I suppose you and I will just have to agree to disagree on certain topics, then. Please forgive my rather lengthy response. tl;dr: You will not actually lose anything in any in-game way for not feeling like reading my walls of text. Writing is writing, a story is a story - it's all contribution to the body of content that represents the material of an RPG. If, as side material, something is of an acceptable quality and does not contradict nor intrude upon the principles, cosmology, and core focus of the RPG, I see no reason to find it unacceptable. I asked if I could produce more content on the Spectres and got the go-ahead to do so, so I did. I felt like sharing the content, even if most of it is all largely in the backdrop to the important occurrences of the RPG and events surrounding Los Angeles, which absolutely take precedence within the IC board. Frankly speaking, literally every other PC, including Mistborn's soon-to-be-dead ones, will have more impact on the RPG - this is all "well, if you want to know..." stuff. I would be happy putting a notice specifying that alongside the profiles themselves, if you'd like. If you're worried about doing research... well, I already did all the research, didn't I? In all technicality, the Spectres and Neverborn were already accepted as aspects of the characters and all this is doing is summarizing pretty much literally all you need to know about them OOC, if you want to know about them OOC, without creating any confusion or pretense about where I was going with it. If you don't want to read it, that's perfectly fine; you don't have to. The hierarchical stuff regarding Spectres is a matter of clarification. Malfeans, Hekatonkhire, and the Neverborn themselves are fluff centered on the Underworld and largely inapplicable to the RPG beyond explaining somewhat the context in which certain entities that do matter exist. But that's okay because the game is not about Malfeans or Hekatonkhire or Neverborn (indeed, most Wraith games are not about them because they're all sleepyheads), it's about the Kindred of Los Angeles and their war. What they largely provide for the Thayne twins is bossing them around inside their heads, but that's all on them, not on anyone else. The part on Abyssal Entities is just explaining their nature somewhat and introducing the concept of Abyssal Intruders, which are (potentially) fun little puzzles in the form of basically cool walking plot devices that [i]exist solely to be overcome by other players[/i] if they ever come up in the course of the Los Angeles [i]danse macabre[/i]. I suppose it's telling that the small (if reality-bending) ways in which the Neverborn are able to have an affect on the plot exist solely to aggrandize the Kindred participants. Beyond that, it helps establish an otherworldly aesthetic to Abyss Mysticism that gives it meaning beyond "[url=http://www.youtube.com/watch?v=LzqaeKTqWCI]darkness![/url]" and what have you. If you don't want your character to deal with any of that, it is also perfectly fine, we can restrict interaction between our characters to more commonplace affairs. This is, after all, a collaborative work. Besides, even if you don't read it, in all likelihood it's something your character(s) wouldn't be aware of unless they were Blood Sorcerers, particularly Necromancers, anyway. So, in a way, reading or not reading it wouldn't change much of anything for the way you play the game. Personally, however, I enjoyed reading everyone's works thus far because of the clear effort they put into it and a dedication to the enjoyable practice of storytelling. Which is all roleplaying is, in the end. For that same reason, I eagerly await the work you've been mentioning periodically within the OOC thread for some time now. I do intend to post IC soon as well, in any case.