[img=http://www.voxelflux.com/wp-content/uploads/2014/04/tran.jpg] Name: Trakel Age: At least 50 Race: Nothing you or he knows of Skills & Abilities: Trakel, rather than man, is a magical artifact. An emerald given sentience and powers through magic. He has the capability of shapeshifting. Though whichever form he takes his skin is as iron with the colour of jade. Though because he is not a living being he doesn't necessarily need to be in one piece to live. Trakel is still mortal, but killing him is a very deliberate act, requiring that one breaks him in pieces, burning each one to his melting point. While he is not as skilled in it, he also has the powers of telepathy and levitation. The latter is a far more difficult task and without muscles of his own it is his only means of voluntary motion. Telekinesis is very tiring and usually consists of moving tiny pieces of himself rather than his whole body. Levitation of foreign objects is especially difficult and usually requires complete focus to maintain control. The common combat-based uses of his skills involve becoming a weapon by bonding to a sufficient handle and shooting off shards of his body as projectiles to feign magic. Appearance: As a shapeshifter, Trakel has many appearances. All of them involve magically glowing emerald as the primary colour, reducing the number of shapes he can take on in public. Inventory: Empty, on account of Trakel being an item in another's inventory. Personality: Despite, or perhaps because of, the fact that Trakel's body is usually immobile, he has a very active personality. In fact the sole reason he came Burbof, for some adventure. In the hands of any hunter, mercenary, soldier or dungeoneerer he commonly convinces his hosts of grand and creative feats or acts of violence. Sometimes by force if he has the stamina to do so. If he were to hop on the back of a rogue, he would be the one telling him to scale the legs of a cyclops to cut out its eye or to leap across a bottomless cavern after a chest that may or may not be empty. Not to say he has no regard for the people he offers his services to, he is quite kind and protective to those he doesn't outright avoid. He just thinks taking risks is a healthy activity even if the risk is both of their very lives. Bio: He began life as a gem in the Hiy-on mountains. Like many of his shiny brothers and sisters he was mined out and traded among the royalty of other nations, a piece of jewelry to fund various Orcish weapons. After being worn on many glistening necks the emerald Trakel once was eventually found its way to Nekronia University. A few of the Necromancy professors were experimenting on the prospect of creating life made of magical essence. Now Trakel was a pretty big rock, which they considered as a sign of mana consumption, causing a swell in the gem's structure during formation. Because of this and their painstaking efforts they managed to turn him into a sentient being of magic. For many years after his creation the Necromancers tried to teach him their magics. It was all wasted time as his capability was limited to pure arcane powers, those being telepathy and telekinesis. At the age of ten he was stuffed in a box and shipped to Ellorn along with some vials of blood, goo and other common Nekronia exports. He was intercepted by bandits along the way who discovered him sleeping in the form of a scythe head with a skull in the back end. From then on he's been sold, stolen and looted all around the continent from warmongers all around. Though this was only 40 years of newbie level adventuring. He has never been a part of an epic quest, thus still inexperienced in his own eyes. Last week he was an axe head in the middle of an Orcish raid and decided to literally fly off his handle mid-swing. When he reached civilization again he discretely shipped himself off to Burbof in a box. Hopefully the next brave adventurer he sticks to has big dreams of big monsters, big wars and HUGE piles of loot.