[b]+ UN Structure +[/b] The UN's CIA, being the largest organization, is split into divisions. There are 5 divisions of the CIA split up by geography. Arc – Comprised of shards 20, 22, and 24, Arc is the smallest of all of the Divisions of the CIA. The focus of this group is specialty training and they are heavily responsible for any of the more 'special' project on the entire agency. Part of it is their proximity to a test subject that is Shard 4. Cradle – Comprised of shards 2, 18, 21, and 5, this group is responsible for most of the long term projects of the division. It is the 'nurturer' of the agency and many of the wounded to go one of the shards of Cradle. Arrow – The fighting force of the CIA is mostly trained here. Arrow is the 'offensive power' of the agency. While all agencies are perfectly capable of protecting themselves, this group is very focused on training soldiers and keeping the military aspect of the group high. Flag – Flag is probably the least known division of the CIA. Anything the other groups need to be done, Flag takes up. Central – The largest division, it is made up of shards 24, 6, 28, 27, 3, 12, 19, 13, and 9. It is the group that controls all of the other agencies and is responsible for the whole creation of the CIA – the Grand Library. It is said that Central is not only the political power of the CIA, but also the true research division... The CIA is ranked similarly to the military for the bulk of the organization. The lowest level are simply called Agents, an element borrowed directly from the government. That title is kept alone unless they are in a particular group such as a Specialist group in which they would be 'Name' Arc Operations Agent. Agents are those that are the 'ground force' of the CIA and there are not a lot of them. Most of their tasks involve computer work or various other tasks that don't require a kensai. There are exclusive groups which are not really anywhere on the scale of rank. They are a complete specialist, such as an Archiver. They have no authority, but also can only be issued orders by a Chair. Above the agent is the pilot, at least in military operations. Pilots are not only split up by division, but by faction within the division. A common title for a pilot would be 'Name' Arc Sword. Faction names are sometimes named by the person that runs it (they are often given honorary titles like Li-ebe who is 'The Widow'). Each faction tends to have 3-10 kensai in each group. One of the most famous factions, no longer existing, was the one run by the current CIA Director – Arc's White Dragon. Individual faction leaders, of course, are the highest in pilot ranks on the field. The faction leaders, yearly, vote for their division faction leader. Often pilots do undertake standard agent tasks in addition to pilot duties. Beyond that things progress into the chairs. Specialists will have their equivalent to faction leaders if it is a large department such as medical or research fields. They are the ones that do most of the day to day running of the organization in that area. Before the overall director of the entire agency are the Division Directors. There are 5 and they vote from their ranks for overall director. Another person will be then put in charge of that division. Anything that requires a vote, the CIA director receives 2 votes. All other decisions by this person that are not requiring of a vote are not questionable and must be executed. Chain of Command (overall – separate for each individual class): CIA Director Division Director Faction Leader Pilot Agent The specialist chain of command only consists of the specialist and their 'chair'. This does not apply to all groups. Groups that only have 1-2 people will just be represented by themselves should they be called to meetings (one must be selected if there are 2) and are not given a title. --- [b]+ CIA Factions +[/b] This is for the various military factions created by the players giving the names and other needed information. Faction information uses the following format - Faction Name: Faction Leader: Division(Arc/Cradle/Arrow/Flag/Central): Faction Symbol: Faction Colors: --- [b]+ Uniforms - CIA +[/b] Unless Special Operations, uniforms are by division. Mostly, the all contain the same design. The basic uniforms are black, with trim based on Division. The black coats are long in the back, descending to about the back of the knee. The front, however, ends about at the waist. The coat buttons up on the right side of the chest with 4 buttons in a rectangle. If the CIA member has a particular Faction or other allegiance, their patch will be on the left part of their chest. The buttons on the uniform are always a silver color and any basic personnel will have silver trim around the edges. The cuffs of the uniform are quite stiff and always tailored to the wearer. They have bright silver buttons as well. The Trim that edges up to the stiff color runs along the side of the arm to the top of the shoulder. The number of trim lines is indicative of rank and faction and division. Paired with this are black slacks and black boots, both which are mandatory. Arc, in addition to the silver trim, will have yellow trim running parallel to the silver. Cradle has a white additional trim. Arrow just has an additional silver strand. Flag has a blue band of trim and Central has a golden band. Upon special approval, additional trims can be added if a faction has attained particular status or has a particular department like Research and Development. Special operations have their own uniforms. Most noted is the Widow's blood red jacket which has black trim instead or the White Dragon's white, gold, and blue.