[b]+ Characters +[/b] UN: - [url=http://www.roleplayerguild.com/topics/39733/posts/ooc?page=1#post-1217169]Shimi Megumi[/url], Librarian - [url=http://www.roleplayerguild.com/topics/39733/posts/ooc?page=1#post-1216269]Ni-ki Williams[/url], Sniper/Pilot - Li-ebe, Faction Leader - Trip Wry, Agent/Pilot - Key Emok, Agent/Pilot AE: - Arina sor'imperia Kasezia, Queen Ravens (Scrub Force): - [url=http://www.roleplayerguild.com/topics/39733/posts/ooc?page=1#post-1217315]Viveca Waldemark[/url], 'Raven Lord' - [url=http://www.roleplayerguild.com/topics/39733/posts/ooc?page=1#post-1217035]Alexey Yerofeyev[/url], Vassal of Viveca Waldemark Misc: - [url=http://www.roleplayerguild.com/topics/39733/posts/ooc?page=1#post-1193965]Rin Taiki[/url], CEO RinCo - Saisei, Assassin - [url=http://www.roleplayerguild.com/topics/39733/posts/ooc?page=1#post-1203007]Richard Wagner[/url], CEO Kampfworks --- [b]+ Rules and Creating a Bio +[/b] - Mech combat adheres to roleplaying combat standards. If disputes arise, I will make determinations taking into considering these factors, as well as the interaction of the described technologies. More details on these features give me more material to work with and is strongly advise that you are detailed with your kensai bios especially. - You do [b]NOT[/b] need an official bio for Shards. Let me repeat, you do [b][u][i]NOT[/i][/u][/b] need an official bio for Shards. You are permitted to use unbio'd characters providing they do not engage in combat. Just run concepts by me before you jump into posting with said characters. You are strongly encouraged if you are going to repeatedly play the character to transition that character to an official bio'd character as soon as you can, especially as you solidify the character's details in the roleplay. --- [b]+ Bio Format +[/b] [i](Multiple characters are STRONGLY encouraged)[/i] Name: (Must be different from Username, or Real name) Age: (Character age) Gender: (Character Gender) Gift: (See Gift Section - Page 2) Birthplace: (Shard and Nation) Profession/Rank: (characters employment and area of expertise - see page 2) Kensai Piloted: (If any, name it - see page 2 for Kensai description - last 2 posts) Affiliations: (If with a group/power) Physical Appearance: Clothing/Armor: (Military has uniforms - see page 3) Weapons: (Any weapons the character uses, no bio weapons, anti-matter, or mass destruction weapons.) History: (Include information about their past, what events shaped their personality, and if they have one, how they obtained their Kensai.) Other: (anything else) [b]+ Kensai Bio +[/b] NOTE: Only Faction Leaders/Lords/Guardians can initially have highly custom kensai. Kensai Name: (The name of the characters kensai) Kensai Pilot: (Name of the pilot if any) Kensai Weapons: (How many, and what it is armed with, go into detail on how they work, weapons rules apply, see rules) Kensai Armor: Kensai Engines: (Movement, speed, OS etc) Kensai Appearance: Kensai History: (If not a generic unit, what is its unique history) Kensai Other: (Anything else)