lol no it's not... just the ADHD... sorry... [quote=Lillium]Also, changing this would require everyone to redo their CS. I'm not asking anyone to do all that unless we call for a vote and get majority. [/quote] [s]Why...? it wouldn't require any changes, what games out there actually have a dodge skill? it's normally an attribute that can have modifiers added, otherwise it's just an invisible skill that is averaged out from your statistics. All it would take is saying: "hey, instead of having dodge ONLY be based on speed, we're gonna have it average out with agility so it can't be horribly exploited in the future now that someone pointed out that it can be. There's no need to change your stats or anything, just please take your speed and agility, and average them together, it may not be quite to lore, but SAO was a game that had the players actively dodge and swing attacks, which means that it is actually under their physical control whether they get hit or not and it's all about who's better. sadly, we cannot replicate this on here, so just to make it fair, we're gonna change the rules. instead of it being solely the one stat, averaging it out with agility will actually help add that element of realism to this game even though we cant actually do the dodging. This isn't technically a stat, it's just that invisible percentage that's there for us to help keep this together. This same new rule can ALSO be used for hit chance as well, seeing as an intricate blade maneuver may sometimes have an even better chance of getting throughsomeone's defenses than one that's just moving fast/"[/s] sorry... yea... I'll stop... I'm just so used to PVP obsessed assholes... and then I was being trained with call of cthulhu... and if that has taught me one thing it's to never trust anybody... even PCs...