[b][i]The Republic of Erimir[/i][/b] [hider=Nation Status] [b]Current Leader/Government:[/b] Grand Sheriff Beryl Moss (Elective Republic) [b]Settlements Owned:[/b] 3 [b]Provinces Owned:[/b] 1 [b]Population:[/b] 180,000 [b]Standing Army:[/b] [indent] - /<750>/ - /<500>// - /<2000>//<80%>[/indent] [b]Population Happiness: 90%[/b] [b]Imports:[/b] Lumber [b]Exports:[/b] Cattle, Gunpowder [b]Wealth:[/b] Average [b]Alliances:[/b] [b]Trade Pacts:[/b] Kingdom of Asax, Kingdom of Belmorn, Kingdom of Scharweilt [b]Cease Fires:[/b] [/hider] [hider=Map of Erimir] [url=http://oi57.tinypic.com/15881v4.jpg]Larger Map[/url] [IMG]http://oi57.tinypic.com/15881v4.jpg[/IMG] [/hider] [center][b][u]The Halflings Are Ready[/b][/u][/center] A new season begins. The whole of the halfling army has arrived at Shireguard and met with the elven forces. They number 2,750 in total, men and women. Five hundred of the gathered force make up the Erimir Musketeers, a relatively new unit in the armies of Erimir and their ace in the hole, capable of taking out opponents twice their size with a single shot from a musket. Another 750 of the halfling force makes up the Erimir Infantry, a staple of the halfling military equipped with swords, slings, and shields, well-versed in defensive combat: parrying, dodging, blocking, and withdrawing from combat. The rest of the army consists of largely untrained militia, halflings equipped with whatever weapons or tools they could get their hands on. The halflings are ready for the upcoming battle, and await it anxiously.