Shadowmancy acceptable? [hider=Shadowmancy] [b]Shadowmancy[/b] Shadowmancy was adopted by a sect of Necromancers hundreds of years ago by the Children of Shadow devoted to wielding shadows for a multitude of purposes, it still requires some basic knowledge on Necromancy as it requires using power from the nether which is the space which is the direct opposite off our own world, where life starts with Death and ends eventually with Birth when a soul is either moved on or returned to the land of the living for whatever purpose. Shadows are the overlap between these two dimensions as light is the seep through to theirs. Shadowmancy does not believe that this balance should be tampered with, while the Necromancers seek exclusion while they bring about what they call [i]The Passage[/i] an event that will merge the Nether and the real world meaning that the dead and living co-exist at the same time and the world stays as is, no-one can die and no-one can be born. The Children of Shadow do not want this to pass, they live longer than the average human similar to most sorcerers and think that it is their role in life when they pass on to make the power of the Nether even stronger and thus increasing the power of their order. [b]Abilities[/b] Shadowmancers can wield shadows to different levels of success depending on training. Those low down in the order may be able to bolster physical attacks and throw one or two spears of shadow at people, as well as constructing a temporary weak barrier between themselves and incoming attacks. They can also hide themselves within shadow easier than anyone else. Those of moderate ability can control tendrils of shadow either from their own body or from areas of the room with ease, using them to grab hold off people or objects and moving them around. They are also better at sneaking and defending themselves with shadow. Those who have exceeded in the use of shadows and are by all means deadly with it can do an ability known as shadow walking, where they disappear into a cloud of shadow and appear somewhere else. Naturally the more skilled the user the further they are able to shadow walk however this is nowhere near as long range as Teleportation can be and is far more extraneous on the user. Shadowmancers also while they can control some degree of shadow by themselves infuse an item with raw power from themselves which acts as a conduit for there power and can only be used by them unless they give permission for someone else to use it. Even the most skilled off Shadowmancer finds himself with very little ability if his item of power is lost. However this item can be anything, ring, pendant, cane, cape.[/hider]