[center][img]http://th07.deviantart.net/fs10/PRE/i/2006/130/a/0/Haunted_House_by_DaakSM.jpg[/img] [b][u]Introduction:[/b][/u][/center] Though not common knowledge, the town of Rayville used to be the site of gruesome experiments to unlock the hidden potential of the human mind during the Cold War around twenty years ago. It wasn't really even a lab-town as there was only one laboratory and the 'research' was done on the edge of the town's borders. The little town was fairly prosperous due to the scientists living there for a few years, though the loss of federal funding to the laboratory because of a lack of results led to the scientists leaving and the town falling into a recession for about a decade. The town was found to be nearby a source of iron and silver, however, and the resulting boom quickly revitalized the town to what it had been. New trades and professions coming about, as well as more mines being set up in the surrounding area, meant that the town never really faltered again. Nowadays it is known as one of the most family-friendly and prosperous towns in the nation and is quickly approaching the title of city. This is the town-city where you and your friends have lived for most of your lives and nothing has ever really happened. In fact, it was so easy to sweep everything about the town's shadier side under the rug because there were no evident consequences. But it isn't until the beginning of summer after fifth grade that things change. You see, the scientists had failed to produce results because they hadn't been using the right subjects. The methods and procedures that they used to try and bestow the abilities to people weren't to blame. As you can probably guess, you and your friends are the subjects that they should have used for their test. During one of the first nights of summer, you and your friends are dared by the local bully, Richard Slynn, and his gang to spend the night in the haunted house on the outskirts of town. While the legends surrounding the creepy building are what you would expect, the fact of the matter is that the building was the laboratory all those years ago. The ambient energy that had been produced by the experiments was enough to trigger the latent ability in each of you, resulting in the sudden ability to manipulate an element. What you do with it and how you move on is up to you and your friends. Have a good summer! [center][b][u]The Elements:[/b][/u][/center] [list] [*][url=http://powerlisting.wikia.com/wiki/Light_Manipulation]Light[/url][/*] ~ Chezka [*][url=http://powerlisting.wikia.com/wiki/Dark_Manipulation]Dark[/url][/*] ~ Soul [*][url=http://powerlisting.wikia.com/wiki/Water_Manipulation]Water[/url] [url=http://powerlisting.wikia.com/wiki/Ice_Manipulation](Ice)[/url][/*] ~ Rarity [*][url=http://powerlisting.wikia.com/wiki/Fire_Manipulation]Fire[/url] [url=http://powerlisting.wikia.com/wiki/Electricity_Manipulation](Lightning)[/url][/*] ~ TaliPaendrag [*][url=http://powerlisting.wikia.com/wiki/Air_Manipulation]Air[/url] [url=http://powerlisting.wikia.com/wiki/Sound_Manipulation](Sound)[/url][/*] ~ Mad Scarlet [*][url=http://powerlisting.wikia.com/wiki/Earth_Manipulation]Earth[/url] [url=http://powerlisting.wikia.com/wiki/Wood_Manipulation](Wood)[/url][/*] ~ Pathfinder [/list] Each of the elements in the classical cycle have a sub-element of sorts that is closely associated with the actual element and can be manipulated much like the actual element, though it is more exhausting than normal. As for Light and Dark, they have no sub-elements due to the fact that they are outside of the classical cycle and are 'pure' in a sense. [center][u][b]Rules[/b][/u][/center] [list=1] [*]No Godmodding, Powerplaying, or Metagaming.[/*] [*]Be courteous to one another.[/*] [*]Any and all problems should be discussed with me, preferably through pm's.[/*] [*]Keep it PG-13. Romance and violence is fine, just don't go too far.[/*] [*]Be sure to read each others' posts so that you don't miss something.[/*] [/list] [center][u][b]Character Skeleton:[/u][/b][/center] Appearance: Name: Age: Gender: Element: Personality: (I would really like this to fit somewhat with your characters element. This is because the element is determined by the personality of the character. I personally don't care what aspect of the element you use for this, just as long as it's justifiable. ;)) History: Secret: (Something embarrassing would be great here, as it would allow for deeper interaction among the characters and provides more depth) Other: [center][u][b]Characters:[/u][/b][/center] [url=http://www.roleplayerguild.com/posts/1234384]Devon Tyler (Soul)[/url] [url=http://www.roleplayerguild.com/posts/1234561]Nixie Strand (Rarity)[/url] [url=http://www.roleplayerguild.com/posts/1235516]Anwen Dyre (Mad Scarlet)[/url] [url=http://www.roleplayerguild.com/posts/1236691]Aidyn Belliveau (TaliPaendrag)[/url] [url=http://www.roleplayerguild.com/posts/1239323]Christen Walker (Pathfinder)[/url] [url=http://www.roleplayerguild.com/posts/1240791]Luke Alexander (Chezka)[/url]