Finally a sheet that isn't trying to hide its power behind a veil of misleading wordage, thank you so much Kal. Though you should probably relabel him as an Intermediate Tier (When out of Armor) and High Tier (When in Armor). About your ship, it's fine, they're not supposed to be used in combat anyhow. I'm gonna say this one more time, and I will immediately toss a red card at the next sheet that ignores it. [b]Ships are generally considered a backdrop to the setting of the Multiverse. Normally they will not be encountered in combat. If they are, they will always be at the disadvantage.[/b] [hider=Abilities] [list] [*]So. 60mph speed. 5 tons lifting weight. I'm assuming you mean residential stories, so 30 feet vertical jump height? Gradual and slow paced regeneration? As an intermediate tier, that's all acceptable. Rather low end, but considering the rest of it this is reasonable. I'll touch on the suit when I get to it. One thing to note: Dodging a shot from a railgun with only Faster than Sound movement? Impossible. Railguns fire at a fraction of the speed of light, well over the speed of sound. [/*] [*]Supercomputer brain? Yeah, that's fine. A bit specific with the photographic memory and auto-recall, but otherwise it's fine.[/*] [*]Before I read sniper rifle, I was going to deny this. But with a sniper rifle that's totally fine, marksmanship may prove to be a useless skill however. As every character is capable of dodging bullets.[/*] [*]Remember that hand to hand combat skill is dictated by the writing skill of the owner of the character. As I stated before, saying you're a master martial artist and writing "Karate chop." does not a Mister Miyagi make.[/*] [*]Same goes for swordsmanship as with hand to hand.[/*] [*]Slowed aging is generally the norm among Arena Combatants. This didn't even need to be listed if you didn't want to.[/*] [/list] [/hider] [hider=Equipment] [list] [*]This the source of his powers? Yeah, these are fine. Well within the realms of acceptable deviation in the Intermediate Tier. Again though, oddly specific with the cellphone thing and the electromagnetic field disuption.[/*] [*]Put down how much of each ammunition type this has, and then I'll read over it to see whether its acceptable.[/*] [*]I see what you did there, your reference to Charlemagne legend is not lost on me. The sword is acceptable. Just remember. Everyone's sword can cut through everyone else's, and nobody's sword can be broken.[/*] [/list] [/hider] [hider=Armor] [list] [*]The helmet has a hud and environmental systems, pretty standard stuff here. All acceptable stuff.[/*] [*]Able to withstand heavy arms fire, heat, and its sealed and the like. Preventing damage from all directions while supplying the wearer with enhancements. This is acceptable, the aloy would be a lil' bit heavy though.[/*] [*]The Bodysuit is plenty acceptable.[/*] [*]The Gel layer prevents from how many Gs? And how many degrees does it protect against in both extremes of hot and cold?[/*] [*]Previously you stated the lift weight and running speed of 15 tons and 150mph respectively. This is acceptable, however this (combined with the other abilities) is what flips him to a high tier when in the armor.[/*] [*]In atmosphere flight speed is Mach 4? The friction on a non-aerodynamic object would put the heat way up there real quick. So if he comes out of a full speed flight, his heat tolerance would be lowered temporarily. Alright? And the increased in flight load is acceptable.[/*] [*]The strips are acceptable.[/*] [*]Give me a number on how many pounds of TNT this shield can resist and then I'll look over it. Keep in mind, in the suit he is classified as a high tier character. So you can make it pretty high.[/*] [*]The seal is fine.[/*] [*]The circuits are acceptable as well.[/*] [*]Let's reduce the damage from that mountain hole blowing thing. How about we just go with the 2 inches of steel, but instead of regular steel, Boron Steel. Because an entire mountain with a hole in it would require a great deal of power that can't be easily generated in a backpack sized engine. Also, reducing it allows the 360 degree fire to be acceptable. But you would need one turn of prep before doing that.[/*] [*]I need how many pounds of TNT this is capable of matching.[/*] [*]I gotta say no on the Nerve Missile, simply because it's unavoidable.[/*] [*]To trap a person the Cryo-Missile would have to hit them. And that's really the only stipulation I have to put on it. [/*] [*]Unfortunately, despite really liking the Concussion Missiles, I'll have to say no on this. As it's pretty unavoidable.[/*] [*]They have to be facing the Flashbang for it to blind them, and then it only lasts one or two turns.[/*] [*]As there are two mechs entered in the roleplay, and one robot, I can't accept the EMP. Because that would technically kill them instantly on contact.[/*] [*]Like the cryo missiles, this has to hit the enemy to burn them. No blast radius.[/*] [*]The shock missile should work like a taser, and it sticks to them connected by a wire. This allows for repeated shocks, rather than just one shock. Also, the blast radius thing is really not acceptable for most attacks besides explosives. Too many possible disputes about it, et cetera.[/*] [*]Absolutely not. No black hole bombs.[/*] [*]Give me a number on those bullets and I'll look over it.[/*] [/list] [/hider]