I know. 5 crops per infantry unit sounds pretty silly, but I came up with that number considering that a much smaller value would really not have much of an impact. Also, are there ways to prevent raids? IE, border guards and etc? Oh, and apparently raiding a fief's farmlands will prevent taxes from being collected that year. I think that's pretty big, and worth the cost of the raid. Here's how I think about the raid system currently. You want money? Raid the trade routes. Want food? Raid the manor. Want to hurt the enemy in a lot of ways including money, crops, people, and infrastructure? Farmlands. Now, I imagine that raiding towns will lead to some money, but maybe even some prisoners/slaves?