The virgin "My post was so bad it killed the RP!" VS the chad "My post was so good it concluded the RP."
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Bio
W I T H R I G H T E O U S H A N D S
Did you know that Dante's inferno is called a divine comedy because things work out for the protagonist? Back in the day, the only two genres were comedy and drama. The only difference was that in a comedy, the protagonist is better off at the end, and a drama is the opposite. So that's why a story about going through hell can still be considered a comedy, even if it's not funny.
Name:
Broken Promise, BP, Boss
Age:
Old enough to know better, too young to care. (that is to say 30's)
Preferred RPs:
I Prefer to make my own, but will occasionally join something if it looks interesting. I'll join just about anything so long as it isn’t overly edgy/sweet, though it's rare for me to do. I don't do 1x1s too often either.
Preferred Roles:
I tend to play adorable characters everyone wants to befriend or proper assholes everyone wants to stay away from. I try not to play moral paragons or prime evils.
RP Conquests:
I've completed quite a few RP's off site, but most of them are on private forums or have simply been lost to the ravages of server crashes. As for stuff here, I'm sure everyone who sees me post in the off topic sections has seen me find an excuse to talk about Danganronpa: Tower of Carnage. It's a project that took over 4 years to complete and I feel pride not only for myself but all the wonderful people who helped make it enjoyable during its run. Re: Zero: The High Council Is technically my first, but it was just something I kind of took over and ended up ending the story after just six months. It finished, but eh...
For some reason I can't seem to stay away from Ari's magical girl RP, even if I'm not sure why I'm still in it.
As for my own projects, I'm doing Symphony on High to continue the gigachad adventures of the espers in Pax Septimus.
RP Graveyard:
I've been pretty fortunate on this forum. I think I joined one when I first came on the site that didn't really do anything, and there are a few 1x1 things that didn't go anywhere. It's disappointing when an RP ends before it can be finished, but I've come to look at them as learning experiences.
And then there's that london magical girl RP, and that dark magical girl RP. I think I'm done joining magical girl RPs for a while.
Other interests:
Videos
I watch a lot of educational videos on youtube. Usually as research for something I’m writing or purely because a topic interests me. I like channels like Tier Zoo and Daryl Talks Games, and I’ll also watch things like Critical Drinker or Literature Devil to deepen my understanding of story telling. Though I also like memes and jokes, to which I’ll find myself watching stuff like Sseth, but usually find myself surfing through meme videos. I gotta work on that.
Games
I have a rather long history of playing virtually every platformer to come into existence during the indie boom, as well as quite a few other indie games. I’ve played Meatboy, Binding of Issac, Gunvolt, Cuphead, Princess Remedy in a World of Hurt, Classic Metroid, Warcraft 3, Final Fantasy 7,8, and 14, Left 4 Dead, Shantae, Celeste, Danganronpa, God Eater, the list goes on. What I’ve played is kind of all over the place. I don’t play many games these days, I tend to pick things that look interesting and go on a decent steam sale.
Painting Minis
I do this in moderation. Otherwise, it's a pretty expensive hobby to start...
Music
I listen to everything, save most country/rap songs. I have too many favorites to name.
Personality:
Not one to take life or the internet too seriously. Is only serious about writing well and having a good time.
Uh, yea, this is a sort of off shoot to the canceled RP "Kurai Majokko." We just kind of felt like playing our characters more and exploring the interpersonal relationships of a lusty blood witch, a dark code enforcer, a brooding misanthropist, and an emotionless drug dealer. Who knows what sort of nonsense these delinquents are going to get into?
• Age: That age where kissing any of the other characters isn’t considered gross.
• Emblem: A tattoo located just a few inches under her belly button, right over her intestines.
• Devil Arm: Formerly, Suki’s sweet arm was a set of heart shaped IV bags that she could control with her mind. Now she wears a bleeding hair pin. Her hands, legs, and dress are always soaked in blood, effectively making them magical weapons. She rarely fights with her pin directly, but can form the blood into other things like claws, blades, and tendrils. Effective range is just a bit longer than the length of her arms, while her tendrils can reach a meter or so further. The more wounded she is, the more numerous her attacks become.
• Magic: When Suki was a pure magical girl, her magic was based around love. Now it’s based around lust. Instead of enabling her allies as a nurse, she disables her enemies as a vampire or succubus. Though most just take to calling her a blood witch.
Anything she touches is slowly overcome by a “geas” that makes them charmed by her presence. The geas can be resisted for a time, but if Suki holds on long enough, even the most resilient magical girl will fall to her charms. She also has vitality sapping kisses, and kissing someone on the lips or neck greatly accelerates the geas, provided they have those features. Once she lets go of someone, the geas fades and her charms slowly wear off.
Miseria react strangely to Suki's lust magic. It confuses them rather than charms them, and her kisses can cause a backlash that charges up nearby monsters.
• Background:
Some girls should have never been magical to begin with.
Suki was not born into a stable family. Her father was a detective that was never home. When he was around, her parents used that time to argue with one another. It was no secret that her father wasn’t faithful, but they stayed together. Mr. Oyama didn’t want to split his assets with his wife, and Mrs Oyama couldn’t support herself without his lucrative job. This made Suki an undesirable symbol of their unhappy union. Her mother did the bare minimum she needed to keep Suki alive, and otherwise let her fend for herself. This made Suki a very needy girl.
Her parents failed to provide her with any self worth, so she tried to find validation in others. Her desperate behavior was a red flag to most, except to those that weren’t above using her. She fell in with the wrong crowd and became a delinquent. Her parents would scold her, but at least she was getting their attention. She would dye her hair, get piercings, and get into whatever trouble she could. She smoked her first cigarette when she was 11 and had her first beer when she was 13. But the other delinquents didn’t stick around forever. Most of them wised up and started taking school seriously, leaving Suki alone again. She still liked the negative attention she was getting from her parents, and pressed on alone.
Suki would get a reprieve from her mystery when she was greeted by a mascot. Naturally, she wished to be loved. The mascot already had a few magical girls under its wing, and they treated her with respect. What followed were the best years of her life. She was part of a team and was making a change for good. She saved people, even her friends sometimes. They helped her break her alcohol and nicotine addiction. They played arcade games and had sleepovers in place of causing property damage and petty theft.
But Suki wasn’t going to be a girl forever. She was turning into a woman, and her emotional needs were evolving. It wasn’t enough to be loved by a group of friends. They all had boyfriends (or girlfriends) and Suki didn’t want to be left out. She wanted to feel romantic love. The kind of love Suki had never known. She had seen how cruel the real world could be, and knew she had to pick someone from her group.
Suki set her eyes on Lada. She was a foreign transfer student, and a relatively new addition to their group of magical girls. She was kind, confident, and easy on the eyes. A real foreign beauty. When everyone talked about relationships, Lada was silent. Suki talked to the other magical girls and they were all pretty sure she was still available. Suki set out to have Lada join her on a surprise date. She was going to take Lada to a concert and then return to their hangout to ask about their relationship. She spent months saving her money for those tickets. Her other fellow magical girls were in on it, but she insisted on getting the money for the tickets herself.
Lada was surprised that Suki wanted to go to the concert, but it wasn’t hard to convince her to come along. They had a great time, and it seemed like it was all going well. But when Suki asked Lada about being her girlfriend, Lada laughed. She swiftly apologized, then informed Suki she wasn’t into girls. That was devastating on its own, but what was worse was that this all happened in front of her friends, who were hiding around the hangout. Once Lada left for the night, they all came out to cheer her up. But as kind as their words were, they couldn’t cease their snickering. She was just a joke to them.
They had never really been friends..
The following day she relapsed into her old habits as she let her despair fester. It only took a day for her dark emotions to corrupt her, and Nurse Joy became a blood witch: someone that didn’t need to receive love. She could make people love her. With Suki’s new powers, she immediately conspired to get that kiss Lada had denied her. It didn’t take a lot of stalking to find out where she was and jump her. Suki wasn’t good at stealth though, and the ensuing fight was messy. But in the end, Suki got what she wanted.
It didn’t take long for her friends to find out what happened. Suki fled to Hibusa Town where she suspected she would never be discovered, and joined the delinquent club after trying to seduce one of their members.
• Sample Post:
It felt like everything that happened in Suki’s life led up to this moment.
Lada’s room was a mess, but that was bound to happen when two magical girls fought in a small space. The bed had been overturned, the closet doors laid on the floor, and Lada’s dressers were reduced to wood and fabric, scattered to the four winds. In the center of the room sat the victor with their prize.
Lada’s sword had cut Suki deep. The wound ran from the center of her chest down to her right hip. It was a grievous wound, and she wouldn’t had survived it if she wasn’t a magical girl. Lada, comparatively, had no wounds to speak of. But Suki didn’t need to wound her prey to win a fight. She was sitting on Lada’s stomach, with a pair of tendrils reaching out of her wound to pin the girl’s arms over her head. Lada could kick her legs, twist her arms, but she wasn’t getting free. Suki’s hands closed around her face.
”That was a nice fight!” Suki’s voice was sickeningly sweet, but her body lacked any kind of malice. She used her thumbs to follow the curvature of Lada’s cheek bones, then the bridge of her nose. She dragged her index finger down the center of her face, riding over her lips. ”Such beautiful contours, just like the wound you gave me!”
”Don’t.” Was all Lada could manage. Her breathing was becoming ragged. The geas was taking its toll on her mind, but she resisted. That wouldn’t last for long.
”Oh Lada! I couldn’t bring myself to hurt something so pretty! But we’re wasting time, and the anticipation is killing us.” Suki giggled. ”I know your first time is a little scary, but it’s my first time too! So just relax and let it happen.”
Suki closed her eyes and closed the breach between their faces. Lada’s eyes went wide, but if she could have escaped she would have done so already. She opened her mouth to make one last plea, but Suki plunged her tongue inside. Her eyes dilated and her back arched, only for Lada’s eyes to flutter shut. Her entire body relaxed as Suki probed every inch of her mouth. The tendrils released her arms, and she wrapped them around Suki.
Suki pulled her head back with a gasp. ”Oh sweetheart, that was magical!” She wiggled on top of Lada’s stomach. ”Your skin makes me want to cry! You glow like a goddess! You taste like a strawberry! Well, maybe a little more subdued than a strawberry, but-” Suki kissed Lada’s cheek. ”See? You shouldn’t have said no! We could have been having all this fun yesterday!”
”I-” Suki wouldn’t stop laying kisses along Lada’s neck and shoulder. ”I’m sorry, I didn’t, know it, would feel like, this.” Her eyes were half closed. ”But, I’m glad, you-”
Suki placed her finger over Lada’s lips. ”I forgive you. The important part is you came around!” Suki leaned in to give Lada one more kiss, only to notice she fell unconscious in her arms. ”What? We didn’t even get to the spicy part yet!”
But their alone time would be interrupted. The other five members of Suki’s magical girl team piled into the room. They already had their weapons drawn and were ready to fight.
Suki shrugged. ”Yea, she decided to take a nap. I think-”
Penny, the leader of the unit, closed the distance with a swift punch. Powerful enough on its own, more so when you considered the cyborg girl’s fist was powered by its own afterburner. Suki careened into the adjacent wall, and Penny caught Lada in her arms.
”She’s secure!”
Suki didn’t even have time to stand back up before the other four girls stood in front of them. She placed her hand on the window sill to stabilize herself. ”Good evening!”
Penny stepped between the other magical girls and looked at Suki. ”You’ve got ten seconds to tell us what you did to her.”
”Well.” Suki struggled to stand upright. ”I kissed her? A lot? But it kind of tuckered her out? I’m a little new to these powers, so I might have gone overboard. I think she’ll be fine with some rest!” The newly arrived wouldn't notice it, but Suki's wound from earlier had completely healed.
”Not what I meant, but I’m glad that’s the case.” Penny raised her fist and leveled it with Suki’s head. ”Answer this next question very carefully. Were you involved with Nurse Joy’s disappearance?”
Suki tapped her chin. ”Only that we’re the same person.”
Penny’s body tensed up as her allies gave each other confused glances. ”You’re her? Prove it!”
”Let’s see…” Suki looked over her former team. ”Lily’s favorite animal is a wolf, and she still sleeps with stuffed animals. Her boyfriend Alexander got her a plush wolf about a month ago and she wouldn’t shut up about it. Maura likes flowers, but is too shy to tell anyone because she thinks it will ruin her tough girl persona. Samantha wet the bed about a week ago, but she swore me to secrecy. Sorry girl, you understand right? Then there’s-”
”Why?” Penny’s fist was shaking. ”Why did you do this to yourself?”
”I did this?” The corners of Suki’s lips twitched. ”The only reason why I signed up to this outfit was so that I could be around people who loved me. Come on, Penny! You were my friends! I healed you, I helped you out, we did so much stuff together! don’t expect you to get it. Everyone loves you, but me? I can’t get my parents to look at me unless I do something bad. I took Lada to see a concert and the first thing she does is blow me off when we get back. You all laughed at me. A-and I get it, it was sort of funny!” She sniffed, but shed no tears. ”But you’re no different than my parents. You ignore everything I tried to do for you, but the screw ups? The mistakes? the bad behavior? Ohhhh, that’s gotta get corrected right quick! No one’s gunna make you look bad!”
Penny pursed her lips. ”I see.” She closed her eyes. ”Nurse Joy is dead.” When her eyes opened, they were glowing neon blue, and every afterburner on her body fired up. ”The least I can do is avenge her.”
”Oh, uh...” Suki touched the tips of her fingers together. ”Can I have a do over or-”
The speed in which Penny moved could be compared to teleportation. Her metal frame slammed into Suki with enough force to launch her out the window. The shattered glass haloed the blood witch’s form as she was thrown into the darkness. They never found her body, but she was never seen in town again.
Uh, yea, this is a sort of off shoot to the canceled RP "Kurai Majokko." We just kind of felt like playing our characters more and exploring the interpersonal relationships of a lusty blood witch, a dark code enforcer, a brooding misanthropist, and an emotionless drug dealer. Who knows what sort of nonsense these delinquents are going to get into?
INFORMATION
The RP takes place in Hibusa Town and features some of the most backwards magical girls to ever grace the world. The only thing that keeps them loosely in check is being a part of the Detention Club. Without this, Hibusa Town may as well not exist. In an unusual twist, it's the dark girls that are forced to work in teams and the light girls that usually go at it solo. There's also some amorphous blobs that are made out of dark emotions called Miseria. Otherwise it's all very magical girl standard.
SETTING
We just mentioned Hibusa Town in the last section. But in short, if you can think of it, it's probably in or near the town.
RULES
Rules? Those are for light girls...
CHARACTER SHEET TEMPLATE
You literally already have one of these from the last RP If you're an eligible participant. Just slap it in the character tab for reference. And by golly, make sure none of the links are broken. Otherwise, Ponn might point it out with the tone of a disappointed parent.
Codex of Terms
A group of Dark Magical Girls who share the selfish same beliefs, or that was what their leader had planned. Instead, the Detention Club has become something of a daycare center that attempts to keep the unhinged girls in check. Two reigning rules govern the Detention Club. No killing outside of the Miseria and no exposing themselves to the world outside of Magical Girls. Even with such lax rules, the club's Code Keeper has her hands full.
Amorphous blobs that dark magical girls hunt to grow their power and light girls hunt for sport.
They pretty much are just here to sell merchandise and have no tangible reason to exist in the setting. Much like all mascots.
Like soul gems from Madoka Magica, but more varied.
Since the beginning of this world, magic was created from the hearts of star-borned children. Granted as a gift to mortals, magic is often associated with warriors of the light, sworn to defend the world from darkness. These denizens of light take the mantle of Magical Girls and wage their crusade from the shadows. Hidden from the eyes of the known world, they battle misery and grief wherever it may rise.
Magic, however, holds loyalty to neither good nor evil. Magic is power, and power is to be used by the strong, the willing, the selfish. Such attributes flow freely in Hibusa Town, a territory latent, even steeping in it. It is a land held by Magical Girls who have been scorned, tossed aside, and have questioned their faith in the mantra of good. Indeed, Hibusa Town lays dark from the creatures of horrors and darker still from the ones who slay them. The Kurai Majokko; the Dark Magical Girls.
Any of virtue are turned away; any who resist are given swift lessons to make them turn away. Many a fool would dare to enter Hibusa Town's streets in efforts to rekindle hope and friendship to its residents. But as whispers of a greater evil surface, Hibusa Town runs rampant further and further away from the light. For in Hibusa Town, the night comes quick and the nightmare becomes reality.
INFORMATION
Welcome to Hibusa Town. In this bright and beautiful town, players will wield the power of magic as a Magical Girl. But rather than stand for the virtues of all that is good, you will fight for your own gain and merit. Something has made you turn away from the light; be it tragedy, a question of faith, or just boredom from protecting those who don’t deserve it. Whatever it may be, you fight for only yourself and the Detention Club.
Within this RP, you will battle the curses to plague this world to strengthen your own power, the Miseria who wander the streets. You will encounter those who think differently than yourselves, Magical Girls who still follow the light. And you will encounter all that Hibusa Town has to offer, be it the strange, the mundane, and the darkness lingering inside you all. How well you delinquents get along will be up to you, but no doubt it feels satisfying to be the villain.
SETTING
Hibusa Town is wide and expansive, strange and mysterious. Surrounded by mountain villages on one side and sea bordering the city on the other, it serves as the basis of the RP. For many of the corrupted Magical Girls residing there, it has been their homes for some time. No one knows how Hibusa Town came to be or why it was built in the first place. And to be honest, no one really cares anyway. To the residential occupant, no event is taken in shock, at least not anymore.
The town is said to possess a charm to it, along with a bad habit of weird occurrences within its borders. How much of it is to blame for magic, the Miseria, or something else is for the residents to discover. Any and all phenomena is associated with guardian spirits who watch over the land. How shocking it must be to discover these so called "spirits" are simply Magical Girls who've lost their way. More importantly, the town is home to Hibusa High and, by extension, the Detention Club: a group of Dark Magical Girls who share the same selfish beliefs. The Detention Club connects these dark warriors together.
So long as the club is never betrayed and never disrupted, Dark Magical Girls are free to do what they please within Hibusa Town. Be it exploring the layout and its secrets, hunting the land for Miseria, or something more, the choice is theirs to take. Even if the nights have been suddenly getting that much darker, that much colder.
RULES
• Each player is allowed one character each for now, primarily Dark Magical Girls. We will allow a select few to play the opposite team; 1/3 of the total number of players we have at all times.
• There will be no specific posting order. However, wait at least two turns before posting again to let others have fun as well.
• Please post your Character Sheets onto the OOC for evaluation. After being accepted, you may then post them onto the Character Tab.
• Keep your IC posts at a minimum length of two or three paragraphs (i.e.: around 500 to 1000 characters), for each character in your post. Furthermore, try to write as well as you can.
• If you have any problems, questions, comments, or concerns, please do not hesitate to let the GMs know.
CHARACTER SHEET TEMPLATE
• Appearance: Self-explanatory. Please include two references for your normal self and your Magical Girl uniform. For brownie points, find an appearance for before and after your corruption. • Name: Self-explanatory. • Title: Your Magical Girl name. • Age: Self-explanatory. • Emblem: The item that allows a Magical Girl, good or evil, to transform. Emblems come in a variety of forms, be it small accessories or even tattoos. They are the source of a Magical Girl’s power and damaging or removing them will greatly hinder battle strength and vitality. • Devil Arm: The weapon of a Dark Magical Girl, now twisted and corrupt much like their blackened souls. Describe what your weapon used to be and what it is now due to your slide into darkness. Light Magical Girls call their weapons Sweet Arms. • Magic: Your special magic. Much like your Devil Arms, your magic is affected by your transformation and your wish. Describe what it once was and what it has now become. • Background: Please describe what corrupted your character here, be it out of tragedy, selfishness, or some other factor. • Sample Post: Write a small post describing what your character wished for/why they contracted. Doesn't have to be long, 2-3 paragraphs is fine. Please place this into a hider. This is the most important factor of acceptance regarding your CS. • Other: Optional. Anything else not mentioned above that you may wish to add goes here.
[b][color=gold]• Appearance:[/color][/b] Self-explanatory. Please include two references for your normal self and your Magical Girl uniform. For brownie points, find an appearance for before and after your corruption. [b][color=gold]• Name:[/color][/b] Self-explanatory. [b][color=gold]• Title:[/color][/b] Your Magical Girl name. [b][color=gold]• Age:[/color][/b] Self-explanatory. [b][color=gold]• Emblem:[/color][/b] The item that allows a Magical Girl, good or evil, to transform. Emblems come in a variety of forms, be it small accessories or even tattoos. They are the source of a Magical Girl’s power and damaging or removing them will greatly hinder battle strength and vitality. [b][color=gold]• Devil Arm:[/color][/b] The weapon of a Dark Magical Girl, now twisted and corrupt much like their blackened souls. Describe what your weapon used to be and what it is now due to your slide into darkness. Light Magical Girls call their weapons Sweet Arms. [b][color=gold]• Magic:[/color][/b] Your special magic. Much like your Devil Arms, your magic is affected by your transformation and your wish. Describe what it once was and what it has now become. [b][color=gold]• Background:[/color][/b] Please describe what corrupted your character here, be it out of tragedy, selfishness, or some other factor. [b][color=gold]• Sample Post:[/color][/b] Write a small post describing what your character wished for/why they contracted. Doesn't have to be long, 2-3 paragraphs is fine. Please place this into a hider. This is the most important factor of acceptance regarding your CS. [b][color=gold]• Other:[/color][/b] Optional. Anything else not mentioned above that you may wish to add goes here.
Codex of Terms
A group of Dark Magical Girls who share the selfish same beliefs; the Detention Club is what connects these dark warriors together. Hosted in Hibusa High, it is the hangout spot and organization most of your characters are affiliated with. What passes as mundane club activities are, in actuality, meetings and assigned dealings among the Dark Magical Girls living in Hibusa Town. Publicly, the club's purpose is to perform selfless acts for the school. Of course, much of this is a farce and easily exploited with magic.
While these girls are always hungry for new blood in their rank, two reigning rules govern the Detention Club. No killing outside of the Miseria and no exposing themselves to the world outside of Magical Girls. Such rules are enforced by the club's Code Keeper, a role closely tied to the group's leader.
The many and miscellaneous monsters you will encounter in your story. Miseria are the source of grief and curses in the world, serving as the titular enemy to all Magical Girls. While those of the light are sworn to vanquish them to protect humanity, there’s no real gain in doing so. As Dark Magical Girls, slaying Nightmares bolsters your own power, further leading you into corruption. They're said to be most active during the night, particularly when the moon is nigh.
Creatures taken the form of cats from beyond who form pacts with Magical Girls, giving them their unique powers via wishes and serving as their guides. Lacking a face and features, they often describe themselves with cute emoticons and other symbols upon their screens. Curiously enough, Mascots don’t seem to be affected in either appearance or nature when Magical Girls become corrupted with darkness. The group of Dark Magical Girls known as the Detention Club in Miso City currently have one residing Mascot overseeing them.
The item that allows a Magical Girl, good or evil, to transform. Emblems come in a variety of forms, be it small accessories or even tattoos. They are the source of a Magical Girl’s power and damaging or removing them will greatly hinder battle strength and vitality. Emblems are a Magical Girl’s greatest asset….and most vulnerable weakness. Destroying one will end a Magical Girl’s life.
The DoCS has already been updated to reflect the changes, but if you want a side by side breakdown, just click on the link above for the patch notes. Some of you may wish to change your notes up due to this.
I gave a decent write up on why the changes were made, and I won't repeat myself here. But I will say a few words on the direction the DoCS is moving in.
Arcane defense is kind of strong. Most of your opponents use magic based attacks of some kind and many espers only use arcane weaponry. At the same time, your primary foes are monsters, and they all have very low magical defenses. This does make it difficult to justify using stronger notes against monsters. This wasn't an issue in the last RP because everyone was locked to silver glamors and couldn't get very strong. But it's possible to cast S rank melodies now. It's just not always clear if it's necessary to do so. Even if some of you just like big numbers and will always use the strongest abilities at your disposal.
Moving forward, you're going to notice a lot of notes are going to start relying on factors other than magical resistance, especially when it comes to monsters. Arcane resistance is always going to reduce damage from spells, it's just not always going to be the deciding factor on weather an effect works or not.
And Blink/Transplace/Purify/Dispel are due for a rework, maybe next downtime.
Other than that, Operations should start again in 1-2 weeks. I'll probably have a poll up later today asking what everyone wants to participate in. Hopefully you have your collabs most the way done. If you've written with someone, you can start brainstorming Backups with them if you'd like.
Since the last RP, a lot of the elemental notes have not gotten too much use outside of a certain girl using them to stylishly skate all over the palace. We wanted to make elemental notes a more integral part of everyone’s play style. But a lot of them are too situational, too confusing, and the bulk of them can be replaced by regular notes. Hopefully this update will give espers more reason to use elemental notes.
The goal with the elemental note update was to:
-Make all notes useful regardless of your genre’s grade. -Make elemental notes more powerful/interesting. -Make them cost slightly less than if they were scaled with other notes. This did make some of them more expensive...
And without further ado…
Fire: The giver and taker of life, but it’s always been a destructive and dangerous magic for espers. Only Ignite is an expensive and weak DoT note with easy counters and Fever is a confusing “STR Down” Debuff. The new Ignite might convince some espers they don’t need to carry around Damage X. Fever is getting replaced, which will mark the third time Fire had one of its notes totally reworked. Rather than focusing on a debuff or fire protection, “Ferver” leans hard into Fire’s offensive play style and lets espers get a little more wild.
Old
New
Ignite: Mana cost (4) Causes the target to burn with an intense flame. Ignite initially causes a minor wound (no wound on espers/magi) and then inflicts a moderate wound (minor wound on espers/magi) for every 6 seconds they remain aflame. Flames can spread across the body and to other targets, but will never cause extra wounds. Fires created with Ignite can be suffocated like real fires, or stomped/patted out by espers and monsters. Only targets that can catch fire can be affected by Ignite.
Fever: Mana Cost (2) Causes the target’s body to heat up, which results in a loss of strength. Melee weapon attacks go down a rank in damage, ranged attacks go down one rank in sentinel, and it is more difficult to lift heavy objects for 6 seconds.
Ignite: Mana cost (4) Causes the target to go up in flames, doing the same amount of damage as a damage note, but over an entire human sized target or a monster up to three times as big as a human. Damage is reapplied every 6 seconds.
Ignite usually lasts 6 seconds, but can be extended or put out early just like normal flames. Rolling, moving to a body of water, or entering an oxygen free environment are a few ways to extinguish Ignite. However, targets that are splashed with oils, gasoline, or other flammables will burn for an extra 6 seconds.
Ferver: Mana Cost (4) The target is filled with fiery emotion and becomes indomitable. They ignore all debuffs and can fight on as if they were in perfect condition, minus any limbs they may be missing. Lasts 6 seconds.
Any damage that someone under the effect of Ferver might suffer is reduced by 10%, and an additional 10% for each rank over D. If an attack would kill a fervered target, they instead fall unconscious, ferver ends, and they are critically injured by the attack.
Aqua: The only player who used this genre ICly performed well, but the DOCS has been evolving and a lot of the notes could use a bit of clarity as well as a reason to use these notes above bronze. Also it just makes sense to add a speed debuff to freeze.
Old
New
Freeze: Mana cost (2) Causes part of the target to freeze over. Frozen targets can move, but are brittle. Non-melody attacks such as instruments, mundane weapons, and hard falls create more severe wounds. Lasts 6 seconds.
Slick: Mana Cost (2) Human sized Targets or a 2X2 area becomes slick for 6 seconds. A target can be made partially slippery or fully slippery. As an example, an esper can make their shoes slick to allow them to slide like an ice skater, or they can make an enemy entirely slick to make climbing stairs difficult. Slick affects one's movement, rather than finer motor movements. They will not drop their weapons due to slippery hands nor lose any weapons or equipment they are wearing/carrying. Slick targets can be moved three times as far by push/pull effects if they aren’t airborne.
Freeze: Mana cost (4) Causes the target to freeze over, reducing its movement speed. Frozen targets are brittle and treat all sources of damage as being 1 rank higher. Frozen targets move 10% slower and an additional 10% for each rank over D. Lasts 6 seconds.
Slick: Mana Cost (4) Human sized Targets or a 2X2 area becomes slick for 6 seconds. A target can be made partially slippery or fully slippery. As an example, an esper can make their shoes slick to allow them to slide like an ice skater, or they can make an enemy entirely slick to make climbing stairs difficult. Targets will not drop their weapons due to slippery hands nor lose any equipment they are wearing/carrying. Slick targets can be moved three times as far by push/pull effects if they aren’t airborne.
When cast as a buff, Slick’s rank can be used in place of speed or sentinel for escaping grapples, avoiding projectiles, or any other use where being faster or more slippery can help avoid damage. When used as a debuff or obstacle, slick’s rank is used to determine how difficult it is to traverse and is contested by an appropriate stat.
Wind: Flying has always been powerful, but storm could use a bit of a rework to make it functionally different than barrier and reflect. We could use a defense VS rapid fire attacks.
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Storm: Mana cost (4) The target of this note is surrounded in spinning winds which can deflect attacks, increasing SENTINEL against Physical and Ranged attacks by 1 rank. This bonus stacks if the attack is both Physical and Ranged. Lasts 6 seconds.
Also during storm’s duration, it can deflect a single ranged attack/melody that is equal to the rank of the melody. Two attacks that are a rank lower, three attacks at a rank below that, etc. Melodies like projectiles and beams are curved to fly past the intended target. Storm cannot protect from spawned melodies or attacks without projectiles.
Storm: Mana cost (4) The target of this note is surrounded in spinning winds which can deflect attacks, increasing SENTINEL by 1 rank. Lasts 6 seconds.
Also during Storm’s duration, it can deflect ranged attacks such as machine gun fire and melodies. Any ranged fire aimed at the target must be closer than 75 feet to hit the target. Every rank Storm is over D decreases this range by 15 feet. Storm cannot protect from spawned melodies or attacks without projectiles, such as laser beams.
Lightning: It’s fine, but Paralysis is weirdly complicated and Speedster is just too expensive for what it offers. Now Paralysis is simpler and easier to understand while Speedster is less expensive.
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Paralysis: Mana cost (4) Causes the target to briefly lose the ability to control the part of their body that was struck. Limbs lose the ability to move, the torso affects the respiratory system, and a headshot causes the target’s vision to blur, drastically reducing accuracy over distance. If used with an AoE, the note can only activate a single debuff on the target(s) based on what part of them it touched first. Lasts 6 seconds.
Speedster: Mana cost (4) Target’s speed ranks up once for 6 seconds, and they can run across “less than ideal” surfaces, such as bodies of water and walls, so long as they don’t stop running.
Paralysis: Mana cost (4) Causes the target to lose control of their body, briefly becoming a ragdoll. A target will fall prone, drop any items they are holding, and will fail tasks that require concentration, such as entering a password or casting a melody. An esper will never drop their instrument unless they choose to do so. A target with high arcane resistance can resist some of the effects, and might be able to remain standing or maintain concentration. More vulnerable targets will be helpless for longer.
Speedster: Mana cost (2) Target’s speed ranks up once for 6 seconds, and they can run across “less than ideal” surfaces, such as bodies of water and walls, so long as they don’t stop running.
Nature: The red-haired stepchild of the esper world. Unless you’re Oros the Mad, there’s almost no reason to use these notes. Even with a stackable slow debuff, Poison takes waaaaaay too much effort for what it offers, It’s just a DoT that takes half an operation to activate, while Transform is an underwhelming melee buff/weapon transformation with no reason to cast above bronze. Let’s change that. Activating neurotoxin/acid is actually possible on a single cast, and transform offers a reason to use it above bronze.
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Poison: Mana cost (2) Causes the target to become poisoned, which ranks down their speed for 6 seconds. Stacks refresh the duration and stack up to three times provided it is cast by the same esper each time. The third stack also inflicts “neurotoxin,” which does severe damage to arteries near the target area after 6 seconds. If the target has no arteries, it will instead inflict “acid” and vaporize a large portion of the target's form in 6 seconds.
Transform: Mana cost (2) The target can transform parts of their body into claws and such to be used as weapons or tools. Attacks like this are a single rank higher than an esper’s base weapon. Transformations last 6 seconds.
Poison: Mana cost (4) Causes the target to become poisoned, which ranks down their speed as the debuff persists. After 3 post cycles, the debuff becomes “neurotoxin,” which does severe damage to arteries near the targeted area. If the target has no arteries, it will instead inflict “acid” and vaporize a large portion of the target's form. The number of post cycles required for the Poison debuff to transform goes up or down depending on how many ranks the target’s arcane defense is over/under the rank of this note.
Poison activates instantly on monsters, and does as much damage as a “Damage X” note would cast at its rank.
Transform: Mana cost (2) The target can transform their limbs to be used as weapons or tools, such as tendrils, living vines, claws, or other shapes related to your element. The new length of anything made from this note can be 1 foot longer than the existing weapon/limb, and add an extra foot for every rank the note is over D. Attacks from transformed weapons/limbs are a single rank higher than an esper’s base weapon. Transformations last 6 seconds.
Earth: What’s here is good, it’s just not nearly versatile enough. Quake now has a damage component that makes it really good for armored or hard targets. Mass is also getting an upgrade to make it more than something to grief gravity/push/pull gamers. It’s cost is going up, but it’s a substantial upgrade!
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Quake: Mana cost (2) The effect causes a target to get knocked down, or can cause a surface to shake in a range of 15 feet. Will cause brittle materials like stone and glass to shatter.
Mass: Mana cost (2) Increases physical and chaos defense by one rank for 6 seconds, provided the rank of this note is equal to or greater than the target’s chaos defense. During this time, they are also impervious to movement effects like push, pull, and quake so long as the spell's rank isn’t greater than the rank of this melody. The target’s weight also doubles.
Quake: Mana cost (2) Uses seismic-like force to damage a target. The damage dealt is comparable to a damage note but does significantly more damage to structures and hard targets such as shields, shells, or hard bodied constructs. A D rank note is enough to blow a 3x3 foot hole through a sheetrock wall. It can do this with wood at C rank, stone at D, and metal at B, with respect to the varying thicknesses those walls are usually made to. Targets with magical defenses and/or are extra thick will need 1/2 extra ranks for the desired effect. If Quake’s rank is too weak, the target will only shake on impact. If Quake is stronger than the material, the hole will get 1x1 bigger for every rank over the material.
This note does not have the same effect on targets with construction-like attributes, such as espers or monsters with more durable flesh. It does bypass those defenses and does as much damage as a damage note normally would to a target.
Mass: Mana cost (4) The target becomes more dense, and their flesh hardens. Increases chaos defense by one rank. Physical defense also changes to this note’s rank if it’s higher. The target is also impervious to movement effects like push, pull, slow, and gravity notes. The target’s weight also doubles. Lasts for 6 seconds.
Light: Reveal is too situational, so it’s going to reveal a lot more to the caster now. Purity… will get its update later. It’s fine for now.
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Reveal: Mana cost (2) The target is unable to use spells to hide it’s position, and their body is wreathed in a glowing light for 6 seconds.
Reveal: Mana cost (2) The target is unable to use spells to hide it’s position, and their body is always visible to the caster for 6 seconds. In addition to this, they know if the target is a monster or human, and can get a rough idea of its durability and magical might. At C rank, the caster also learns its strongest and weakest attributes for defense (its stats, essentially). At B rank, the caster also learns the nature of its weapon and its strongest and weakest attribute. At A rank, the caster also gains a rough idea of any specials the target might have. At S rank, the caster also knows what the target is thinking, but the target is also aware of this.
Darkness: It’s pretty unique, but there’s no reason to cast it above bronze. UNTIL NOW! The new Obfuscate features a lingering invisibility effect after something leaves a shadow, and the duration of Intangible can now be increased. However, anti-telefrag measures have been put in place to prevent it from being used as a strictly offensive ability.
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Obfuscate: Mana cost (2) Shrouds the target in a stationary shadow that makes them invisible and silent. The shadow is almost impossible to notice if used inside another shadow or another sensible location. The shadow is only slightly larger than the target, and will not hide them if they move outside of it. Aoe and zone notes will make the shadow bigger, but everyone inside the shadow will be able to see each other clearly. Lasts 6 seconds.
Intangible: Mana cost (4) The target becomes intangible for up to 2 seconds. During this time they can not be targeted by melodies, cannot cast melodies, cannot attack, but can pass through any solid surface at will. Should something be inside them when they solidify, their mass that occupies that space will be lost to the void. Extreme care should be used when passing through things. Intangible targets are still visible, but have a transparent appearance. Extend and full extend do not extend the duration of this note. This note can be resisted by the target if their arcane defense is greater than the note’s rank.
Obfuscate: Mana cost (2) Shrouds the target in a stationary shadow that makes them invisible and silent. The shadow is almost impossible to notice if used inside another shadow or another sensible location. The shadow is only slightly larger than the target, and will not hide them if they move outside of it. Aoe and zone notes will make the shadow bigger, but everyone inside the shadow will be able to see each other clearly. Lasts 6 seconds.
The first time something leaves the shadow’s vicinity, it is invisible for 2 seconds. The duration for this lingering invisibility increases by 1 second for every rank over D Obfuscate is cast at.
Intangible: Mana cost (4) The target becomes intangible for up to 2 seconds, and an additional second for every rank over D. During this time they can not be targeted by melodies, cannot cast melodies, cannot attack, but can pass through any solid surface at will. Should something be inside them when they solidify, they will simply blink in front of whatever they were inside. Intangible targets are still visible, but have a transparent appearance. Extend and full extend do not extend the duration of this note. This note can be resisted by the target if their arcane defense is greater than the note’s rank.
Gravity: What can’t gravity do? Of all the elemental notes, this is the one that’s been over-performing. There’s also hardly a reason to cast it above bronze. So this one is getting a small nerf. Rather than being contested by the target’s arcane defense, Gravity’s effectiveness is dependent on how high its grade is. It’s the only fair way to do it, as gravity has a lot of reasons to cast on self, allies, and foes.
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Weightless: Mana cost (4) The target loses all mass for 6 seconds, causing them to float. They retain their momentum they had before becoming weightless. Push/Pull effects are very potent on weightless targets. Greater resistance means the target retains some of its weight.
Suspend: Mana cost (4) Gravity acts on all sides of a target, suspending it in place for 6 seconds. Greater resistance allows targets to move, albeit slowly.
Weightless: Mana cost (4) Non-monster targets become lighter for 6 seconds. At ranks D/C/B/A/S, they lose 20/40/60/80/100% of their weight, and Push/Pull effects become that much more potent on them. Weightless works as intended on targets under 400 lbs, as that is the maximum amount of weight it can affect. Thus, a rank S Weightless note cast on a 600 LB boulder will still weigh 200 lbs. Monsters on the other hand will always be rendered fully weightless so long as they are under 400 LBs, but this amount can be increased by 200 lbs for every rank the note is over D.
Suspend: Mana cost (4) The target is anchored to its center of mass at the time this note activates, or the center of an area modification such as AoE or Zone. This has a sort of rubber banding effect where the target is always pulled towards the anchor, but much more forcefully outside a certain range. At ranks D/C/B/A/S, the target can move most easily 20/15/10/5/0 feet from the anchor before the pull of gravity inevitably yanks them back. lasts for 6 seconds.
[b][color=silver][center]
[img]https://img.roleplayerguild.com/prod/users/9bf0ab63-afe2-4637-aa10-6dc90db5fc8c.png[/img]
[h2]W I T H R I G H T E O U S H A N D S[/h2][/center][/color][/b]
[hr]
[i]Did you know that Dante's inferno is called a divine comedy because things work out for the protagonist? Back in the day, the only two genres were comedy and drama. The only difference was that in a comedy, the protagonist is better off at the end, and a drama is the opposite. So that's why a story about going through hell can still be considered a comedy, even if it's not funny.[/i]
[b][color=Silver]Name:[/color][/b]
[indent]Broken Promise, BP, Boss[/indent]
[b][color=Silver]Age:[/color][/b]
[indent]Old enough to know better, too young to care. (that is to say 30's)[/indent]
[b][color=Silver]Preferred RPs:[/color][/b]
[indent]I Prefer to make my own, but will occasionally join something if it looks interesting. I'll join just about anything so long as it isn’t overly edgy/sweet, though it's rare for me to do. I don't do 1x1s too often either.[/indent]
[b][color=Silver]Preferred Roles:[/color][/b]
[indent]I tend to play adorable characters everyone wants to befriend or proper assholes everyone wants to stay away from. I try not to play moral paragons or prime evils.[/indent]
[b][color=Silver]RP Conquests:[/color][/b]
[indent]I've completed quite a few RP's off site, but most of them are on private forums or have simply been lost to the ravages of server crashes. As for stuff here, I'm sure everyone who sees me post in the off topic sections has seen me find an excuse to talk about [url=https://www.roleplayerguild.com/topics/157933-danganronpa-tower-of-carnage-finished/ic]Danganronpa: Tower of Carnage[/url]. It's a project that took over 4 years to complete and I feel pride not only for myself but all the wonderful people who helped make it enjoyable during its run. [url=https://www.roleplayerguild.com/topics/173392-re-zero-the-high-council/ic]Re: Zero: The High Council[/url] Is technically my first, but it was just something I kind of took over and ended up ending the story after just six months. It finished, but eh...
Last RP I finished was [url=https://www.roleplayerguild.com/topics/186698-symphony-of-espers/ooc]Symphony of Espers[/url] which turned out pretty good.[/indent]
[b][color=Silver]RP's in progress:[/color][/b]
[indent]For some reason I can't seem to stay away from [url=https://www.roleplayerguild.com/topics/180148-darkest-before-the-dawn-a-cyoa-magical-girl-roleplay/ic]Ari's magical girl RP[/url], even if I'm not sure why I'm still in it.
As for my own projects, I'm doing [url=https://www.roleplayerguild.com/topics/191774-symphony-on-high/ic]Symphony on High[/url] to continue the gigachad adventures of the espers in Pax Septimus.
[/indent]
[b][color=Silver]RP Graveyard:[/color][/b]
[indent]I've been pretty fortunate on this forum. I think I joined one when I first came on the site that didn't really do anything, and there are a few 1x1 things that didn't go anywhere. It's disappointing when an RP ends before it can be finished, but I've come to look at them as learning experiences.
And then there's that london magical girl RP, and that dark magical girl RP. I think I'm done joining magical girl RPs for a while.[/indent]
[b][color=Silver]Other interests:[/color][/b]
[indent]
[b]Videos[/b]
[indent]I watch a lot of educational videos on youtube. Usually as research for something I’m writing or purely because a topic interests me. I like channels like [url=https://www.youtube.com/channel/UCHsRtomD4twRf5WVHHk-cMw]Tier Zoo[/url] and [url=https://www.youtube.com/channel/UCJfJWct8jN1RpCuVWk3zHTA]Daryl Talks Games[/url], and I’ll also watch things like [url=https://www.youtube.com/channel/UCSJPFQdZwrOutnmSFYtbstA]Critical Drinker[/url] or [url=https://www.youtube.com/channel/UCz1fTbwui7o5aDZ6W1dOLTQ]Literature Devil[/url] to deepen my understanding of story telling. Though I also like memes and jokes, to which I’ll find myself watching stuff like [url=https://www.youtube.com/channel/UCD6VugMZKRhSyzWEWA9W2fg]Sseth[/url], but usually find myself surfing through meme videos. I gotta work on that.
[/indent]
[b]Games[/b]
[indent]I have a rather long history of playing virtually every platformer to come into existence during the indie boom, as well as quite a few other indie games. I’ve played Meatboy, Binding of Issac, Gunvolt, Cuphead, Princess Remedy in a World of Hurt, Classic Metroid, Warcraft 3, Final Fantasy 7,8, and 14, Left 4 Dead, Shantae, Celeste, Danganronpa, God Eater, the list goes on. What I’ve played is kind of all over the place. I don’t play many games these days, I tend to pick things that look interesting and go on a decent steam sale.[/indent]
[b]Painting Minis[/b]
[indent]I do this in moderation. Otherwise, it's a pretty expensive hobby to start...[/indent]
[b]Music[/b]
[indent]I listen to everything, save most country/rap songs. I have too many favorites to name.[/indent]
[/indent]
[b][color=Silver]Personality:[/color][/b]
[indent]Not one to take life or the internet too seriously. Is only serious about writing well and having a good time.[/indent]
[b][color=Silver]People to Insult:[/color][/b]
[indent]Dalton is a Dingus.[/indent]
<div style="white-space:pre-wrap;"><span class="bb-b"><font color="silver"><div class="bb-center"><img src="https://img.roleplayerguild.com/prod/users/9bf0ab63-afe2-4637-aa10-6dc90db5fc8c.png" /><br><div class="bb-h2">W I T H R I G H T E O U S H A N D S</div></div></font></span><br><br><hr class="bb-hr"><br><br><span class="bb-i">Did you know that Dante's inferno is called a divine comedy because things work out for the protagonist? Back in the day, the only two genres were comedy and drama. The only difference was that in a comedy, the protagonist is better off at the end, and a drama is the opposite. So that's why a story about going through hell can still be considered a comedy, even if it's not funny.</span><br><br><span class="bb-b"><font color="silver">Name:</font></span><br><div class="bb-indent">Broken Promise, BP, Boss</div><br><span class="bb-b"><font color="silver">Age:</font></span><br><div class="bb-indent">Old enough to know better, too young to care. (that is to say 30's)</div><br><span class="bb-b"><font color="silver">Preferred RPs:</font></span><br><div class="bb-indent">I Prefer to make my own, but will occasionally join something if it looks interesting. I'll join just about anything so long as it isn’t overly edgy/sweet, though it's rare for me to do. I don't do 1x1s too often either.</div><br><span class="bb-b"><font color="silver">Preferred Roles:</font></span><br><div class="bb-indent">I tend to play adorable characters everyone wants to befriend or proper assholes everyone wants to stay away from. I try not to play moral paragons or prime evils.</div><br><span class="bb-b"><font color="silver">RP Conquests:</font></span><br><div class="bb-indent">I've completed quite a few RP's off site, but most of them are on private forums or have simply been lost to the ravages of server crashes. As for stuff here, I'm sure everyone who sees me post in the off topic sections has seen me find an excuse to talk about <a href="https://www.roleplayerguild.com/topics/157933-danganronpa-tower-of-carnage-finished/ic">Danganronpa: Tower of Carnage</a>. It's a project that took over 4 years to complete and I feel pride not only for myself but all the wonderful people who helped make it enjoyable during its run. <a href="https://www.roleplayerguild.com/topics/173392-re-zero-the-high-council/ic">Re: Zero: The High Council</a> Is technically my first, but it was just something I kind of took over and ended up ending the story after just six months. It finished, but eh...<br><br>Last RP I finished was <a href="https://www.roleplayerguild.com/topics/186698-symphony-of-espers/ooc">Symphony of Espers</a> which turned out pretty good.</div><br><span class="bb-b"><font color="silver">RP's in progress:</font></span><br><div class="bb-indent">For some reason I can't seem to stay away from <a href="https://www.roleplayerguild.com/topics/180148-darkest-before-the-dawn-a-cyoa-magical-girl-roleplay/ic">Ari's magical girl RP</a>, even if I'm not sure why I'm still in it. <br><br>As for my own projects, I'm doing <a href="https://www.roleplayerguild.com/topics/191774-symphony-on-high/ic">Symphony on High</a> to continue the gigachad adventures of the espers in Pax Septimus.</div><br><span class="bb-b"><font color="silver">RP Graveyard:</font></span><br><div class="bb-indent">I've been pretty fortunate on this forum. I think I joined one when I first came on the site that didn't really do anything, and there are a few 1x1 things that didn't go anywhere. It's disappointing when an RP ends before it can be finished, but I've come to look at them as learning experiences.<br><br>And then there's that london magical girl RP, and that dark magical girl RP. I think I'm done joining magical girl RPs for a while.</div><br><span class="bb-b"><font color="silver">Other interests:</font></span><br><div class="bb-indent"><span class="bb-b">Videos</span><br><div class="bb-indent">I watch a lot of educational videos on youtube. Usually as research for something I’m writing or purely because a topic interests me. I like channels like <a target="_blank" rel="nofollow noopener" href="https://www.youtube.com/channel/UCHsRtomD4twRf5WVHHk-cMw">Tier Zoo</a> and <a target="_blank" rel="nofollow noopener" href="https://www.youtube.com/channel/UCJfJWct8jN1RpCuVWk3zHTA">Daryl Talks Games</a>, and I’ll also watch things like <a target="_blank" rel="nofollow noopener" href="https://www.youtube.com/channel/UCSJPFQdZwrOutnmSFYtbstA">Critical Drinker</a> or <a target="_blank" rel="nofollow noopener" href="https://www.youtube.com/channel/UCz1fTbwui7o5aDZ6W1dOLTQ">Literature Devil</a> to deepen my understanding of story telling. Though I also like memes and jokes, to which I’ll find myself watching stuff like <a target="_blank" rel="nofollow noopener" href="https://www.youtube.com/channel/UCD6VugMZKRhSyzWEWA9W2fg">Sseth</a>, but usually find myself surfing through meme videos. I gotta work on that.</div> <br><span class="bb-b">Games</span><br><div class="bb-indent">I have a rather long history of playing virtually every platformer to come into existence during the indie boom, as well as quite a few other indie games. I’ve played Meatboy, Binding of Issac, Gunvolt, Cuphead, Princess Remedy in a World of Hurt, Classic Metroid, Warcraft 3, Final Fantasy 7,8, and 14, Left 4 Dead, Shantae, Celeste, Danganronpa, God Eater, the list goes on. What I’ve played is kind of all over the place. I don’t play many games these days, I tend to pick things that look interesting and go on a decent steam sale.</div><br><span class="bb-b">Painting Minis</span><br><div class="bb-indent">I do this in moderation. Otherwise, it's a pretty expensive hobby to start...</div><br><span class="bb-b">Music</span><br><div class="bb-indent">I listen to everything, save most country/rap songs. I have too many favorites to name.</div></div><br><span class="bb-b"><font color="silver">Personality:</font></span><br><div class="bb-indent">Not one to take life or the internet too seriously. Is only serious about writing well and having a good time.</div><br><span class="bb-b"><font color="silver">People to Insult:</font></span><br><div class="bb-indent">Dalton is a Dingus.</div></div>