Totally keeping going from before the Guild died. Enough reboots, let's get some shit going. On topic of the N7 background, not a fan of things like that for reasons Tick outlined, it creates too much temptation for a Sue to be born from the ashes like some kind of derpy phoenix. The main problem is N7 is the Navy SEALs of the Alliance; for someone to work that hard at a career in the military to end up fucking off to join a barely-functioning, small-time mercenary company that has exactly one major heist under its belt is very far-fetched. A big part of Nova's charm is all the characters could conceivably be someone you could pass on the street, not big heroes. Their histories and back stories are as varied and diverse as they come, and most of them have some serious personal flaws that make them more relatable and believable, which is something I think a lot of Mass Effect RPs don't take into consideration. Having an N7 back ground character is pretty much just saying 'and they were the uber best soldier imaginable', which always strikes me as lazy; honestly, there's a million RPs about super soldier going around doing military stuff, this RP is going off of that track where there's no big war to fight, the cast isn't a bunch of gruff bad asses, and they're not motivated by doing glorious, heroic deeds. They're a bunch of misfits trying to scrape by in a galaxy that wouldn't miss them if their ship decompressed in the inky void of space and killed everyone aboard, and they are entirely self-funded; sometimes, there isn't even enough money to eat. It's a lot like Firefly in that regard. Plus, in regards to the equipment and what have you: Keep in mind that because this is a small, self-funded outfit, characters aren't going to be running around with super expensive and fancy weapons and equipment. The goal is to tell a story, not play it like a video game. It helps to go at it from the perspective of writing up a compelling character first, and THEN picking powers and weapons and what not. Honestly, that stuff should be secondary. The primary draw from this game is character relationships and interaction as opposed to big action sequences, of which those usually happen in grand fashions on the more "exciting" missions, so to speak.