[B]Character Sheet[/B] [B]Name:[/B] Heinz Harper [B]Age:[/B] 45, but looks 25 [B]Appearence:[/B] [img]http://imagizer.imageshack.us/a/img841/3552/lpqt.png[/img] [B]Personality:[/B] Heinz Harper is a man who knows he holds the Fate of the World in his hands, and is proud that he has kept it there without shattering it. He is moderately kind, moderately courageous, and a father to his men; however, as the Head of the Agency, he is not immune to ruthlessness. In fact, he is someone who, if you threaten those he holds dear, would come at you with disproportionate retribution, in order to turn you into an example. [B]Magical powers/ Physical Abilities:[/B] As the head of the Agency, Heinz Harper has access to all Nine Schools of Magic, but favors Fate most of all, giving him a whole slew of abilities he can use in intelligence gathering, battle, and support. Not merely that, but Heinz is also physically well-trained, able to use a whole variety of guns, knives, and swords in battle. [B]Flaws:[/B] Heinz is prevented from using many of those aforementioned abilities by the fact that he is the head of the Agency, and has to do paperwork and bureaucracy instead of fight. Not merely that, but despite his powerful abilities, Heinz is only one person, and can be swarmed under by sheer numbers and ordnance. And, finally, there's specialized Anti-Mage weaponry, Microwaves and such, that can prevent him from using his abilities. [B]Side:[/B] The Agency. [B]Bio:[/B] Heinz was born 15 years before the Awakening Surge, to a family of ordinary bakers. His life was that of a normal person of average intelligence, a life of playing and studying and making friends. However, all of that would change once the Awakening Surge struck the world, and everything changed forever, including his life. For Heinz was struck by the surge, giving him three types of power. The first was his ability to alter Fate, which won him several games in a row. The second was his ability to read and manipulate minds, a power that surprised him and made him uncomfortable, but which he managed to hide. The third was the ability to create Spirits, a type of creature that, prior to the Surge, didn't exist, as well as see and enter the Spirit World, which was a blank space in the very beginning. However, Heinz was unable to keep things secret for more than a few months, because in the frentic days after the Awakening Surge, Governments took action in response to the Coming of Magic, Magic being something that did not exist before, but existed now. And, one day, the government operatives came for Heinz, and took him away from his parents for 'reasearch into the phenomenon'. If the Government's approach to such things had been the same as it was in the early 21st Century, Heinz would have been treated inhumanely, being subjected to painful and humiliating tests before being tortured (if such tests weren't torture) and locked away forever - or killed. But, thankfully, 70 years of progress had made the CIA more refined in its 'methods' and only the Magi who had done anything wrong were subjected to unethical experiments. Eventually, Heinz was released back to his parents, to his joy. His life continued as normal, only now he faced the temptation to use his abilties for his own benefit, a temptation that he rejected. Not merely that, but while his life was normal, the world had changed. 70 years of progress had ensured that the first firestorm of prejudice was as short as it was sharp, especially as it was learned that Magic was open to everyone. However, that still left the threat of terrorists and mad scientists, as well as magically empowered criminals. So, when Heinz grew old enough, he joined the Government that had refused to treat [I]him [/I]badly despite temptation, and so he became part of the newly founded Agency. He rose quickly up the ranks, learning new magics, defeating many criminals, and saving many lives as he did so. He also learned the mechanics of bureaucracy and paperwork, which readied him for further promotions. During that time, however, Heinz made enemies not just in the criminal underworld, foriegn countries, and local madmen; he also drew the ire of the more harsh of his peers. Nevertheless, he eventually became head of the Agency, finding out that this greatly limited his ability to go out to the field, but at the same time increased his ability to save lives, and gave him a gang of people that he saw as his proxy children and siblings. So, Heinz reconciled himself to his new legal bindings, and became good at his job, sending people out on missions with high success rates. This didn't mean that he was not immune to tragedy, as, sometimes, people would get injured or killed even under his watch, and even with his powers of Fate guarding them. As expected, this saddened the person, but also made him inured to dealing out disproportionate retribution. Nevertheless, it seemed as though the numbers of the threats facing the nation were increasing, and Heinz had to face facts; the Agency, and his', policy of recruiting only the best had not left them with enough numbers to guard against all dangers, even with such things as precognition and fateshifting. Thus, he had to cooperate better with other branches of Intelligence, and humble himself before them. And, surprise, surprise, the number of his enemies decreased.