he disguises it by saying arcane words that either are not ACTUALLY arcane words or simply have no intention to cast behind them. Additionally, when and if with a group (aka when he joins the others) this means that he will have to limit himself magically in some ways in order to keep this secret until which time he truly trusts them.
Another of his weaknesses would notably be alcohol as it makes him unable to think straight and, when drunk, uncontrollable and rather empty headed and thus he only drinks when around people he knows can keep him from doing or saying things he may, and likely would, regret. Another of his weaknesses is in fact his own anger, or rage if you will, which can cause similarly horrible results to his drunkenness/use of alcohol. His anger blinds him to detail and he loses much of his restraint when angry causing him to possibly reveal such secrets as his necromancy or do things that would be considered...illegal, foolish, or utterly brutal in nature.
Now, a more physical of his weaknesses is his stamina which in terms of moving about, is certainly NOT what it was when he was younger. As such he tries, and is rather good at, conserving his own energy, and when with comrades he tends to stay near the rear of the group and rather provide support where needed, rather than fight up close and personal. Tied to this is his lack of training or intuitive skill in hand-to-hand fighting. Meaning if his weapon is disarmed and he cannot use magic at a distance, or simply has no way of procuring a weapon or defense from an ally, he will likely falter quite heavily or simply flee for his own safety. Thus it is pivotal that he at least keeps his staff, Brega Menrirl, on his person at all times at the very least when fighting.
Additionally when Brega Menrirl is taken or not on his person he cannot use the Crystal prison's within and though he does have his own considerable amount of energy he tends to become increasingly cautious -to the extent that it becomes hard for him to be useful in battle- and sparing of his magical reserves.
In traditional battle he may be skilled, however he would rather set traps with his magic over fighting up close and personal with staff and energy. Additionally, one of his fears from childhood sometimes surfaces which is frankly...of fitting in as when he was younger he was considered a bit of an outcast, though he eventually proved himself by forging Brega Menrirl.
Now, on-wards to his strengths. He is an experienced man in terms of combat and magical expertise and is incredibly cunning and inventive in his use of the environment around him and the utilization of any tools at hand. Though he is bad at hand-to-hand combat he does tend to use his thicker arms and skull to headbutt or occasionally punch at his opponent if he considers such to be advantageous in his situation. His magical power and his additional magic gained from his two Crystal prisons are simply priceless in their application and use and he would certainly be considered brilliant in most aspects.
In terms of political matters, he wants no part directly and knows very little of such matters. He is slightly random as he tends to use varying spells or use the same spells with varying effects as he likes to add on particular commands and such when the situation arises. His apt survivalist tendencies and instincts make him capable of surviving in the wilds for long amounts of time by hunting and trapping creatures he would need to eat. One of his strengths and faults is his curiosity for dragons, wyverns and generally the strongest or largest, most dangerous beasts in Rodoria. In terms of dragons however he would much rather discuss with one than fight one at all as he considers doing such utterly suicidal.
Aside from these he has various quirks and unmentioned things that are weaknesses that I won't care to mention or simply can't think of right now.
Other: Though incredibly indepth. one should note that there are certain subjects I didn't mention and truthfully I'onriyi is always seeking to better his magic, his life, and the life of others if possible. In terms of personality and goals there are a fair amount of things I chose to leave out so that RPing with him still remains interesting ^^. Additionally, for his spells these are his set ones but he is capable of weaving other spells, though they are not as specialized or perfected as the ones that I have documented here officially .
Last edited by yoshua171; 02-03-2012 at 08:06 PM.
Credit goes to Lillian Thorne.
Originally Posted by Mikael
If anyone wants more information on QpQ, consult Yoshua-- because he has 2 of them and he just loves making me squirm by not using them. -.-; lol
Originally Posted by Skype
[13:51:41] Fieryfly: ...wtf why are Yosh characters so hard to define.
Originally Posted by Skype
[2/11/13 10:28:20 PM] instantpun: brb, I have to go talk to two dragons about a fox hiding under the sheets.
[2/11/13 10:28:45 PM] Hero-Taka: .......................Sex?
[2/11/13 10:36:56 PM] instantpun: In what fucked up world does a ferret talking to two dragons about a fox who won't get out of bed constitute "sex"?
[2/11/13 10:37:02 PM] instantpun: You, sir, are a pervert.
Originally Posted by Captain Jenno
"Crazy Japs? Way to figure out my awfully specific and somewhat self conflicting fetish!"
... why do I keep making you people?
Originally Posted by Skype
[8:59:20 PM] Ashe: Yosh x the world
Originally Posted by instantpun125
The transdimensional, magical, chocolatey goodness, school bus devices being destroyed probably precludes any get-the-fuck-out-of-dodge travel arrangements you might have been looking forward too. xD
You could always be sneaky and haphazardly jump through a closing garganta. Except... when you get shat out on the other side, don't be too daunted by the task of fending off every hollow and his brother, cousin, aunt twice-removed on its mother's side, and vast menagerie of distant relatives who never show up at family reunions. Traversing the infinite deserts to get where you need to go (good luck asking for directions!) after taking a mop and bucket to what's likely to be legions of starving hollows that would sooner chow down on their next of kin than fast for all of two seconds probably seems like I jolly drive down the candy-encrusted yellow brick road, if that's your sort of gig.
But you're young. You got gumption. You can take 'em. No problem!
Go seize the role of plucky shounen hero!
Maybe add in a few random action scenes, manly poses, and speed lines to make it legit~
Edit; Would've been funnier, if I had churned this out sooner.
This is a continuation of Bleach: Lament of Power, but people are always welcome, it is an A.U. Bleach Rp, all original characters. {Alternate Universe}
The basic premise is the following. The naruto world has been altered heavily by a mysterious force known as Qui Languidis. Konoha has been conquered, along with the Land of Fire and Sunagakure is in a deadlock with Qui Languidis. Their goal is to reclaim an ancient relic that is supposedly the origin of the Rikkudo sennin's power and knowledge. Thus the world has been thrust into a war and those who once inhabited Konoha now reside in Iwagakure, Kumogakure, and a lesser known --but just as important-- Hyougakure. Join us to see whom will claim to the world is more valid.
Oh that's not for others -though they could use it if they wanted to- its just for my own reference. Also the profile is now finished with the exclusion of the Titles which won't be added until after I edit everything to Dark Jack's Liking and general Acceptability. I do apologize slightly for the rather...considerable length of my character profile but I kept getting inspired and it led me to want to fill in different dimensions of my character.
One last thing.
Dark Jack, If you would give your entire critique/need of edits in my profile at once either in the OOC or in PM please do so all at once rather than in sections as it would be far more convenient -if possible, I am asking with the utmost respect for your own amount of time and such - if you could do it as such as it will be easier for me to edit everything that needs it at once rather than going back each time and editing each individual thing.
Last edited by yoshua171; 01-10-2012 at 10:22 PM.
Credit goes to Lillian Thorne.
Originally Posted by Mikael
If anyone wants more information on QpQ, consult Yoshua-- because he has 2 of them and he just loves making me squirm by not using them. -.-; lol
Originally Posted by Skype
[13:51:41] Fieryfly: ...wtf why are Yosh characters so hard to define.
Originally Posted by Skype
[2/11/13 10:28:20 PM] instantpun: brb, I have to go talk to two dragons about a fox hiding under the sheets.
[2/11/13 10:28:45 PM] Hero-Taka: .......................Sex?
[2/11/13 10:36:56 PM] instantpun: In what fucked up world does a ferret talking to two dragons about a fox who won't get out of bed constitute "sex"?
[2/11/13 10:37:02 PM] instantpun: You, sir, are a pervert.
Originally Posted by Captain Jenno
"Crazy Japs? Way to figure out my awfully specific and somewhat self conflicting fetish!"
... why do I keep making you people?
Originally Posted by Skype
[8:59:20 PM] Ashe: Yosh x the world
Originally Posted by instantpun125
The transdimensional, magical, chocolatey goodness, school bus devices being destroyed probably precludes any get-the-fuck-out-of-dodge travel arrangements you might have been looking forward too. xD
You could always be sneaky and haphazardly jump through a closing garganta. Except... when you get shat out on the other side, don't be too daunted by the task of fending off every hollow and his brother, cousin, aunt twice-removed on its mother's side, and vast menagerie of distant relatives who never show up at family reunions. Traversing the infinite deserts to get where you need to go (good luck asking for directions!) after taking a mop and bucket to what's likely to be legions of starving hollows that would sooner chow down on their next of kin than fast for all of two seconds probably seems like I jolly drive down the candy-encrusted yellow brick road, if that's your sort of gig.
But you're young. You got gumption. You can take 'em. No problem!
Go seize the role of plucky shounen hero!
Maybe add in a few random action scenes, manly poses, and speed lines to make it legit~
Edit; Would've been funnier, if I had churned this out sooner.
This is a continuation of Bleach: Lament of Power, but people are always welcome, it is an A.U. Bleach Rp, all original characters. {Alternate Universe}
The basic premise is the following. The naruto world has been altered heavily by a mysterious force known as Qui Languidis. Konoha has been conquered, along with the Land of Fire and Sunagakure is in a deadlock with Qui Languidis. Their goal is to reclaim an ancient relic that is supposedly the origin of the Rikkudo sennin's power and knowledge. Thus the world has been thrust into a war and those who once inhabited Konoha now reside in Iwagakure, Kumogakure, and a lesser known --but just as important-- Hyougakure. Join us to see whom will claim to the world is more valid.
Uh... how to say this... I can't open the spoiler and read what's inside. I keep pressing "Show", but nothing happens, which is sort of an impairment when it comes to looking over the CS...
Noun - Jack: (archaic) A knave (a servant or later, a deceitful man). - Wiktionary
Sorry about that...Maybe now it'll work :/. If not just say so and I suppose I'll remove any other spoilers and such but if I do it will be...slightly annoying lol.
Credit goes to Lillian Thorne.
Originally Posted by Mikael
If anyone wants more information on QpQ, consult Yoshua-- because he has 2 of them and he just loves making me squirm by not using them. -.-; lol
Originally Posted by Skype
[13:51:41] Fieryfly: ...wtf why are Yosh characters so hard to define.
Originally Posted by Skype
[2/11/13 10:28:20 PM] instantpun: brb, I have to go talk to two dragons about a fox hiding under the sheets.
[2/11/13 10:28:45 PM] Hero-Taka: .......................Sex?
[2/11/13 10:36:56 PM] instantpun: In what fucked up world does a ferret talking to two dragons about a fox who won't get out of bed constitute "sex"?
[2/11/13 10:37:02 PM] instantpun: You, sir, are a pervert.
Originally Posted by Captain Jenno
"Crazy Japs? Way to figure out my awfully specific and somewhat self conflicting fetish!"
... why do I keep making you people?
Originally Posted by Skype
[8:59:20 PM] Ashe: Yosh x the world
Originally Posted by instantpun125
The transdimensional, magical, chocolatey goodness, school bus devices being destroyed probably precludes any get-the-fuck-out-of-dodge travel arrangements you might have been looking forward too. xD
You could always be sneaky and haphazardly jump through a closing garganta. Except... when you get shat out on the other side, don't be too daunted by the task of fending off every hollow and his brother, cousin, aunt twice-removed on its mother's side, and vast menagerie of distant relatives who never show up at family reunions. Traversing the infinite deserts to get where you need to go (good luck asking for directions!) after taking a mop and bucket to what's likely to be legions of starving hollows that would sooner chow down on their next of kin than fast for all of two seconds probably seems like I jolly drive down the candy-encrusted yellow brick road, if that's your sort of gig.
But you're young. You got gumption. You can take 'em. No problem!
Go seize the role of plucky shounen hero!
Maybe add in a few random action scenes, manly poses, and speed lines to make it legit~
Edit; Would've been funnier, if I had churned this out sooner.
This is a continuation of Bleach: Lament of Power, but people are always welcome, it is an A.U. Bleach Rp, all original characters. {Alternate Universe}
The basic premise is the following. The naruto world has been altered heavily by a mysterious force known as Qui Languidis. Konoha has been conquered, along with the Land of Fire and Sunagakure is in a deadlock with Qui Languidis. Their goal is to reclaim an ancient relic that is supposedly the origin of the Rikkudo sennin's power and knowledge. Thus the world has been thrust into a war and those who once inhabited Konoha now reside in Iwagakure, Kumogakure, and a lesser known --but just as important-- Hyougakure. Join us to see whom will claim to the world is more valid.
Speaking of posting, it is about time for me to post, too... I'll probably do so later today, from work if I don't have much to take care of.
I presume we've around thirty-five functional goblins left after Player2's post?