@Nemaisare [indent]My thought on wargs is that they are organized as a cavalry unit, because keeping them in a unit enhances their effectiveness and doesn't tie their mobility down to foot troops. The wargmaster would probably be a very important officer in the company. Nonhumans are limited, yes, because we're keeping this an almost-all orc show. Orcs from various tribes serve in the pikes. All recruits start out serving in the pikes. It's where they get educated in discipline and the notion that they're not a part of their old tribes anymore is reinforced under the lash of the drillmasters. It doesn't matter who is what in their old life before they join the Company, they all serve in the pikes together and henceforth achieve by merit.[/indent] @Sini [indent]It's more than likely that the orcs would have scouts and other stealth specialists themselves. Hunters, foragers, etc. The Company doesn't always have the luxury of purchasing food -- some groups won't sell to them -- and keeping a bunch of orcs fed is hard work. They're probably good at having to figure it out and living out of their packs and rations.[/indent] @Maxwell [indent]So far, the conversations in the Guild chat have yielded a favorable tilt toward longbows for similar reasons -- muscle and so forth, but the arbalest thing is certainly true. One of the advantages the orcs have is that they're stronger and they might be able to take advantage of human designs in a way that humans could not imagine. As to religion, I'm not sure. Maybe their shaman/priest figure follows a renegade orc god that left/was thrown out of the pantheon, an outcast like them. But I'm open to ideas.[/indent]