Last edited by MassAttack330; 11-03-2011 at 06:27 PM.
Name: Ariel Phrynia
Weight: 125 lbs
Weapons: Bow/Arrow, Transmutation/Alchemy Magic
Class: Arcane Archer
Weapon Name: Moonlight Sonata
Title: Daughter of Artemis
Combat Style: Ranged and Land control
Ariel was born a special child. Any one who saw here form the point she was born till the present day could not dispute that she touched by something unnatural at birth. As she grew older and her parents started noticing she had things about her that was unnatural. Her teal eyes that glowed slightly in the dark, here uncanny ability for depth perception, here speed, all where beyond that of a child here age.
Ariel's parents praised her for special, others a threat, and some with indifference. It wasn't until she picked up her first bow at an early age of 3 that she found her true calling. She had dreams for as long as she could remember of a woman seeming to float in the depths of her mind knotting a bow and tailed behind her a pack of wolves that seemed intelligent and watching her with a quizzical expression. Then the woman looked up and Ariel saw eyes of florescent teal. She would wake up in a cold sweat after that. She would go to her small muddy village's church and confide in the Father there but he would stare at her wide eyed and stumble away form her mumbling something about a prophecy or something of the like.
Ariel is all of a 21 year old now and has gained a reputation that precedes her name. Daughter of Artemis is what they call here now and she has no problem with that as that is the god she worships more than any other. She travels place to place seeking a target she cannot hit with her magic and archery that is special to her alone. Followed by Nunka her dire wolf.
To be continued (As I think of things... >.>)
Character Equipment: Moonlight Sonata, Quiver of 100 Runed Arrows, Celestial Stag's Hunting Leathers(Body Armor), Celestial Stag's Dominance (Gloves), Celestial Stag's Hoofs (Boot), Celestial Stag's Horns (Quiver)
Super Human Agility- Blessed by the god Artemis gives Ariel Super human speed, agility, and reflexes beyond that of the human capabilities. Also allow her to fire arrows and and amazing speed if needed.
Fire Arrow - Imbues arrow with magic that ignites the arrow upon launching from bow. The arrow changes its physical properties into a physical fire. (Sort of like a arrow made out of lava but it is fire) On impact the Arrow with try to burn its way through its enemy for a few seconds then with a command from the archer the arrow will explode with fiery vengeance incinerating all with in 2 feet in a sphere. Water will evaporate, air with be blown back, and anything burnable (clothes, grass, etc.) Will be charred.
Lava Arrow - Imbues an arrow and transmutes it into solid pact lava. Upon impact the arrow does not attempt to go though but instead its breaks apart and splashes its thick heavy lava all over the opponent burning them to cinders with the heat of a volcano.
Ice Arrow - Imbues arrow with magic that transmutes the properties of the arrow into a slick and deadly sharp arrow of Ice. It can, upon command from archer shatter and break into a hundred tiny shards that will rain like razor blades upon the target. If wounded with the Ice arrow in any form will cause the wound to freeze magically making the wound hard to move other limbs and can only be dispelled by the archer or some strong dispelling magic. If full arrow is lodged inside a normal sized human than it will completely freeze the size creature solid.
Air Arrow - Gathers air into a tightly condensed pack then firing an invisible and faster than sound pack of air to impact the enemy. Makes a sonic boom due to the shear speed of the Arrow. *Not piercing but extremely bludgeoning*
Gaia's Arrow - Imbues Arrow with Magic transmuting it into solid earth and steel. This arrow is unalterable direction wise unless Ariel Commands it so. It also has A high defense piercing property. If It hit the ground then the arrow will disappear and giant thick vines will rise up and attempt to constrict the target. They will be no simple thing to get out of if caught due to their strength, They also will have inch long razor sharp Thorns and blades along the entire vines.
Aether draw - Can draw an element near by for the arrows instead of decreasing her supply. Example: If there is a fire near by instead of using her arrow and turning it to fire thus killing one of her arrows, she can use the fire near by and draw fire and make arrows from that fire.
Arrow Port - (2 Arrows) If a runed arrow is lodged into the ground any where she is able to mover her body to that spot if she is 5 feet from a lodged runed arrow already in the ground by her. This is only usable once every 10 of my post.
Alchemica Magic - Able to mix and match any existing magic effects with other effects making a different but equally strong effect.
Terraform - Takes and arrow and imbues it with nature magic that will, when shot at the ground, turn the area in to any natural element and formation. Be it water, fire, steel, or lava, grass, bramble, etc.
Nunka (Dire Wolf) - Follows her around ever sense Ariel was but a small child. Extremely intelligent and able to communicate with only Ariel and other wolf-breeds.
Weight: 400 lbs
Height: 3'4" tall 4'6" long
Elemental Defiance - When ever She comes in to contact with a element that has strong output of energy, magic, etc. Nunka absorbs that energy into her body and gains that power and an extreme resistant to it. The power is equal to the power used on her for 5 of my post. This is usable once every 5 of my turns.
Dire Wolf Agility - Extremely agile and fast
Last edited by MassAttack330; 06-25-2012 at 02:41 PM.
Last edited by MassAttack330; 03-06-2012 at 08:48 PM.
Name: Felicity Tremolo
Class: Dark Shaman
Weight: 128 lbs
Dominate Hand: Left
Weapon: King Spirit and Magic
Weapon Name: Mi’talrythin Darkspur Aka. Mi'tal
Witch’s Blood (Passive) - The corrupt blood that flows in her veins makes her able to withstand extremely high pressured areas and also makes her blood dispel any poisons or foreign abnormalities in her blood system. She has heightened concentration and a vast reserves of magic power. Her speed is equal to that of supernatural. And her endurance is slightly greater than that of a human. She naturally has inch long nails that are thicker and sharper that that a human is capable of.
Shaman’s Soul (Passive) - Felicity's soul is linked with some sort of magic, most likely some residue from her father’s magical DNA, to a spirit of equal power. That spirit will come to the child when it feels the bond form between them and brand that child with the marks of its clan and its status. In Felicity’s case it is the Lord of the Darkness Elementals, Mi’talrythin’s brand who she wears upon her wrist. This gives her a high resistance to most darkness, negation, and void abilities. The link also increases her own natural power tremendously based on the rank or status of the bond shared between contractor and elemental. In her case he is of the highest status known to the Ethereal world. King of the Shadow branch of Elementals. The elemental can’t stay in the human world for any long period of time unless he has made a bonding contract with some one. They can communicate between their link at all times.
Fae's Intelligence (Passive) - Felicity's intelligence reaches vastly beyond that of a human child her equal in age. That coupled with her menacing background and attitude to those around her makes her one to avoid at most if not all cost. She thinks that all humans should bow down to her or die a quick and merciless death and her anger “issues” has led to more than one massacre of those who have offended her. Her super natural intelligence prevents her body and mind from being controlled or manipulated against her will.
Elemental Guardian (Passive) - Felicity controls her elemental, Mi'talrythin Darkspur. Mi'tal's body and legs are usually invisible and insubstantial behind his Mistress while Felicity controls his arms and amplifies her own power. He usually lurks in Felicity's own shadow until needed.
Ritual of Souls - Felicity and Mi'tal agree that they need to fuse their souls, bodies, and minds to unleash a form that mixes both of them but is stronger than both. This causes an ungodly amount of pain to Felicity as the shadows thicken and fill her with nothing but pure hatred and desire to destroy but is rationalized by the human controlling body. Her speed and endurance is greatly increased now the shadows that cling to her body will reach out and cut thing near her.Her skin turns from its creamy peach to a gray pale and the blood veins pulse thick with black. Her eyes fill with shadows not showing the whites of her eyes and her impossibly shining teal eyes. Her breath is shaded with heavy shadows like a puff of heat in the winter and her hair fails about angrily. While this is active her magic based skills are just about nil.
Gathering of the Dark - In her hands, Felicity draws upon the dark matter of the universe and forms it in to her weapon of choice. The weapon can become insubstantial or has hard as any metal and as sharp as she imagines it to be. She can also use this towards her other skills.
Blessing of the Shadows - Uses the orb to totally eclipse all type and forms of light magical or no, within a 50 foot area. This also increases the effectiveness of Felicity's abilities. This last 8 post.
Void of Destruction - Uses the orb to unleash a terrifying blast from the orb about the size of a baseball to the size of a basketball. The orb implodes sucking in anything near with tremendous gravitational pull, and then proceeds to blink out of existence after it has had its fill or commanded to disperse.
Portal of Neither - Uses the orb to make a portal of shadows in a specific spot. Mi'tal then surrounds Felicity with his hands then pulls her into his body and instantly she comes out of where the portal was made with Mi'tal in tow.
Smothering Shades - The shadows under her control emits a black haze that, when breathed in, solidify with in the lungs. The haze while it has no scent and leaves no trace, that when smelled it causes the victim visual hallucinations by coiling its self around the nerves behind the eyes that relay images to the brain and sending subtle power though to the relaying nerves to distort the true images and to input false images also.
Consuming Aura - She has been angered greatly and is now emitting pulsing waves of energy from her body in every direction in intervals with her hear beat. Each pulse emitted drains the essence of what ever hit bit by bit. The essence drained strengthens her powers and seals any open wounds she may have. Those hit with a wave of her aura have a strong chance to become frozen by fear of not the rational mind but of fear by the foes own instincts. All animals and critters flee for the animal instinct fear. This aura feeds on magic and life making it stronger the more magical the being is while it still somewhat effective on non-magical beings.
Oblivion - Unleashes a ethereal scream full of all the hatred, pain, and anguish she has experienced though out the fight. She manifest those feelings into power that is unleashed in all directions. The effect is stronger the more pain she goes thought either emotional, psychological, or physical. This also feeds Mi'tal greatly increasing his size and destructive power.
Last edited by MassAttack330; 03-20-2012 at 11:14 PM.
Last edited by MassAttack330; 03-24-2012 at 03:27 PM.
Name: Agnes Ayre
Weight: 109 lbs
Dominate Hand: Left
Weapon: The Beast
Weapon Weight: 400 Lbs
Weapon Height: 10’2” (on hind legs) 7’10” (on all fours)
Weapon/Character Appearance :
Blood, Bone, and Metal - This non-rusting titanic but lithe beast is was born from the hands of its creator. It is a living and breathing Mechanical monstrosity that will only heed the call and command of its creator. It has a covering of extremely dense metal that protects it from harmful thing from blades and bullets to fires and explosives. Although not immune to damage the metal is extremely resistant and if damaged it will automatically repair the metal hide in due time.
Fireflies - A tube of metal extends from inside the Beast’s back and unleashes 10 tiny homing missiles that will attempt to surround the target then attempt to drill in to the skin of the targeted victim then detonate while inside. The tube of metal can be fired after the initial attack or when ever the Beast or owner chooses. It fires like the smaller missiles but with more power and will detonate on impact. Beast has 8 Fireflies’ tubes split evenly down each side of his protruding organic metal plated spine.
Heat Sensory - The Mecha Beast has no eyes or ears to speak of but that does not hinder its perception. It has an advanced heat sensory like that of a snake, though its output is an incalculably greater than the small reptile’s. It can detect heat up to 100 yards. The Beast can also filter unneeded heat signals at will making it able to pinpoint a specific source.
Reverberation Sensory - Its organic hide feels sound reverberations and bounces them back like that of a bat. This gives the Beast a sort of 3D black and white visual of its surroundings. It can strengthen the reverberations bouncing off of its tan metal hide to track movement. It has no ears so it reads the vibrations coming off its metal and translates them into words, in its own mind, if it wishes to do so.
Scent Sensory - The Beast can smell and taste the scent of all things around him. It can also use its nose to track a particular scent by blocking out the other unnecessary ones. The Beast can track up to 100 yards.
Ion Cannon - Needs Authorization Code. The Beast braces its self on all 4 limbs and opens his huge jaw full of hand length teeth and a impossibly long red tongue. It then, begins to gather energy from its self and The Beauty. A ball starts to appear in the place just in front of The Beast’s giant mouth and it grows in correlation to the energy being put into it. When satisfied it can be fired while swathing a hole the size of the ball of energy at anything that it comes in contact with.
Authorization Code (AC)- Inputs a Authorization Code needed for The Beast to do some of the stronger moves.
Hypertonic Charge- Creates a sphere of energy that destroys then converts all matter entering its area for 30 feet and storing it in one of her empty canisters. Those canisters can be eaten by The Beast to give it a great surge of electrical power. The Beast body with spark and lash out with energy and its speed and destructive power will increase. That canister can also be used to greatly shorten the time on The Beast’s Ion Cannon and other AC abilities. She starts with 1 out of 5 Canisters full.
Technomancer’s Gloves - The Gloves she wears Absorbs energy from things touched (including human bodies) then converts it to energy that she is able to use. She can also transmute kinetic and sound energy in to power. She can store that energy/power in 1 of her 5 canisters (takes 5 siphons to fill 1 canister) or she can use it or feed it to The Beast how ever she wants.
Electrode Implosion - Uses energy she siphoned and tosses it in the air towards and enemy or The Beast. The small globe of energy will implode in wards then explode outwards in little slow falling electrical fragments. These fragments on The Beast his Metal hide will absorb it and it will cause It to act as if he has eaten a canister while under the fall of energy. Enemies in the area will constantly be shocked, disrupting there movements and slightly blinded by the bright light each of the fragments give off. (Even more so if they have dark vision)
Creator Form- She feeds 3 Canisters to The Beast and Crushes 2 in gloved hands releasing its power unrestricted. They react to each other and she leans against the inside of The Beast’s chest. The Beast’s chest breaks open like a metal rib cage broke open and she slips inside and immediately her body starts to fuse with The Beast’s. the chest area closes and The Beast undergoes a change until it’s looks are not feral and bestial but regal and majestic. Its form now holds the image of a naked woman and stands on both legs like the woman it portrays with features that resemble that of the girl its it’s chest cavity. In this form, all her offensive and defensive traits are enhanced greatly and combined with each other. Last 2 (of my) post per Canister consumed. She can still siphon energy to make canisters to consume while in this form. AC skills shorten that time by 1 per use but increase power by 3.
Last edited by MassAttack330; 03-24-2012 at 06:24 PM.
Name: Aden Colene
Description: Aden Colene stands at 5'10" and weighs about 140 pounds. He is Caucasian with honey blond hair but his most striking feature is his crystal blue eyes that girls always fawned over since he was young. He is a play boy and arrogant at time. An asshole at others. He usually wears shorts and a t-shirt and hoodie nearly all year round while usually seen, when not surrounded by or hitting on girls, a small group of friends while he carries his skateboard. He is slender than the average but not thin and very athletic though he is almost never serious enough for people to actually know what he is capable of.
Background: Aden was born and raised in a split family divorced before he could even remember them together. He lived with his father on the beaches of California usually for one school year then in the snowy mountains of Connecticut with his mother. The travel became second nature to him as both of his parents are wealthy. He learned to surf, skateboard, and snowboard to artistic levels over the years of swapping. Currently, Aden is a up-in coming pro at all three and some people know him as he walks the streets of his college and in his advanced science classes.
Name: Aden Veil
Appearance: Aden is pretty tall standing at 6'1" though his physique isn't "ripped" but his muscles are visible if slightly. He has long dark blonde hair that falls to his shoulders, clear blue eyes, and small, fine stubble sprouting from his chin. He usually wears worn leather pants and an open leather vest with no sleeves and no undershirt. Has a few scars accumulated from years of training with his father that are clearly visible on his arms chest and thighs.
Habits (Pros and Cons): First to jump in to something if he sees wrongdoing regardless of his safety. Too nice at times. Obsessively observant of his surroundings. Will protect people he cares about with fierce determination regardless of situation.
Bio: Raised under his mother and father with being a fisherman as his trade. Since the age of 4 he had been working to help his family and began his training with his father. He would, as a child, wake up before the break of dawn and watch his father train himself with his trident that he usually kept wrapped in a thick cloth and locked in trunk. One day around the age of 5 or 6 he asked his father if he could teach him to do what he does and he agreed after learning that Aden had been watching him from the shadows for 2 years.
By the age of 10 he was already getting tall and lean. He had a simple life and was content with what he had and reveled in the daily exercises his father put him though regardless of the pain and aches he acquired. His father always joked at the end of there sessions that Aden would be a "Fine knight indeed". His mother would have to pretty much pry the wooden pole he used from his hands to make him eat and come inside to study, which he hated.
6 years later after coming back from a big fishing haul on their little boat his mother comes to greet them and tells his father that he has some imperial guest. He nods and kisses his wife and heads to the house while telling Aden to finish unloading and cleaning the fish and his mother sighs with worried relief and goes briskly back to tend the house. Aden does what is told of him even against his consuming curiosity. A hour later he sees the armored men ride off with there horses. Aden goes in to the house to find his mother crying and his father with armor the he never seen before and a spear. He comes to Aden and tells him to follow him and takes his son to the always locked trunk. His father tells him there is something he wanted to give to him and he may not have another chance. So, with a smile and a clasp on the shoulder he hands him a key. Telling Aden that he wants him to have his trident Veil Reaver. After he says his good byes to both of them he gets on his horse and rides off in the direction that the armored men rode off in leaving a sobbing wife and a bewildered son.
2 years later, he hoped his mother would listen to him this time. Every time he talked about where his father went and never came back from she would refuse, clam up, and get angry but he was determined. He wanted to go and join the knights. When he told her this he was surprised when she nodded silently and stated to herself that she knew that this day would come and that it was in his blood. She directs him to wait in the main room for a bit and she goes and retrieves a small pouch from her room and hands it to him. A heavy jingle of money filled the bag. Shocked about where this small fortune came from and refusal to take it was the first things on his lips but his mother swatted those objection out of the air with saying this was left from his father and left for him if he never came back and you wanted to be a knight.
A few days later he was off with only a recently bought horse, a pouch of money, and a trident case on his back and headed off.
Name: Byron Henderson Aka Ebreos
Race: Homo Opifex
Profession: Martial Artist
History: How they got involved with their faction, acquired their profession, and any events you want to add.
Personality: Young, Brash, and Cocky, but is near no equal when it come to CQC.
Inventory: Some of the baser light armor Gear, Optical Implant basic(in his eyes not on his face as the pic shows) and some of the baser physical adjustments.
Current Creds: 7500
Theme Song: Optional.
Last edited by MassAttack330; 09-06-2013 at 06:33 PM.