[B]Character Sheet[/B] [B]Name:[/B] Ascot Harper [B]Age:[/B] 13 [B]Appearence:[/B] [IMG]http://img716.imageshack.us/img716/3333/raj3.png[/IMG] [B]Personality:[/B] Ascot cares for people, to the point where it can get him hurt. He values his friendships, being willing to go to great lengths for even relatively new friends. While he has the fears and insecurities of someone his age, he can overcome them if people are at stake. You do not hurt innocents around Ascot, nor should you threaten to, because Ascot will fight, and he will give his best. However, he also has a streak of rigtheous indignation, which borders on ruthlessness, when encountering enemies that he deems hard to redeem. [B]Magical powers/ Physical Abilities:[/B] Outside of battle, Ascot is a good scryer and mind reader, able to scan the present and predict the future. In combat, however, Ascot prefers to use [url="http://en.wikipedia.org/wiki/Eskrima"]Eskrima[/url] in conjunction with Timespace, Energy, Mind, and Law Magic, taking out an enchanted sword from a dimensional pocket, alongside other weapons and objects. Not just that, but he is able to buff others with Superspeed and Bullettime, protection from mental effects, and fire/lightning/ice attacks. [B]Flaws:[/B] Ascot tends to overwork himself, as well as overrely on speed, magic, and his immense knowledge of history, magic, and stories; he is not prepared for an enemy with the same resources as he does. Not merely that, but although a genius, he is very emotional, and can be manipulated through that. [B]Side:[/B] Agency (grants him four Schools of Magic). [B]Bio:[/B] Ascot Harper was born in a small city, Radiant Falls, in New York State. Radiant Falls was a kind town, a kind community, and it was one of the first places to open itself towards Magi, in the brief 'Magic Controversy' that happened after the Awakening Surge. Thus, Ascot spent his early life in a safe place, a privileged place, one that sheltered him as he grew into his gifts, history and stories. It was just his misfortune that he had to be related to Heinz Harper, the head of the Agency. Normally, Heinz would be offended by nepotism, but, he needed someone smart and someone caring for his newest charge, a child named Amelia who can see Spirits and Ghosts, who was attuned to death. Ascot was 11, then. Heinz offered to take charge of Ascot's education, in exchange for his help with dealing with Amelia, who was a traumatized kid. Ascot accepted, because even a genius cannot refuse the head of the Agency, and so, began his (not so legal) career at the Agency...