[quote=Iarumas] Have I done my Army right? [/quote] You have. [quote=GreivousKhan] Woot. where can we find this map again? :OAnd now to work on my characters. Kind of feel like I should do away with some of those commanders for mages. [/quote] Still being made, each players nation shapes the world a bit. But when the map goes up it will be on the roll20 link, and i'll need to get each person in there so I can do it properly for them. [quote=Aristo] Hmm, if I use Centaurs like cavalry, would they use the +2 points for being heavy cavalry, or would it be considered a natural upgrade, since they're part horse themselves? Would you buy them as cavalry at all, or regard them as infantry for the purposes of army list building?Additionally, what if we want a unit to be proficient in both melee and ranged combat? As both don't cost any additional points individually. [/quote] Sarz covered that one nicely. [quote=Sheffield] Intended to be a hub of trade/mercantile empire. I'm writing the History & Characters up currently. [/quote] It all looks good so far. I like it. Numbers are all good. [quote=Bugoycmike] Page 4, "Galdia" [/quote] Ok, your nation looked fine so far mate, just needed history and important characters and its accepted. [quote=GreivousKhan] Nosying in on my trade, eh. Btw, will out nations know of each other at the start? Or at least a few others? Else trade would be difficult in some cases. [/quote] Nations will know roughly what direction to find their nearest 3 neighbours when this starts, prior to that it's assumed that the nation mostly traded with the NPC tribes etc. [quote=Jorick] Alright, is officially done with history and people and so forth. [/quote] Accepted, and added to the map. [quote=Kangaroo] Does the beast-catcher trait affect the naval monsters too? [/quote] It does.