A.W.E. & Pilot are both completed now:
Pilot
Name: Wolfgang Feuer
Nickname: Wolf
Gender: Male
Nationality: German
Appearance: Wolf is 5’10”, with short-cropped blonde hair and sparkling blue eyes – the spitting image of a prettyboy. He is almost always seen wearing one of many hoodies, baggy jeans, and well-used sneakers, all of which quickly show the wear and tear of a high-speed lifestyle. He’s gotten into trouble more than once for wearing a hoodie over a school uniform.
Personality: Many people have a single part of their body that others would say is most important. For dancers, the legs; boxers, the fists; snipers, the eyes. For wolf, it’s the Adrenal Gland. To say he was an adrenaline junky would be understating things considerably. As smart as the boy is, it’s not uncommon for him to charge into things headfirst, without regard for personal safety. Over the years, he’s learned how to practice some restraint – the result being the impression of a grenade about to go off, the explosion held back only by enormous willpower.
Bio:
Shard, a small German company led by Armin Feuer, took no part in A.W.E. technology for the first couple years of its creation. Originally named NeuroLeg, the company was nothing more than an R&D firm that specialized in medical prosthetics, and experimented with nervous system implants. The company was successful, if not a big name, and kept itself afloat through grants and contracts with much larger manufacturing companies.
That was the way of things, until Wolfgang came along. Armin’s nephew was raised in a considerably more lax household – wolf was always out and about, performing dangerous stunts and running through the streets of Berlin. The kid loved the arts of Parkour and freerunning – not the type of boy you’d expect to be brilliant. Yet, when the boy’s uncle offered him an opportunity to take an aptitude test, Wolf passed with flying colors – and took his acrobatics to the next level.
The first time Wolf saw an A.W.E., he fell in love with the notion of running through the streets of an alien world, gunning down his enemies at fantastically high speeds. Needless to say, he abhorred the heavier frames, and the first chance he took, he jumped into the simulated cockpit of the fastest frame he could find.
Coincidentally, this would also become the beginning of Shard. Armin, seeing an opportunity, split off a section of Neuroleg to begin developing a different kind of neural implant – one that would act as a bridge between a Pilot’s brain, and a far more advanced system than a prosthetic leg. Several former members of Ghoul teamed up with this new division, and begin developing a new frame that could be paired with the neural implant.
Only a few years later, the first working prototypes of the implants and frames were ready – the fifth incarnation. But they needed a test subject, and Armin knew the perfect candidate. When Wolf was told he could run faster and harder than ever before, the answer was obvious. So Wolf underwent surgery for the first and only trial run of the “Tänzer” neuralnet. The trial was such a success that the Dancers were immediately put into production – and Wolf received a letter from the Lunar Academy.
Other:
Wolf often wears knee and elbow pads beneath his baggy clothing, especially if he expects to be running.
A.W.E.
Designation: SLRS-5 “Helios”
Role: Glass Cannon/Disruption
Frame: Light (10)
Manufacturer: Shard
>Blasting Affinity: 1 free point towards a short-mid range conventional weapon
>Flash burn: the A.W.E. moves extremely fast over both long and short distances, but can last for only 1.5 ‘combat scenarios’
>Lightweight: 1 point penalty to the A.W.E.’s shields and all size 2 and 3 weapons.
Armaments:
• BRC-7 “Schrapnell” 10-gauge Shotgun Ring: The Shrapnel ring is quite literally a ring of retractable shotgun barrels mounted on the A.W.E.’s left forearm, with rear-loading breaches. Consisting of 8 individual barrels, the Shrapnel ring can fire a single barrel at a time, or unload all 8 in a single blast that can shred through shields and flesh. However, such a blast creates considerable recoil, and can’t be used often for fear of harming the pilot. Reloading is very slow, but can be automated with the Dancer system. <1 point> <Short-Medium><Medium-High>
• UZI-8 “Dezimator” Automatic Pistol: The Decimator, an automatic pistol mounted on the A.W.E’s right forearm, has short range and low damage, but a rate of fire that more than makes up for it. Firing at 600 rounds per minute, the Decimator is loaded with High Impact concussive rounds designed to spread damage over a large area, disrupting and ultimately destroying enemy shields and exposing flesh and armor to further assault. <No points> <Short-Mid> <Low>
• DNV-16 “Drachenfeuer” Missile Pod: the Dragonfire missile pod is mounted on the A.W.E.’s left shoulder, and consists of a row of three missiles hidden underneath the armor plating, as well as a storage unit on the left shoulderblade. The Missile Pod is controlled via the Dancer interface, allowing automated firing, reloading, and ammunition switching. The missile pod is stocked default with Napalm and HE missiles, but can be loaded with any compatible missiles when available. Can fire all three missiles at once, or one at a time, and can only be fire directly forwards. Damage is typically spread out over a small area. <1 point><Short-Medium><High>
• FML-10 “Solaris” Flamethrower: The shoulder-mounted free-rotating Solaris flame cannon is terrifying and cruel. While minimally effective against armored or shielded targets, the flames sear and char flesh and set fire to the surroundings with ease. A dangerous weapon, the flamethrower is used only in times of desperation, or when crowd control is key. The Solaris carries only enough fuel for 15 seconds of continuous firing, but the flames tend to linger for long periods of time. The Solaris is mounted on the right shoulder beneath the armor plating, with a fuel storage unit on the right shoulderblade. Can fire short bursts or highly damaging AOE fireballs, and is controlled by the Dancer interface. <1 point><Short-Medium><High>
• DSR-22 “Zwillinge” Flashbangs: The A.W.E. carries four Gemini flashbangs, which, when thrown split into two separate grenades that are launched outwards. Each Child grenade creates a deafening and brilliant explosion which can blind and distract enemies. Unlike the rest of the Helios’s equipment, these cannot be automated, and must be thrown manually, however the visor and auditory receptors will protect the pilot from the explosion. The grenades are equally useful for moving into or out of an area, and have excellent coverage. <1 point> <medium>
Shield Strength: Weak (2)
Signature Asset:
“Tänzer” Neural interface: Taking an example from Knight’s “Oracle” system, the Dancer interface provides a direct and instantaneous stream of information to the Pilot’s brain. The A.W.E. can read brain patterns directly, and react with far greater speed than most A.W.E.’s would be capable of – conversely, the Pilot is being fed information directly, and can react with near superhuman speeds. In addition, multiple weapons can be fired independently, reloading is automated, and mounted weapons can be fired by thought. There is no HUD, instead leaving the visor with unhindered visibility of the surroundings. The Neural Interface is useless without an implant in the Pilot’s brain. <4 points>
HUD Add-Ons:
•None
Diagnostics:
<10/10 total points and slots>
<1.5 total energy units>
<Low shield rating>
<Low armor rating>
<High weapon rating>