[Ben] You're ready to move on now, and consider your options. • Follow Irene. • Hold up back in the Gym. • Run for the band room. • Enter the cafeteria. Considering the situation, you might be forced to hold out for an extended period of time in the school. You opt to check out the band room hallway, then go for the cafeteria kitchen. You don't trust how effective your weapon is yet. The door opens outward, so you push it forward, knocking the zombie to the side and run out across the hallway to the band room. You turn the corner to the band and orchestra room too fast, forgetting to check for anyone, and slam into a heavy bag. Carried by a zombie. The force of you running knocks him back against the wall, and you've distance yourself a bag length from him. His hands are fully occupied by the bag, but he bends forward with his head to bite you. You step backward and push back against him to the wall again with the shaft of your spear along his chest, jarring one of his hand from the bag. You really want that probably-from-the-gym-and-loaded-with-weapons bag. You hold onto the bag with your left and and kick him to the ground, finally freeing the bag in time to sling it around your shoulder and step away from the zombie. He was a lot stronger as a zombie than you expected him to be. You're not very... inclined to kill him. He slowly rises to his feet, and begins lumbering towards you as you back up and look back down towards the art room. The other two zombies were still up against the art room windows luckily. More zombies, likely from the breach in the music tech room come streaming down from the pe area/hallway. Three more come down towards your right. You have no choice but to try the band room or fight your way out. You secure the heavy bag on your left shoulder, and raise your spear. You step forward and swipe at the zombie's legs. You shear through one leg and smash it to the left of the hallway, enough room for you to get into the band room. You throw the door open and slam it shut behind you. You glance around the band room. Empty. All doors shut. Relatively secure. Lockers to scavenge. You walk up to your Euphonium locker and dump the bag, and open it up. Aluminum baseball bats. Possibly a bag that Irene dropped. You leave the bag there for the time being and check out what the band room has in store for you. A 5 minute search, and you come up with a fresh bottle of water from a locker, paper towels to clean your bloody spear with, and a bag of Doritos. Not much, but it's something. The office was locked, much to your disappointment. Your options now include the Health room for medical supplies.