Hidden 10 yrs ago Post by ImportantNobody
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ImportantNobody

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(Disclaimer: This is heavily inspired by an ongoing anime/manga called Gokukoku no Brynhildr. However, it will not be exactly the same to avoid spoilers, so you don't have to watch some show just to understand this roleplay, to get our own characters and plot, and to have some additional creative freedom on certain aspects that I'd like to have different for this roleplay. If you loved the show than this roleplay should still fit right in with the aspects you loved about it, or at least that's the goal)

(P.S. Oh, and I threw in some Darker than Black similarities as well)

Science has done it at last. They've discovered magic. However, it's not all fairies and rainbows with magic users swooping in to save the day and cure world hunger. Far from it. Magic came about through brutal testing on human subjects and the infusion of certain microorganisms into the brain that are kept top secret by the organization that discovered it. It took a lot of work just to stop these organisms from outright eating the humans alive once inserted, and even with advanced technology, all they can do to keep them at bay is through medication, 1 pill a day before they start going rampant and causing pain/other bodily harm, and in 3 days the person will have died. And this is just if you let them loose to their own devices. As a safety measure (for the people in charge, not those infused with these microorganisms), there's a device attached somewhere on their body that can stimulate these organisms to replicate at a frightening speed, killing the person in only 10 seconds by destroying their brain.

The magic users are, essentially, guinea pigs being held in captivity and only released under special circumstances. The end goal of this is unknown to almost everyone besides the select few of the highest up at the organization. Most of the magic users are kept from rebelling by the threat of remotely setting off their 10 second death, keeping them contained in a process unique to the individual, psychologically breaking them down, or brainwashing through magic or other chemicals if all else fails. If they somehow got free then they could potentially destroy all of humanity. At least those are the fears expressed by members of the organization who goes through great lengths to keep them all locked up as much as possible. Obviously these safety measures won't last forever. The plot will begin with our characters attempting the first escape in a long while by using teamwork to cover for each others weaknesses that the organization is trying to exploit to keep everyone contained. They also have to find a way to avoid the remote 10 second death to even start to have a chance.

If you are curious about the magic itself, it's called "gifts". The microorganisms in your body can stimulate it to achieve a certain type of magic, although what kind is dependent on which exact variation of the microorganism is inside you, which is getting more and more variations in time through testing and/or each person's unique body can alter the microorganism in some way. Multiple variations at once can be inserted but most test subjects are killed by too much stress placed on their body as a result, so most people only have one type of variation. It can be anything your mind can come up with as long as it doesn't break the plot. Even the strongest of magic users is still able to be contained and defeated somehow, and we won't be the strongest to start. For every "gift" there is a "curse" that comes with it. The curse is a drawback of your magic that keeps you from just using it nonchalantly. Just like how many variations of magic there are, each person's curse can be unique to them. It can be an energy cost, blinds them, cripples them, makes then cut themselves or paint artwork to recharge the magic in between uses, whatever. Anything that will limit their magic use or make them have pros or cons to using it. Whatever it is it shouldn't be enjoyable such as eating an ice-cream cone (unless your character hates ice-cream or is worried about the calories or something). The microorganisms might be able to evolve at a later point to power up the characters or something.

Any questions or suggestions are welcome. This roleplay will be advanced or high casual.
Hidden 10 yrs ago Post by Nevis
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Nevis The Aether Swordsman

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I may be interested. I haven't seen GnB, though I have seen Darker than Black, and I certainly see the parallels there.

Though, I think you should clarify the powers a little, as some may actually not work depending on the metaphysics of the setting and magic.
Hidden 10 yrs ago Post by Lalliman
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Lalliman A Bird

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I'm interested.
Already got some character ideas cookin' in me skull.
Hidden 10 yrs ago Post by ImportantNobody
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ImportantNobody

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Maybe I'll separate magic into categories.

By the way, available characters are not limited to those trying to escape. You can be brainwashed or otherwise to side with your captives to thwart the escapees or be a guard or scientist who interacts with magic users. I suppose you can have some higher up guy but they are mostly in the shadows so shouldn't be your main character unless they go undercover to interact with us more.

The age groups of the magic users can be adult or younger. Old people's bodies cannot handle the stress unless, perhaps, they've been living with the microorganism their entire life and have build up their compatibility with it to a really high level. There will be two ways to get the microorganism; the first is to surgically insert it at any age or the second is to have it passed down from birth. The second option offers the best chance at a high compatibility and many years honing it even further, so is the new preferred method unless they find a highly compatible person that they wish to "hire" into their services. To find compatibility, their body reacts to the organisms swabbed onto their skin like hives. Most of the people given it at birth are around early twenties or younger. That method started only around 30 years ago but wasn't perfected yet so few of them survived into their old age. The early twenties are the first of the experiments to survive that long...that we know of.
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