[b]Name:[/b] Richard Wagner [b]Age:[/b] 41 [b]Gender:[/b] Male [b]Gift:[/b] [b]Birthplace:[/b] Shard 30 [b]Profession/Rank:[/b] CEO of Kampfworks and its subsidiaries. [b]Kensai Piloted:[/b] None [b]Affiliations:[/b] UN, but dabbles with the Ravens when it suits his purposes. [b]Physical Appearance:[/b] When one pictures in ones mind a typical, corrupt, know-nothing business CEO in middle age on the fast track to gray hair, bald spots, and comb overs, spouting empty words that commit to nothing, Richard Wagner does not disappoint. [b]Clothing/Armor:[/b] Business suits. At all times. Richard does not rock the boat. [b]Weapons:[/b] None. [b]History:[/b] Richard was born to a high paid but ultimately unimportant upper management official in Kampfworks. Richard worked his way up to the top, but didn't have all that horribly far to go. To most, he is highly uninteresting, having been the manager of a poorly named company that produced run of the mill war material, specializing in missile and anti-missile systems. However, things heated up as Richard dragged Kampfworks into the modern battleground, creating the Kampfworks Kensai (or KWK) division and competing with RinCo. While not having the technical skill of RinCo, they nonetheless compete. Due to Richard's political connections and tight bindings to the UN, they generally get some business regardless of how poor their designs are due to the UN's unwillingness to put all their eggs in a basket that refuses to align itself with either side. Recently they've had some success with producing mass designs with combat roles that RinCo has not addressed, due to a strangely long lull in RinCo's releases of mass production designs. They are not as successful as RinCo and are always a step behind in the technology race, but their mass production capabilities are impressive, and RinCo Shissos are often reloaded and repaired with KWK munitions and material. Richard has an unusual combined morality and immorality. The lives of men who have not "made" themselves means nothing to him. The lower people are practically a sub-race to him, and he will ruthlessly dispose of them if he needs to. At the same time, Richard considers other CEOs and high power people as real people, and treats them with respect and dignity in person. He still practices cutthroat and immoral business practices, but he considers them simply the firm handshakes by which "real" men test each other. One of Richard's handshakes is his association with a certain Raven Lord, using the Raven Lord to collect insurance money on useless goods as well as attack competitors. Richard has no real understanding of the Raven Lord's motivations, and he doesn't care. It's just good business. [b]Other:[/b] --- [b]Kensai Name:[/b] KWK-01 Jaeger [b]Kensai Weapons:[/b] -KWK Heavy Autocannon or KWK Medium Cannon with EDB Bayonet attachment. -KWK Heavy Shield -KWK Chaos Interceptor The Jaeger's right arm is a gun from the elbow forward, and it is a much more bulky, reinforced, and limited in motion arm than most Kensai arms. As such, it is capable of carrying a heavy payload. The Heavy Autocannon is generally considered more useful, being a Kensai sized LMG with similar uses in battle, capable of dealing heavy damage to targets without cover or suppressing fire on targets in cover. It shares an LMG's heating problems, but due to the Jaeger's lackluster melee, it surpasses the Medium Cannon with EDB Bayonet attachment due to the general uselessness of the Bayonet on an arm with such limited motion. The Medium Cannon fires a powerful single shot, and has better reload time than similar weapons on a Shisso, but the EDB Bayonet is generally ignored, and as such, it doesn't take as good advantages of the Jaeger's strengths. The Left Arm is similarly bulky, reinforced and limited in motion, but is full length and carries a heavy shield capable of repelling most Kensai fire, for a short while. The armor is highly ablative and comes apart under sustained fire, but is capable of withstanding a lot of punishment before it does. The Chaos Intercepter is generally regarded as the only successful innovation of the KWK when they created the Jaeger, as they recognized the slow mech's vulnerability to Chaos Bombs and gave it an intercepter missile with a roughly 70% success rate. While the Arlanians rarely field Chaos Bombs, the KWK Chaos Interceptor and its later upgrades is generally the one good thing that came out of the Jaeger design. It is mounted in the left shoulder. [b]Kensai Armor:[/b] The Jaeger is a beast when it comes to armor. The Jaeger was designed with the somewhat stupid idea of exhausting Wächter pilots use of the Könighan by designing a mech that would take multiple shots to disable, even with such a powerful weapon. The idea was then that the Shisso could hide behind an advance of Jaegers that soaked up the enemy Könighan fire, then mop up the exhausted Wächter pilots, no longer able to use their strongest weapon. True to that ideal, the Jaeger is the most resilient Generation One mass production design, capable of withstanding a solitary Könighan shot to any given part of its shield or frontal armor without sustaining critical damage. However, a second shot to the same location can destroy the Jaeger, and the rear armor and propulsion systems, while lacking the extreme vulnerability of other Generation One and Two mass production Kensai, is vulnerable to heavy weapons such as the Könighan. However, barring concentrated fire to a singular location, the Jaeger is fabulously resilient to ranged fire. Its armor and shield are vulnerable to EDBs, having being designed before countermeasures were developed for such technology. [b]Kensai Engines:[/b] Generation One was not the time for such an heavily armored Kensai, as the large but basic single CRS is barely capable of keeping the Jaeger afloat and can't do it for long. While the Jaeger can reach a not embarrassing top speed, its acceleration, agility, and endurance are all severely deficient. The Jaeger's endurance means it can only be used for short hops between relatively close shards, or must be towed by external engines for part of the flight. Its aerial maneuverability renders it incapable of maintaining cohesion with combined forces, and it can easily be flanked. [b]Kensai Appearance:[/b] At 43 feet in height, the Jaeger is tall, but even more than that, it has a bulky, wide build designed to shield Kensai behind it. It is designed to catch fire, not dodge it. This interferes with its aerodynamics. The legs are reinforced unlike many designs, as the Jaeger is actually vaguely competent at ground operations compared to its aerial failures. The head is modular, so that each faction can have their customized variant. It has a deep blue and white paint scheme, while otherwise sharing the shoulder marks of other UN designs. [b]Kensai History:[/b] The Jaeger design was a rushed model to try and prevent RinCo from having a corner on the market and offer an alternative. Designed to assault ground positions and defend them, this was designed early during the war when some UN officials still believed that the war would be quick once the might of the UN was mobilized and that the Arlanians would quickly be forced to attempt to endure seige warfare, defending their cities from entrenched positions. The Jaeger was fairly competent for this role, and during its first few engagements was actually effective at soaking up fire, leading charges, and scattering Arlanian positions, as the Arlanians were used to fighting lightly armored Shissos. However, the Jaegers immense tactical and strategic limitations were quickly recognized and taking advantage of, and as the battle became one of air superiority, the Jaeger design was delivered crushing defeats. It is now generally relegated to guard details on the ground or very rarely, assaults on entrenched ground emplacements. [b]Kensai Other:[/b] A Generation One model by KWK (as they repeatedly hammered home with their naming scheme) --- [b]Kensai Name:[/b] KWK-04 Jaeger MK II [b]Kensai Weapons:[/b] -KWK Modular Weapons Loadout -2 Wristblade EDB -2 KWK Chaos Interceptor MK III By the time the Jaeger MK II came out, KWK had plenty of time to come to grips with the fact that they weren't on RinCo's par in most fields. If you can't beat em, join em and copy em with incremental improvements. The KWK Modular Weapons Loadout is a fancy way of saying that the Jaeger MK II has hands and a shoulder mounted carrying case designed to accept main handheld weapons from generally any Kensai Producer. The Shoulder Mounted carrying case can also be used to carry a variety of missile or interceptor systems. Sure, KWK would love to also sell you a EDB Bayonet-less slimmed down version of their Medium Cannon or perhaps their interceptor systems, but they recognize they aren't top dog. Of important note, though, is that using a weapon like the Scharfschütze's Rifle that requires a dedicated CRS will lower the Jaeger MK II's performance and endurance. The Jaeger MK II mounts two EDB wristblades, whose poor performance show that KWK still has trouble keeping their loadouts in the range of their engines to supply. With limited cuts, and cutting out entirely if the secondary CRS is taken out, these are more of defensive than offensive weapons. The Jaeger MK II mounts a KWK Chaos Interceptor MK III in each shoulder. A lighter, smaller, and generally more effective design than the original, the MK III has a 80% interception chance and can be set to defend Chaos Bombs headed towards allied targets, albeit, with a reduced chance of successful intercept. Additionally, they can be set to intercept other types of missiles and rockets. All in all, Interceptor Systems remains KWK's best card. [b]Kensai Armor:[/b] The Jaeger MK II maintains the design principle that it shouldn't be able to be defeated in a single Könighand shot. The Jaeger MK II is heavily armored, but not as much as the MK I, and a Könighand is quite capable of dealing heavy damage in a single shot. However, the almost spherical armor around the chest prevents the primary CRS and cockpit from being taken out in one shot, regardless of the angle of attack. The Jaeger MK II, while not a tank of the Kensai battlefield like the original Jaeger, is still resilient enough that it takes a concerted or sustained effort to defeat. [b]Kensai Engines:[/b] The Jaeger MK II copies the Scharfschütze's dual CRS system, but without RinCo's finesse. Even with the larger, more expensive crystals, the Jaeger MK II's performance is slightly worse than a Shisso. However, it's only slightly worse than a Shisso, as opposed to the lame duck original Jaeger's complete lack of use in the air. It can keep up with Shissos in formation, and cycles the Primary and Secondary CRSs to maintain for long periods of activity, though not indefinite. [b]Kensai Appearance:[/b] At 40 feet in height, the Jaeger MK II is slightly shorter than the original design, but more importantly, it is very much less bulky and somewhat less armored. It's fairly aerodynamic, with the spherical-like designs around the cockpit and Primary CRS as well as the Modular Weapons Loadout being the primary sources of drag. The head is modular, so that each faction can have their customized variant. The Paint Scheme comes with a custom job as the MK II's primary job demands, while otherwise sharing the shoulder marks of other UN designs. [b]Kensai History:[/b] The Jaeger MK II design came out relatively late in Generation Two, and is enjoying tentative success as a command Kensai for small squads of Shisso. A Jaeger MK II adds considerable punch and durability to a squadron of somewhat outdated Shisso, as well as having a very low pilot death rate, useful for veteran pilots. Additionally, such experienced pilots seemed to enjoy the versatility of its main loadout, with the primary complaint being the underpowered EDB Wristblades, which are often removed and replaced with a single traditional EDB. [b]Kensai Other:[/b] A Generation Two model by KWK.