[b]Name:[/b] Viveca Waldemark [b]Age:[/b] 27 [b]Gender:[/b] Male [b]Gift:[/b] Yomi [b]Birthplace:[/b] Shard 31 - Raven Territory [b]Profession/Rank:[/b] Raven Lord [b]Kensai Piloted:[/b] Coruscate Peacock [b]Affiliations:[/b] One of the more influential Raven Lords, also has connections with a certain UN weapons dealer. [b]Physical Appearance:[/b] At first glance, Viveca appears to be a child. A girl child, at that, with no help from his name. Rising to a highly unimpressive 4'9", with a delicate looking build, with black hair flowing to his hips, Viveca is in a perpetual state of resignation about his physical appearance. Despite however much physical training he puts himself through, he has yet to figure out a way to be taken for the man save for letting his beard grow out. That lead to even more annoying constant apologies along the lines of "Excuse me miss, but OH I'M SO SORRY!" happening constantly. Thus, he generally shaves several times a day and just rolls with whatever people chose to believe rather than have to listen to excruciatingly drawn out apologies all the time. [b]Clothing/Armor:[/b] Viveca keeps his ID in a deploying mechanism on his left arm, as he often has to flash it every 15 seconds or so in many of the places he frequents. As for his clothes, he will generally wear clothes that fit whatever locale he is infiltrating. In Arlanian territory, he will wear Japanese-esque style clothing passed down from his mother, in UN territory, he will wear modern earth clothing suitable to the necessary level of formality not passed down from his father as it wouldn't fit. At home in Raven Territory, he generally wears an armored flight suit. At home at home, he's liable not to wear much but a towel, as he's generally not at home save to take a shower or sleep. [b]Weapons:[/b] Viveca wears a miniature, human sized AER Lance (description with Coruscate Peacock) with a very much reduced spike length, but also utilizing much more high quality shielding, allowing it serve as a parrying dagger versus both conventional and EDB weapons. It also, thanks to the reduced projectile size, and higher refinement allowed to the smaller stature of its bearer, allows it to retract and fire a second time. It is worn on the right forearm. [b]History:[/b] Viveca was born to a mixed Earth/Arlanian family, his mother dying shortly after childbirth. His name is an artifact of the fact that, just to humor Viveca's mother in her final moments, his father pretended Viveca was a girl as she had desired, and the name accidentally stuck. Unfortunately for him, he lived up to it in build, being even more diminutive in frame than his mother. His father had taken his wife to Shard 31 in order to avoid the prejudices again a mixed marriage. He was a Scharfschütze pilot, and took this with him when he went AWOL. Vivica's father is alive and well, but never had the taste for war after his marriage, and thus the Scharfschütze passed to Viveca, who succeeded in several battles and eventually became a Raven Lord, transforming the Scharfschütze into his own Ace Custom, the Coruscate Peacock, acquiring vassals along the way. Viveca has always known the freedoms of Raven territory and loves it with a blindness to all its flaws. He also realizes that the moment the UN and the Arlanian conflict ends, one way or the other, the Ravens as a whole will be held to the account of the attrocities of a few. Viveca thus is desperate to keep the war going between the UN and Arlanian Empire as long as possible. To that end, he seeks contacts amongst both sides to gather power and be able to tell which side is winning at any given time, to aid the other side. His ideal scenario is that both sides pound each other into dust without a real victor. [b]Other:[/b] --- [b]Kensai Name:[/b] Coruscate Peacock [b]Kensai Pilot:[/b] Viveca Waldemark [b]Kensai Weapons:[/b] -3 AER Lances -3 CP Crystal Railguns -14 Snub Limpets -2 CC Launchers - 2 Canisters per Launcher -2 Multi Launchers - Loaded with 4 MST Flares and 4 Tactical Missiles. -2 Jester Hands The Coruscate Peacock wields almost entirely single use weapons. It is designed for short frantic engagements with a few high end Kensai, not sustained battle with numerous grunts. In other words, it is designed to assassinate enemy commanders, not tangle with the main lanes. An AER Lance is a weapon where a long "spike", 25 feet in length, but quite thin of treated energy-resistant metal, is attached to a snub-variant of a Crystal Railgun. The result is a near instantly deploying melee assassination tool. The Snub Railgun is attached to the forearm of the Coruscate Peacock, with the tip of the spike just past the tips of the outstretched fingers. Upon activating, the railguns activates, shooting the spike forward through whatever happens to be in front of the spike. Generally, an AER Lance can penetrate most any armored or shielded Kensai straight into the mechanics and inflict fairly as much damage as if a standard EDB had just penetrated through. However, the Lance, once deployed, is a mostly ineffective weapon, having no edge or EDB technology to allow it to slice further once its initial railgun assisted thrust is complete. The tip is still sharp, and can pierce armor if the full weight of a Kensai is behind it, but it is in general little more than a stick to block EDB weapons with at that point unless the enemy is already disabled. The Coruscate Peacock mounts a AER Lance on its right arm, as well as two reloads over its shoulders, the spikes sticking up in a V shape. After detaching either of the arm systems, it can reach up to attach one of these reloads. The "Custom Partitioned" Crystal Railguns is a reference to how the Coruscate Peacock mounts three Crystal Railguns attached to its left side below the armpit but above the hip. These are the rear halfs of Crystal Railguns, possessing the payload and most of the capacitors, but the "track" of the bullet is not complete. The remaining half is attached to the Coruscate Peacock's left forearm. In order to fire these Railguns properly, the Coruscate Peacock must move the left arm partition of the barrel into place to fire each Railgun. This allows the Coruscate Peacock to have three full sized Railguns for the weight of two, (4 halves making 2 wholes), but adds additional points of failure, as if the front half attached to the left forearm is damaged the entire array is useless. Snub Limpets are magnetic launched mines. They fire off on a ballistic trajectory with an initial rocket, then active magnets, attempt to attach to whatever they find, then detonate their shaped charges to penetrate armor. The Coruscate Peacock's legs carry 7 Snub Limpets, 4 on the upper leg, 3 on the lower leg, on each leg. CC Launchers are launchers for Crystal Chaff canisters. The Coruscate Peacock has two mounted in the chest, just under the cockpit. Multi Launchers are launchers designed launching MST Flares, capable of blinding numerous systems as well as marking targets for the Tactical Missiles also launched by this system. The Coruscate Peacock holds them mounted at the hip. MST Flare is a very bright, very hot flare. If the MST Flare contacts a mech, it is not capable of dealing damage, but leaves some of its material on the target, guiding Tactical Missiles. Tactical Missiles can be launched with the nearly unshakeable tracking system of the MST Flare if the target is marked, or simply lock on to infrared signature, far less reliable against modern Kensai. Jester Hands are palm based technology based on the Könighand (and is manufactured with scavenged hands) that allows the Coruscate Peacock to move Crystal Chaff clouds. The Coruscate Peacock has one on each palm. They are also capable of "catching" Könighand blasts. However, catching more than one shot per recharge period (the same as the reactor's) will result in a very pretty explosion where the Coruscate Peacock's arms used to be. Additionally, a Jester Hand that has been used to catch a Könighand can no longer move CC clouds. [b]Kensai Armor:[/b] After that dizzying array of weapons, the Coruscate Peacock's armor is actually worse than a Shisso. The hips and lower body are almost completely unarmored, the chest armor is compromised by the CC Launchers just below the cockpit, and the arms are loaded out with fragile weapon systems. In whole, the armor is comparable to a Scharfschütze. Basic weapons fire is easily capable of tearing the Coruscate Peacock to pieces, and the propulsion system is undefended. [b]Kensai Engines:[/b] If the detachable weapon systems, such as the Multi-Launchers, Snub Limpets, and CP Crystal Railguns have been detached, the Coruscate Peacock, powered by a high performance dual CRS system devoted almost entirely to propulsion systems found on the back and legs, it is the fastest and most agile ace custom generation 2 Kensai in existence, barring ones powered by a Gift. Turn the afterburners on, and it can probably compete with those too. Even with its numerous weapon systems attached, it's still an incredibly swift Kensai capable of outpacing and outmaneuvering unmodified Scharfschütze. [b]Kensai Appearance:[/b] Long, long ago, the Coruscate Peacock was likely a Scharfschütze or some test prototype based on the Scharfschütze, and the similarities are still vaguely visisble in the overall frame and proportions. The head, however, is collapsed lower into the chest for aerodynamic and weight purposes, taking about 4' off the height, the lower body was completely replaced to mount more propulsion systems on the legs and reduce the armor to the minimum needed for flight. The AER lances and CP Crystal Railguns mounted on the Coruscate Peacock gives it an incredibly unique silhouette. The paint job on the Coruscate Peacock is actually color change paint, and changes between deep blue and bright red. The intermediary line between those two colors, depending on what angle it is viewed from, is a rainbow of dark sea-green, light green, yellow, orange, from the blue to red side. However, upon an electrical current being run through the armor, it will shift to an arctic "dazzle" camouflage, useful for loosing opponents by hiding in the sun if they've been reduced to visual sensors. [b]Kensai History:[/b] The Coruscate Peacock has seen relatively little action since its refit. It is designed to engage high end or Arlanian targets, and the Ravens tend to avoid locations that are protected that heavily. The Coruscate Peacock has participated primarily in long range Railgun barrages on most of its ops, but has intercepted 3 targets that have attempted to close to melee with the Kensai the Coruscate Peacock has been escorting. In total, Viveca has 6 confirmed kills in the Coruscate Peacock, but given that three of those kills are from barrage fire, only the three one on one melee kills are remotely impressive. Because the UN is unaware of who is killed by whom during Railgun fire barrages, the UN does not consider the Coruscate Peacock an ace and does not have a file on its pilot. Before it was upgraded, however, the Coruscate Peacock had quite a few kills and was believed to still be piloted by Viveca's rogue father. The refit was extensive enough that the UN was unable to discern it was the same Kensai, and thus the file has been archived. [b]Kensai Other:[/b] Quick Summary - Coruscate Peacock - Ace Custom Scharfschütze - Highly Agile - Loadout of single use high damage weaponry