So where do I come in?
How will my character meet the others?
Thing one: apologies for posting first in the interest check instead of here.
Thing two: Dreadlord, I had actually been thinking about a playing a sound-mage before you posted yesterday -_- And I wanted to run this by the big bosses before creating a CS, but I was considering a Balance Warden worshipping Liya and the Wanderer (I know he takes no Favored, but it seems reasonable to me that a sect could devote itself to the balance between life and death). The way I see it, something as close to the soul as music would naturally become a part of the dual worship of these Spirits. This sect's manifestation of the Art of the Warden might be, if acceptable, sound-related skills such as the splitting of the voice--the ability to produce two or perhaps more sounds simultaneously--to aid in the vocal casting of arcane marks.
Let me know if this will work. If not, I'll come up with something else.
@raucous: Thing one: no problem.
Thing two: Hmm... well, dealing first with the probability of the ability, it would be quite conceivable that an experienced Warden could concentrate magical energy in its voice (technically the lungs and vocal-cords, and perhaps the tongue), thus enhancing it... but I don't think it would be possible to "split" the voice like that. After all, the Art of the Warden only allow Wardens to enhance their natural physical properties, not create new ones. It would be possible for a Warden to produce sounds that non-Wardens were incapable of, both in pitch and volume, but I think that is the limit.
Also, I would point out that the sect of Balance Wardens traditionally serve all deities... at least officially. Your character could very well be a Balance Warden in the service of all deities, only with its faith held by Liya and the Wanderer.
@Serge Drevlan: Seems unlikely that the true deigan would gift him with three Sartal weapons... that would raise him to a status of something like an emperor or pharaoh or some such part-champion, part-ruler, part-deity in their eyes. Again, it is very exclusive to be offered a Sartal weapon, and they are very valuable. It would be more probable than one would have to wipe out an entire army to get to them.
And again, keep the weight in mind. It's quite a significant detail.
As for how your character will meet the others... well, usually I leave that to the players. And I can't really guess why Gregory would find the group when I don't even know what his goal is, aside from seeking a "mysterious artifact" for a "mysterious person". I don't know what he is seeking, where it would be or where he would search for it... but I guess that if all else fails, he could be coming to Schaxathris to see if the "mysterious artifact" is in the Gazzeral ruin there.
I'll just make the axes out of iron, I'm getting a lot of slack for a metal I don't even know the name of.
I was thinking that as the GM you would have a way of implementing your newest character into the story. I only mentioned mysterious artifacts and stuff to get him out of his house and leaving the possibilities open.
Hmm... well, if I'm reading what you're saying right, you would more-or-less like me to put your character in the story rather than you inserted it yourself. Is that understood right?
If so, I guess I could figure out something... like Gregory along with some NPC mercenaries and a support-character played by me going to Schaxathris on a mission or some such thing. Or maybe rather just Gregory and the support-character, since Schaxathris is thought to be mostly abandoned (in fact I think I have just the perfect character in mind for that).
Hmm... what kind of missions would Gregory usually accept? He doesn't strike me as the kind of mercenary that would do anything for a price.
And please update your CS about the weapons... and please mention Gregory's race, too.
There, your character has made its entrance. I'll give you a chance to assume the role of Gregory before he finds the main group.