Do you know how hard it was to avoid adding in the single most hilarious piece of archeotech in existence? XD [quote]A legendary archeotech bionic eye pattern that incorporates a tiny las weapon, sacrificing some of the normal abilities of a cybernetic vision implant in order to include this device. Each baleful eye has been passed from recipient to recipient across centuries or millennia, reclaimed by the Machine Cult whenever its present owner dies. As might be imagined, it is very intimidating when used as a part of negotiations with primitive societies. A character with this implant has a weapon equal to a hellpistol in his eye with a range of 10m. The baleful eye can be fired even if the character’s hands are full, and the baleful eye may be used as a pistol in melee. The baleful eye of Sebastian Winterscale is said to have contained a much more potent weapon, but it has been lost for centuries. [/quote] "Hmm, you know what we need to make? Laser eyes." And she has no armour. XD [b]Name/Rank:[/b] Honoria Fortunii, Enginseer. [b]Age:[/b] 43 [b]Gender:[/b] Female [b]Organization:[/b] Adeptus Mechanicus [b]Appearance:[/b] Honoria has the normal red robes associated with the priests of the Machine Cult, with one crucial difference: she removed the sleeves for always getting caught in things. What this reveals is that she's surprisingly muscled--and fleshy--from all of this stuff. The muscle combines with a looming 6'6 frame to make her intimidating even before you notice the signs of subdermal machinery... or the mechadendrites. Now, it's possible that she could have found a more normal looking respirator, but one that looks like a toothy, grinning mouth (imagine lots of vertical slats) really does not help the 'friendliness' factor. Surprisingly, Honoria has quite a lot of hair, though it's tied tightly back and generally comes across more as 'it's here and I haven't found a use for my scalp yet'. All in all, intimidating but looks surprisingly human for an experienced techpriest. [b]History:[/b] Honoria was born, and mostly grew up, on a voidship--this is the origin of her sheer height. However, years then spent on Mars, tinkering with drugs whilst learning surgery, and doing a lot of heavy lifting have overcome the scrawniness of her birth to a fantastically noticeable degree. Though trained as an enginseer, she seems to have a worrying knack for being in places where stuff has gone fantastically [i]wrong[/i], and thus maintains no permanent posting in the long term. The most notable situation in the long term was a posting with an Imperial Guard force unintentionally disturbing, of all things, a Tomb World. [i]Somehow[/i], this didn't result in a slaughter, but she can't claim to have really taken part: as soon as the combat started, Honoria was all over the foreign weaponry, ignoring the chaos in favour of trying to see how it worked. Sadly, no luck. It's just typical for the ship to be damaged beyond repair whilst she's on it, really. [b]Personality:[/b] An uncompromising perfectionist: everything [i]must[/i] be as good as is achievable. It doesn't matter what it is--surgery, implants, or a single weld on a metal frame--it [i]must[/i] be done to exacting standards. This is the sole reason she still looks mostly human at this point: anything less than the most efficient implants takes up too much space and curtails future options, so they're ignored. Anything of sufficient quality is seized with glee. The side effect of not being as utterly impossible to relate with never really occurred to her. Honoria has a burning passion for rare tech. The problem is, this isn't just Imperium gear and archeotech--she's fascinated by xeno technology as well. This means bad things for her relationship with representatives of the Ecclesiarchy, though it's slightly harder to get at a techpriest for heresy since they aren't even part of the Imperial Cult in the first place. Naturally, where technology isn't involved, she's considerably less motivated. [b]Equipment/Wargear:[/b] [list][*][u]Mechanicus Implants:[/u] The very basic stuff, without which you've got a failure of a techpriest. Respirator, Potentia Coil, Electro-Graft, Electoo Inductors, Cyber-Mantle, and cranial circuitry (why yes, I was just reading the RPG books). Aside from the 'screw you, I'm hard to poison' factor, it's all more preparation for the crazier stuff.[/*] [*][u]Luminem Capacitors:[/u] Because what you really, really need to be able to do when you spend all your time messing with technology is power it directly. Add on some other bits, and you get Honoria's main armament: shoot lightning from your hand (well, I presume it's the hand, since the parts that enable that run down the arm). Or just electrically charge whatever you happen to be holding.[/*] [*][u]Mechadendrites:[/u] One Manipulator Mechadendrite, which... simply grabs things. It has two sets of claws, so it's actually able to hold Honoria to something whilst grabbing something else. Utterly useless for fine manipulation: it's simply heavy lifting gear. The other one, the Medicae Mechadendrite? Good for stopping blood loss, injecting drugs, cutting limbs off, and torture. An all-around excellent surgical tool.[/*] [*][u]Combi-Tool:[/u] What sort of Enginseer doesn't have tools? Seriously.[/*] [*][u]Chain Axe:[/u] Not as good as those damn power axe/combi-tools that you find magos lugging around all the time, but when worst comes to worst and something is trying to rip your face off, it's always nice to have something to hack back with. And, when not in use, it can be used to prop things up whilst you work on them (assuming all other limbs are occupied). Truly, axes are far more useful than swords for techpriests. [/*] [*][u]Mechanicus Assimilation:[/u] The final thing on Honoria's person isn't so much 'on' as 'in'. It is, in the end, the thing that most confirms she's not too weak-willed to replace flesh, since it's hard to say that when something is essentially massive internal replacement. In her case, it's not all that noticeable until you try and cut her open, and find out you're basically trying to hack through machinery. Sheer physical bulk and an obsession with efficiency are good at disguising such things. It also grants the wonderfully useful ability to survive the vacuum of space. Who needs to breathe, anyway? It also messes wonderfully with psychic mind control. Too much machine, not enough flesh.[/*][/list] [b]Skills/Abilities:[/b] Honoria is both an accomplished engineer and a proficient surgeon, though there are certainly better people to operate on you. Not, however, so good at fighting, though high pain tolerance and mechanical organs help out a bit. All-around, she's good for more or less anything you might want to use a techpriest for, but not especially amazing at any one job. Unless, of course, you consider her skill with those capacitors: using them doesn't tire her out noticeably, and she's learned how to use the implants in [i]reverse[/i] to charge backwards. [i]Does[/i] possess worryingly heretical knowledge of xenotech, and by extension rather a lot about the wielders. [s]Ave Imperator. Morituri te salutant.[/s] Screw this, I'm a tech-priest.