[quote=Flooby Badoop] That's my fear. On one hand, creating a rule means that what might logically happen in a certain situation might be overidden by said rule, while leaving the decision to roleplay between competing players would cause an argument. It's tricky to rock around.EDIT: Minor updates made to the current rules. Siblings have been added for purchase, and children for said siblings are available at a -1 point cost, to a minimum of 1. You may buy parents as courtiers, if you so desire. Darts and sling upkeep has been reduced to 1, and javelin upkeep to 2. The minimum age for all adolescent girls is now 12, so I'll be looking at everyone's sheets to comply with changes. Nope, just jiwon needs to account for the extra point gained from his Child becoming an Adolescent, and FortunesFaded can account for his Uncle character becoming a sibling, though the point cost for an elderly brother and elderly courtier are the same. [/quote] I find that the easiest way to deal with such situations is to let the GM decide the outcome. It's essentially the same as having a rule and allows for logical roleplay situations. Anyone who would object to a GM ruling would probably object to a rule that lacked flexibility in the same situation.