[b]Name:[/b] Malakaus Ralthavar Marchrosias [b]Age:[/b] 26 [b]Race: [/b]Orc [b]Appearance: [/b] [img=http://images.uesp.net/e/e7/SR-concept-Orc_Armor.jpg] [b]Job:[/b] Actually a highly skilled Armorer and Weapon Smith, and only recently started adventuring [b]Skills & Abilities:[/b] Malakaus actually hasn't really spent much of his life adventuring or even fighting. He's been doing it for about a year at most, and more often than not he's either a gloried hunter, or more kindly a fairly competent treasure hunter. It's not that he's bad in a fight as he knows how to handle himself, he's just not that experienced. His combat tactics can be rather strait forward; using all his strength to attack whatever seems to be his enemies weakest point. That being said, what he lacks in combat skill he makes up for in natural strength. He has very high constitution, meaning a lot of health, and his armor ensures that only the hardest or more accurate blows will ever harm him. Malakaus is also a pretty handy shot with a bow, better than with his other weapons anyways. He's also quite skilled at using various mounts, his personal favorite being his War Boar. But where he truly shines is in weapon and armor crafting; he spent much of his life perfecting the craft, and while far from perfect, he aspires to be a master, and is very well near that goal. He could turn simple iron into a weapon that could fell giants, work stone into a set of armor that could survive an avalanche, or create a bow that could shoot into the sun. Hypothetically of course, but his skills in the craft arts are great. And lastly, another skill of importance that ties into his own endurance is that you could load him up like a packmule and he'll still be able to outrun your horse. Weight just doesn't seem to discomfort him, and finds solace in carrying a heavy burden. [b]Inventory:[/b] Weapon wise, Malakaus carries a lot of things. His primary weapon is the weapon passed down from his father, a Orc Double Axe; that is to say, a double-headed battle axe with another head on the opposite end of the shaft, creating a wicked weapon with a total of four axe heads. It was once a more humble battle axe, but with each generation the inheritor of the weapon was encouraged to add an additional component or upgrade to the weapon. His grand father added another head, while Malakaus own father another pair of blades on the bottom of the shaft. Malakaus's own addition was adding spikes to to the tip of each shaft, for stabbing capabilities. Additionally, Malakaus has an enchanted chain that can grow to any length and size Malakaus needs it to be. It often takes the form of a simply chain necklace, holding up a studded weighted head. In a pinch, he can turn the weight and chain into a deadly flail. Malakaus also keeps a kukri on his belt, for general purpose knife needs. He also has a heavy wood-and-steel spiked shield, for whenever he actually does use his kukri for combat. And for his ranged options, Malakaus uses a composite bow and a set of hollow-shafted arrows, which allows them to not only be lighter as a whole but also fly a bit farther. He also has ten special "Drill Bit" arrows, which is devastating against heavily armored opponents (Lowers their AC by two points). He also has brought a mount, a War Boar he calls [url=http://i.imgur.com/XHLAm1s.jpg]Truffles[/url]. As fast as most horses and three times as tough, Truffle's is also good at finding things through scent and is mean in a fight. Also unlike most horses, Truffles can [i]drift[/i]. [b]Description: [/b] Malakaus and his family was never born adventurers. Pioneers at most, but they wished to settled down as quickly as possible. It all started a few generations back, to his great-grandfather's days.His family were not warriors or soldiers, but the local warlord at the time made their family fight. When they refused to do so, they were sent to slave camps and forced to make arms and armors for the warlords warriors, at the pain of death should they refuse. Luckily for Malakaus's great-grandfather, he was very good at smithing, and found favor among the higher ups thanks to his crafts. He helped them stage a rebellion to thwart the current Warlord and bring an end to the pointless war he brought upon himself. Unfortunately, their enemies were not interested in a new governing body to have to deal with, and tried to wipe them all out. Malakaus's Great-Grandfather than took his family and fled to human lands, outside of the conflict of the orcs and hopefully somewhere that won't look too badly on them. It took them a few tries, and during it they fought against many of those who would do them harm. It was than that Malakaus's Great-Grandfather created the family ancestral weapon, the axe known as "Vorinclex". After Malakaus's grandfather was born, they finally found a human town in Burbof that would accept them, and they've been living there since. Cut to now. Malakaus has lived quite contently as a smith, just as the men before him. Sure life was fairly dull, but he made weapons for adventurers and the like, who were always willing to come back and tell him stories of their adventures and how his things served them. It made him want to go out and adventure as well, but he was uncertain if it was the life for him. These men spent much of their lives on the road, training to becoming strong fighters, while he himself lived most of his life at his home or in the forge, the most violent thing he's ever done being hunting bears. He was not soft, but he was not quite the harden warriors they were. At least, not until Malakaus's father came to him and gave him the family axe. Normally one only inherits the axe when the current head male of the family dies, but Malakaus's father said to him that the axe was not a decorative head piece, meant to be put over a fireplace. It was a weapon to protect and bring glory to the Marchoias family. Malakaus's own father was getting on with the years and knows that his time will come within the next ten years at most, which means that it would than be Malakaus's duty to watch over their home and continue their family line. But Malakaus father knew that his son was more than able to do that, but now his son should get to see the world with his own two eyes, not just hear it second hand from the survivors. So with his axe, some money from his business, and a set of armor Malakus strode forth and got into adventuring. Since he left home, the adventuring life was not as much of a disappointment as Malakaus had feared. It was certainly a hard road, but not one that he couldn't traverse. He made a small fortune in his adventures, most of the money going towards either his family or improving his equipment. He's spent a good year adventuring through the world, not really making a name for himself nor seeing all that there is to see, but certainly making him someone capable of greater things. He somehow found himself in this glorious mission to show the power of his home land of Burbot, and as strange as it is, he's more than willing to take the challenge.