So yo, we doing this or what? I'm all up for Alternative universe/blast from the past/whateva, you got my vote, and my characters. Check this out, two more to add to the roster just cause I'm filly stupid.

[hider=Character 3][b]Name:[/b] Lisette Toymaker

[b]Nickname:[/b] Yo-yo Girl

[b]Species:[/b] Human

[b]Age:[/b] 18

[b]Aura Colour:[/b] Yellow

[b]Semblance:[/b] Doppelgangers - Lisette is capable of creating multiple physical copies of herself for a few minutes. Less copies last longer, but each are just about as strong as she is. One Doppelganger will last about ten minutes while ten will only last a minute each, so on and so forth.

[b]Weapon:[/b] Spiral Edge (In the picture), twin combat yo-yos. Alone they're weighted and very hard, making them deadly flails. But as they build up speed they will produce short but sharp blades that can cut through steel and tear through concrete. The Blades are hooked as well, allowing her to grab onto opponents at a distance and pull them towards her, or just hold them in place.

[b]Dust:[/b] Lisette's Spiral Edge contains a unique pink dust that causes implosions; that is, things are brought to the Yo-yo instead if away from it. She can also sustain the blast to practically make her Spiral Edge home onto her opponents or small trinkets she otherwise wouldn't be able to get using the Spiral Edge's blades.

[b]Other Equipment:[/b] Lisette always seems to have some snacks and drinks on her, somehow. And drugs. Most of them are recreational, but a few of them are also performance enhancing.

[b]Skills & Abilities:[/b] Lisette is just a thug outside of school. Getting into fights, robbing places, stealing anything that catches her eye. She can get into fights just as fast as she can get out of them too. Lisette isn't a fool and knows when she's in over her head, and will retreat when she knows she can't handle an opponent, or if she knows someone who can. In a fight Lisette utilizes her great reach with the Spiral Edge to kite her opponent, keeping away from them and attacking them where they can strike back immediately. She would often ensnare or otherwise disable her opponents weapons or other means to harm her, and she can be rather creative in that regard. She'd kick sand into your face, bite you, tear your eyes out, nothing's too low for her if it means she can win. She also is a pretty good tattoo artist and has mad skills with carnival and arcade games.

[b]Description:[/b] [IMG]http://i.imgur.com/QQWgOli.jpg[/IMG]
She has a tattoo of her emblem in black ink covering most of her back.

[b]Personality:[/b] Lisette acts like a delinquent most of the time, what with her sour attitude and near constantly sprouting cuss words. Has a very "Devil may care" attitude to most things despite her demeanor however, and can be rather chill if you don't annoy her. But if you are her friend, her wannabe gangster persona quickly crumbles. She likes to act tough (And indeed is tough) but around her friends she's just a sweet girl who likes getting into trouble. She isn't afraid to admit that she has some "Girlish" interest as well as some more masculine desires, as she's rather confident in herself and doesn't care much for what others think about her. She'll take compliments and criticism with the same level of seriousness (That is to say, very little) and doesn't really make any efforts to change herself unless extreme action is taken.

[b]History:[/b] Lisette was always a bit of a trouble child. It first started with her parents; on the surface they seemed like perfectly fine parents, but in the past both of them were delinquents themselves. Her father led a motorcycle gang who was known for terrorizing the streets during the night, while her mother led an entire school of girl gangsters who who led "Crusades" against any anyone who she felt wronged her in some way, including other girls who gossiped about her or guys who tried to flirt with her. Eventually the two gangs met, and there was some conflicts at first, but the two leaders got all lovey-dovey and the gangs merged into one. Than they ruled the night with an iron fist, but eventually the former leaders got too old to keep on going with their "Young Rebel" phase, passed the flag to new leaders, and retired. A few years down the line, and Lisette was born.

Lisette was just a chip off the old blocks, cause as soon as she could talk and walk she had the swagger of a true OG. Granted, she never did any of the hardcore stuff (As a kid) but she wasn't far away from it either. Her parent's old gang were always around to hang out with Lisette and take care of her, and more often than not they conducted their usual business with the kid around. She learned off their influence. When she was a teenager it didn't take much for her to get into the swing of things and quickly found herself getting into a lot of gang violence, as well as dealing with things like drugs and drive-bys. Lisette was always given a chance to duck out of all that trouble, but she never did. Her parents even warned her and tried to stop her, but she didn't listen to them. Eventually however, she nearly got herself busted in a drug raid gone wrong, and has since than tried to 
go clean. She... Couldn't. She tried not to get involved in the gang anymore, but instead she ended up a client. She often did a lot of drugs, but not so much that she would end up becoming a brain-addled addict. Eventually she joined back up just so she could get a cut of drugs to fulfill her habits, while also doing a pretty good job at seeming to be a normal student too. 

Eventually she managed to graduate Signal without anyone knowing about her extra curricular activities. She actually didn't attend Beacon the next year as she was later arrested for drug charges, but managed to get out a few months earlier due to having a very good lawyer. She stills has her drug habit, but keeps it on a much better down low. Later she would attend Beacon so she could try to redeem herself society's eyes by becoming a Huntress, but also so they'd stop bothering her.

[b]Other:[/b] Lisette gets her stash from some ripped motherf*cker by the name of Rygar. She has no idea who he is or why he's at Beacon, but apparently he works there. Somehow.[/hider]

[hider=Character 4][b]Name:[/b] Annabeth Gulch

[b]Nickname:[/b] Officer

[b]Species:[/b] Human

[b]Age:[/b] 17

[b]Aura Colour:[/b] Red

[b]Semblance:[/b] Calling - Annabeth can mark objects and people with her Emblem which will allow her to "Call" them, or basically they will teleport to her location. Currently she can only call one thing at a time, but she's certain that as she works on her Semblance she can call more things to her.

[b]Weapon:[/b] [url=http://i.imgur.com/LkX1xBE.jpg]Sepulcher[/url], Annabeth's tricked out crimson motorcycle. Not only can it break a hundred miles per hour in five seconds, it's armed with a variety of guns and armor. Two forward machines guns, hidden sidewinder missiles, rear mounted white phosphorous blaster (I.e. a Flamethrower), an Overshield, and if she can afford not to be mobile, even a Railgun.

[b]Dust:[/b] Due to the advance nature of the Sepulcher, it requires specialized Fuel Dust to operate at maximum efficiency. This does mean that some of her weapons are rather "Vanilla" (That is to say they aren't infused with any particular type of dust) though her flamethrower uses the same type of dust as her fuel does. Additionally, to compensate for being rather compact, Annabeth's Railgun also uses specialized dust to create the required kinetic energy to blast over buildings.

[b]Other Equipment:[/b] Annabeth always carries her rather old-fashion shorten shotgun, for those who thought that she'd be harmless without the Sepulcher. While the shotgun itself is fairly mundane (Though it is a masterwork), she carries three types of shotgun shells: The red ones are regular buckshot, with an effective distance of about thirty yards. Black ones are slugs which have a much longer distance of a hundred yards, with addition to being very high-powered. Green ones are beanbags meant to knock out and cause concussions instead of killing. Or rather, they're simply not at great as killing as more conventional ammunition. She also carries a pack of cigarettes and a lighter as well.

[b]Skills & Abilities:[/b] Annabeth one day inspires to become an investigation officer like many in fictional story books. While she is very much aware of how real investigators are, she still pictures herself something akin to storybook officers and thus has taken up training to be akin to them. Annabeth has a sharp eye and can pick up subtle hints and trails, and can discern lies and sense motives of just about anyone. Her sharp eyes and quick wit allows her to react to danger before it can even strike, giving her a large boost to her initiative. Annabeth's own skill is supplemented exponentially once she gets onto the Sepulcher. It is an unorthodox weapon, but no less dangerous. She is a skilled bike rider and knows how to operate all of the Sepulcher's weaponry. Her skill at riding isn't limited to just the Sepulcher either; Annabeth is capable of using any vehicle or mode of transportation with deadly efficiency, even live animals or Grimm. Additionally, her tendency to use her shotgun with one hand (Or rather, the preparation to do so) have granted Annabeth a ludicrous amount of arm strength. Firing rifles with one hand is hardly an issue for her. She's also ambidextrous, but favors her left hand for shooting and her right for more dexterous tasks.

[b]Description:[/b] [IMG]http://i.imgur.com/oCHDZmo.jpg[/IMG]
Not shown is the Shotgun Holster hidden in her trench coat. Her eyes also grow a much more vibrant red when she's using her Aura.

[b]Personality:[/b] Annabeth is a nonsenses type of person. Joking, humor, playing around, that sort of thing ticks her off. She wants to get things done quickly and effectively. Mistakes must be reported at once, trying to hide them or your weaknesses will make her yell at you. Not to say that she's always a stick in the mud, but work comes first, pleasure a distance never. Annabeth seems rather quickly to cut her loses too, even if those loses are her friends or innocents. She's remorseless and almost robotic in personality, and generally just one huge ice queen. She doesn't really take kindly to others trying to past her icy demeanor, as she has a professional relationship with just about everyone. She's at least respectful, if in a sort of "Polite just to get you out of here" sort of way. The only time she smiles is when she's in a fight, and she's smiling because she can finally cut loose a bit and vent her frustration the only way she cares to; with intense firepower.

[b]History:[/b] Annabeth was born in a long line of Hunters. Though they didn't really use their skills to hunt Grimm so much as they did keep the peace. To Annabeth, they were heroes of justice, and she wanted to be just like them growing up. But it wasn't an easy road. Despite being born into a family of hunters, her training with them was much harder than one should have taken when you're barely ten. Annabeth went with her parents to hunt Grimm, where she was taught to kill even though she could hardly walk. After many near death experiences, Annabeth was given an ultimatum: she could continue to stay with her parents to become stronger, or go live with other family and have a normal life. She had to make this choice here and now, when she was seven years old. She chose to stay with her parents, not so much out of the desire to get stronger, but because of the childish notion that as a child she should stay with her parents. Probably not the worse decision she'd make in her life.

Annabeth would grow up a spartan existence. She never went to school, instead she was taught by her parents how to become stronger as a hunter. Her basic intellectual knowledge such as math and reading she had to get on her own time. It was her only solace in between being thrown into life threatening situations and overcoming the trauma of dying. She was made to fight against various Grimm monsters but also against humanoid opponents. At first it was just robots, but soon her parents started chasing down criminals, and Annabeth was expected to help. She either play as the bait or the executioner, and ever so slowly, instead of breaking, her soul just harden. He was only twelve years old when she killed her first human, a criminal who attacked Faunas for their money. She was given her father's specially designed short-barrel shotgun and shot the man in the face, destroying most of his head. From there Annabeth simply gave up on trying to remain innocent and naive and began to finally buckle down and hone her skills. She'd still read leisurely in her spare time, as an escape between the monotonous times when she isn't attacking someone.

Eventually her parents allowed Annabeth to attend some Hunter Schools, as it was required to have that level of education before one could officially become a Hunter. She had much more freedom here than she did back at home, and she was going to use it. Here she created the Sepulcher, her fist instance of rebellion against her parents who expected her to create a "Normal" weapon. While Annabeth would always be thankful for their training and dedication to her, she still hated her parents enough that she had no intentions of going back to them, regardless if she does become a Hunter or not. They taught her to be efficient, and she will be. Without their guidance.

[b]Other:[/b] Annabeth has recently brought a pet cat she named [url=http://i.imgur.com/tiGsanz.jpg]Graffiti.[/url] He often wonders around the school and apparently talks to Annabeth.[/hider]